Recently on the Pelgrane Press Twitch channel, game designers and writers Robin D. Laws, Kenneth Hite and Gareth Ryder-Hanrahan walked through the process of designing a scenario for The Yellow King RPG.
If you missed it on Twitch, catch it over on our YouTube channel now!

For International GMs Day, Ken’s favorite GMing tip is very timely indeed.



GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, including The Yellow King Roleplaying Game, Trail of Cthulhu, Night’s Black Agents, Esoterrorists, Ashen Stars, and Mutant City Blues. Learn more about how to run GUMSHOE games, and download the GUMSHOE System Reference Document to make your own GUMSHOE products under the Creative Commons 3.0 Attribution Unported License.

“Tall, gaunt, cynical, with tragic eyes … like a man who had seen the inside of hell.”

— description of Liam Tobin by IRA mole David Neligan

Michael Collins, the George Washington of Ireland, picked a 23-year-old man named Liam Tobin to be his spymaster. If I were related to George Washington’s spymaster, I’d never stop talking about it, but I had to find out about Liam Tobin not from Pelgrane’s esteemed co-owner and managing director but on the Internet like a savage. Go figure. (According to Cat, Liam is “possibly like a sixth cousin but we haven’t really looked into it.” According to me, he was her great-great-grand-uncle. This will not be the last engaging lie I tell in this column.) Born in Cork in 1895, Liam Tobin joined the Easter Rising in 1916, where he first caught Collins’ eye. The British commuted his death sentence to life imprisonment, then released him with many other revolutionaries in 1917.

Liam Tobin, hero from a line of heroes

Thoroughly radicalized, Tobin rose through the IRA’s inner circle: Dublin Brigade intelligence officer, then intelligence officer for Munster in 1918 (under the cover of an insurance agency in Cork), then IRA Deputy Director for Intelligence in January 1919. Like Washington, Collins remained his own director of intelligence; Tobin basically served as his right hand. Based at 3 Crow Street in Dublin above a print shop within 200 yards of Dublin Castle, the British headquarters in Ireland, Tobin’s operation rapidly built up a database (with photos) of British Army, G Division (the intelligence unit of the Dublin Metropolitan Police), and Royal Irish Constabulary (RIC, or “Black and Tans”) officers, mostly using OSINT such as newspaper society pages, the London Gazette (which reported officers’ postings, including “special assignments” to Ireland), and Who’s Who. Tobin recruited doormen and telephone operators in all Dublin hotels, allowing the IRA to track comings and goings as well as listen in on British comms. One of Tobin’s agents got access to Dublin Castle personnel records, supplying photographs and dossiers of every typist and clerk who worked for the British, allowing the IRA to recruit and suborn agents in place throughout the occupation government.

Tobin did more than manage information gathering. One of only six men in the whole intelligence command (until it expanded in July 1920), he also ran agents in the field, identified and fingered British spies, and occasionally hands-on renditioned and killed targets when needed. In October 1919, Collins sent him to London for two weeks to case security for the British Cabinet: Tobin reluctantly decided assassinating the entirety of His Majesty’s Government was too hard. Tobin led the squad that grabbed Alan Bell, president of the Irish Banks Court (investigating IRA funding) off the tram to work and gunned him down on the morning of March 26, 1920.

That squad was part of “The Squad,” the IRA’s wet works division. IRA training commander (and CO of the Dublin Brigade, who first recruited Tobin back in 1917) Dick McKee hand-picked “The Twelve Apostles” (engaging lie note: there were almost certainly more than a dozen men in the Squad) in September 1919 to execute British officers, spies, and collaborators. The Squad reported to Tobin, although only Collins could order an execution. By March 1920, the Squad were full-time assassins, using a cabinet-making shop on Abbey Street as a front and home base. The British response to the Squad was to recruit their own team of specialized infiltrators in January 1920, the “Cairo Gang.”

So-called either from their previous service with Army Intelligence in Cairo during WWI, or from their Dublin hangout the Café Cairo at 59 Grafton Street, the Cairo Gang were officially the Dublin District Special Branch, or D-Branch. (Engaging lie note: Few of them provably had any connection to Egypt, and the term “Cairo Gang” first appears in print in 1958. They were probably just called “the special gang.”) Doggedly, they pursued the IRA command, especially Collins and Tobin; Tobin posed as an informer (using a different name) and got inside their decision loop. But not too far inside: the Cairo Gang raided Vaughn’s Hotel on November 13, 1920 while the IRA leadership were meeting there, and only iron control (and sloppy British prep work) let Tobin and Collins bluff their way out of the arrest.

Collins’ response: ordering simultaneous hits on the 20 top British assets in Dublin, including most of the known Cairo Gang. At 9:00 a.m. on “Bloody Sunday,” November 21 1920, ten teams of a dozen men each struck their targets. (Engaging lie note: About a quarter of the teams didn’t show up, and over half the targets escaped.) Seven intelligence operatives died on Bloody Sunday, along with three RIC Auxiliaries working security, two British Army court-martial officers, and two seemingly uninvolved former British officers. The Black and Tans retaliated that afternoon with a massacre at a soccer match, killing 14 and wounding 68. Although “Bloody Sunday” didn’t quite decapitate the Cairo Gang, like the Tet Offensive it scored a massive propaganda victory.

In January 1921, the British recruited a new team of Irish Unionists from the provinces (“Tudor’s Tigers,” also known as the Igoe Gang after their leader Eugene Igoe of Galway) who knew their local IRA men on sight, and sent them on hunt-and-kill missions. Tobin spent most of the next six months playing a game of cat-and-also-cat with the Igoe Gang until the Truce in July 1921 ended the war. Collins brought Tobin along on the intelligence staff of the Irish treaty delegation in October 1921, promoting him to Major-General in the Irish Army. Tobin may or may not have masterminded the “off-book” killing of arch-Unionist British General Henry Wilson in June 1922; he briefly ran the Irish CID and served as Director of Intelligence for Ireland until his political opponents sidelined him in January 1923. After leading a failed mutiny against those opponents in March 1924, he resigned his commission and ran a car-hire service until 1931. He helped organize the Irish Hospitals’ Sweepstake, and then ran security for the Irish legislature from 1940 to 1959. He died, covered in glory and redeemed in honor, in Dublin on April 30, 1963.

