Crown of Axis

The arena officially opens in a month! In the next Page XX, you’ll have the opportunity to purchase Wade Rockett’s PDF-only intro adventure. It’s in the middle of layout now and has been slotted into the schedule as Pelgrane’s March 1st release.

Until then we leave you with Simone Bannach’s illo of spirit-aided oratory from a noble of House Emberhill, dedicated to restoring Axis’ glory one decaying arena at a time.

Drakkenhall: City of Monsters

Art is complete. I’d say design is complete except that J-M DeFoggi and Liz Argall came up with some new monsters to add while J-M is finishing development work on other chapters. J-M is working on his last development pass, the next step will be teaming up with me to handle final math and storytelling questions. We aim to turn the Drakkenhall sourcebook over to the editor the first week of March. I’m not sure when it will be out of editing and into layout.

Simone Bannach gets the art preview again, this time from a couple of the citizen-monsters who give the city its epithet.

Gareth’s New Book

Cat has turned Gareth Ryder-Hanrahan loose to work on his new 13th Age adventure. We’ve learned that when Gareth is unleashed, he soon returns home with a thick manuscript held between his jaws. So we’re not entirely certain that this wicked new adventure will be slipping into the schedule in this position, but we wouldn’t be surprised. Nor would we be upset, because it would be nice to publish an adventure in between two sourcebooks.

Behemoths: Paths of the Koru

Authors are working on their second drafts. Art hasn’t been commissioned and development hasn’t begun, so this sourcebook is still a ways off. We’ll find out soon whether it moves up the schedule or down.

Icon Followers

I’ve done less work on Icon Followers than expected, which sees it moving to later in the year. Playtesting of the pieces that are finished has gone well, and regular contributors including Cal Moore, J-M DeFoggi, and Liz Argall have been adding exciting bits, so I expect to announce this Bestiary of NPCs’ next steps later this year.

Speaking of announcements/heralds, that’s the flute and quill symbol of the Axis Bardic College, a touch added by ASH LAW and illustrated by Aaron McConnell.

[[Crown of Axis cover by Aaron McConnell and Lee Moyer, Drakkenhall cover by Roena I. Rosenberger]]

[[Drakkenhall cover illo by Roena I. Rosenberger]]

Shop the Goblin Market, or plunder its riches! Join the SMASH Society of adventurers, or swear oaths to carry out the schemes of the Blue! Explore the rubblehoods, or get tangled in the sorcerous conspiracy that keeps the orcs out of Drakkenhall!

Drakkenhall: City of Monsters is a 13th Age sourcebook for GMs running adventurer and champion-tier campaigns.

Drakkenhall doesn’t present a single view of the subject, but many. Just as no two 13th Age campaigns take place in identical versions of the Dragon Empire, the authors of Drakkenhall aren’t required to treat previously published material, or each other’s ideas, as canon. Instead, we gave each designer the freedom to come up with new aspects of the City of Monsters that they think players and GMs will enjoy—you can fit them together however you like at your own table. Most of the pieces of the resulting mosaic have, in fact, turned out to be compatible! The ideas that deliberately contradict each other reveal choices you and your players can make in your campaign.

Drakkenhall looms before you, its gates open. Dare you enter?

Authors: Liz Argall, AnneMarie Boeve, Benjamin Feehan, Gareth Ryder-Hanrahan, Cal Moore, Corey Reddin

Developers: John-Matthew DeFoggi, Rob Heinsoo

Status: In development

[[Map by Lee Moyer, from 13 True Ways]]