Recently retrieved from The Royal Opera House, London. Edom Operatives believe “O.” to be Olivia Liu, informant working with anti-vampire operatives in Europe.

A full report of the events at the opera house are contained here.

(Hastily handwritten text reads: “I heard you were here. We need to talk. O.”

A group of unknown antagonists recently rescued a reporter from a kill squad in Marrakesh; they were then spotted in London at the site of an assassination. What follows is an intercepted internal memo from a mysterious organization calling itself EDOM. Interested agents who want a more detailed account of the events as they transpired should click here.

 

Over the years, we’ve released a number of one-shot adventures for our systems during Free RPG Day, and we often get messages asking us for the PDFs. As we know everyone’s looking for more gaming opportunities at the moment, we’ve collected them all here, now.

All we ask is that if you download, run and enjoy these adventures, you consider making a donation to Doctors Without Borders, to assist in their efforts to fight the coronavirus COVID-19.

Donate to Doctors Without Borders

 

The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the Crew of Light – Billie Harker, Tabitha Holmwood, Thad Morris and the rest, the descendants of the original group who battled Dracula. However, Dracula Unredacted reveals the existence of several other members of this fellowship who, for reasons sinister or editorial, were excised from the narrative. Once the players discover the existence of Kate Reed or Inspector Cotford, might they not try to track down their present-day heirs?

Here’s the first in a short series covering some other Legacies…

 

Anna Marshall

She’s in her early 40s, but looks and dresses younger; she lives in departure lounges and hotel lobbies. Her accent is transatlantic; her personality buried with her conscience. If you ask, Anna says she works in public relations, but she won’t give you her card. She’s employed by a small firm, ReVu, that specializes in crisis management public relations. They’re the people you call when you’re a celebrity who was just caught with a dead prostitute, or a tech company who just broke democracy. ReVu has a portfolio of special assets – they’ve got private detectives and hackers to dig up dirt on your detractors, botnets and troll farms to spread disinformation, and lots of blackmail material. The firm exists in the same space as companies like Black Cube or Cambridge Analytica; it’s headquartered in London, and definitely wasn’t founded by any ex-spies.

Marshall’s role is handling the traditional press (she has lunch with the Tabloid Journalist, DH, p. 134) regularly, and trades barbs on twitter with the Journalist (DH, p. 120), but she usually stays under the radar. She tells herself that any day now, she’s going to leave all this behind her, maybe move into the charity sector (maybe Heal The Children, DH p. 150), but she knows she’s made too many enemies to just walk away. Also, damningly, she’s good at this.

She has no idea of her ancestry, although she might recall seeing a photograph of her great-great-grandmother Kate Reed in her parents’ place. Optionally, she inherited a brooch like the Westenra Brooch (DH, p. 284). She sleepwalks, especially around mid-March.

Innocent: For certain values of ‘innocent’, obviously. ReVu might get hired by any well-connected Character or Node to deal with trouble caused by the Agents. Likely clients for Kate include either Holmwood (DH, p. 43/44), the Hungarian (DH, p. 94), maaaaaybe the Psychic (DH, p. 96), the Art Forecaster (DH, p. 103), the Drug Boss (DH, p. 113), the Petroleum Executive (DH, p. 127) and a bunch of Nodes like Nox Therapeutics (DH, p. 163).

Anna’s conscience isn’t completely dead; if reminded that objective truth and genuine goodness still exist, she might be motivated to assist the Agents. Getting her to read Kate Reed’s Diary (DH, p. 272), showing her the true extent of Dracula’s evil, or just a hefty Interpersonal spend might convince her to help the Agents.

Another possibility: Marshall hires the Agents as freelancers to track down dirt on some political foe; if the Agents need ready cash, a simple little breaking-and-entering side job might appeal. From there, they can discover the truth about their employer.