Sunday Yellow Sunday

“One day or other some of these people will assassinate you.”

— Hildred Castaigne to Mr. Wilde, “The Repairer of Reputations”

If you look in the history books, especially the excellent Michael Collins’ Intelligence War by Michael Foy, you read that Tobin didn’t plan Bloody Sunday. Under Collins’ overall leadership, Tobin’s deputy Frank Thornton provided the intel while Dick McKee planned the strategy with Squad killer Charlie Dalton as tactical head. So narrow was the IRA margin that McKee was actually captured and interrogated early in the morning of November 21, and “shot while trying to escape” by the RIC that afternoon. Foy claims that Tobin had a “nervous breakdown” and was “on rest” that day.

So what was Tobin actually doing? Maybe tying off the loose ends from the late-July 1920 Denys Barry case in Kilderry in Westmeath, or shutting down the British intelligence vampire-research farm at Dun Dreach-Fhola in County Kerry (DH, pp. 235-236), or investigating porcine anomalies and time drifts at a house on the borderland of County Galway past Ardrahan. Any of those incidents might have caused his alleged “nervous breakdown.” Or maybe the “nervous trouble” was a cover for something else, something he couldn’t even tell Collins.

IRA mole David Neligan’s memoir claims that he met with Tobin at the Gaiety Theatre the night before Bloody Sunday to be briefed on the targets, which sounds like Tobin was very much involved in planning. Intriguingly, that night the Gaiety was mounting a 1914 play by Michael Morton, called The Yellow Ticket. Okay, that’s another engaging lie: The Yellow Ticket was in rehearsals then and didn’t open until December 1; the show actually running at the Gaiety on November 20 was the 1914 American version (by Harry B. Smith) of the operetta The Lilac Domino, based on the original 1912 German version by Charles Cuvillier. The Lilac Domino takes place at a masked ball in France and concerns a series of mysterious courtships somehow demarcated by dice. Cuvillier probably knew Robert W. Chambers in Paris, I note idly.

Another idle note: Among those killed on Bloody Sunday was one Leonard Aidan (nee William) Wilde, born 1891 in Reading to one Richard Wilde, who vanishes from the records almost immediately. Before the War, Wilde spent time in New York City (possibly teaching Spanish), and as a divinity student. He enlisted in the Staffordshire Rifles in 1915 and served as a second lieutenant until discharged for shell shock, upon which time he changed his middle name to Aidan. Becoming Vice-Consul in Barcelona in December 1916, he carried out a number of intelligence-type tasks, including investigating a monastery in Montserrat suspected of hosting a German radio transmitter. Discharged for running up debts in 1917, he nevertheless courted a rich American woman, Frances Rabbitts, whose pull got the happy couple a February 1919 wedding in Notre Dame in Paris, blessed by the Cardinal Archbishop in person. The Wildes returned to Spain, where amid some kind of chicanery Wilde emerged without a wife (she sailed to New York in June 1919) but with a “consular protection certificate” issued by the Foreign Office.

So yes, he could have been a spy. He could have even been in New York running a reputation-repairing blackmail operation in April 1920. He was 5’8″, and did admittedly have both his ears, along with a reputation as an eccentric and “a foreign appearance.” In August 1920 he moved into the Palace Court Hotel in London, the former home of Oscar Wilde and Aubrey Beardsley, for more Yellow Decade juju. On November 3, 1920 he checked into Room 22 (or 14) of the Gresham Hotel in Dublin on no clear business. And on November 20, thirteen IRA assassins (including one man with “a huge hammer”) led by Patrick Moran burst into that hotel. Section commander James Foley later listed one of the kill team as “Michael Noone,” who has no other record I can find. Tobin used false names regularly … perhaps including Michael “No One”?

According to the IRA after-action report, Wilde was in the hallway. Mistaking the IRA gunmen for British police, he identified himself as “Alan Wilde, British Intelligence Officer, just back from Spain.” Michael Kilkelly and two (unnamed) others shot Wilde in the head and leg, killing him. The manager of the Gresham Hotel found the body on the floor of his room, soaked in blood. After resigning his commission in 1924, Tobin runs his car-hire service from behind the Gresham Hotel, perhaps keeping an eye on any lingering fluctuations in reality and sending trusted former Squad comrades to investigate strange Signs throughout the 1920s and 1930s. So what do we know for sure, and what can we engagingly lie about? We know that in the “Castaigne” timeline, Mr. Wilde was killed by a cat. And in our timeline, Mr. Wilde just might have been killed by a Tobin.


The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King in Yellow. When read, this suppressed play invites madness, and remolds our world into a colony of the alien planet Carcosa. Four core books, served up together in a beautiful slipcase, confront layers with an epic journey into horror in four alternate-reality settings: Belle Epoque Paris, The Wars, Aftermath, and This Is Normal Now. Purchase The Yellow King Roleplaying Game in print and PDF at the Pelgrane Shop.

“He had lately become a devotee of the William Mortensen school of photography. Mortensen, of course, is the leading exponent of fantasy in photography; his monstrosities and grotesques are widely known.”

— Robert Bloch, “The Sorcerer’s Jewel” (1939)

William H. Mortensen, the “leading exponent of fantasy in photography,” was born in Park City, Utah in 1897 to Danish immigrants. In high school he caught the drawing bug from his art teacher, James Taylor Harwood, who attended the Académie Julian (1888-1890) and the Beaux-Arts (1890-1892) in Paris, his time at those schools overlapping as it happens with Robert W. Chambers.

Drafted into and released from the Army in 1918, Mortensen stayed in New York to study at the Art Students League in New York City under George Bridgman (another Chambers overlap, at the Beaux-Arts from 1883-1889). He left art school on an impulsive trip to Greece in 1920, returned broke, and after a year teaching art himself in Salt Lake City moved to Hollywood in 1921 as a chaperon for his 14-year-old fellow Utahan Fay Wray.

