As a company with tentacles in many countries, we’re taking comfort from the fact that the vaccines are, indeed, finally rolling out around the world. Our USAian Pelgranistas were the first to be vaccinated, followed by our some of our UKians. Us Irish Pelgranes are about to get our second shots, but the new Delta variant is causing enough concern that we’re continuing to stay indoors, and not travelling outside our home country, meaning we’re likely to miss you all at conventions again this year :(

However, while we’re not attending events in-person, or running events at in-person conventions, we are looking for GMs to run online events at Gen Con and Origins. If you’re interested, drop us an email at support@pelgranepress.com with the usual details.

NEW RELEASE: Find FOREVER

Find FOREVER is a new one-shot PDF adventure by Gareth Ryder-Hanrahan for the Night’s Black Agents RPG. It mixes elements of UFO lore with classic American conspiracy as the Agents investigate something called FOREVER. From the intel they have, FOREVER is some sort of vampire-connected program run by shadowy elements within the United States intelligence community. Some claim FOREVER’s an ultrablack operation, a dozen levels higher and deeper than anything at Groom Lake. Others say that FOREVER was officially shut down decades ago. The truth is somewhere in between.

CURRENT OFFER: THE YELLOW KING RPG in the Bundle of Holding

For a limited time only, get the complete four-volume The Yellow King Roleplaying Game PDFs (retail price $55), along with MP3s of the six atmospheric music tracks in James Semple’s haunting The Yellow King Suite, for just US$17.95 at the Bundle of Holding.

And if you pay more than the current threshold price, you also get Absinthe in Carcosa, an indispensable city guide for The Yellow King RPG and a stunning, full-color visual artifact in its own right, as well as Robin’s novel The Missing and the Lost, an enchanting tale about one man’s mission to end things with his Government Lethal Chamber. Plus, we’ve teamed up with our good friends at Arc Dream Publishing to include their chilling edition of The King in Yellow, with annotations by our own Kenneth Hite, and Robin D. Laws’ New Tales of the Yellow Sign, a short story anthology which expands the classic horror mythos of weird tales pioneer and Lovecraft precursor Robert W. Chambers into new vistas of unease and imagination.

Check out the Bundle of Holding here!

COMING SOON: NEW WEBSITE

Dan the website man is putting the finishing touches to our brand-new website, and we’re hoping to launch next week! I can’t tell you how excited I am (you should’ve seen me geeking out when our Google Search Console first populated) at the prospect of releasing this elegant and modern website out into the world, watching it effortlessly load on mobile devices, and letting you all loose on your new, improved bookshelves. For GDPR reasons, when you first log in you’ll need to consent to us transferring your old downloads onto the new website, but it’s going to be worth it. We’ll be sending out an email after launch with full details of what you need to do to activate your account on the new website.

Work in progress update: Swords of the Serpentine

Our Swords of the Serpentine artists continue to struggle and so we’re missing a few final pieces, but we’re close to the finish line now. Jen’s completed the first draft of the layout, which is available to download for pre-orderers now. We’re working on the index, appendices, and internal links/bookmarks/table of contents at the moment, and hoping to have a final PDF ready for printing and pre-orderers at the end of July.

Work in progress update: Even Death Can Die

Speaking of struggling, we’ve hit a major roadblock with this one. We listened to feedback from customers about issues with the editing of the One-2-One books, and so we recruited Trisha DeFoggi to do one final post-layout copyedit of Even Death Can Die. And copyedit it she did, returning a document that had 5847 comments, ranging from adding or removing single characters such as a comma or period, to more advanced paragraph switching. Unfortunately, the layout artist Christian Knutsson is busy with other projects, and estimated it would take him about ten to twelve weeks to make these edits, so I’m now looking for a layout artist to make these changes.

Work in progress update: 13th Age projects

I asked Rob Heinsoo what was happening in the wonderful world of the Dragon Empire. Here’s what he said:

Drakkenhall: City of Monsters has shifted into its final phase. The city sourcebook’s final chapter (Gnomarchy madness!) is written and midway through development. Rob finished his development comments on the rest of the manuscript and has finished the first half of the monster/magic/math dev revisions with J-M. Trisha is already editing the chapters that are entirely done. We expect to be finished with editing and have the book into layout by the end of July.

