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A collection of 4000+ word 13th Age PDF supplements with new rules systems, Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all.

The collected 13th Age Monthly – Volume 2 includes the following PDFs:


Rakshasas & ReaversA collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics.

PhoenixA Bestiary-style writeup of the phoenix, specific phoenixes who serve several of the icons, and a few of the effects a close connection with the phoenix might have on your player character. By ASH LAW & Rob Heinsoo.

Sorcerer Summoning. Summoning spells for sorcerers, including lightning drakes, flux elementals, burnout elementals, and the undead toady! By Rob Heinsoo.

Coin Tricks. Give those monster-guarded piles of coins a fun twist with ghoul-stamped currency, hellhole gold, coin zombies, and more! By Rob Heinsoo and Lynne Hardy.

Gladiators. Mechanical bits for characters who have gladiator backgrounds, options for involving gladiatorial combat in Dragon Empire campaigns, and other surprises involving war sports. By Rob Heinsoo.

Temple of the Sun Cabal. To save the world, sometimes you gotta save a vampire—particularly when the friendly neighborhood sun cult is ten solar flares past insane. An adventure for four to six 5th level characters. By Wade Rockett (based on fan suggestions at Gen Con 2015 – listen to the seminar).

Shades of Fey. Who are the fey, if they aren’t principally connected to the Elf Queen? Here are ten intriguing alternatives with consequences for story and mechanics, similar to what was done for devils in 13 True Ways. Also includes a double handful of fey monsters with different attributes depending on which name they are using, and at least one player character surprise. By Steven Warzeha.

All titles included in 13th Age Monthly - Volume 2

Alarums & Incursions: Downtime for Six Icons. Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf King, Elf Queen, and Emperor. By Gareth Ryder-Hanrahan.

BONUS: Swords Against the Dead / The Van Helsing Letter, a Free RPG Day release which features both 13th Age and Dracula Dossier content.

Mounted Combat. Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo.

Nymphs. A 13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo.

Further Alarums: Downtime for Seven Icons. More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan.

High Druid’s World. A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo.

You can see the collected content available in Volume 1 here.

Stock #: PEL13AM14D Author: Various
Artist: Various Type: Collection of PDF downloads

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HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.

The amphibious humanoid species known as the Deep Ones moves with alarming speed on land, and with predatory grace and power under water. Their teeth and claws are razor-sharp, and their skin combines scales with a thick subdermal layer for efficient protection against injury and cold. Ducts and nictitating membranes keep their large, black eyes moist

Hideous Creatures: Deep Ones includes,

  • Four unique scenario seeds, from The Shadow Over Dunwich, to Down and Out in Marine Land, and more
  • Keeper clues for every GUMSHOE investigative ability
  • Eight mythic echos from across the world
  • Twelve Deep One variations
  • Ten new powers, with GUMSHOE statistics

In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the TRAIL OF CTHULHU corebook. Hite traces these foul things through their legendary history, and provides further clues for any Investigator to follow. Horrific scenario seeds burst and bloom, story spines protrude and deform, in a blasphemous garden any Keeper can harvest.

Praise for Hideous Creatures:

“a brief injection of Hite-ian awesome … they’re just about the right length to digest in a single sitting, and full of amazing ideas that will make anyone’s game into a flavourful occult gumbo.”High Trust, High Drama Blog

“I consider this series a wake-up call to the lacklustre, to remind them tales of the Mythos, using whatever system, should instill uneasiness, upset and fear. Grasp the potential of the unearthly and inhuman…” Paul Baldowski

Hideous Creatures: Deep Ones is the the first installment of Ken Writes About Stuff Volume 1, or it’s available as a stand-alone from the store.

Stock #: PELH02D Author: Kenneth Hite
Artist: Rich Longmore Pages: 10pg PDF