Incubus, by William Mortensen (1925). Model unknown, but probably not a dimensional shambler

While keeping Fay out of trouble and getting her into pictures, he worked with the directors King Vidor and Ferdinand Pinney Earle as a matte painter, and then on costume design with Cecil B. DeMille on his Ten Commandments (1923) then (as his photography business expanded) as a still photographer on King of Kings (1927). He designed masks for and learned makeup from Lon Chaney, Sr., with whom he worked on Mr. Wu (1927) and West of Zanzibar (1928).

Following a scandal exacerbated by Fay Wray’s mother, a brief dalliance with Jean Harlow, and the not-unrelated destruction of his marriage he leaves Hollywood for Laguna Beach in 1931. There he opens the Mortensen School of Photography, marries one of his longtime models Myrdith Monaghan in 1933, and breeds Persian Blue cats. Even at that remove, he retains his cachet with Hollywood: his 1941 photograph of aspiring actress Martha Vickers gets her a contract at RKO without a screen test. His Hollywood photographs regularly appear in Vanity Fair and Colliers, he writes a column for LA Weekly, he mounts exhibitions as far away as London.

In the 1930s, Mortensen reigns as the king of the “Pictorialist” school of photography, pioneering techniques of photo-manipulation with lenses and razors to create bizarre and impossible images, and defending his principles in books like Monsters & Madonnas (1934) and The Command to Look (1937). His success with the grotesque and unreal sparks the hatred of Ansel Adams and the “Purist” photographers of the f.64 movement. Adams despises Mortensen and everything he stands for: wishing him dead in print, calling him “the Devil” and “the Anti-Christ.”

Perhaps Adams fixates on those terms thanks to Mortensen’s series of photographs depicting witches, demons, and monsters. Mortensen begins what he calls his “Pictorial History of Witchcraft and Demonology” around 1926, continuing it through at least 1935. He consults with his friend the occultist Manly P. Hall on the topic, freely borrowing from Hall’s library of 20,000 mystical tomes. At some point in the late 1930s he suddenly stops creating grotesques, switching almost entirely to nudes and rural workers (sometimes clad in Renaissance garb) as his subjects. At least a third of the approximately 150 images he created for his witchcraft and demonology series have disappeared.

The Shadows From the Shutter

“That is why the beings cannot be photographed on the ordinary camera films and plates of our known universe, even though our eyes can see them. With proper knowledge, however, any good chemist could make a photographic emulsion which would record their images.”

— H.P. Lovecraft, “The Whisperer in Darkness”

Adams’ enmity, and changing public tastes, eventually drove Mortensen into obscurity and penury. On August 12, 1965, William Mortensen dies of a nosocomial infection in the La Jolla hospital while undergoing treatment for leukemia. Myrdith sends a file of his negatives, prints, and scrapbooks to small time Hollywood publisher O. Howard Lucy (b. 1900?); he publishes botched editions of Monsters & Madonnas and The Command to Look in 1967.

And at some point, DELTA GREEN hears rumors about “The Last Mortensens,” a series of pictures briefly offered to collectors in the late 1950s. Supposedly the culmination of his “History of Witchcraft and Demonology,” taken in 1937 or thereabouts, they depict his most grotesque images yet: thoroughly alien shapes and beings in stark silver-gelatin prints. Perhaps a dead occultist (stumbled over or produced in the course of a previous investigation) has one print, and his eager letters point to more out there.

The Agents head for California, to interview Myrdith: she claims she only got half the material back from Lucy. Lucy says he gave it to his photographer partner Jacques de Langre (b. 1925), a lecturer on alternative healing and enthusiast for the magical powers of salt. De Langre claims he returned everything to Myrdith’s “intermediary,” who may never have existed. Manly P. Hall (b. 1901), an increasingly grumpy and neglected guru in Los Feliz, happily discusses Mortensen’s theories and learning but likely has no lead on a missing folio.

The Agents might also look up Mortensen’s old friend, model, and collaborator on his books, the former stage actor and director George Dunham, currently living in Corona del Mar. Or they might be attracted to the rumor that San Francisco magician and publicity hound Anton LaVey uses insights from The Command to Look to develop the “lesser magic” and psychological manipulation core to his new Church of Satan. (LaVey dedicates the 1969 edition of The Satanic Bible to, among others, “William Mortensen, who looked … and saw.”)

Another lead (via the dead occultist or a LaVey hanger-on) points to another interesting Mortensen collector: the psychic investigator Hereward Carrington (1880-1958). When the Agents go to his home in L.A., they discover that his widow Marie keeps Carrington’s immense collection of journals and photographs intact as an archive. Has it been robbed? Who can tell? What other secrets does it hold?

Perhaps it holds the patchy records of Carrington’s work with a band of Investigators in the late 1930s who selflessly rescued renowned photographer William Mortensen from the hideous Things he had unwittingly called up with the angles and alchemies of his lenses and emulsions. Shaken, he resolves to abandon grotesquerie and return to Myrdith. But, bitter and impoverished twenty years later, he made one last set of prints for a few rich and eminent collectors …

Fall of DELTA GREEN Handlers can riff on “From Beyond,” “The Trap,” and “The Whisperer in Darkness,” and on the images of monsters retained in glass in “The Unnamable,” for that prequel Trail of Cthulhu adventure. Did Mortensen learn these hypergeometric techniques in Greece, and Carcosan ratios from Chambers’ friends? Did he find unnatural clues in Manly Hall’s library, or in a Hollywood horrorist’s drunken rant? This works even better if you ask the players to describe the photos when their Agents find them in the 1960s (“oh, it’s a boiling sphere covered in eyes”). Then, in the 1930s, their Investigators have to face those unnamable models from their own imagination – and save Mortensen from them.


The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and friendlies. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. Purchase The Fall of DELTA GREEN in print and PDF at the Pelgrane Shop.

