The following news items and diary entries originally appeared on DyingEarth.com in 2001 and 2002.

You can find the entries for 1998-2000 here.

You can find the entries for 2006-2009 here.

Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their chronology, and have marked them with a small sun symbol.

2001

7th March

Phil Masters has sent his final draft for his section of “Cugel’s Compendium of Indispensable Advantages“. Magic items include “The Ruby of Lucent Absorption” and “Peltaron’s Rapier of Plangent Glaciation”. Included is a section on costume, and Tweaks such as “The Balance of Fortune and Mischance” and “Dour Determination” Phil’s work did not require much editing, as he has grasped the spirit of Cugel-level adventures admirably.

Aaron Allston, who did the Quick Start rules has been commissioned to write the rest of this tome including
*How to negotiate with innkeepers, merchants, teamsters, and others intent on separating you from your terces.
*How to get your fellow players to take all the risks, without their noticing your skilful shirking.
*The fine art of seduction.
*Confidence tricks, as well as a bunch of other bits and pieces.

8th March

We received the final proof copies through – the book looks very attractive, although the spine is a little bigger than I expected. The printers will do the next batch as a free reprint with a slightly smaller spine – they really are admirable people with whom to work. We will be exhibiting at the GAMA trade show in Las Vegas later in the month with the 5 copies we have.

12th March

We received pre-orders for the DE RPG from retailers and distributors. Wizard’s Attic, store and ship all Pelgrane’s stock, arrange for invoicing, and then send us the money. For a small RPG company, it’s a good way of doing things. The pre-orders were pretty good, but we hope that the GAMA Trade Show will improve this.

16th March-25th March

With both my ProFantasy hat and Pelgrane press hat on, I am attending the GAMA Trade Show along with Sasha Bilton a fellow Pelgrane director, and Mark Fulford, the joint MD of ProFantasy Software. Mark has been travelling around the world for a year, and this is his first taste of work for some time. The game goes down well with retailers and distributors, and all promise to order copies. Those large distributors who initially ordered very small numbers I collared, and using techniques inspired by the Dying Earth, tried intimidation, glibness and shame until they agreed to order more. Mike Webb of Alliance Games is a great enthusiast, and I thank him for promoting the game so well.

2nd April

The books have arrived in the UK, including a few signed by Jack Vance, Robin Laws and other contributors. I am thrilled that so much work by so many contributors has finally come to fruition. Piles of attractive-looking books are stacked up in the offer, and I showed them off to everyone in ProFantasy and Hogshead, too. Esdevium Games (the UK’s largest games distributor) have placed a large order and will be collecting it shortly.

5th April

The books are now at Wizard’s Attic in the States and presumably are shipping out to distributors. We’ve had our first on-line orders direct from the website and shipped them out. What will people think of it?

12th April

Thanks to the work of Liz Fulda of Sphinx Group who is doing our publicity and presumably our efforts at GTS, our retailer pre-orders have doubled!

14th April

XPS 2 is ready to go to the printers. Gary Gygax has written a fascinating article about the influence of Vance on the D&D game, the origins of the magic system and his encounters with Vance. Robin has written a 6000-word Rhialto-level adventure, and Steve Long has added a gambling den. Artwork by Ralph, Hilary and newcomer Dave Bezzina is apropos.

As Jim Webster, the editor says “…after many years of good service you will pass it on to your grandchildren who will likewise treasure it as an irreplaceable resource.”

20th April

We are on the front cover of the French magazine Backstab along with an interview with Robin Laws. Next month they feature a review. Cassus Belli, another French magazine has a review, too, next month.

I can’t wait to see some reviews.

23rd April

Esdevium (the main UK distributor) have sold out, as have Alliance. The level of re-orders will tell us how successful we have been. Overall, I am very pleased with our progress.

May-September

The diary appears to have transmuted into a memoir. I am using hard evidence, combined with my infallible memory to reconstruct what has happened over the last few months.

May-July

Reviews! We have lots of reviews, now – all favourable.

Realms of Fantasy described it as “.. a joy to read” and “everything players and a GM need to create a successful Campaign in one of the seminal gaming fantasy worlds”. Yes, these quotes are selective, but no one said anything unpleasant. Backstab used French words that may or may not be bad, but they did give us the Golden Dagger and five stars. Kenneth Hite, industry guru, wrote one of the reviewers and has subsequently agreed to write an article for the XPS. He said he would write a sourcebook “If we agreed to fly him to the UK.”

