The following article originally appeared on an earlier iteration of See Page XX in April 2008. 

News from Pelgrane Press

We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay Esoterrorists adventure is also out now from sale from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Trail of Cthulhu

Trail of Cthulhu is our quickest selling game ever, and I am delighted with the response, through all channels. We’ve sold through 70% of the first print run already, and I’m now concerned that we won’t get the reprint out in time. We had a great Trail of Cthulhu launch party, and I had the pleasure of going to see James Semple in his amazing studio. We are very lucky to have him working with us to create original music for the various GUMSHOE games. We’ll be putting together a package of sound effects music, and stings as a new RPG product.

Out Now

Out recently

Available from the Pelgrane Store and IPR.

Printing

Laid Out and Ready to Print

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest,

Further Work

Robin is writing an action-packed new adventure for Mutant City Blues, and Jerome is working on new illustrations for MCB.

The following article originally appeared on DyingEarth.com in September 2006.

Updates

Gomoshan’s Tomb
QuickStart Rules
GUMSHOE and Esoterrorists
Rhialto Update
Corrections and Clarifications

Gomoshan’s Tomb
This month brings the release of Gomoshan’s Tomb, a scenario in the well respected tradition of exploring and looting ancient ruins – though with suitably distinctive Dying Earth twist to this hoary old genre. Designed for characters in the mould of Turjan, it gives. Available as a PDF from our webstore.

The DERPG QuickStart Rules
After a few thoughtful email exchanges with people interested in the Dying Earth RPG Quick Start Rules, I’ve decided to reintroduce the QSR as a free PDF download. I had made the QSR free with any purchase, making it possible to get the rules plus decent adventure materials for under $3.00. The reason for the change was this – the QSR are very, very good, and we have lots of free adventures on the website. Download patterns suggested people were grabbing the QSR, plus an adventure, then coming back a few weeks later for more free adventures. This implies that the QSR alone are enough to play a decent version of the game. Obviously, we feel that the complete rules are much better, and offer superior play possibilities, but this potential is not obvious to people who have a good game in their hands already. That said, the last thing I want to do is irritate potential customers, or stop people sampling the game without risk, so we’ve restored the Quick Start Rules page.

GUMSHOE and Esoterrorists
Robin has finished work on his new GUMSHOE rules and the Esoterrorist background. The playtest went better than anything we’ve run before, and I’m very happy with the game. It fits with our new games design brief. It’s much more mainstream than the Dying Earth RPG, and can be used with any mystery-based background. Next, Robin is working on a GUMSHOE version of the Book of Unremitting Horror, and Adrian Bott will be creating a new adventure for this setting. The Esoterror background and the Unremitting Horror background can be run separately, or together depending on the style of game you and your players enjoy. I’ll be writing at more length about Esoterrorists next time.

Rhialto Update
Trevis Martin and Jérôme Huguenin have completed their illustrations for Rhialto’s Book of Marvels, and Jérôme has began work on the layout.

Corrections and Clarifications
In the last Page XX we published an article, generally well received, called “Is the RPG Industry Screwed?” – a mischievous title, I agree. I’d like to make it clear that the article was compiled by me (Simon Rogers) and not Robin D Laws. This clarification is more to prevent harm to his reputation than to benefit mine! I’d also like to state (and this should hardly be necessary) that the opinions I quote are those of the people I quote, and not necessarily my own. I was very careful not to make predictions, and my own comments are full of cowardly cavills and hedging. I do not predict a riot.