“Colonel Buchan’s novel Greenmantle has more than a flavor of truth …”

— T.E. Lawrence, to Robert Graves

In Britain, the first rank of spy novelists has long included writers from the ranks of actual intelligence agencies: John Buchan (British Army Intelligence Corps), Somerset Maugham (MI6), Graham Greene (MI6), Dennis Wheatley (London Controlling Section of the War Cabinet), Anthony Burgess (British Army Intelligence Corps), Kenneth Benton (MI6), and of course David Cornwell, a.k.a. John Le Carré (both MI5 and MI6). (The finest, and almost the first, American example is Charles McCarry, who publishes his first novel The Miernik Dossier six years after leaving the CIA, in 1973.) But the best example of the overlap (if not the best novelist or the best spy) is Ian Fleming, the former British Naval Intelligence planner who created James Bond in Casino Royale (1958) to little or no acclaim. In 1961, President Kennedy lists From Russia With Love as one of his top ten books, putting Fleming on top of the US mystery and crime charts and leading MGM to greenlight the first Bond film Dr. No (1962). The movies send Fleming’s sales into the millions before he dies in 1964.

No relation to Randolph.

Meanwhile in America, spy fiction came out of the pulps and melded with the hard-boiled detective genre, most notably with Donald Hamilton’s Matt Helm series (27 novels, 1960-1993) and more prolifically with Edward S. Aarons’ Assignment series (42 novels, 1955-1976) starring CIA agent Sam Durell. Bond’s success inspires paperback original publisher Award Books to revive the pulp detective Nick Carter as superspy Nick Carter: Killmaster in 1964. Various authors (in the 1960s primarily Michael Avallone, Valerie Moolman, and Manning Lee Stokes) using the “Nick Carter” house name (the novels are in the first person) churn out 261 Killmaster novels on an approximately bimonthly schedule.

The writers of these series are mostly professional authors, without any espionage background. The partial exception is James Atlee Phillips, who as “Philip Atlee” writes a series about CIA contractor Joe Gall (22 novels, 1963-1976), rebranded as the “Nullifier” series after 1966. After a career with the OSS, Phillips ran the CIA front Amphibian Airways in Burma from 1947 to 1954. But his brother, David Atlee Phillips, runs the CIA’s Western Hemisphere operations in 1973-1975, the culmination of a 25-year Agency career that includes planning the Bay of Pigs operation and helping to overthrow Allende. During the Fall of DELTA GREEN era, David Atlee Phillips takes part in the anti-Castro Operation MONGOOSE (1961-1964) as chief of covert operations in Mexico, and serves as station chief in the Dominican Republic (1965-1969) and Brazil (1969-1970). James and David have a tempestuous relationship illustrated by Joe Gall’s tendency to ridicule the Bay of Pigs planners and CIA station chiefs.

By the 1970s, the Killmaster spawns his own lines of imitators, notably Remo Williams, the Destroyer (150+ novels, 1971-present) by Warren Murphy and Richard Sapir, and Mack Bolan, the Executioner (600+ novels, 1969-present) by Don Pendleton. Pendleton writes four novels a year about non-spy super-killer Bolan until 1980, when the Executioner becomes a multi-author franchise like the Killmaster. (Bolan fights Cthulhu cultists in Executioner #264: Iron Fist (2000) and Cthulhu spawn in Executioner #276: Leviathan (2001), both by Gerald Montgomery.) Joseph Rosenberger’s Death Merchant series featuring hit man Richard Camellion (70 books, 1971-1988) takes on not just the Mafia, neo-Nazis, and Red China but secret societies, Soviet psychotronics, clone armies, and the hidden city of Shambhala.

Camellion isn’t alone on the fringe. British spy novelist W. Howard Baker uses the pseudonym “Peter Saxon,” the credited author of the Guardians series (6 novels, 1968-1970) about a team of occult investigators. Baker sharecrops the “Peter Saxon” name to other writers; who exactly wrote which Guardians novel remains (appropriately) a mystery. The Mind Masters series (5 books, 1974-1976) by John F. Rossman stars Britt St. Vincent, a psychic race car driver who investigates occult conspiracies for the clandestine Mero Institute. And then there’s CIA agent Peter Ward, the “American James Bond,” who stars in nine novels (1965-1971) by David St. John. In his last two adventures, The Sorcerers (1969) and Diabolus (1971), Ward battles an alliance of Satanists, voodooists, and Communists straight out of Dennis Wheatley, featuring MK-ULTRA-style mind-control drugs deployed by heroes and villains alike.

Which intrigues not least because “David St. John” is one of many pen names for active, on-duty CIA agent E. Howard Hunt. (According to fellow CIA agent and spy novelist William F. Buckley Jr., Hunt wrote too prolifically for the CIA to review his manuscripts.) Hunt began his clandestine career with the OSS in China, and with David Atlee Phillips planned the overthrow of Arbenz in Guatemala and the Bay of Pigs. He then serves as chief of covert action for the CIA’s (borderline illegal) Domestic Operations Division (1962-1964), in Madrid for two years on a shadowy mission that included “write spy novels”, and as covert action chief for Western Europe (based in Washington, however) from 1968-1969. He resigns from the Agency in 1970 and works for various security-state front groups and the White House until his 1972 indictment for the Watergate burglary he helped mastermind.

A Dirty Story of a Dirty Man: Operation TRAVEN

“All this was flagrant trashiness, and my friend Manton was not slow to insist on that fact. Then I told him what I had found …”

–H.P. Lovecraft, “The Unnamable”

The X-Files episode “Musings of a Cigarette-Smoking Man” by Glen Morgan plays with the career of Hunt and Phillips, portraying the titular “Cancer Man” as JFK’s assassin (both Hunt and Phillips may have met – or recruited – Lee Harvey Oswald in Mexico) and as frustrated spy novelist “Raul Bloodworth,” creator of the Jack Colquitt adventures based on his own career. Inspired by Morgan’s riff (and perhaps by these lovely covers by Loz Bearfield), can we posit a series of men’s adventure paperbacks that correlates a few too many of DELTA GREEN’s proprietary contents?