Asset: ReVu is an Edom cut-out, possibly founded by a retired ex-Duke (a previous Timnah, DH, p. 53) or the MI5 Deputy (DH, p. 95). The company handles cover-ups and media monitoring, and occasionally employs vampiric mind control to flip a witness or guarantee a story gets buried. Marshall’s too junior to know much about ReVu’s connections to the Secret Service, although she does know the higher-ups sometimes have urgent meetings at Ring (DH, p. 173) or Exeter (DH, p. 167). If she knew about the Reed file that marks her as a Legacy, she might flip on her employer.

Minion: Marshall’s family have been part of the Satanic Cult of Dracula (DH, p. 55) for generations; she was initiated as a priestess of Dracula at the age of 13, left alone in the Red Room (DH, p. 187) overnight to bathe in the psychic influence. ReVu covers up the cult’s excesses; once Dracula makes his move, the company may be ordered to expose or discredit Edom, distracting “D” with political pressure and scandals while the vampire breaks free. This version of Marshall is likely irredeemable (assuming she’s not a full-on vampire); she expects to be an immortal handmaiden of the Count once he takes over the world.

Defining Quirks: (1) Carries an antique umbrella (2) At least three phones (3) Sleeps with the lights on

Investigative Abilities: High Society, Traffic Analysis, Negotiation

General Abilities: Network 15


The Dracula Dossier reveals that Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite and Gareth Ryder-Hanrahan have restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula UnredactedFollow those clues to the Director’s Handbook, containing hundreds of encounters: shady NPCs, dangerous locations, conspiratorial nodes, and mysterious objects. Together they comprise The Dracula Dossier — an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG. Purchase the Dracula Dossier starter kit bundle in print and PDF at the Pelgrane Shop.

“They say much of blood and bloom, and of others which I comprehend not, though I guess what they mean; but nevertheless they tell us all things which we want to know.”

— Abraham Van Helsing, in Dracula, by Bram Stoker

Through the persons of writer-creators Steven Moffat and Mark Gatiss, the BBC (and its pals at Netflix) has vouchsafed to us in this year of our Lord 2020 yet another tilt at the Dracula windmill, this time in a three-episode limited series. (Hereafter, “D2020“. Also hereafter, spoilers.) The specific merits of this iteration aside (which include a rich, Hammer-inspired camera palette and a credibly terrifying Dracula when he shuts up) it also — as with every version of Dracula, or of Dracula — provides a fair few gameable spins on the myth, and on vampires. For example, the bite of D2020 Dracula creates revenants (they look like zombies, but probably use mostly Feral stats (NBA, p. 150)); only a few of his victims survive Infection with enough personality to become true self-willed vampires themselves. The many, many boxes and crates (and habitrails, and fridges) of ferals work very effectively on screen, and likely works well at the table — it makes those warehouse fights more interesting, that’s for sure.

So let’s settle in and dip our fingers in the BBC’s goblet, shall we?

Dracula, hungry for learning

New Power: Drain Knowledge

When Dracula drinks any blood from a human in D2020, he knows their name and something of their background almost immediately. When he drains them, he picks up their entire knowledge base, possibly even including physical skills. (In episode 3, he complains of the taste of a physicist and a professional tennis player.) His language patterns shift, and he even (briefly) picks up a meaningless exercise habit from modern Londoners. Even by smell, he can detect members of a familiar bloodline and something about them.

Vampires with Drain Knowledge gain immediate, surface knowledge of any human whose blood they taste. A big sip (at least 1 Health) gives them the equivalent of a 0-point spend, or a few minutes’ Google search: name, background, emotional state, family connections, etc. Bigger drinks burrow deeper, uncovering closely held secrets; when the amount of Health consumed equals the target’s Stability (or kills the target), the vampire knows every aspect of the target’s thoughts and memories, including buried traumas or brainwashed secrets. (An Agent can resist giving up a secret with a successful Stability test against a Difficulty equal to 4+ their lost Health.) Even a quick gulp (2+ Health drained) provides language and social skills that allow the vampire to briefly blend into the target’s society (the equivalent of 1 point in High Society or Reassurance or another relevant Interpersonal ability); completely draining a suitable target provides technical skills if needed (e.g., a Transylvanian warlord can suddenly use Skype). As a rule of thumb, each point of Health drained past the first provides the equivalent of 1 point in an ability.

