Tag Archives: Kevin Kulp

One-Hero Play: Two-Player Adventures in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]

My Favorite Monster with Kevin Kulp

TimeWatch and Swords of the Serpentine designer Kevin Kulp picks a favorite monster that strongly resembles him, then throws us off the scent with another requiring us to read between the lines. TimeWatch is a time-travel adventure RPG where brave agents of TimeWatch defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go […]

The Dripping Throne: an Adventure Seed for Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine’s pre-layout PDF is available for everyone who has pre-ordered the game, so we wanted to sketch out an adventure seed to use alongside of (or instead of) A Corpse Astray from the rulebook. This seed is a solid session or two of adventure, easily customized for your own […]

Four Heroes #2: Swords of the Serpentine pre-made heroes

By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]

Four Heroes: Your Swords of the Serpentine source for pre-made heroes

By Kevin Kulp As we enter June 2020 and Swords of the Serpentine’s pre-layout PDF reaches everyone who has pre-ordered the game, we want to make sure you have examples of what’s possible with hero creation. With a limited series of blog posts entitled Four Heroes, we’ll feature a sample Hero for each profession (or […]

How to Add Cthulhu to Your Fantasy Game

Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.

The Iconic Hero: Fantasy Classics in Swords of the Serpentine

By Kevin Kulp There’s value in seeing how a hero you know translates into Swords of the Serpentine, especially when that hero changes over time. SotS lets you play fledgling (less experienced) and sovereign (exceptionally experienced) versions of the same character, jumping back and forth in time between adventures in the same way a collection […]

My Favorite GUMSHOE Ability with Kevin Kulp

Kevin Kulp teases the upcoming Swords of the Serpentine as he reveals his favorite GUMSHOE ability. Or abilities. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. […]

The Cost of Corruption: Sorcery in Swords of the Serpentine

By Kevin Kulp Along with political manipulation and potent social abilities, Swords of the Serpentine has four primary professions for your Hero: Warrior, Thief, Sentinel (think “city guard or inquisitor”), and Sorcerer. Let’s talk about that last one. If you’re wondering how you can rip a stone tower in two with a wave of your […]

Three Things About Eversink: Swords of the Serpentine’s Core Setting

by Kevin Kulp Swords of the Serpentine is designed to be a swords and sorcery GUMSHOE game that you can set anywhere, including your own home setting. Thinking of Thieves’ World’s Sanctuary, Fafhrd and the Gray Mouser’s Lankhmar, or Locke Lamora’s Camorr, however, Emily Dresner and I love the game most when it’s set in […]

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