Superspy Dalton Verdant, codenamed the Outsider, works for a secret nameless “Division” vaguely attached to the Navy. Reporting only to Admiral Joseph Cooke, he beds beautiful women and battles international Communism and weirder foes in a series of lurid paperback novels from Pagan Books:

  • The Stalin Sanction (May 1966): Verdant crosses Siberia in disguise – to prevent SMERSH mad scientists from re-animating Joseph Stalin! Verdant fights “charnel dog-men” in KGB uniforms. (Cf. Operation SIC SEMPER TYRANNIS; FoDG, p. 163)
  • The Shanghai Sanction (Oct 1966): Verdant is ordered to assassinate Stephen Alban, “Red China’s top Satanist in Asia,” and does so by blowing up Alban’s airplane. (Cf. Operation PARIAH; FoDG, p. 180)
  • The South Pole Sanction (Feb 1967): Verdant tracks Karthek, leader of a neo-Nazi cult, to “Hitler’s frozen bolt-hole” in Antarctica powered by “living brains from Atlantis.” The brains explode into blob-monsters and destroy the base. (Cf. Operation SOUTHERN HOSPITALITY; FoDG, p. 286)
  • The Simba Sanction (Jun 1967): Verdant fights “Cuban voodooists” in the Congo, and faces the “Mongolian Death Worm” they have awakened in a jungle city of white apes. (Cf. Operation KURTZ; FoDG, p. 180)
  • The Saucer Sanction (Nov 1967): Verdant rescues a beautiful, amnesiac NASA test pilot from a flying saucer crash site in Nicaragua, battling a hit squad seemingly sent by the U.S. government to kill her – and him! Mind control gave her amnesia; the hit squad uses a serum derived from alien fish-men. (Cf. Project GARNET; FoDG, p. 163)

The credited author of all five books is “Ward Phillips.” This pseudonym might refer to (Agency (CIA)) Hunt’s spy character and Atlee’s middle name, or (Occult) to the Rhode Island ghost-story writer (colleague and friend of author-mystic Randolph Carter) Ward Phillips (1880-1937?). The Saucer Sanction’s plot strongly resembles the script of the Matt Helm movie The Ambushers, released in December 1967 – could “Phillips” have Hollywood connections? “Phillips” might be a DELTA GREEN agent left in the cold after a breakdown, or the sibling (or spouse, or child) of such an agent. He (or she) might be a psychic in contact with a former agent, or a fragment of an agent’s personality detached by Yithian or Xin magic and now trying to write its way back into existence by possessing amphetamine addicts.

Hunting “Phillips” through a network of weird loner tough-guy writers, skeevy publishers, and predatory Hollywood small-timers takes all the HUMINT the Agents can muster. None of the operations “Phillips” uses as source material postdate 1964, giving a possible date for their retirement. Once MAJESTIC notices the connections in The Saucer Sanction, the Agents have a rival team hunting “Phillips,” and killing witnesses: the Seattle offices of Pagan Books go up in a mysterious fire on New Year’s Day 1968, detonating five cases of ammunition illegally stored in the building’s basement. Is there a connection to the Two Lanterns or another occult radical group?

Finally, if you want to play a session (or a whole campaign!) in the world of Dalton Verdant and the Division, use Night’s Black Agents; ideally the “airport thriller” drift rules (Dracula Dossier Director’s Handbook, p. 320). Go ahead and add monsters and magic from Fall of DELTA GREEN or Trail of Cthulhu on an ad hoc basis. Dalton Verdant has vanished on the trail of a British ex-superspy traitor and sex magician named Hamish Rhodes, and Admiral Cooke recruits your team to follow him …


The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and friendlies. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. Purchase The Fall of DELTA GREEN in print and PDF at the Pelgrane Shop.

This weekend, Metatopia, the game design festival, has moved online! Register here until Sunday, November 8th at 6:30PM EST if you’re interested in catching up with some of the content. Here’s where you can find the Pelgranes in the mix (all times are in EST):

Friday, November 6th

9:00PM – 10:00PM
D044: Translating Non-Game Intellectual Properties To Games
Presented by James Lowder, Darren Watts, Daryl Andrews, Scott Woodard, Robin Laws. Licensing an intellectual property for your game is potentially both artistically and financially satisfying. However, the process of actually melding your design with the specifics of the property is a creative challenge, to say nothing of the perils of disappointing the fans! Our band of experts have worked with a wide range of IPs and will share what they’ve learned.
Serious, All Ages
Location: Concord

 

Saturday, November 7th

9:00AM – 10:00AM
D054: Games, Gamefeel, Vocabulary and Umami
Presented by James Wallis, Cat Tobin, Kieron Gillen, Jacob Jaskov. We all know how certain games feel in play and how they make us feel, but as designers and critics we don’t have a set of words to describe it. Do we need an experiential vocabulary of play, and what would one look like?
Serious, All Ages
Location: Concord

 

6:00PM – 7:00PM
D073: The 100 GP Pearl: Economics and Trade as Design Elements

Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don’t make me quote the rules of acquisition at you.

Serious, All Ages
Location: Concord

 

9:00PM – 11:00PM
D079: RPG Points of View

Presented by Darren Watts, Nicole Lindroos, Kenneth Hite, James Crocker. Explain This Lingo: Trad. OSR. Story Game. Lyric Games. And Indie, which shouldn’t be about design at all. OK, folks from the Forge. We know this gave you the vapors. It’s okay to go make yourself a cup of tea and skip this one. There are a lot of folks coming in who have missed a whole lot of RPG chatter, and we get questions about what the lingo means fairly regularly. We’re going to dip into what these mean and what each category brings to the table that can be stolen and repurposed elsewhere.