The Excellent Prismatic Spray II was released in July. It’s bulkier (and more expensive) than XPS 1. It has an air of self-confident formality, with its thick cream cover and old-fashioned text and layout. We really need to do more to encourage subscribers – we are making very little margin on this issue, and need to sell 900 distributor copies just to break even. We are having a few problems with the perception of the XPS – it’s not a fanzine – the articles are of a similar quality to the main rules; it’s timeless – there are few if any time sensitive articles, and it is full of adventure material. I hope that word will spread. Initial orders are very good, but I underestimated the print costs, so we need to sell 800 to break even, unless we can increase the number of subscribers.

The Players’ Guide to White-Walled Kaiin

The manuscript for the Kaiin sourcebook arrived from Robin Laws. It is written from an original perspective and is designed to demonstrate the joys of long-term adventuring in Vance’s world. The book is designed to be perused by players during the game; it is assumed that your PCs are long term residents of Kaiin, and know how things go. You can visit contacts, pick adventure hooks, and share much more of the creativity with the GM. It is over 100,000 words long, and none of it is wasted. Play test response has been very good; we’ve received a few minor requests for additional material and one correction. Jim Webster, editor of the Excellent Prismatic Spray, is a beef farmer, and he pointed out that the fodder requirements for the animals described for the Kaiin supplement are ludicrously low. In the interest of satisfying the large Beef Farmer – Jack Vance fan crossover market, we have corrected these errors.

August

The efficient team of Jim Webster and Sarah Wroot have put XPS 3 together in record time (a record that is perhaps undermined the number of previous attempts.) It gets better each time. Peter Freeman’s exposition of the Valley of the Graven Tombs, illustrated by Sarah is sublime. It won’t be released for a while, but I’m very pleased it is ready to go. This should reassure our potential subscribers.

GenCon 2001 US

The morose David Thomas braved illness, and a woefully low profile (my fault) to represent Pelgrane Press alone at GenCon 2001. I am told by freelancers and other publishers that we did rather well, but we were not buried in terces, and hope to do better next year. A few demo games and suitable clothing might help next time! Strangely, only half of our customers are Americans – this is very unusual for a roleplaying game, particularly one based on a license from a US author. Maybe GenCon will help spread the word. For most companies, the US is 80% of the market. Still Ed Greenwood of Forgotten Realms notoriety took out a subscription, and both he and Jonathan Tweet praised the game.

Cugel’s Compendium update

Cugel’s Compendium is nearly ready to go – I am just awaiting a quote from the printer. Allen Varney has completed the layout in a similar style to the main rules, and Ralph’s artwork is better than ever. It’s Robin’s idea, written primarily by him, Aaron Allston and Phil Masters. However, the excellent Dying Earth Magazine mailing list contributed additional material. It is a book of goodies for players. It includes new items, both magical and mundane, new cantraps, confidence tricks, negotiation strategies, a costume generator, and Tweaks. Tweaks are powers that can be used to amusing effect at a small cost in points. Here are a couple more examples:

Volcanic Umbrage

Situation: You have just discovered that you have been cheated or conned. The individual responsible for doing this still stands within throttling range.
Description: You fly into a titanic, blustering rage, waving your arms about and spitting out barely coherent threats. Even if you are a mild-looking person not known for violence, your aspect temporarily becomes so alarming that even a hardened warrior will flee from you in instinctive fear .
Benefit: The person who cheated you must run away from you at his best possible speed, in the direction best calculated to put the maximum distance between himself and your raging, lunatic self. After one minute, he can stop his flight by making a successful Wherewithal or Persuasion (Intimidating) roll. If he wants to make that a Wallop instead of a roll, he compares his Wherewithal or Persuasion (Intimidating) rating to your Rebuff (Wary) rating.

“Please Forgive My Companion, Who Was Dropped At Birth”

Situation: A member of your group has just committed a terrible social faux pas. He may have offended the attendees at an elevated social function, insulted an influential potential patron, or annoyed a hot-tempered person who is even now reaching for his rapier.

Description: You can mollify the insulted party or parties by smoothly pointing out that your companion is either a halfwit or foreigner, and is therefore not fully responsible for his errors of etiquette. Given their source, you explain, the offended persons need not consider his words any kind of meaningful insult; they can safely ignore him without damage to their reputations or honor.

Benefit: You may spend 1 Etiquette point to eliminate the adverse consequences of another character’s Etiquette failure. Treat this as an automatic action, not requiring a roll.

The Scaum Valley Gazetteer

This supplement will describe the centre of civilization in the Dying Earth, the Scaum Valley. Jim Webster wrote the bulk of the material before the rules were even started. David Thomas and Steve Dempsey added more material. David Thomas and I have been slowly editing and re-writing this 90,000-word manuscript, adding more material than we remove. This supplement is less rigidly planned than Kaiin and the Compendium, so it will take more time to polish. It is full of adventure material and background information, and includes the manse of many of the major Arch-Magicians. We’ve had to deal with certain minor discrepancies in the novels; what is unimportant to the reader of a novel becomes very important in an RPG. For example, Iucounu’s manse is described as overlooking two different rivers in Eyes of the Overworld and Cugel’s Saga. We don’t want to get uptight about it – you should hardly notice such discrepancies.