In D2020, this seems like a free (almost unavoidable) power; if the vampire can control it, it costs 1 point of Aberrance per target or per scene.

Node: The Jonathan Harker Foundation

The third episode also shares a liter or two of DNA with The Dracula Dossier, not least its covert vampirological operation. In D2020, this secretive medical charity operates out of (and beneath) Cholmely House, a crumbling Victorian building in Whitby near the Abbey ruins. Named for the dead fiancée of Mina Murray, built on the infrastructure of the nuns’ order at the Hospital of St. Joseph and Ste. Mary (DH, p. 230), and backed by mysterious financiers, it conducts hematological research and searches for the body of Dracula, presumed lost at sea with the Demeter. Its staff includes doctors and mercenaries, and its facilities include a glass-walled prison with a remote-controlled sun roof.

EDOM: Obviously, this was the first version of the vampire prison, before EDOM built the holding facilities on HMS Proserpine. In some campaigns, this might be the only vampire prison, or a staging area for Proserpine transfers (DH, p. 178). This also fits a much smaller version of EDOM (even Dustier or more Mirrored than on EFM p. 58), one that has to contract out mercenaries (via a shell corporation) for security instead of depending on the SAS’ E Squadrons. Either way, its guards use the Special Operations Soldiers stats (NBA, p. 70).

CIA: Or the Russians, or the Chinese, or whomever. Some other agency runs the Harker Foundation, tasked to steal a march on EDOM by trawling the seas off Whitby for lost vampires — either prisoners escaping from Proserpine, or vampirized sailors from the Demeter crawling anoxically over the bottom of the North Sea. Or perhaps, as speculated on DH p. 178, Whitby is one of the magical gates to England, so anyone looking to snare a vampire does well to set up shop here. Either way, they have to keep things to one building and use deniable mercs to avoid MI5 or EDOM noticing.

Conspiracy: Boy, Dracula got ahold of a WiFi-enabled tablet pretty easily in that show, didn’t he? What looks like an idiot plot is actually the action of Dracula’s sleeper agents, left behind in Whitby to infiltrate just such a facility. He funds it through cut-outs, and allows it to operate on the “keep your enemies closer” school of thought, and as a way to release useful blood samples or lore into the British medical stream.

Connections: At one point, the Foundation canonically has a Vial of Blood (only a single tube rather than the jar on DH p. 284), and a Legacy (Zoë Helsing instead of Dr. Jacqueline Seward (DH, p. 47) but you can switch those out). Given the number of vampiric revenants lying around (nine in Highgate Cemetery alone), the Foundation may have synthesized any of the Seward Serum (DH, p. 51), Serum V (DH, p. 162), Blomberg Serum (DH, p. 282), or Luria Formula (DH, p. 114). If it’s EDOM, it’s part of Dr. Drawes’ operation (DH, p. 50); it may also employ the Pharmaceutical Researcher (DH, p. 128). Its charity work could overlap or partner with Heal the Children (DH, p. 150). Its mysterious backer might be the venture capital group (or government black budget) behind Nox Therapeutics (DH, p. 162), which might have memos or (apparently) even regular Skype session logs documenting their connection. Since we know it runs human trials on the surface, its tunnels potentially even hold Camp Midnight (DH, p. 252) or the British (or private-sector) equivalent. Given its connections to the Budapest hospital, the Hungarian (DH, p. 94) likely knows enough to set Agents (or the Journalist; DH, p. 120) on its trail.


Night’s Black Agents by Kenneth Hite puts you in the role of a skilled intelligence operative fighting a shadow war against vampires in post-Cold War Europe. Play a dangerous human weapon, a sly charmer, an unstoppable transporter, a precise demolitions expert, or whatever fictional spy you’ve always dreamed of being — and start putting those bloodsuckers in the ground where they belong. Purchase Night’s Black Agents in print and PDF at the Pelgrane Shop.

 

by Steven Hammond

Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer in Indy, the discount codes on it will work until October 1. If you missed Gen Con, we love you too. The discount code WeDontAllFitInIndy will give you 20% off a 1-year Player subscription and it’s also good until October 1, 2019.

