Tag Archives: player advice

See P. XX: How to Negotiate with the Game Master’s Characters

A column about roleplaying by Robin D. Laws You’ve found your way to Carcosa, and the bleak shores of Hali. A boatman, his visage concealed by a cloak, poles his way up to you. You ask for passage across the black lake. He leans forward, his caul falling partly away to reveal a mask-like visage. […]

See Page XX: Consensus: Like A Fiat, But With More Passenger Room

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws In Make It A Gimme I talked about looking for instances where the resolution system offered by the rules should be jettisoned in favor of an automatic result—in this case, a success for the player. This time […]

See Page XX: When Planning Turns to Wrangling

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws Whenever I serve as a guest at a gaming convention, I make it a policy to ask the seminar organizer to set up a panel on Game Mastering Troubleshooting. On a minute by minute basis, I’ve learned […]

See Page XX: Verbal Conflict in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  A column on roleplaying by Robin D. Laws The GUMSHOE system focuses primarily on investigation and by default assumes that moments of interpersonal conflict will be handled through roleplaying. As such it lacks an equivalent of the Persuasion/Rebuff system that […]

How to Tell If You’re a Blocker (and How to Stop Yourself)

Because most RPG play advice goes to GMs, we tend to focus on them as the source of possible roadblocks in a session’s pacing. However, although in most game systems players lack the narrative control of GMs, they can also throw wrenches into the machinery of any plot. I’m not just talking about moments when […]

Playing to Lift: Making Characters Shine

by Elina Gouliou The “Play to Lift” Technique There are some game sessions where all the characters shine and the action is awesome and cinematic. I thought it was a matter of luck or circumstance, until I encountered the Play to Lift technique and realised that it is often the result of all the players […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.