6th September

We ran out of XPS 1 some time ago, and people are still asking for a copy free with the rules. We aren’t going to do another re-print; we can’t afford not to charge, and people would be upset if we did. I’ve decided to put a PDF up on the website. This will keep current players happy and, with luck, increase the number of subscribers.

1st December

Dragonmeet was fun – we sold out of the new releases, literally rather than metaphorically. We dsiplayed a marvelous four tiered hat created by Magot, and Matt Goodman of Heliograph modelled it splendid effect at one of the seminars. John Kovalic was swamped by hundred’s of fans, and nearly lost the use of his writing hand and voice. The estimable James Wallis of Hogshead Publishing presided over the auction, and we were treated to a glimpse of his games designer’s torso. Luckily, no one bid high enough to see his Doomstones.

10th December

The Player’s Guide to Kaiin is in the hands of Sarah Wroot, the XPS layout artist. However, she has also been working on XPS Online, a web-based supplement for subscribers to the Excellent Prismatic Spray. This has ballooned and now includes additional websites for the Scholasticarium, Wakdun the Panderer. Whilst this will provide new material of the highest caliber, it has delayed Kaiin.

2002

Kaiin and Kaiin map released. The Player’s Guide to Kaiin is on general release. A limited edition full-color map is available from our order page.

19th January

The Scaum Valley Gazetteer has gone out for play testing again. It has been substantially rewritten to provide a better balance between the adventures and source material. We’ve added more taglines, spells and items and toned down certain death for PCs to to likely humiliation.

23rd January

XPS 3 and Cugel’s Compendium were printed back in November, and we had 30 of each shipped by airmail to us to sell at Dragonmeet. Unfortunately, we were unable to get the rest out in time for Christmas. The delay was further compounded by a miscommunication betweeen the printers, their shippers and Wizard’s Attic which means that they only arrived in the States on 20th January. Still, they are here now.

25th January

The XPS 3 subscription copies have gone out worldwide, and Cugel’s Compendium and XPS 3 are available in the States. Wizard’s Attic are shipping copies of each supplement to the UK for distribution to the rest of the world. We should have them over here by mid-February. I think that Leisure Games, who purchased some stock at Dragonmeet might have some copies for those in the UK and rest of the world who are desperate to get them.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

The following article for the Dying Earth RPG originally appeared on DyingEarth.com in November 2005.

Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane

I have two things to announce, one horrifying, the other edifying.

For your edification, we have relaunched the webstore after its long hiatus. Rather than leave you at the mercy of unreliable sandestins, we’ve come to an arrangement with our sister company, ProFantasy Software Ltd. Their minions have been working for over a decade processing multiple mail orders every day, and will deal with Pelgrane orders with barely a mumble of protest and with their customary efficiency.

If you buy any of our older books, you’ll find that you can get the PDF within minutes of your order. The link will be presented on your receipt.

We also are proud to launch the Book of Unremitting Horror, full of creatures which would grace the snopes urban legend site. The disturbing content contrasts admirably with the quality of the layout. There is already a short review , and one commentator suggests that it “puts the V in vile.” Persons of quality will buy it forthwith.

XPS 7/8 (now collected in the Excellent Prismatic Spray) is progressing, and Jim Webster has agreed to field any and all questions on the topic after I threatened him with desanguination. We would also appreciate any letters to the editor, either in or out of character.

Finally, I must report on a complex development. The Gazetteer and Bestiary are to be rolled into a larger work – The Dying Earth Cyclopedia (ed: now called the Compendium of Universal Knowledge). Edited by David Thomas it will be our largest work, and our most impressive.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

Pelgrane Press, ProFantasy Software‘s sister company makes tabletop RPGs, and as such has a burning need for cartographic resources, so of course we take advantage of the connection. We’ve collaborated on a number of projects in a number of styles – styles we’ve then bought to our users. The latest such collaboration will be The Dracula Dossier – a Kickstarted project featuring spies versus the greatest vampire of the them all, for which Ralf will be creating maps. Back it here.

So, here are some of the other projects we’ve worked on together.

The Modern Journeys Style

Created by Pär Lindström and designed for the the Pelgrane Trail of Cthulhu adventure collection Mythos Expedition the style lets you depict the itinerary and visited locations for journeys or expeditions as would be found in horror or pulp adventures.