Rob’s work on Icon Followers is more than halfway done and picking up speed.

DRAGONSAGA is a new codename (or maybe it’s the real name?) for Gareth’s post-Stone Thief mega-adventure that takes characters from first level to tenth level. Gar is presently working on the book’s 6th and 7th level adventures, which may indicate that he’s more than half done with his first pass. Given that DRAGONSAGA is already up to 84K words, Cat is praying that yes, Gareth is more than half-done. The team is determined that Cat won’t have to touch the project except to publish it, since she’s correctly wary of giant projects that somehow end up in her hands.

Since we’re used the word ‘mega-adventure’ word, we should mention that Eyes of the Stone Thief weighed in at around 234K words. DRAGONSAGA should be around 2/3rds that size.

Behemoths: Paths of the Koru has been on development hold while the DeFoggis tackle Drakkenhall. When Drakkenhall goes on pre-sale with its pre-layout edition, that will be the sign that art for the Behemoths sourcebook is being commissioned.

Futures: The other things in production are too far away to be talked about in anything other than a “other books exist on spreadsheets” grace note.

As a company with tentacles in many countries, we’re taking comfort from the fact that the vaccines are, indeed, finally rolling out around the world. Our USAian Pelgranistas were the first to be vaccinated, followed by our some of our UKians. It’s looking like it’ll take a while for us Irish Pelgranes to get our shots, so we’re continuing to stay indoors, and not travelling outside our home county, meaning we likely to miss you all at conventions again this year :(

GUMSHOE Scenario Workshop

ICYMI, Robin, Ken and Gareth did a Scenario Design Workshop over on our Twitch channel late last week. Prompted by ideas from our excellent Discord community, over the course of their talk they come up with a full outline for a This Is Normal Now adventure for The Yellow King RPG. If Twitch isn’t your thing, you can now check out the seminar on our YouTube channel as well.

NEW RELEASE: Legions of Carcosa – The Yellow King Bestiary

This 8.5″ x 11″ bestiary for The Yellow King RPG features nearly a hundred new Foes. Each of the four settings gets its own custom Foes – 27 for Paris, 24 for The Wars, 20 for Aftermath and 23 for This Is Normal Now – and each one includes story hooks allowing you to repurpose it for each of the other three settings. Monica Valentinelli, an experienced game designer who’s no stranger to horror writing, has described working on Legions of Carcosa: The Yellow King Bestiary thusly:

As Monica’s mentioned, It’s not a book for the faint-hearted! Legions of Carcosa features heavy horror themes, with a number of monsters flagged up as requiring GMs to handle them with particular care. If you’re confident this is the book for your table, you can pre-order it and download the pre-layout PDF now. But please remember, with this and with any YKRPG book – the dream clown can strike at any time.

Work in progress update: Swords of the Serpentine

It’s been a bad month for our Swords of the Serpentine artists, with two having had deaths in their close family, and the work from another two needing to be recommissioned. This has delayed Jen finishing off the layout, and added another month to our delivery estimate. She’s back on it full time now, and we’re hoping to get a final PDF to pre-orderers in the next See Page XX.

Work in progress update: The Borellus Connection

While SotS has been on hold, Jen’s been forging ahead with the interior art and layout of The Borellus Connection. Unlike most of our books, she’ll be the only artist working on Borellus, which will give it a cohesive look and feel, not to mention Jen’s usual high standard of visuals. She’s got all the double-page spreads for each adventure finished, and was just starting the interior art before she moved back onto SotS.

Work in progress update: The Paragon Blade

Gareth is finishing off some final tweaks to the text, and making some minor rules changes. He’s also working on writing up art notes, which I’m going to trial a new art direction process on, by handing it over to an independent third party to art direct. This is similar to what we did with Jen McCleary and The Fall of DELTA GREEN (and now Borellus). I’m hoping the experiment works well, meaning not only will the visual art in our books improve, but we can also work on multiple books in parallel, reducing the waiting time for new releases.

