The following news items and diary entries originally appeared on DyingEarth.com between 2006 and 2009.

You can find the entries for 1998-2000 here.

You can find the entries for 2001-2002 here.

Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their chronology, and have marked them with a small sun symbol.

2006

The ‘Footsteps of Fools’ series – An interlocking series of Cugel-Level adventures. The first ones are for sale via the products page and at RPG NOW. These are “The Day of the Quelo” (a Cugel-Level adventure that can stand alone or be incorporated into the second FoF release – “Strangers in Saskervoy“), and “All’s Fair At Azenomei” (the first adventure in the new FoF series).

News for June 2006 – The Pelgrane is flapping forward with so much vigor this month that we’ve had to create a separate page for all the details.

2007

News for February 2007 – The GUMSHOE system has been launched with The Esoterrorists, a game of investigation and occult horror. You can get it at the webstore. The Forum (ed. – now defunct) now has GUMSHOE and Esoterrorist areas.

Forthcoming GUMSHOE releases include:

Fear Itself, the GUMSHOE Horror game. (Already written and in layout.)
Trail of Cthulhu, by Kenneth Hite, licensed from Chaosium, Inc. (Underway)
The Book of Unremitting Horror, based on Dave Allsop and Adrian Bott’s excellent d20 version with a new adventure and new material for The Esoterrorists. (Due to be completed mid-March.)
Little Girl Lost – an epic Esoterrorist campaign by Ian Sturrock.

News for April 2007 – More PDF versions of our products are available from our webstore, including the Esoterrorists. If you’ve bought the print version, you can download the PDF from your existing order page. Robin gives us part II of his article on structure in GUMSHOE adventures. Finally, more Dying Earth goodness from Ian Thomson with spells and cantraps of forest and field in Violet Cusps.

News for July 2007
Fear Itself , the next GUMSHOE publication, is now at the printers. It should be out next week.
I received proof copies of The Compendium of Universal Knowledge, but I’m not happy with the hardback, so that will be delayed a little until I have seen further samples.

GUMSHOE Unremitting Horror is awaiting an index.  Albion’s Ransom (fomerly Little Girl Lost), the first big Esoterrorist adventure has been playtested and is receiving its final edit.

We’ve done a reprint of XPS 4/5 available from the webstore. If you have purchased a PDF, please email me and I’ll send you a voucher for the difference.

News for August 2007
Fear Itself is released. Fear Itself plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably drawn into confrontation with the creatures of the Outer Black, an unearthly realm of alien menace. With or without its distinctive mythology, GMs can use it to replicate the shudders and shocks of the horror genre in both film and literature.

The limited edition Compendium of Universal Knowledge for the Dying Earth is being printed this week.

There are fifty copies in total, and about twenty remain unreserved. If you’d like to reserve a copy, please email me. It will be $49.95.

The GUMSHOE book of Unremitting Horror is being printed, and includes everything from the d20 Book of Unremitting Horror, as well as new creatures, Esoterrorist background material, and lots of adventures.
All these books will be available at GenCon Indy, where there will also be demos of Esoterrorists and Fear Itself. We’ll also be producing a limited edition of Robin’s comic The Birds. Robin will be on the stand for signings.
The Lords of Cil” is the third pdf release in Ian Thomson’s epic Cugel-Level campaign for DERPG.

2008

News for January 2008

We’ve released The Fields of Silver – a new Turjan-level campaign from Lynne Hardy.  Read more in this article.

2009

News for April 2009

We will no longer be selling the Dying Earth as of 1st May 2009. Print products and PDFs are available from the Pelgrane store and Indie Press Revolution.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

The following article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007.

The Primer of Practical Magic

by Jeanry Chandler

Not long ago, in an interview in the Excellent Prismatic Spray magazine, Gary Gygax described the profound influence that the work of Jack Vance had upon the original design and overall feel of Dungeons and Dragons™. For perhaps the first time since the very early days of that game, a new d20 sourcebook is being introduced, which draws heavily upon the influence of the realm of the Dying Earth.

The Primer of Practical Magic, represents a return to a darker, more eerie feel to roleplaying, to a time when the game wasn’t as polarized between pure good and pure evil, but had more moral gray areas. When a thief was a dubious individual who stole things for a living, not just a loner with an alternative lifestyle and a knack for picking locks. A time when a magician was someone you couldn’t always assume was a kindly old man or a stereotypical villain, but was likely to be something in between, yet always dangerous to annoy without good reason.

The Primer of Practical Magic hearkens to a time when players didn’t know all the spells in the rulebook yet, or all the monsters one could possibly encounter; a time before players argued about every rule, because they were still caught up in the mystery of the game. Toward this noble end of casting a shadow of renewed mystery over the d20 gaming experience, The Primer includes many features which the discerning gamer will appreciate.

The incantations found in The Primer come directly from Jack Vance’s Dying Earth novels such as The Eyes of the Overworld, Cugels Saga, The Dying Earth, and Rhialto The Marvelous. These spells are sometimes discreet in their effects, sometimes flashy and powerful, but always clever and amusing in their application. They range from the subtle, thinking magician’s cantrips and low-level charms, such as spells to calm a barking dog; put the smell of wine on a rival’s breath; instantly clear the roadside dust from one’s garments; or cantrips to curdle a neighbors soup, or make a frog take on the temporary appearance of a beautiful maiden; through the unwholesome and dangerous summoning magic of the Diabolist, such as The Spell of the Ominous Enthusiast, which conjures forth a small blue demon which can perform any single task with the greatest of skill, but then demands and attempts to forcibly acquire the liver of its summoner as payment.

