The following three interviews originally appeared in an earlier iteration of See Page XX in September 2008.

Three interviews in one issue – how fantastically cool is that? (As an aside, Luke told me that he wouldn’t send me the next batch if I didn’t release these ones soon. So expect a few more shortly).

Luke Crane and Jared Sorensen

Luke Crane talks to Jared Sorensen, designer of games including InSpectres, octaNe, and Lacuna Part I. Jared is notable enough to have a wikipedia entry but not so famous that this entry isn’t up for deletion for lack of notability. Jared’s desire to tinker with his games extends to his prices and even his distribution model.

Luke Crane and Paul Czege

Luke Crane talks to the creator of roleplaying games including My Life With Master and Acts of Evil. He is responsible for introducing the word “deprotagonization” to our beautiful language.

Luke Crane and Paul Tevis

Luke and Paul discuss the demise of Paul’s full length podcasts Have Games Will Travel. Paul offers useful podcasting and reviewing advice.

The following interview originally appeared in an earlier iteration of See Page XX in June 2008.

Luke Crane and Jason Morningstar

In this second in the series, Luke Crane (Burning Wheel) talks to Jason Morningstar about his games (Grey Ranks, Shab al’Hiri Roach). See Luke’s ambush question about art work to telling effect.

The following article originally appeared in an earlier iteration of See Page XX in June 2008.

By Paula Dempsey, alias Mystic Moo.

Mystic Moo explains how visualisation can get you the games of your dreams. We are lucky enough to have a transcript, despite the difficulty of typing with hooves.

Listen to the podcast here:

Podcast Transcript

Posh 1950’s announcer: Good Evening and welcome to the BBC. We now go live to Hamish the Highland Cow in the cowshed. Good Evening Hamish!

Hamish: Hellooo! This is Hamish the Hieland Coo on location for the BBC. The Bovine Broadcasting Company, that is. I’m here in the cooshed with Mystic Moo to investigate some pretty extravagant claims. Mystic Moo, you’ve been claiming that you can help our gamer friends get as many games as they want, just by listening to your voice. Tell us more.

Mystic Moo: Hamish, today we are going to help all our gamer listeners get as many roleplaying games as they want. They can do this through a process called Cosmic Ordering, or, as I prefer to call it, Cows-mic Ordering. On account of I’m a cow and I’m using a microphone. The theory is that they tune in to the frequency of the universe, send out their wish and, if the stars are right, their wish will manifest.

Hamish: So cows-mic ordering can get me anything then?

Mystic Moo: In theory, Hamish, yes. Of course, the universe has to think it is for the greater good that you get it.

Hamish (hopefully): Like a giant tin of shortbread, maybe?

Mystic Moo: That is not for your greater good, Hamish. Cows should graze on grass, not biscuits. The universe won’t send you biscuits.

Hamish: So Cosmic Ordering can get you anything but biscuits.

Mystic Moo: That’s right, Hamish, although Marigold claims she did once get three cans of low alcohol lager and a packet of ginger nuts, but that was less down to cosmic ordering and more down to sticking her head through the kitchen window when the farmer wasn’t looking. Anyway, today we’re going to concentrate on games. I’d like all our listeners to get in a position where they are comfortable and able to relax, but not go to sleep and listen to this special Mystic moo-ditation. (Moo runs through standard yoga relaxation techniques).

Now to manifest your desires. I want you to picture a green door. A green door. Open the door and go through it. In front of you is a huge warehouse, so big you can’t see the far wall. On either side of you are shelves stacked with your favourite games, in alphabetical order. To your right is a magical supermarket trolley. No matter how much you put in the trolley it is never full. I want you to imagine yourself going from shelf to shelf and filling your trolley with all the games you want. Really smell the cardboard, feel the shape of the dice, leaf through those pages there. And don’t forget to pick up a copy of Trail of Cthulhu, you really want that.

Now imagine yourself going back towards the green door. You see a cow sitting at a checkout. Her name is Marigold. She scans all your items and puts them in a big box for you to take home. Thank Marigold and make your way to the exit. Your games will be delivered shortly. Go back through the green door and slowly return to the real world. When you are ready, open your eyes and stretch. Welcome back to your cowshed or wherever you are.

Hamish: And will this work?

Mystic Moo: Depends how determined these gamers are to manifest their desires. If they really believe, it will happen. Now put the kettle on, there’s a good coo.

Hamish: This is Hamish the Hieland Coo, for the BBC, signing off.

Did you know that Pelgrane Press once conducted audio interviews with prominent game designers? Neither did I! The following interview originally appeared in an earlier iteration of See Page XX in April 2008.

Luke Crane and Vincent Baker

In this first in the podcast series, Luke Crane (Burning Wheel) talks to Vincent Baker (Dogs in the Vineyard, Poison’d, In a Wicked Age and Kill Puppies…) Luke uses lots of words, while Vincent occasionally demonstrates the power of dead air. Is Kill Puppies a playable game? Is it possible to play too much Dogs in the Vineyard? Found out here…

After much preparation, a great leviathan lurches its head from the dark waters of podcasting. Ken and Robin Talk About Stuff, the new podcast featuring Pelgrane Press stalwarts Kenneth Hite and Robin D. Laws, is now live. Bookmark its popping site, as festooned by the finest cartoon stylings of John Kovalic, whose Dork Tower is a Ken and Robin sponsor in perpetuity. Ken and Robin will range far and wide across the fields of gaming, history, movies, culture, and time itself. But given their various works in progress, you can expect regular scoops, hints and insider skinny on all things Pelgrane. Listening to the podcast will refresh several of your investigative ability pools, guaranteed.

Grab the inaugural episode to hear us discuss Night’s Black Agents, English perambulations, the role of the GM in contemporary game design, and the Hermetic Order of the Golden Dawn.

There is a Castle Bravo actual play report here at Nerdbound, with some excellent feedback from Bill White, the writer.

The RPG Countdown podcast is the network chart of rpg popularity, measuring weekly sales on One Book Shelf  (rpgnow.com and dtrpg.com). Rough Magicks and Trail of Cthulhu both have a second appearance in the charts, partly due to the very succesful 15% sale we had last week. Ken talks about both products. This is worth listening to because Ken is so self-effacing when talking about Trail, you might even think he was Canadian.

0:46 Rough Magicks

4:10 Trail of Cthulhu