The following articles originally appeared on an earlier iteration of See Page XX in September 2008.

Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James Semple’s first Pelgrane release – music for Trail of Cthulhu. The sleeve notes are here for your edification. Finally, Jason Durrall has provided a summary of character creation guidelines for Trail of Cthulhu. Perhaps this is gilding the lily, but who I am to begrudge our customers golden petals?

Contents

The following articles originally appeared on an earlier iteration of See Page XX in June 2008.

In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of Mystic Moo – learn how to get your fondest wishes, with cosmic ordering. I was very pleased with the results of the last poll – our readership is higher than I expected – so I’ve included another one, with a peculiar question. Your feedback really helps.

The following articles originally appeared on an earlier iteration of See Page XX in April 2008. 

This month we step beyond the limitations of the pixel and into the glorious world of sound. James Semple introduces us to the new theme for Esoterrorists, Luke Crane shares air with Vincent Baker, and Paul MacClean advises us on how to record our gaming sessions. Juila Ellingboe discusses how her game Steal Away Jordan, and points us at recorded actual play. Mystic Moo will appear shortly with her Moocast. Please answer our poll. I know lots of people read our webzine, but I don’t get much feedback. Your response will help me improve content.

Contents

The following three interviews originally appeared in an earlier iteration of See Page XX in September 2008.

Three interviews in one issue – how fantastically cool is that? (As an aside, Luke told me that he wouldn’t send me the next batch if I didn’t release these ones soon. So expect a few more shortly).

Luke Crane and Jared Sorensen

Luke Crane talks to Jared Sorensen, designer of games including InSpectres, octaNe, and Lacuna Part I. Jared is notable enough to have a wikipedia entry but not so famous that this entry isn’t up for deletion for lack of notability. Jared’s desire to tinker with his games extends to his prices and even his distribution model.

Luke Crane and Paul Czege

Luke Crane talks to the creator of roleplaying games including My Life With Master and Acts of Evil. He is responsible for introducing the word “deprotagonization” to our beautiful language.

Luke Crane and Paul Tevis

Luke and Paul discuss the demise of Paul’s full length podcasts Have Games Will Travel. Paul offers useful podcasting and reviewing advice.

The following interview originally appeared in an earlier iteration of See Page XX in June 2008.

Luke Crane and Jason Morningstar

In this second in the series, Luke Crane (Burning Wheel) talks to Jason Morningstar about his games (Grey Ranks, Shab al’Hiri Roach). See Luke’s ambush question about art work to telling effect.

Did you know that Pelgrane Press once conducted audio interviews with prominent game designers? Neither did I! The following interview originally appeared in an earlier iteration of See Page XX in April 2008.

Luke Crane and Vincent Baker

In this first in the podcast series, Luke Crane (Burning Wheel) talks to Vincent Baker (Dogs in the Vineyard, Poison’d, In a Wicked Age and Kill Puppies…) Luke uses lots of words, while Vincent occasionally demonstrates the power of dead air. Is Kill Puppies a playable game? Is it possible to play too much Dogs in the Vineyard? Found out here…