Work in progress update: 13th Age projects

Drakkenhall: City of Monsters is flowing through production sharply. J-M DeFoggi is still working with authors on a final couple of chapters, and Rob Heinsoo is going over the rest of the manuscript as the final development pass. Once that’s all done, it’s over to Trisha DeFoggi for copyediting, likely in early May. We should have this on pre-order in July.

Behemoths: Paths of the Koru will enter J-M’s development queue after Drakkenhall has gone over to editing.

Gareth is chugging along on his Officially As Yet Unnamed project, codenamed “DRAGON”. I think I’m allowed say it’s a campaign, and there may be dragons in it, but my clearance isn’t high enough for any more.

Rob’s most recent work on Icon Followers covers what passes for monastic traditions among the elves and a couple of the notable NPCs from 13 True Ways. The book is probably on track for the end of the year.

 

 

 

 

NEW RELEASE: Crown of Axis

New this month is Wade Rockett’s long-awaited Crown of Axis, an introductory scenario for 1st level 13th Age heroes who come to Axis, the capital of the Dragon Empire, to find fortune, fame and adventure. But when they pick up work investigating the mysterious deaths of workers in the tunnels under the old gladiatorial arena, the PCs discover that any blade drawn, spell cast, or gold piece stolen in the imperial capital might cause ripples that spread in unexpected ways—maybe even as far as the palaces of the Emperor. Run this adventure as a stand-alone one-shot, or use it as an embarkation point for a 13th Age campaign, customising it for your players’ individual icon relationships.

Work in progress update: A Poison Tree

At the start of the year, I caught up with the writers about the Trail of Cthulhu campaign A Poison Tree. This project has proven especially tricky to write, given the epic scope, the interconnected nature of the segments, and the sheer breadth of research and history involved, not to mention integrating the writers’ disparate chapters into a cohesive single campaign and, of course, the horror that was 2020. We’ve got final drafts of roughly two-thirds of the book from the writers now, and we’re hoping to get the remaining work before the end of March. We’ve agreed with the writers that, in the interests of getting the book out, we’ll collate all the work the writers have done on it at the start of April, and anything missing at that point, Gareth Ryder-Hanrahan will pitch it on to get finished. As a result, I’m hoping to have the first chapters available for playtesting in the April or May See Page XX, and aiming for a Christmas or early 2022 release.

Work in progress update: Fearful Symmetries

I played in long-time Pelgranista and Top Londoner Steve Dempsey’s Fearful Symmetries campaign, which has directly influenced the text, so I know first-hand how compelling this William Blake-inspired magickal supplement for Trail of Cthulhu is in play. As well as introducing a range of new magick-using character options, Fearful Symmetries approaches Blake’s poetry as a roadmap for designing a sandbox campaign where player characters work together as a coven to recreate the glories of magickal Albion. It’s a great Trail setting, and Steve’s knowledge of occult England is second only to his wife Paula’s (see below).

Sadly, this this has been another difficult project to bring to publication, as Steve been fighting medical battles over the last few years, and hasn’t been physically well enough to do the final developmental edits of the manuscript. We’ve got a cool cover from Jerome (see left), Steve’s passed over a bunch of art references (Blake is an interesting artist…) and cartography outlines, and he’s passed over the manuscript to us to develop and edit, so we’ll be starting work on that later this month, and aiming for a Dragonmeet 2021 release.

Work in progress update: The Book of the New Jerusalem

The companion volume to Fearful Symmetries, The Book of the New Jerusalem sees author Paula Dempsey revisit the structure of her Gold ENnie-winning The Book of the Smoke and expand it to cover the entirety of England. Travelling county by county, Paula reveals the occult history of Blake’s green and pleasant land, in an engaging volume replete with contacts, rumours and clues for your Fearful Symmetries or other folk horror game, or enjoyable in its own right as an arcane guide to England. We’ve once more paired Paula’s words with Sarah Wroot (The Book of the Smoke)‘s inimitable layout and art direction, and we’ve got a first layout draft awaiting final edits, so this will be released simultaneously with Fearful Symmetries.