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“>13th Age Style

The September issue of the Annual 2012 contains a new overland style based on the gorgeous world map of the upcoming role-playing game 13th Age by Rob Heinsoo and Jonathan Tweet. The style was developed by Lee Moyer.

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“>1930s Street Maps

The December Annual 2011 brings you a companion style to April’s 1930s floorplans: city maps in the same Baedeker travel guide style for your modern horror and pulp-style games. Pelgrane Press used this in Arkham Detective Tales Extended Edition.“>

“>The 13th Age in CC3+

Ralf Schemmann recreated the 13th Age map in the Mike Schley overland style included with the forthcoming cc3+.

The Dragon Empire

Shadows of Eldolan

Pär Lindström created a city map and floorplans for the 13th Age city adventure Shadows of Eldolan using CC3, City Designer 3 and the Symbol Set 4: Dungeons of Schley style. He did some post work on the city map in Photoshop

Image5

Image6

Ralf Schemmann produced this schematic map, a snap shot really, of the translight corridors connecting The Bleed, the “region” of space where the PCs – lasers – undertake their contracts in the Ashen Stars game.
The Bleed Translight Map

From Ashen Stars:

Translight corridors are not fixed in space.  They orbit through the universe, just as the rest of the galaxy does, but at a fractionally variant rate. No two trips between points connected by a corridor takes exactly the same amount of time. Before embarking on any given journey, navigators must continually track and update the positioning of corridors.

A literal map of the various corridors, color-coded with their cluster identifications, would have to appear as a hologram, and change in real time. As of press time Pelgrane Press had yet to perfect the technology necessary to present such a map to its readers.

Still, Ralf with ProFantasy’s Cosmographer gave it his best shot!

Pelgrane Press acquire the rights to publish an RPGs based on the Dying Earth and Gaean Reach Books By Jack Vance.

LONDON, ENGLAND: Pelgrane Press Ltd, a UK-based company,  announced today that it has acquired the rights to produce games based on Jack Vance’s seminal Dying Earth stories and The Gaean Reach series.

Pelgrane Press publishes the Dying Earth RPG and supplements, and more recently the GUMSHOE series of roleplaying games, including the Ennie-award-winning Trail of Cthulhu.

“When the Dying Earth licensed expired last year, we ran a closing down sale, and this was so succesful it enabled us to renew the license, and branch out into Jack Vance’s science fiction settings,” says Simon Rogers, Managing Director of Pelgrane Press. ” The Gaean Reach series offers a galaxy full of exotic cultures, flawed characters and complex machinations. It combines the crafted dialogue of the Dying Earth with Vance’s deft way with mysteries – ideal fodder for roleplaying games.”

John Vance, son of the 93-year-old author, says, “My father and I are very pleased to see Pelgrane Press developing further game modules based on these signature Vance worlds, and we hope they provide many hours of enjoyment, both to his long-time fans and to gamers new to the works.”

Robin D Laws will write the core rules for the Gaean Reach with Jim Webster and Peter Freeman providing first an Encyclopedia, then setting material and supplements. Expect to see a series of releases based on the many regions of the Gaean Reach. The Dying Earth will be on sale again shortly, with new material by Ian Thomson and new issues of XPS.

Information
Jack Vance is the world’s greatest living Fantasy author. He wrote the DYING EARTH series of books over many years; the original volume “The Dying Earth” was released before Lord of the Rings. His loosely connected Gaean Reach fiction includes The Demon Princes series, Ports of Call and The Cadwal Chronicles.

Pelgrane Press is an award-winning RPG company established in 2000 and has published more than thirty books and rpg supplements, now translated into four languages.

Simon Rogers is the and owner of Pelgrane Press Ltd and co-owner of ProFantasy Software Ltd, creators of the Campaign Cartographer 3 map-making software for gamers.

In Ashen Stars (formerly GUMSHOE Space), every PC has a warpside role and a groundside role. Warpside, you can take on the role of pilot, gunner, erngineer, comms, stratco or medic, doubling up where necessary. During starship combat, each role has an important part to play and meaningful choices to make. As well as the usual sequence of maneuvers, feints, weapons and repair choices, players can choose special gambits highlighting their roles – the engineer can re-rout off line subsystems and the comms expert jam the opponent’s internal comms.

Players can spending points from their own pools,but also spend ship’s resources to improve their chances at every stage. This brings us to the ships schematic which I envisage being placed in the middle of the table stacked with tokens representing the ship’s pools.  As you snatch tokens to boost weapons fire or make emergency repairs, the ships resources deplete, and you might even find yourself depleting pools your fellow crew-members might need later.

This schematic is based on Ralf’s example map for Cosmographer described here.

A PDF is here.

SCHEMATIC fancy post