The following article originally appeared on an earlier iteration of See Page XX in April 2008. 

News from Pelgrane Press

We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay Esoterrorists adventure is also out now from sale from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Trail of Cthulhu

Trail of Cthulhu is our quickest selling game ever, and I am delighted with the response, through all channels. We’ve sold through 70% of the first print run already, and I’m now concerned that we won’t get the reprint out in time. We had a great Trail of Cthulhu launch party, and I had the pleasure of going to see James Semple in his amazing studio. We are very lucky to have him working with us to create original music for the various GUMSHOE games. We’ll be putting together a package of sound effects music, and stings as a new RPG product.

Out Now

Out recently

Available from the Pelgrane Store and IPR.

Printing

Laid Out and Ready to Print

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest,

Further Work

Robin is writing an action-packed new adventure for Mutant City Blues, and Jerome is working on new illustrations for MCB.

The following article originally appeared on an earlier iteration of See Page XX in February 2008. 

News from Pelgrane Press

Short and sweet. The blog has more Pelgrane details and a caption competition. This month we’ve released Fields of Silver, Lynne Hardy’s Turjan-level adventure, and Ian Sturrock’s Esoterrorist adventure Albion’s Ransom.

Playtesting

The Mutant City Blues and Stunning Eldritch Tales playtests continue apace, and I’ve had the pleasure of doing some in-house testing of MCB with players are members of the Met Police Heightened Crime Investigation Unit.

Trail of Cthulhu

Trail of Cthulhu is due out mid-February. Pre-orders have been fantastic, and you can get yours as a pre-order from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Out Now

Available from the Pelgrane Store and IPR.

Laid Out and Ready to Print

In Playtesting

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest, as is Mutant City Blues.

The following article originally appeared on an earlier iteration of See Page XX in December 2007. 

News from Pelgrane Press

This month we’ve released GUMSHOE Unremitting Horror, Robin’s The Birds webcomic and The Compendium of Universal Knowledge. This is the month that we pre-released a limited edition Trail of Cthulhu and the general release version went to the printers. Finally Indie Press Revolution now stocks the full range of Pelgrane games.

Trail of Cthulhu

Trail of Cthulhu is now available as a pre-order from Indie Press Revolution. You can also get it from the Pelgrane Press Store.

Dragonmeet

Dragonmeet is a London-based games convention which happens the first weekend in December. It’s great fun. We sold all forty of the limited edition Trails of Cthulhu we brought, six before the trade hall was even open, and Jerome was kind enough to draw a picture in every one – a real collectible. It was by far our best Dragonmeet in terms of sales overall.

I had the pleasure of meeting the Yog-Sothoth crowd, although I found Paul of Cthulhu’s interview a little disconcerting, purely because it was all “lights, camera, action” rather than a podcast. Steve Dempsey has his Esoterrorists and Fear Itself demo technique honed, and the Trail of Cthulhu session he ran went well, the GUMSHOE investigative system sitting neatly in the background. If you want the demo adventure, let us know.

New Releases

GUMSHOE Unremitting Horror and Compendium of Universal Knowledge are now available through retail. Robin D Laws’ webcomic The Birds is available through retail, from IPR, or from our online store. I’ve set up a website for The Birds – check it out here.

Laid Out and Ready to Go

Now ready to print are:

In Playtesting

Stunning Eldritch Tales, a set of four Trail of Cthulhu adventures is in playtest, as is Mutant City Blues.

The following news items and diary entries originally appeared on DyingEarth.com between 2006 and 2009.

You can find the entries for 1998-2000 here.

You can find the entries for 2001-2002 here.

Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their chronology, and have marked them with a small sun symbol.

2006

The ‘Footsteps of Fools’ series – An interlocking series of Cugel-Level adventures. The first ones are for sale via the products page and at RPG NOW. These are “The Day of the Quelo” (a Cugel-Level adventure that can stand alone or be incorporated into the second FoF release – “Strangers in Saskervoy“), and “All’s Fair At Azenomei” (the first adventure in the new FoF series).

News for June 2006 – The Pelgrane is flapping forward with so much vigor this month that we’ve had to create a separate page for all the details.