Work in progress update: Even Death Can Die

After feedback from customers about poor editing of the GUMSHOE One-2-One books, I’ve decided to do another editing pass on Even Death Can Die, the Cthulhu Confidential adventure collection. I’ve passed the final layout to editor extraordinaire Trisha DeFoggi, inducting her into the ways of the GUMSHOE. She sent back the first chapter checking whether she was doing it right, as she’d already identified eighty edits…? :/ So, clearly, an additional post-layout edit was badly needed to get it to the standard we want it to be at. Trisha’ll finish her edits at the end of March, at which point it’ll be back over to Christian to make the final edits, and off to the printer.

 

Current News: B****t

As some of you may know, the UK crashed out of the European Union on December 31st. Previously, under the old customs rules, Pelgrane’s EU customers received their shipments tax and duty paid, because we made the supply under UK VAT rules. There was no VAT due because of the UK’s zero-rate tax on books

What we know so far is:

  • We now need to attach customs declarations to EU shipments in the same way we already do to all non-EU countries;
  • EU orders will be subject to VAT at the destination’s rates (as already applies to non-EU shipments). The average EU VAT rate on books is approximately 7%, or £2.80 on a £40 book;
  • Customs charges will be payable.

I’d hoped by this point to know exactly how this will impact us here at Pelgrane, but despite regular discussions with our UK fulfilment company, there are still too many unknowns to make changes. We would prefer all our customers – EU, and internationally – not to have to pay additional customs charges and fees on their Pelgrane books, and are running the numbers on that at the moment. This may mean we’ll need to increase our EU and international shipping rates to send packages “delivery duty paid”, meaning nothing else is due on receipt – if that does end up being the case, we’ll give you plenty of notice.

Other News: New website progress

Our wonderful website guru Dan has been busily coding away at our very swish-looking website, catapulting our capabilities from the early 2000s into the 2020s. We’re now at the point where we’re testing it internally, hoping to clear out as many of the bugs as we can before launch.

There’s been some chat recently over on our Discord channel (invite’s here if you’re not already signed up) about how we could make it more searchable, with suggestions including tag search clouds for easy access to our article back catalogue. If there’s anything you’d love to see in our new website, comment here!

NEW: The Borellus Connection

New this month is the pre-order for a globe-spanning campaign for The Fall of DELTA GREEN. Pre-order now, and get the pre-layout PDF straight away to keep you going – AND you get Looking Glass: Saigon 1968 as a bonus download! The Borellus Connection features eight linked operations, each one playable as a standalone investigation, or as part of an epic hunt for an infamous enemy, using the heroin trade and the BNDD as a narrative spine. It’s a hefty tome (416 pages at the moment, and counting…) and to wrangle it into a physically liftable format, we’ve been forced to hack chunks of it out. Handlers can find these chunks under the the “FINEST EFFECTS” tag, which is not recommended for players – contains many spoilers!

Ken and I are buried deep in cartography research; Gareth is pulling together indices of NPCs, spells, and three-letter acronyms; and Jen McCleary has finished a first draft layout in glorious 1960s technicolour (you can see a very small sample in the pre-layout PDF, and redacted below). She’s now working on the interior art, featuring more of the same double-page splashes as the core The Fall of DELTA GREEN book.

 

NEW: Looking Glass: Saigon 1968

This “low and slow” writeup of the Vietnamese “Pearl of the Orient” features all the locations, sources, backdrops, power players and story seeds you need to run any GUMSHOE game in 1968 Saigon. It’s particularly useful for The Fall of DELTA GREEN, but it also features hooks for TimeWatch, Night’s Black Agents and The Esoterrorists. Get it free as a bonus download when you pre-order The Borellus Connection!

Work in progress update: 13th Age

Rob’s gone through each of the current 13th Age works in progress in his latest blog post. Wade Rockett’s introductory adventure, Crown of Axis, is first up, and will be available at the start of March.