Serious, All Ages
Location: Concord

 

Sunday, November 8th

9:00AM – 10:00AM
D085: Building Better Character Connections
Presented by Cat Tobin, Becky Annison, Sharang Biswas. How to Design !More! !Drama! into your RPG! Some of the most satisfying role playing experiences come from the dramatic outcomes of emotional connections between player characters. We look at ways for tabletop and LARP writers to design for deeper character relationships and dynamics, to provide a structure for GMs to bring more of the good kind of drama to their RPGs.
Serious, All Ages
Location: Concord

 

12:00PM – 1:00PM
D091: Grow Your RPG Brand

Presented by Cat Tobin, Will Sobel, JR Blackwell, Christopher McGlothlin, Maz Hamilton. You’re an RPG designer now! That’s great, but now how do you get your awesome game in front of players who will appreciate it? How do you position yourself for future projects? Basically, how do you get your name on a game to mean something? Our panelists grapple with this sticky problem!

Serious, All Ages
Location: Concord

The following articles originally appeared on an earlier iteration of See Page XX in October 2007. 

October heralds the relaunch of See Page XX to fit in with the new look Pelgrane Press website. But it’s more than cosmetic; there are other changes – this month features more articles than we’ve ever had before. We have two interview, one with Kenneth Hite, author of the forthcoming Trail of Cthulhu, the other Brennan Taylor, President of Indie Press Revolution. Graham Walmsley shows how adaptable GUMSHOE is, in this case as a basis for Live Action Roleplaying, and Robin D Laws shows you how to create use GUMSHOE with other settings. Fred Hicks talks about the fine balance between character empowerment and danger. As a resource for the forthcoming Trail of Cthulhu, Simon Carryer offers us a fact-packed article on air transport in the 1930s and finally, dear old Mystic Moo gives us the RPG Horoscopes for the season, and acts as an agony aunt for roleplayers with “issues.”

“Everybody likes a fireworks show.”

— Samuel Cummings, president of the International Armament Corporation

If, as the Beatles assured us, happiness is a warm gun, the happiest place on Earth between 1953 and 1968 is the Alexandria, Virginia warehouse complex of Interarms, the International Armament Corporation. In 1968 it holds between 650,000 and 800,000 military-surplus small-arms — more guns than the army of any NATO country except America — up to and very much including dozens of 20mm Lahti rifled anti-tank cannon from Finland. Samuel Cummings (b. 1927), the president of Interarms, worked for the CIA officially in 1950-1953 as a weapons analyst, and some say continues to work for the Company as a source for weapons the Company would rather nobody be able to trace to the CIA. Born in Philadelphia Main Line society, he affects a Virginia drawl but otherwise keeps things professional and never flashy. Interarms clears about $20 million per year, from gun sales in America as well as from international arms brokerage. When Cummings buys the entire Spanish national arsenal in 1965, he converts much of it into sporting guns and sells it by mail-order; but he also brokers gently used fighter jets, submarines, and tanks.

Interarms pre-unboxing in progress

Cummings’ deep pockets, myriad of subsidiaries and shell corporations, and vast network of stringers and clients in the world’s military and intelligence services keep him ahead of all his private-sector rivals; Interarms controls about 80% of the non-governmental traffic in arms. Smaller companies, often thinly-disguised agents for Bonn or Paris, nip at his heels or sink into the shadows, going after deals that Cummings can’t afford to touch without angering his patrons in the CIA and State Department. The Piccadilly firm of Cogswell & Harrison still brokers sales that the British Foreign Office couldn’t possibly countenance. “Munitions manipulators” proliferate on the next level down, selling arms to rebel movements without great-power backing or conniving to rig the bidding in Greece or Thailand for a bigger corporate client.

The big money is in Africa (Algeria 1954-62, Congo 1960-65, Biafra 1967-70; ongoing bush wars in Ethiopia and Rhodesia; plus running the blockades of South Africa and Angola) and to a lesser extent the Caribbean, even after Castro crushes the Bay of Pigs invasion. Iran and Saudi Arabia hire arms dealers to equip their police and to supply their proxies in their neighbors. Hill tribes from Sudan to Yemen to Burma always want rifles, and can perhaps pay in drugs or even archaeological treasures. Countries like Egypt, Vietnam, and others supplied by the Soviets often unload their weapons on the Western market to make hard currency, and the Czech national weapons company Omnipol seemingly connives at such capitalism. Rakeoffs and bribery also provide incentives for Third World generals and deputy ministers to make unnecessary arms deals just to collect their percentage. But the First World isn’t immune, although the currency is string-pulling as much as bribery: some port officer or air-traffic controller keeps authorizing freighter-loads of assault rifles to depart from Belgium (along with Holland, the major “free port” in arms dealing) or allows cargo planes to “divert” to Spain or Malta and refuel for Africa.

Big old-school weapons companies such as Krupp, Mauser, and Schneider have diversified into general industry; Oerlikon, Hotchkiss, FN, SAAB, and Hispano-Suiza still aggressively market weapons overseas. (The new-school weapons companies like GE, Lockheed, and Vickers just slurp up fat defense contracts, hiring lobbyists instead of salesmen.) The Argentine Ballester-Molina dynasty of gun-makers writes its own foreign policy in Latin America. Skoda is now the engine of the Czech communist arms trade, supplying fine weapons to foul terrorists. But all of these companies still use cut-outs and keep up with the old field: for example, the Quandts of Mauser have friendly (and oh so informal) ties to the West German shell company Merex, which sells weapons to Israel and the Arabs alike. For more Interarms, more anecdotes, and wild NPCs (such as former fruit-planter Mitchell Livingston WerBell III who sells guns in Latin America; exiled Hungarian master smuggler Dominick de Fekete von Altbach und Nagyratoth who sells guns from Latin America to rebels and the governments fighting them) I recommend George Thayer’s The War Business (1969).

“Morgan uncased the big-game rifle on which he relied despite his colleague’s warnings that no material weapon would be of help.”

— H.P. Lovecraft, “The Dunwich Horror”

So where and how can your Fall of DELTA GREEN Agents cross paths with the modern-day merchants of death? Obviously the Interarms private intelligence network makes a great source for story hooks or even for DELTA GREEN friendlies. The program might task agents to find the source of weapons flowing to Mauti- or Angka- worshipping rebels, or to supply weapons to local militias getting riled up to massacre the local Dagon cult. Or, of course, being DELTA GREEN Agents, they might just want to know a guy who can hook them up with not-quite-yet-sporterized Tommy guns or entirely-sporting heavy game rifles or half-a-dozen Spanish Super-Star 9mm pistols apiece, all without inconvenient serial numbers.