2007

News for February 2007 – The GUMSHOE system has been launched with The Esoterrorists, a game of investigation and occult horror. You can get it at the webstore. The Forum (ed. – now defunct) now has GUMSHOE and Esoterrorist areas.

Forthcoming GUMSHOE releases include:

Fear Itself, the GUMSHOE Horror game. (Already written and in layout.)
Trail of Cthulhu, by Kenneth Hite, licensed from Chaosium, Inc. (Underway)
The Book of Unremitting Horror, based on Dave Allsop and Adrian Bott’s excellent d20 version with a new adventure and new material for The Esoterrorists. (Due to be completed mid-March.)
Little Girl Lost – an epic Esoterrorist campaign by Ian Sturrock.

News for April 2007 – More PDF versions of our products are available from our webstore, including the Esoterrorists. If you’ve bought the print version, you can download the PDF from your existing order page. Robin gives us part II of his article on structure in GUMSHOE adventures. Finally, more Dying Earth goodness from Ian Thomson with spells and cantraps of forest and field in Violet Cusps.

News for July 2007
Fear Itself , the next GUMSHOE publication, is now at the printers. It should be out next week.
I received proof copies of The Compendium of Universal Knowledge, but I’m not happy with the hardback, so that will be delayed a little until I have seen further samples.

GUMSHOE Unremitting Horror is awaiting an index.  Albion’s Ransom (fomerly Little Girl Lost), the first big Esoterrorist adventure has been playtested and is receiving its final edit.

We’ve done a reprint of XPS 4/5 available from the webstore. If you have purchased a PDF, please email me and I’ll send you a voucher for the difference.

News for August 2007
Fear Itself is released. Fear Itself plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably drawn into confrontation with the creatures of the Outer Black, an unearthly realm of alien menace. With or without its distinctive mythology, GMs can use it to replicate the shudders and shocks of the horror genre in both film and literature.

The limited edition Compendium of Universal Knowledge for the Dying Earth is being printed this week.

There are fifty copies in total, and about twenty remain unreserved. If you’d like to reserve a copy, please email me. It will be $49.95.

The GUMSHOE book of Unremitting Horror is being printed, and includes everything from the d20 Book of Unremitting Horror, as well as new creatures, Esoterrorist background material, and lots of adventures.
All these books will be available at GenCon Indy, where there will also be demos of Esoterrorists and Fear Itself. We’ll also be producing a limited edition of Robin’s comic The Birds. Robin will be on the stand for signings.
The Lords of Cil” is the third pdf release in Ian Thomson’s epic Cugel-Level campaign for DERPG.

2008

News for January 2008

We’ve released The Fields of Silver – a new Turjan-level campaign from Lynne Hardy.  Read more in this article.

2009

News for April 2009

We will no longer be selling the Dying Earth as of 1st May 2009. Print products and PDFs are available from the Pelgrane store and Indie Press Revolution.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

The following article originally appeared on DyingEarth.com in June 2006.

June brings us to the completion of work on our webstore. Substantial progress has also been made on all of our outstanding manuscripts, and what’s more, new roleplaying games in the pipeline – yes, that’s plural. And remember at the store, you may obtain a free copy of the Quickstart Rules with any other DERPG purchase.

Dying Earth E-Books
All of our Dying Earth books and magazines except Demons of the Dying Earth are now available for purchase in PDF form from the webstore at a substantial discount from the print price. All of our print versions now include the PDF, sent straight away by email when you complete your order, so you can get started. Anyone who has ordered since 2nd November last year will find that they have a PDF version of any Dying Earth book they have bought to download from their order page. By popular request, we have also added the ability to accept PayPal.

Keep Page XX Going
It is the moment for a little unbecoming begging. Page XX is time consuming and expensive to produce. It’s great fun to do, and I’d like to release it more regularly. If you enjoy Page XX, please buy something from our webstore  to help us keep it going. The new PDF products mean that your support won’t break the bank.