Work in progress update: Swords of the Serpentine

I’m sorry to say that there’s not much of an update on this. Art and cartography are 75% finished, but we’ve hit some speedbumps with artists ghosting and dropping out, team members getting COVID, and the inevitable slowdown of work over the holiday season, which has pushed back our release date. We’re ramping back up to speed again, and hoping to get the book to print, and the PDF out to pre-orderers, in early March.

The art we’ve got so far is glorious, full of action and colour, and I feel really captures the high drama and excitement of the setting. This piece by Simone Bannach has particularly intrigued me – I’m fascinated to know the background of the mysterious redhead who could best iconic duellist Gadric in swordplay, and it’s triggered so many cool character ideas.

Work in progress update: The Yellow King Bestiary

Copyediting is finished, and we’re now working on additional development and art direction for this compendium of Carcosan creatures, which writer Monica Valentinelli described as the scariest game content she’s ever written. Look out for a pre-order for this in the coming months!

Work in progress update: Black Star Magic

Copyediting is finished on this magic book and collection of new adventures for the four settings of The Yellow King RPG, and cover and interior art are well underway.

 

 

Current News: The Dracula Dossier in the Bundle of Holding

Long-term readers of See Page XX will know about my very personal connection with the Dracula Dossier, and it still remains one of the Pelgrane projects I’m most proud of. The two-book core set (The Dracula Dossier Director’s Handbook, and Dracula Unredacted) together form a complex and ambitious sandbox campaign for Night’s Black Agents, wherein the events of Dracula the novel are the redacted after-action report of a real incident when the British Naval Intelligence Division decided to recruit a vampire. Needless to say, it went badly; so they hunted him down, and killed him with extreme prejudice. Or so they thought…

Decades later, Dracula resurfaced in Eastern Europe; he’s the brilliant handler of a mole in (what has in the meantime become) MI6 in the 1970s; and now, in the modern day, your players must hunt down and kill Dracula – for good, this time.

As well as the core set, Bundle of Holding purchasers also get the Night’s Black Agents core book; introductory adventure The Van Helsing Letter; the adventure collection The Edom Files; Dracula Dossier cards, with instructions on how to use them; the Edom Field Manual, revealing the best and brightest of MI6’s secret vampire-recruiters; heartbreaking work of staggering genius The Hawkins Papers (digital only!), and Ken’s The Thrill of Dracula, a whirlwind tour of the myth, legend and media of the legendary vampire himself. Get this extensive high-octane thriller collection for a limited time only in the Bundle of Holding.

NEW: The Dracula Vector

And if you’re looking for a way to introduce your players to the Dracula Dossier, but worried about jumping in too quick, check out our PDF adventure, The Dracula Vector. Set in London, an old contact gets in touch with the PCs, concerned there’s a supernatural cause to his daughter’s illness. Designed by Gareth Ryder-Hanrahan as an introduction to the fast-paced and cut-throat world of modern espionage in Night’s Black Agents, this one- or maybe two-shot adventure does double-duty as an entry point into a longer Dracula Dossier campaign. It includes the usual shady bunch of pregenerated characters, but works just as well with your own PCs.

NEW: Elven Towers PDF

Pre-orderers of the print book of this champion tier 13th Age adventure by Cal Moore can now download the final PDF, and Aileen’s colour map folio, from their bookshelves. For those already possessed of groaning bookshelves, who are more interested in the digital version, that is now available, and also includes the map folio.

Work in progress: The Borellus Connection

This globe-spanning campaign for The Fall of DELTA GREEN features eight linked operations, each one playable as a standalone investigation, or as part of an epic hunt for an infamous enemy, using the heroin trade and the BNDD as a narrative spine.

The final manuscript is so massive that we’ve had to hack chunks out of it just to fit it all into one book! (For Handlers only: find a wealth of articles cleaved from the final under the “FINEST EFFECTS” tag).

It’s now finally finished its sensitivity read, and Shao’s delivered an extensive, and really insightful, report from a Southeast Asian perspective. Ken and Gareth are going through her notes now and writing up the edits; once they’re done, I’ll make the changes to the master manuscript, and pass it over to the incredibly talented Jen McCleary, who’s going to do the interior art and layout. We’re hoping to release this on pre-order next month, and have the final to pre-orderers in March 2021.

