Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher. Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. On one side, […]
Tag Archives: release
Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and […]
“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.” – Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man To ride the owl-hoot trail: to take […]
We sent the 13th Age manuscript to the printer last week. It’s a good feeling. The book looks great. I think you’ll be able to see the quality of Chris Huth’s final layout work for yourself. The magnificent editing job performed by Cal Moore is probably harder to see. Cal spotted innumerable problems and knew […]
by Will Hindmarch Eternal Lies took a while to devise and design and write. It took a long time to assemble and layout and that’s not even done yet. It turned into something. Working on a book this big can be scary. We went through a number of ideas, experimenting with structure and motif and […]
All We Have Forgotten has been nominated for a 2013 ENnie Award as Best Aid / Accessory. More on this here. All We Have Forgotten is music for Ashen Stars by James Semple, Marie-Anne Fischer and Yaiza Varona, the talent behind the chilling Eternal Lies Suite. All We Have Forgotten contains 10 original tracks and […]
The what, now? The Escalation Edition was the first pre-order of 13th Age, the fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Customers who pre-ordered the game before December 2012 got special perks including: First refusal on the Limited Edition Signed postcards Their name in the credits The PDF of the playtest rules which […]
Round Two of the 13th Age playtest has ended. We’re profoundly grateful to the players and GMs who took the early version of the game out on the road and tested it thoroughly. They provided valuable feedback on everything from the icon relationship mechanics to the monk’s fighting styles to punctuation errors. People are passionate […]
Pete, a not so loveable loser always ready to become a fanatic for any cause, craves the respect of his coolly abusive best friend Steve. His wife, Shirley, pursues Steve while half-heartedly plotting Pete’s demise. Her best friend, Loretta, signals her unrequited love for Pete by sending him severed raccoon heads. Eventually Steve’s Dad shows […]
They’re back, pistols reloaded, in all their smudged and deadpan glory! Pete, aggressively passive and always ready to embrace new fanaticism. Shirley, his beloved wife, except when she’s trying to poison him. Steve, his best friend, except when he’s shooting him. Loretta, his best stalker. And Steve’s Dad, who is very wrinkly and owns many […]