In a slightly James Bond-ed version of the setting, perhaps some Australian munitions manipulator has stumbled on a cache of Yithian weapons and gone through enough subordinates to figure out (mostly) how they work. He’s getting ready to offer weak-nuclear-force-disintegrators, Tenet-style reverse-entropy pistols, and full-auto lightning-throwers to any and all interested parties — and your team has to stop MAJESTIC from putting in a very generous bid.

Arms Dealer

You might be a drummer for Interarms sniffing out wars and deals, a private broker or “munitions manipulator,” or (with Pilot and Conceal) a slightly glorified gun-runner. Ever since you met these particular Company men, you’ve been doing a lot of business in very special ammunition loads and high-caliber hunting rifles — it’s only a matter of time before you see what’s at the other end of the barrels you sell. You don’t need Cop Talk, because between Negotiation and Network you’ve already bribed the commander who arrested you.

Points: 11 Investigative, 21 General

Foreign Language 2, Law 1, Military Science 1, Negotiation 2, Streetwise 1

Demolitions 2, Firearms 3, Heavy Weapons 2, Network 4, Sense Trouble 2

Pick two Investigative: Accounting 1, Chemistry 1, Foreign Language 1, History 1, Military Science 1, Traffic Analysis 1

Pick one Interpersonal: Flattery 2, HUMINT 2

Pick two General: Bureaucracy 4, Conceal 4, Demolitions 4*, Drive 4, Firearms 4*, Heavy Weapons 4*, Mechanics 4, Network 4*, Pilot 4, Preparedness 4, Sense Trouble 4*

Lahti L-39 20mm “Elephant Gun” Anti-Tank Rifled Cannon

You’ve all been very patient, so here’s what you came here for. The Lahti weighs 109 lbs. and fires its very expensive ($1 each) and hard-to-source Swiss ammunition [L2, also available in phosphorus] up to a mile downrange. Each magazine holds ten 5.4-inch-long shells and weighs 2.5 pounds. It takes a round of cranking the bolt back (Diff 6 Athletics test to do it in half a round) before you can fire the first shot; after that, each shot re-cocks the bolt. In a string of jobs in 1965, robbers in Canada and New York use them to blow open bank vaults from the rear. Interarms sells them for $99 apiece to licensed collectors.


The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and friendlies. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. Purchase The Fall of DELTA GREEN in print and PDF at the Pelgrane Shop.

The following article originally appeared in an earlier iteration of See Page XX in June 2008.

by Simon Rogers

In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of Mystic Moo – learn how to get your fondest wishes, with cosmic ordering. I was very pleased with the results of the last poll – our readership is higher than I expected – so I’ve included another one, with a peculiar question. Your feedback really helps.

News from Pelgrane Press

Since the last View, we’ve sold out. But in a good way. We sold out of the first print run of Trail, released Stunning Eldritch Tales for Trail, and sold out of that, too – new stock should now be available. We’ve done reprints of Esoterrorists and Fear Itself, too. Trail is available in PDF, in a number of forms, two quite innovative. All our products are available from the Pelgrane Store and IPR.

Trail of Cthulhu Print Version

Trail of Cthulhu sold through the first 2000 copies, and we’ve just completed the reprint, along with a limited number of leather bound copies. I took the perhaps hubristic decision of printing another 2000. The leather bound version, limited to 50 copies for sale, will be released through various channels between now and Dragonmeet 2008, some through competitions, some for online sale or auction, and a bunch at GenCon Indie 2008. Stunning Eldritch Tales , a collection of adventures for Trail was released and sold out though most outlets. You can read about a review on Yog-Sothoth. A reprint has hit the warehouses already.

Other Trail news:

  • An exclusive Trail of Cthulhu adventure is available in participating stores for Free RPG Day, 21st June called The Murder of Thomas Fell. There will be limited copies, so grab them while you can.
  • The Keeper’s Screen and Resource Book is now laid out and illustrated, and is ready to be printed. It was written by Simon Carryer, who wrote the excellent transport articles in earlier Page XXs. Adrian Bott edited it, adding a dash of spice to the mix.
  • Gareth Hanarahan has completed the first of his Arkham Detective Tales – it’s now playtested and awaiting a partner.
  • Shadows Over Filmland, another collaboration between the Hite/Laws dream team is in playtest.
  • Some Trail of Cthulhu customers have produced GUMSHOE conversions for Call of Cthulhu, and conversion notes of for making your own conversions. You can find them here.

Trail of Cthulhu PDFs

In additition to the full version PDF, we’ve released the Trail of Cthulhu Player’s Guide PDF includes all the player’s stuff from Trail of Cthulhu, including the complete Trail GUMSHOE system, character creation, equipment lists, tips and forms. It weighs in at 100 pages. We also released Trail of Cthulhu Game Group PDF Bundle. The bundle was an interesting experiment in the spectrum of honesty of PDF users. The idea is, the GM gets the Trail of Cthulhu PDF, the players get three copies of the Player’s Guide between them. I’m very pleased with the sales, with about 20% of our Trail sales on OBS being bundles.

The Esoterrorists

Robin D Laws has finished the first draft of the Esoterror Factbook, an engrossing setting book for The Esoterrorists written in the style of an OV operatives manual. It’s a great read, disturbing and filled with gaming opportunities. A bunch of additional optional combat crunch for the Special Supression Forces are in need of testing, and Robin is writing a short adventure to test them out.

Dying Earth

Tooth Talon and Pinion (Excellent Prismatic Spray 7/8) is out now. Subscribers copies have just been sent out, and we’ll add the PDF version next month.

Mutant City Blues

Mutant City Blues is in layout. You can read the in house playtest report part 1 here and part 2 here. And, here is some of Jéromes excellent art:

(Ed. – the following art is from the first edition. You can find the second edition of Mutant City Blues here.)