Work in progress update: Saigon ’68

This ideal companion to The Borellus Connection, this Looking Glass-style writeup of the Vietnamese “Pearl of the Orient” has also finished its sensitivity read, and Ken’s currently going through the edits, at which point it’ll pass it over to the incredibly talented Jen McCleary, who’s going to do the interior art and layout. We’re hoping to release this on pre-order next month with Borellus.

Work in progress update: Even Death Can Die

I’m delighted to report that Christian has finished the final PDF for the printer, and pre-orderers can now download this from their bookshelves. He’s currently working on the cover, and once that’s finished, it’ll be off to the printer. We’re hoping to get this out to pre-orderers in January.

Work in progress update: Swords of the Serpentine

Due to the massive size, I put out a call for artists and got more than 400 responses! Which is a good problem to have, but going through so many portfolios really slows down the art process, so we haven’t made as much progress on this as I’d have liked. We’re now looking at 2021 to have this to pre-orderers. Rich Longmore’s belting through the art he’s doing, though – here’s his Buzzing Acolyte:

Work in playtesting update: The Paragon Blade

Gareth Ryder-Hanrahan’s fantasy setting for the GUMSHOE One-2-One system, currently-but-still-provisionally titled The Paragon Blade, is currently in playtesting until the end of October. Play heroes barbarian Conn the Unslain, Aletheia the Scholar, or mysterious thief Puc, in a fantastical land still scarred by the evil of the fallen Hellbound Empire. Full details on how to take part in the playtest are here.

Work in progress update: The Yellow King Bestiary

Only recently announced, Robin and the other writers have been hard at work on this compendium of Carcosan creatures, and have submitted the final manuscript now. This is nearly finished copyediting, and we’ll shortly be starting art direction on it. Expect a pre-order for it either late this year or early 2021.

13th Age work in progress update:  Elven TowersCrown of Axis, and Drakkenhall: City of Monsters

Rob Heinsoo’s very kindly already written this bit for me, and you can read it here.

And finally, a request.

Wherever you live in the world, but most especially if you live in the USA, please vote.

 

The following article originally appeared in an earlier iteration of See Page XX in September 2008.

Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James Semple’s first Pelgrane release – music for Trail of Cthulhu. The sleeve notes are here for your edification. Finally, Jason Durrall has provided a summary of character creation guidelines for Trail of Cthulhu. Perhaps this is gilding the lily, but who I am to begrudge our customers golden petals?

News from Pelgrane Press

In August we had our most succesful GenCon Indy ever, with lots of demos, record sales and two silver Ennie awards for Trail of Cthulhu. This month we have seven releases for GUMSHOE including a new Keeper’s Screen and music for Trail of Cthulhu. Mutant City Blues got its first public airing at GenCon, too, with a limited edition and demos.

Trail of Cthulhu

As I reported last month, we reprinted Trail. We’ve sold about a quarter of them already, which is pleasing. We’ve also got four new releases for Trail – the Screen, our first music release, the leatherbound and a new PDF. There was a shrinkwrap problem with the new Keeper’s Screen which affected only retail versions, but they should be out next week from your retailer.

New Trail of Cthulhu Releases

  • Regular readers of See Page XX will be familiar with the inspiring and atmospheric music of James A Semple, and this month we release Four Shadows, four music tracks for use with Trail of Cthulhu (and dare I say it) other period horror games. The musicianship is of the highest quality, and features Pulp and Purist themes. You can get it at rpgnow.com, and the Pelgrane Store.
  • We’ve released the Keeper’s Screen and Resource Book for mail order sale from the Pelgrane Store.  The Keeper’s Screen is a three panel portrait affair, with all the important charts on the back, and the Resource Book lists sample clues equipment, foibles and benefits for abilities and occupations; and a set of NPCs.
  • Stunning Eldritch Tales took a while to reprint, because of machinery problems at the printer, but it’s available now, and we’ve also released it in PDF format at IPR, rpgnow, and the Pelgrane Store. Existing Pelgrane mail order customers will be able to get the PDF from their order page.
  • We have a few copies of the Trail of Cthulhu leatherbound edition available from IPR on a first-come, first-served basis. They are signed by Kenneth Hite and Robin D. Laws. They aren’t the last available copies – we still have another twenty to be released later in the year.