Dying Earth in the Pipeline
A flurry of activity this month means we have three artists and three layout people working away on “Rhialto’s Book of Marvels“, the “Compendium of Universal Knowledge” and Fields of Silver.
Rhialto’s Book of Marvels is the long-awaited source book for Arch-Magicians. Created by Robin D Laws, designer-in-Chief of the Dying Earth RPG, it features a totally new mechanics with which you can actually win the game. Expect fraught discussions, drunken magical brawls between manses, feeble attempts at seduction and childish one-upmanship. Combined with world-shattering magic, of course. One of the artists has a blog where you can see some of the illustrations for Rhialto (ed: this blog no longer seems to be active).

The Compendium of Universal Knowledge is a gazetteer, a bestiary and an encyclopedia of the Dying Earth. It includes entries by almost all our writers, and is being compiled and edited with additional material by David Thomas. It includes entries long and short, creatures, locations, spells, and people. We use the simple conceit that the book is sentient – the book wrote itself. Observe if you will a sample article from the Compendium, and a first cut of the layout style.

New Times Demand New Games
Pelgrane Press will also be producing new games with the following qualities:

  • Easy to learn
  • Easy to teach
  • Easy to play
  • Innovative
  • Approachable

A GM should be able to learn each game in half an hour, nuances in a hour or so. It should be easy to teach the basics of the game to a novice in fifteen minutes. The design should take account of developments in gaming over the last ten years and offer something genuinely original. GMs will want to take the game out time and time again.

The Esoterrorists and Gumshoe core rules – The first of these new games will be created by Robin D Laws. We asked him to make a rule set which supports investigative roleplaying and a default background to go with him. I’ve seen and playtested the first draft, and the game is entering full play test on 12th June. Adrian Bott will be reworking the Book of Unremitting Horror for the new system, and we’ll be creating other adventures and rules supplements with an investigative theme. Robin says:
“Unlike other investigative roleplaying games, the Esoterrorist’s GUMSHOE rules system ensures that the plot never grinds to a halt due to a failed die roll. As the top paranormal detectives, you never fail in your areas of expertise. When necessary, you can expend extra effort to glean more from the evidence than any plodding journeyman could hope to find.”

Unreality – Something weird happened to you. Maybe you woke up one morning and found you were married with three kids, perhaps a bus tried to eat or maybe dogs no longer exist. You’ve been unborn. You can manipulate unreality, but it will slowly eat away at everything that is real about you – what anchors you to your humanity. It’s your job to prevent causality violation using your new-found abilities while avoiding the backlash. The system peculiarly makes it easier to do things with unreality the more improbable they are.
Steve Dempsey, long time Dying Earth contributor is creating this new game for us. We’ve run internal play tests and will be ready for a full playtest in a couple of weeks.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007.

Turjan-Level Gaming and the Lands of the Near East

by Lynne Hardy

Abandon now your witty banter and your lightning repartee for they will only serve to mar your progress through a world no longer colourful but deadly dark for the unwary. The difficulties you had before are but pale shadows of the challenges that now await you. Welcome to the Dying Earth as it was originally written: hard, cruel and at the mercy of natural justice. Welcome to Turjan level play.

“So what’s the difference?” I hear you ask. It’s a good question, especially for those who may only have a passing acquaintance with Jack Vance’s work. The original Dying Earth stories were written in 1950 and are very much darker in tone than the later cruel but oddly comedic Cugel stories and concerned far more with epic yet intimate struggles than the grandstanding of the Rhialto tales. In them, characters struggle on quests (often seeking lost knowledge) and are often called to task by fate for their actions along the way.

For instance, there is Liane the Wayfarer. Beautiful but cruel and callous, he appears to have everything his way until an encounter with the mysterious witch Lith, who sends him to his just desserts in the company of Chun the Unavoidable. Then again, there is T’sais. Flawed and violent, she craves understanding and yearns to know beauty and love. Through harsh experience she meets a man as flawed as herself who helps her in her quest to become whole. Justice is weighed and measured and meted out accordingly.