Flight

Mutant City Blues cover

“When you ask who built this mound, the only answer is the echo of your own question within the vault that has been hidden in darkness within this mound for no one knows how many centuries. The dead past has surely buried its dead within the mound.”

— artifact collector J.G. Braecklein, quoted in the Kansas City Star (Dec. 15, 1935)

In August of 1935, John Hobbs of the Pocola Mining Company broke into the sealed chamber beneath Craig Mound, near Spiro in eastern Oklahoma. He and his comrades discovered dozens, possibly hundreds of burials, accompanied by thousands of inscribed conch shells, effigies, arrowheads, ceremonial weapons, copper plates, and cloaks, along with bushel baskets of beads, pearls, and copper needles. Hobbs and his crew were on Craig Mound legally — they had leased it from the owner — but not in it legally, Oklahoma having just passed its first antiquities act in July to prevent exactly this kind of thing from happening. Hobbs and the Pocola Miners became simultaneously the discoverers of the greatest archaeological trove in North American history and the linchpins of the “pot-hunting” community. American archaeologists, then and now, call anyone who digs up Native artifacts without a doctorate “pot-hunters,” a term just a notch above “grave-robbers.” (Native Americans, then and now, often don’t see what difference a doctorate makes to the grave robbery.) But in the pit of the Depression, pot hunting put food in, well, your pot.

Hobbs and team at Spiro (Leviathan, not pictured)

Their iffy legal status, and the huge supply of artifacts, drove the Pocola diggers to unload priceless items for a few dollars, supercharging the market for the next decade. Dealers from Arkansas just across the border such as Joe Balloun, Goodrich Pilquist, and H.T. Daniel arrived on the site just after Hobbs did, in late 1933, buying pots and arrowheads turned up in smaller mounds nearby for fast cash with no records kept. Other dealers arrived after the news broke in August 1935, carting away literal carloads of artifacts to Chicago, Ohio, New York, and anywhere else they could sell them.

Artifacts moved from the diggers to the dealers to the collectors. In the 1930s, collecting Native American artifacts was a huge hobby; almost every boy had a few arrowheads in a cigar box. The monthly magazine Hobbies: A Magazine For Collectors ran a column called “Around the Mounds” about American archaeology, and filled its classifieds with ads for “Indian relics.” On another level, the architect J.G. Braecklein and his friendly rival Harry Trowbridge assembled museum-sized collections in their Kansas City houses; Colonel Fain White King did likewise in his Kentucky mansion. All three became major bidders for Spiro relics. Glen Groves of Chicago headed the North American Indian Relic Collectors’ Association, and became a major middleman between the local dealers and the Smithsonian. Even actual archaeologists like Robert Bell and Sam Dellinger of the University of Arkansas lowered themselves to buy from the pot-hunters. The University of Oklahoma partnered up with oilmen, who siphoned off prize specimens for their own private museums in Tulsa and Bartlesville.

“They were very curious, these open-air ghost tales; and though they sounded flat and prosaic in the mouths of the white people, they had earmarks of linkage with some of the richest and obscurest phases of native mythology. All of them were woven around the vast, lonely, artificial-looking mounds in the western part of the state, and all of them involved apparitions of exceedingly strange aspect and equipment.”

— H.P. Lovecraft with Zealia Bishop, “The Mound”

Although Spiro is all the way across the state from Lovecraft’s Ghost Mound in Binger, the mighty underground empire of K’n-yan surely flung its tendrils at least as far as the Arkansas River. The Caddos and Wichitas of “The Mound” are, per current anthropological consensus (and Oklahoma state law), the heirs to the fourteenth-century Caddoan-speaking builders of the Spiro mound complex. Said consensus also identifies the Spiro builders as priest-kings of the Southeastern Ceremonial Complex (SECC), what an earlier generation of archaeologists dubbed the Southern Death Cult. That religion focused on a war between Overworld and Underworld, the latter personified by a Great Chaos Serpent that also eerily resembled a black panther. This conflation of Yig and Tsathoggua (or Tirawa, as the also-Caddoan Pawnee knew him) may explain the “black drink” ceremony of the SECC. Following the pearls, conch shells, and other aquatic artifacts of this inland empire logically points us toward the Tulu Indians, also called the Coligua, now known as the Tunica. Their language is not Caddoan but an isolate, and the Coligua-Tulu spent much of their history the irrational targets of their neighbors’ rage as they moved from the Spiro area down the Arkansas River valley and south to Louisiana.

When whoever the Spiro builders were finished Craig Mound around 1420, it had been almost exclusively used as a necropolis for a century or more. Abandoned shortly thereafter, it remained completely deserted. The Caddoans left it very much alone, and the transplanted Choctaws refused to go near it, settling their slaves in the mound country after Emancipation forced them to provide them land. As in Lovecraft’s tale, ghost sightings proliferated near the mounds. There was even a “curse of Spiro Mound” of a sort, as the Poteau lawyer who provided the Pocola Mining Company its paperwork, the young co-owner of the mound James Craig, and the Reverend R.W. Wall (one of the Pocola investors, and a respected Black minister) all died within three years of the chamber opening. Craig died of tuberculosis, and Wall drowned in a suspiciously shallow stream.

Was someone — or Something — closing off loose ends? Was there a dealer in Arkansas — or a dealer-collector team — who recognized the significance of the “black residue” in the conch shell cups, the eye-in-hand motifs on certain gorgets, the Signs of the Spider and Swastika incised into stone pipes? Are your Trail of Cthulhu Investigators scrabbling to uncover the missing “copper box holding surgical tools” that vanished from the dig tent, or to destroy utterly the “eight-foot giant in armor” that local rumor claimed to have seen in the hills? Are they perpetrating, or penetrating, the forgeries that abounded around the site? And was it they who, just as the Pocola Mining Company lease expired on November 27, 1935, set off an immense black powder charge within the burial chamber, collapsing a third of the mound and destroying everything remaining inside it? Or maybe destroying just one, very old Thing …


Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling investigative adventures where the challenge is in interpreting clues, not finding them. Purchase Trail of Cthulhu, and its many supplements and adventures, in print and PDF at the Pelgrane Shop.

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