More Trail News

  • The final installment of Shadows over Filmland, a collection of adventures for Trail is finished, and ready for layout. The last adventure is a collaboration between Robin and Ken, in which the PCs are investigating strange occurrences on the set of the first talking version of a Call of Cthulhu movie. Here is one Jerome’s illustrations:

The Island

  • Gareth Hanrahan is beavering away at new Trail adventures for Arkham Detective Tales, a Trail adventure supplement.

Mutant City Blues

We printed up 60 limited edition copies of Mutant City Blues for GenCon Indy, and we still have a few of these left, but only for customers in the States and Canada. I’ll be adding them to the Pelgrane store by the end of the momth. Anyone who buys one will be entitled to playtest MCB and get a playtest version of the Hard Helix, some new adventures for MCB.

Esoterrorists

The adventures Profane Miracles and Albion’s Ransom PDFs are out now from IPR, the Pelgrane Store, and rpgnow.com.

The Esoterror Factbook, a big setting book for Esoterrorists, is ready to be illustrated and laid out.

The following article originally appeared in an earlier iteration of See Page XX in June 2008.

by Simon Rogers

In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of Mystic Moo – learn how to get your fondest wishes, with cosmic ordering. I was very pleased with the results of the last poll – our readership is higher than I expected – so I’ve included another one, with a peculiar question. Your feedback really helps.

News from Pelgrane Press

Since the last View, we’ve sold out. But in a good way. We sold out of the first print run of Trail, released Stunning Eldritch Tales for Trail, and sold out of that, too – new stock should now be available. We’ve done reprints of Esoterrorists and Fear Itself, too. Trail is available in PDF, in a number of forms, two quite innovative. All our products are available from the Pelgrane Store and IPR.

Trail of Cthulhu Print Version

Trail of Cthulhu sold through the first 2000 copies, and we’ve just completed the reprint, along with a limited number of leather bound copies. I took the perhaps hubristic decision of printing another 2000. The leather bound version, limited to 50 copies for sale, will be released through various channels between now and Dragonmeet 2008, some through competitions, some for online sale or auction, and a bunch at GenCon Indie 2008. Stunning Eldritch Tales , a collection of adventures for Trail was released and sold out though most outlets. You can read about a review on Yog-Sothoth. A reprint has hit the warehouses already.

Other Trail news:

  • An exclusive Trail of Cthulhu adventure is available in participating stores for Free RPG Day, 21st June called The Murder of Thomas Fell. There will be limited copies, so grab them while you can.
  • The Keeper’s Screen and Resource Book is now laid out and illustrated, and is ready to be printed. It was written by Simon Carryer, who wrote the excellent transport articles in earlier Page XXs. Adrian Bott edited it, adding a dash of spice to the mix.
  • Gareth Hanarahan has completed the first of his Arkham Detective Tales – it’s now playtested and awaiting a partner.
  • Shadows Over Filmland, another collaboration between the Hite/Laws dream team is in playtest.
  • Some Trail of Cthulhu customers have produced GUMSHOE conversions for Call of Cthulhu, and conversion notes of for making your own conversions. You can find them here.

Trail of Cthulhu PDFs

In additition to the full version PDF, we’ve released the Trail of Cthulhu Player’s Guide PDF includes all the player’s stuff from Trail of Cthulhu, including the complete Trail GUMSHOE system, character creation, equipment lists, tips and forms. It weighs in at 100 pages. We also released Trail of Cthulhu Game Group PDF Bundle. The bundle was an interesting experiment in the spectrum of honesty of PDF users. The idea is, the GM gets the Trail of Cthulhu PDF, the players get three copies of the Player’s Guide between them. I’m very pleased with the sales, with about 20% of our Trail sales on OBS being bundles.

