View From the Pelgrane’s Nest – November 2019

At this time of year, my immune system shuts down in protest at winter as a concept, so I’m recovering from a nasty headcold, and pretty much living in my favourite GUMSHOE hoodie at the moment. The illness may be due to travel; I’m just back from my first Big Bad Con in California, followed the next weekend by The Kraken in Germany, where Robin was one of the guests of honour. Their proximity to each other really highlighted how very different they are – BBC was (in large part thanks to the quite amazing Babble On Equity Project), a genuinely diverse crowd, concentrated in the story games/larp/itch.io design space, whereas The Kraken had a lot of familiar faces, and a focus on the Cthulhu & Runequest, more traditional RPG design space. Both were excellent, for entirely different reasons, and I’m still processing the discerning conversations I had at each. Unfortunately, not being able to speak meant I couldn’t run my scheduled events at Gauntlet Con 2019, so Gareth Ryder-Hanrahan fearlessly stepped up to do the What’s New With Pelgrane panel by himself. Thanks Gar! We’ll be posting the audio of this on our social media over the coming weeks, so keep an ear out.

NEW! The Best of Intentions PDF

New out this month is a stand-alone PDF adventure for the second GUMSHOE One-2-One game for one Director and one player, Night’s Black Agents: Solo Ops. Play burned MI6 agent Leyla Khan, dragged into a perilous web of occult horrors and organised crime when a scouting mission in Prague goes sour. Will this be Leyla’s chance for redemption – or will she be dragged back into the darkness of the vampiric control she thought she’d escaped?

NEW! Shards of the Broken Sky PDF

It took us an epic six years to finish, but you can access the PDF of the sandbox 13th Age adventure right now! The flying realm of Vantage has crashed to earth, affording a rare glimpse into its mysteries – and secret. Will you rescue its survivors, and restore its magical wards, which were keeping a dozen ancient evils in check? Or are your players the type to loot everything that isn’t nailed down while trying to stay one step ahead of the apocalypse?

Work in progress update: Swords of the Serpentine

This was one of our biggest playtests to date, resulting in a small mountain of post-playtest feedback. Kevin Kulp’s been working hard on reviewing this, and has now incorporated most of the playtest comments, as well as the comments from Misha Bushyager’s sensitivity read, into the main manuscript, along with short designer sidebars to provide design intent, as requested in the playtest.

The manuscript is currently sitting at a solid and very respectable 180K words, meaning the core book will be somewhere in the 340+ page range.

The core book adventure, which got well playtested at Gen Con, has been revised and is now sold. Kevin’s currently finishing a simplification of the enemy stat block, and once that’s done and the rest of the playtest comments are incorporated, it’ll get a full read through for inconsistencies, and we’ll start commissioning the interior art, and being copyediting.

Work in progress update: Mutant City Blues 2nd Edition

Travel and illness have impacted the delivery time, but the index is nearly finished, and the first draft PDF is now on pre-orderers bookshelves. I’m hoping to be able to get the index finalised and the manuscript to the printers this week, so it’ll be with pre-orderers in early February.

Work in progress update: Book of the Underworld

Lee Moyer has taken Rich Longmore’s pencils and combined them into a really magical cover for Gareth Ryder-Hanrahan’s 13th Age Book of the Underworld. You can see the result in Rob Heinsoo’s cover reveal here. Meanwhile, work continues apace on the interior art direct and development.

Pelgranes in the Wild, part XX – Metatopia

I’m in New York at the moment on my way to Metatopia , the game design festival in New Jersey. If you’ve got a game to playtest, watch out for myself, Ken Hite and Kevin Kulp, as we’ll be around for the weekend playtesting and panelling.

Pelgranes in the Wild, winter edition – Dragonmeet 2019

Coming up at the start of December is the Pelgrane home convention of Dragonmeet. If you’ve seen the flyer, you may have been concerned at our absence, but never fear – we’ve been assured that our booth is booked in our usual corner, and Ken, Robin and Gareth have all booked their flights to come over, with Ken & Robin scheduled for their usual KARTAS Live session. For family reasons, we’re down Dragonmeet regular Rob Heinsoo, who’ll be sadly missed, although it does mean more ice wine and sticky toffee pudding for the rest of us!

Hopefully we’ll see you there, but if not, until next time…

^^ Cat

 

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