Okay, okay, but how does that affect your game? As described in Turjan’s Tome, the latest sourcebook from Pelgrane Press, there are several mechanical adjustments. These include the down-grading of Persuasion and Rebuff to the status previously held by Attack and Defence (of secondary importance and only to be relied upon if all else fails) and a way of maximising your magical capabilities (although with suitable constraints for those who feel the need to let fate truly take a hand). They also allow for more in-depth development of allies and adversaries and bolster the possession point system, providing an interesting mechanism for trading up all those lovely toys you have gathered throughout the course of play for even bigger and better ones with which to impress your friends and cow your rivals.

But perhaps the greatest change is in the overall tone of the game. Gone are the tales of flashy bravado and erudite linguistics (although please feel free to keep them if you wish; after all, this is for your entertainment). Instead there is danger, intrigue and great reward for those brave enough to search for it (as long as they are prepared to pay the often heavy price). The boundaries are less clear, the morals potentially more dubious. The noble succeed and the wicked fall prey to their vanities. Are there shades of grey? Perhaps, but perhaps the world is more clear-cut than you previously thought.

It was with this in mind that I set about writing “Fields of Silver”. This book contains both background on the lands of the near East and a campaign in the tradition of the legendary Call of Cthulhu supplements. Most of the locations are detailed by Vance in The Eyes of the Overworld, which provided a handy springboard to immerse Turjan level characters in a world where even less than before was what it once seemed.

The lands around Erze Damath are mostly ignored in the currently available support material, which tends to focus on Kaiin and Almery. Yet there is a wealth of descriptive material on the eastern lands in the original stories (which, trust me, is quite a rare thing!). The book is divided into seven chapters, which are split between source material and campaign details. Five of the chapters detail locations mentioned by Vance in his stories to enable you to explore them fully even if you do not wish to use the adventure as is. In case that isn’t enough, there’s also an appendix with a few extra titbits in case you use everything in the main sections. There are strange peoples and mysterious ruins to explore and where there are mysterious ruins, there are bound to be hidden secrets.

And that is what the campaign sections of “Fields of Silver” are all about – solving mysteries, uncovering hidden secrets and dealing with ancient evils. The story takes your characters right across the continent, from Almery to Erze Damath, taking in a host of wonders along the way. It pitches them against dangerous foes in their quest to put right a misdeed so great that it could shake the very foundations of a mighty city. Who is responsible for the slaughter of the characters’ friends? Who is the mysterious Lady and why does she need their help? Will they face up to their responsibilities, or will they leave the dark legacy of history unchallenged?

Now you’re thinking, “But it doesn’t seem like our style. Why should we even look at it?” It’s a good point, even taking into account all that lovely source material. After all, who wants to buy a book to only use half of it? My group has their own distinct style of play, which is usually humorous and free-flowing. Turjan level play is darker and much more menacing. Would they enjoy a game written in that style? Could they be persuaded to enter into the spirit of this grimmer world?

Well, yes, they could and they thoroughly enjoyed it. They even enjoyed the change of pace. The secret was to get them hooked, then build suspense and finally let them realise (too late, of course) that they were in a huge amount of trouble and there was only really one thing they could do about it (see it through to the bitter end, of course). Paranoia was rampant, but so too was a desire to find out what was happening to them and why. Not that I can give too much away here – it would be a great shame to spoil the surprises lurking there between the covers!

Hopefully after you’ve read “Fields of Silver” you’ll realise that there is so much more to the Dying Earth than Kaiin (exciting as it may be) and that Turjan-level play is just as entertaining as Cugel level, but for very different reasons.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

The following article for the Dying Earth RPG and Fear Itself originally appeared on DyingEarth.com in November 2004.

Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane

Our last release was XPS 6 (ed: now bundled as The Excellent Prismatic Spray) – a good few months’ ago now. But we aren’t slacking, I promise you – certain persons have been eaten, others dropped from a great height. The manuscripts are stacked up, and at last an artist is licking his nib, and our schedule is a thing of beauty, if not truth. We’ve employed the artistic services of Dave Allsop, best known in the RPG community for SLA Industries; although he has also created Magic card images and D&D® creatures for Wizards of the Coast. We are lucky to have him, trapped in the nest, to be released when his work is done, or eaten as a light snack if it is unfinished. Dave is also the artist and co-creator of a non-Dying Earth project we’ve been working on – The Book of Unremitting Horror – more on that later.