The Esoterrorists

Robin D Laws has finished the first draft of the Esoterror Factbook, an engrossing setting book for The Esoterrorists written in the style of an OV operatives manual. It’s a great read, disturbing and filled with gaming opportunities. A bunch of additional optional combat crunch for the Special Supression Forces are in need of testing, and Robin is writing a short adventure to test them out.

Dying Earth

Tooth Talon and Pinion (Excellent Prismatic Spray 7/8) is out now. Subscribers copies have just been sent out, and we’ll add the PDF version next month.

Mutant City Blues

Mutant City Blues is in layout. You can read the in house playtest report part 1 here and part 2 here. And, here is some of Jéromes excellent art:

(Ed. – the following art is from the first edition. You can find the second edition of Mutant City Blues here.)

Flight

Mutant City Blues cover

The following article originally appeared on an earlier iteration of See Page XX in April 2008. 

News from Pelgrane Press

We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay Esoterrorists adventure is also out now from sale from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Trail of Cthulhu

Trail of Cthulhu is our quickest selling game ever, and I am delighted with the response, through all channels. We’ve sold through 70% of the first print run already, and I’m now concerned that we won’t get the reprint out in time. We had a great Trail of Cthulhu launch party, and I had the pleasure of going to see James Semple in his amazing studio. We are very lucky to have him working with us to create original music for the various GUMSHOE games. We’ll be putting together a package of sound effects music, and stings as a new RPG product.

Out Now

Out recently

Available from the Pelgrane Store and IPR.

Printing

Laid Out and Ready to Print

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest,

Further Work

Robin is writing an action-packed new adventure for Mutant City Blues, and Jerome is working on new illustrations for MCB.

The following article originally appeared on an earlier iteration of See Page XX in February 2008. 

News from Pelgrane Press

Short and sweet. The blog has more Pelgrane details and a caption competition. This month we’ve released Fields of Silver, Lynne Hardy’s Turjan-level adventure, and Ian Sturrock’s Esoterrorist adventure Albion’s Ransom.

Playtesting

The Mutant City Blues and Stunning Eldritch Tales playtests continue apace, and I’ve had the pleasure of doing some in-house testing of MCB with players are members of the Met Police Heightened Crime Investigation Unit.

Trail of Cthulhu

Trail of Cthulhu is due out mid-February. Pre-orders have been fantastic, and you can get yours as a pre-order from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Out Now

Available from the Pelgrane Store and IPR.

Laid Out and Ready to Print

In Playtesting

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest, as is Mutant City Blues.

The following article originally appeared on an earlier iteration of See Page XX in December 2007. 

News from Pelgrane Press

This month we’ve released GUMSHOE Unremitting Horror, Robin’s The Birds webcomic and The Compendium of Universal Knowledge. This is the month that we pre-released a limited edition Trail of Cthulhu and the general release version went to the printers. Finally Indie Press Revolution now stocks the full range of Pelgrane games.

Trail of Cthulhu

Trail of Cthulhu is now available as a pre-order from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Dragonmeet

Dragonmeet is a London-based games convention which happens the first weekend in December. It’s great fun. We sold all forty of the limited edition Trails of Cthulhu we brought, six before the trade hall was even open, and Jerome was kind enough to draw a picture in every one – a real collectible. It was by far our best Dragonmeet in terms of sales overall.

I had the pleasure of meeting the Yog-Sothoth crowd, although I found Paul of Cthulhu’s interview a little disconcerting, purely because it was all “lights, camera, action” rather than a podcast. Steve Dempsey has his Esoterrorists and Fear Itself demo technique honed, and the Trail of Cthulhu session he ran went well, the GUMSHOE investigative system sitting neatly in the background. If you want the demo adventure, let us know.

New Releases

GUMSHOE Unremitting Horror and Compendium of Universal Knowledge are now available through retail. Robin D Laws’ webcomic The Birds is available through retail, from IPR, or from our online store. I’ve set up a website for The Birds – check it out here.

Laid Out and Ready to Go

Now ready to print are:

In Playtesting

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest, as is Mutant City Blues.

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