Always one to show his work, Noah Lloyd shares his number one technique for running table top roleplaying games in the latest Pelgrane Video Dispatch.

When asked to name his favorite monster, Noah selects a deep cut that cuts deep.

The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and friendlies. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. Purchase The Fall of DELTA GREEN in print and PDF at the Pelgrane Shop.

Pelgrane Press writer and production apprentice Noah Lloyd readies himself for intrigue on twisting fantasy streets with his pick for favorite GUMSHOE ability.

GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, including Trail of Cthulhu, Night’s Black Agents, Esoterrorists, Ashen Stars, Mutant City Blues and Fear Itself. Learn more about how to run GUMSHOE games, and download the GUMSHOE System Reference Document to make your own GUMSHOE products under the Creative Commons 3.0 Attribution Unported License.

Hi everyone! My name is Noah Lloyd, and I’m joining Pelgrane as a Production Apprentice. Cat has me trying my hand at a lot of different tasks, and I’m enjoying the opportunity to jump around across projects. Currently I’m a Ph.D. candidate in eighteenth-century English literature, so I’ll be balancing my responsibilities at Pelgrane with both teaching and dissertating (which, yes, is actually a verb, though maybe only in academia). I spend what very little of my remaining time is left rock climbing and contemplating the inevitable overthrow of capitalism, occasionally at the same time.

I only started roleplaying regularly six or seven years ago (one of my favorite stories to tell is how the first time I played D&D I was eight, and my father ran me through a simple dungeon where he killed my character—twice; I didn’t play again till I was in my twenties), but immediately realized that it took all of the things I loved and brought them together into a single medium: narrative, community, books! I’m constantly astounded by the diversity of stories that RPGs can tell, from the genre fiction I’m so in love with (horror and sci-fi) to stories about romance and sad mechs.

At this point I’ve done freelance copyediting, developmental editing for independent creators, written scenarios, and have even designed the occasional layout for my own projects. The absolutely coolest thing is hearing about people I’ve never met playing a game I’ve worked on (or even watching people play them on YouTube!). I can’t wait to hear the stories that emerge from folks playing through the products I help Pelgrane bring to life.

I feel like I’m just at the beginning of my journey with RPGs—on the one hand, there’s so much I need to catch up on, so many classic games I still haven’t played, and on the other, I’m so thrilled to help create new games, scenarios, and books for people to experience.