We’ve commissioned Robin D Laws to create the Arch-Magicians book – a whole new style of Dying Earth play. The vigilant questing of

the magician gives way to power; but with ultimate power comes ennui, and only the other Arch-Magicians provide a suitable challenge. Squabbling, intrigue and pettifoggery might cause even the affable Preceptor of the Conclave to tear out his hair. Robin is devising a clever new mechanic, dare I say a metagame mechanic. I can’t say much yet, but what I can reveal is that in this version of the Dying Earth RPG you can win, and it won’t be by conjuring up a dark army of underlings and conquering the world. Robin is in little danger of being eaten, partly due to his past services, but mainly because of his personal chaffe and offensive shirts.

Jim Webster and Peter Freeman have created the Dying Earth Gazetteer (ed: now The Scaum Valley Gazetteer), a splendid overview of the entire known world, and elsewhere. Its accuracy is absolutely and unreservedly guaranteed – at least that is what they assured me as I dangled them, one in each claw, over the edge of the nest. Dave Allsop is currently illustrating the more significant entries. I find a friendly grin and a few kind words hurry him on.

The Book of Unremitting Horror is a bleak book of horrific monsters for use in an OGL setting. Each horror is detailed in depth, so much so that it each is more a complete adventure in itself. Each one has its own agenda, its own reason for existence and its own legend. The book includes GM and player information. A PDF sample will follow next month, but for the moment, here is a little teaser for one of the creatures.

Dave Allsop is the artist and creator, and the creatures have been detailed by Adrian Bott, who has written The Book of Hell for Mongoose Publishing amongst other RPG titles.

Tooth, Talon and Pinion, The Dying Earth Bestiary is now ready for the first round of editing. Compiled with extra material by Ian Thomson (Demons of the Dying Earth) it will cover all the beasts and humanoids. It includes authoritative discussions of each creature, with a little polite scholarly disagreement over the nature of each beast, allowing you to choose which version to use. Many of the creatures are tied together in a grand adventure, although each segment can be run separately. If only Ian can curb his natural exuberance, and present me with more shiny things, I will in turn curb my natural appetite.

The Shining Fields (ed: now The Fields of Silver,) written by Lynne Hardy, is a Turjan-level campaign in the style of the old Call of Cthulu™ campaign books is languishing awaiting art. It is with regret that I can find no excuse to consume Lynne, as she is without fault in this matter. That small nicety has not concerned me before, however.

XPS 7 (ed: now bundled as The Excellent Prismatic Spray)is underway, but you will have to ask Jim Webster, the editor, if you want to know more. I dare not.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

Fields of Silver

FIELDS OF SILVER:
Adventures Beyond the Songan Sea

Abandon now your most frivolous banter and your lightning repartee, for they will only serve to mar your progress through a world no longer so colorful but more deadly dark! Difficulties you faced before are but pale shadows of the challenges that now await you. Welcome to the Dying Earth as it was originally written: hard, cruel and at the mercy of natural justice.

Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient evils. The adventure carries your characters right across the continent, from Almery to Erze Damath, taking in a host of wonders along the way. It pitches them against dangerous foes in their quest to put right a misdeed so great that it could shake the very foundations of a mighty city.

  • Who is responsible for the slaughter of the characters’ friends?
  • Who is the mysterious Lady and why does she need their help?
  • Even armed with heads full of spells and flickering rapiers, dare your characters face the scion of an ancient daihaki, it’s crazed acolytes and the weird magics of a former aeon?
  • With a wealth of descriptive material on the eastern lands in the original stories, the book also functions as a richly detailed sourcebook for those regions.

Turjan’s Tome is an invaluable adjunct to running Fields of Silver, which is effectively a Turjanic campaign.

Note also that the information in Fields of Silver (particularly the city of Erze Damath and travel on the Scamander River) is expanded upon greatly in the final supplement to the Footsteps of Fools series: “And Thence to Almery”.

 

Click here: for a complete listing of all DERPG products, and links to their individual pages.

Stock #: PEL015D Author: Lynne A Hardy
Artist: Nicole Cardiff & Kurt Taylor Pages: 114 pages hardcopy or PDF

Buy

.