Finally, I ignored the elephant in the room, Hasbro, the big fish that the little fish all circle around. It’s Dungeons and Dragons, the grand daddy of the industry that we rely on to bring in new customers, while we smaller fry pick around the edges. I hope to rectify this grevious error in a future article. One person who emailed me took from my article that I don’t like Dungeons and Dragons. Looking at the article I am at a loss to see where he got that impression. On the contrary; I ran a 1st Ed D&D campaign for 18 years, we’ve published Dying Earth d20 conversions, the Primer of Practical Magic and the Book of Unremitting Horror. I am still very fond of the game, in fact I ran it at SteveCon earlier this year, although I don’t get as much chance to play as I might like due to variations in taste amongst my game group. I generally run 1st Edition because I had the time to completely absorb it when I was twelve, and I can’t give the same attention to later editions, good though they may be. I’ve played 3rd Edition, but I would be a little nervous running it with players who know the rules well.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

We want your ideas as part of the GUMSHOE Community on DriveThruRPG! The GUMSHOE Community is a home for independent creators to upload products like adventures, rules supplements, monsters, and whatever else you can dream up. If you’ve got a wild idea, whether it’s a new planet you homebrewed for Ashen Stars, or a creature of unremitting horror for Fear Itself, or if you’ve written up scenario notes that really terrified your Esoterrorist investigators, consider writing up any of these for the GUMSHOE Community Contest.

How it works

The GUMSHOE Community program is a place where you can upload your homebrew content for various GUMSHOE systems and sell them straight through DriveThruRPG. For this contest, write up any of your wild and/or successful ideas for one of the supported GUMSHOE systems (see “What can I submit?” below), submit them through the form at the bottom of this post, and Robin D. Laws will select one winner, whose piece will get a professional cover illustration and be professionally laid out (see “What do I get?” below).

The best part about all this is that, even for those of us who don’t win, at the end we’ll have put in the work and have a finished written product that we can still upload to the GUMSHOE Community. If you’ve always wanted to try your hand at publishing an RPG product, this is a great way to dip your toes.

What can I submit?

Anything that fits with the GUMSHOE rulesets currently supported in the GUMSHOE Community program: that’s Ashen Stars, The Esoterrorists 2nd Edition, Fear Itself 2nd Edition, and TimeWatch.

As to the style of submission, nearly anything goes. Full-fledged scenario? Groovy. Collection of scenario hooks? Rad. A single new monster? Sure, why not? You don’t need to write a 10,000-word manifesto (though you could), and you don’t need a 5,000-word write-up for a new planet. Give us your short, pithy ideas, alongside your longer masterpieces. Give us your best.

Multiple submissions are fine.

We’ll ask that you only submit text files, unless you have illustrative examples you think are completely necessary, and these should be incorporated into a text file. The way that Google Forms works, you’ll need to submit either a Google Doc or a PDF saved to Google Drive.

It doesn’t need to be PG, but nothing rated NC-17, please. See the GUMSHOE Community Content Guidelines for more resources about what’s acceptable and what’s not.

What are the judges looking for?

First of all, we won’t be judging based on things like art or professional layout (though that doesn’t mean your writing shouldn’t be organized).

Here’s what Robin says he’ll be looking for in a winning entry:

  • engaging prose,
  • original and inspiring mysteries (or support material that inspires them),
  • apt use of GUMSHOE mechanics,
  • material presented for use in play,
  • evocation of your chosen game line’s themes and tone.

What do I get?

Anyone who submits will get an 8.5″ x 11″ art print of the cover art for the line they submit to (submitting for Ashen Stars? That’s the cover you’ll receive). Additionally, Robin D. Laws will be judging the entries, and one winner will have their product professionally laid out by Jen McCleary, of The Fall of DELTA GREEN and Night’s Black Agents: Solo Ops, with cover art by Jérôme Huguenin, who’s done the covers for Trail of CthulhuCthulhu Confidential, and more.

The “prize,” in other words, is custom cover art and custom layout for your product before you upload it to the GUMSHOE Community program on DriveThruRPG.

Deadline – Updated

The deadline for your entries will be Monday, September 14th, 2020.

Submit your entries… HERE

We’ve worked with Jérôme Huguenin on many of our covers, and he never fails to amaze and astound us with beautiful art. His latest creation is the cover for the upcoming GUMSHOE core game Swords of the Serpentine, by Kevin Kulp and Emily Dresner, which you can see below.

To see more of Jérôme’s art, like and follow his Facebook page, and check out his Patreon Architecture for Adventure, where he posts his hand-drawn isometric RPG maps.