Finally, the Primer includes a few of the truly mighty spells which made the Magicians of the Dying Earth individuals to be both feared and respected: Phandaal’s Gyrator, The Evocation of Blue Havoc, The Charm of Forlorn Encystment, The Charm of the Omnipotent Sphere and the original Excellent Prismatic Spray (not to be confused with another spell with a similar name.) All are mighty new weapons suitable the magical arsenals of the powerful magicians.

For those who always felt there should have been some element of danger and uncertainty to spellcasting, the Primer introduces an optional spell failure system, based on the system in the Dying Earth RPG™. No longer is casting a spell automatic guarantee of its routine success. Rather, the outcome is a function of the power of the spell contrasted with the skill of the caster, and results can range from Dismal Failure to Illustrious Success. The latter may be an unexpected boon, while the former can cause dire consequences indeed, which is why inexperienced spell dabblers and hedge wizards should think twice before attempting to wield the more powerful arcane magical formulae found in this book. In addition to spells, there are numerous new magical items. Over 40 new Ioun Stones convey a variety of powers and skill effects, and dozens of other curious magic items fill the pages of the Primer. These again range from the very subtle, such as a sheath to wear over your tongue so that one can endure the most disgusting repasts without crying out or vomiting (and thus potentially offending the wrong person), or books containing insulting verses so scathing they can bring a strong man to his knees; through such powerful and useful artifacts as the ever-lengthening rope; Laccodel’s Rune, which protects the wearer against nearly any form of caustic magic; Mieux’s Pantelloons which puff up to frustrate arrows or darts, and can allow the wearer to float away to safety; or the much-feared Schiavona of Kavic which conveys superb fighting ability to even the most inept fencer.

Those players not satisfied with the magical creations of others can dabble with the manufacture of their own Vat Creatures, and through the medium of magic and living flesh, create anything from a comely concubine with whom to while away the twilight hours, to a burly and hirsute guard – beast to chase away uninvited solicitors.

Finally, The Primer includes three remarkable prestige classes for those interested in fully immersing themselves in the Dying Earth milieu. The Sharper is a con artist and a thief, whose natural abilities make it just as easy for her to earn a living taking down marks in any big city as creeping around in the wilderness on a foolhardy adventure. The Diabolist is that rather scary individual who specializes in the control, banishment, and / or binding of Demons and creatures from the outer planes. Thanks to the invaluable contributions of Ian Thomson, The Primer includes several of the unique spells and abilities from the DERPG Demons of the Dying Earth book, from which are formed a deadly arsenal of abilities and skills for the formidable Diabolist. Finally, the mighty Arch-Magician class allows players to flex true magical muscles, and become the kind of character you thought of the first time you ever heard Black Sabbath’s ‘The Wizard’.

Not since Call of Cthulhu™ introduced the feel of Lovecraft to roleplaying games, has a genre as rich as the high fantasy world of Jack Vance’s Dying Earth been so accessible to d20 gamers. The Primer of Practical Magic, available soon from Pelgrane press, is sure to profoundly enrich the d20 experience, and hopefully it will be only the beginning.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007.

Demons of the Dying Earth

by Ian Thomson

The publication of Turjan’s Tome marks the dawning of a new and far darker style of Dying Earth RPG play. We do not claim to replace Cugel-level play; the satisfaction of wearing a superior hat or the thrill of slicing through another’s argument with a well-placed point of pedantry. Instead, we offer a sombre and even heroic alternative. This difference is highlighted in the publication: Demons of the Dying Earth.

This book does not offer reckless instructions on how to create and play witches and warlocks, nor how to use demonic forces to casually attack your foes – for such would make a mockery of the dangerous and blasphemous nature of the awful demonic legacy of previous aeons. Instead we provide the resources to fully describe occult horrors, insane archenemies, cruel and secretive demonic cults, and dangerous journeys to the bizarre sub-worlds. Those magicians who do wish to take up demonology as magical specialty can expect to suffer awful consequences for their taste of power – possibly to turn up again as a superior henchman to the campaign’s most intractable foe. For the path of demonism soon turns its adherents to utter evil! (In advanced campaigns, Diabolist characters may to some extent break this ruling – but even they study demons and sub-worlds as an abstract pedantic specialty – rather than through personal involvement.)

Contents specifically include:

  • numerous demons (various types – and their drives and powers)
  • new spells (for demons, witches, diabolists, and witch-finders)
  • an overview of several subworlds
  • the Kaiin Witch-Cult
  • the Green Legion of Valdaran the Just
  • demonic (and anti-demonic) magical items
  • new tweaks to enhance the demonic elements of your campaign
  • several highly detailed scenario outlines

Expect in Demons of the Dying Earth to discover a brand new angle on Dying Earth RPG: foes that even the most jaded of magicians and adventurers will find sufficiently abhorrent to unite them in their attempts to outwit, evade, thwart and destroy their mutual enemy. But beware, for your most favourite spells may prove useless against beings of other dimensions, and even your precious magical adjuncts may lack efficacy. A new world lurks amidst the shadows of the old!

But perhaps the greatest change is in the overall tone of the game. Gone are the tales of flashy bravado and erudite linguistics (although please feel free to keep them if you wish; after all, this is for your entertainment). Instead there is danger, intrigue and great reward for those brave enough to search for it (as long as they are prepared to pay the often heavy price). The boundaries are less clear, the morals potentially more dubious. The noble succeed and the wicked fall prey to their vanities. Are there shades of grey? Perhaps, but perhaps the world is more clear-cut than you previously thought.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.