Summer wasn’t all play though. A couple of interns joined us and we cranked through the GM tools to get them ready for beta testing, which launched this week.

What are the GM Tools? They are a set of tools designed to help the GM offer a more immersive experience. Modeled after the GM matrices in the back of most GUMSHOE games, they

  • Help the GM keep track of characters’ ability ratings and pools, updating in real time as points are spent.
  • Remind the GM of character connections like Sources of Stability, Bonds and Network contacts.
  • Show the GM who’s been getting spotlight time recently, helping to keep the fun moving around the table.

Below is a short video that shows how the GM tools work in play.

 

The Tools currently support Trail of Cthulhu (and Bookhounds of London), Night’s Black Agents (and the Dracula Dossier), and The Fall of DELTA GREEN. The Yellow King RPG is coming soon with support for Shock and Injury Cards — we still have a couple tricky things to work out there.

Participating in the beta is easy. All Player level subscribers have access to the GM Tools via the “Campaigns” link on the left. Click that, then click “New Campaign” at the top menu to get started. Now you can invite anybody you want to play with. Anybody with a Free account can use the Play mode features when connected to a campaign.

Anybody who provides helpful feedback during the beta will get a free 1-year upgrade to the GM level. You can use our contact form to submit feedback. We are not only looking for bugs and usability issues, we are also looking for feedback on parts you like and new features you’d like to see added.

Take a look at the video and let us know what you think in the comments below.

I was listening to the new BBC podcast on The Ratline (it’s about escaped Nazis and post-war conspiracies, so it’s useful for both The Fall of DELTA GREEN and the Dracula Dossier), and was struck by one observation that there are very few survivors of WWII left. For that matter, most of those who were in senior positions in 1977 are retired or gone, too. Vampires may be immortal, but most witnesses are not. The larger the gap between the ‘present day’ strand of the campaign and those historical periods, the less plausible it is for various supporting characters to still be alive.

(On the bright side, Al-Qaeda is apparently enjoying a post-ISIS resurgence, so… I guess that’s good for espionage campaigns involving vampire-tainted counterterrorism operations.)

There are several ways (some used in the Director’s Handbook) to introduce an NPC from the 1940s or 1970s other than tracking them down in some retirement home.

The Successor: The Agents run into a child, former assistant, confidante or custodian of the late NPC who knew them very well and can answer all their questions. The dutiful daughter who took care of her aging parent; the protégé of a senior spy; a student of the late academic who carried on her work. This successor may dismiss stories of vampires and supernatural strangeness as nonsense, but the Agents can glean vital clues despite their disbelief. (In particular, see “Cushing”, p. 92)

I’ve Got A Box Of Papers In The Attic: You’re looking for my mother. She died ten years ago… she never talked about her work for the government, so I can’t help you. Although, now that you mention it, there’s a box of her papers in the attic. She never threw them out. Said we shouldn’t look at them, but she had us drag them down once a year so she could relive old memories. Huh – actually, it was always on St. George’s day, and that’s today. What a co-incidence. I’ll go up and get them…” (The Acting Director of MI5, p. 80, uses this approach) 

The Transcript: The Agents discover a transcript or a recording of the late NPC – and  the mysterious interviewer is questioning them about the exact topic the Agents want to interrogate them about! Not only do the Agents get the information they seek, but they also have a new mystery to investigate – who was this other vampire hunter, who seems to have followed the same trail of clues as the Agents? And what happened to them? (The Late Con Artist, p. 84, uses this approach).

The Flashback: Combine any of the previous three with a flashback, perhaps using an adventure from The Edom Files. You need to talk to the MI5 Deputy who ran security in London in ’77. He’d dead – but when you dig into his files, you learn about another incident a few years earlier, involving the ballet…

Later in the campaign, dead NPCs can take a more active role:

I Have Prepared This For You: Not only do the Agents find the late NPCs’ papers/diaries/successor, they discover that the NPC anticipated that one day, someone would come looking, and that they’d need help. The NPC left behind a cache of supplies (Night’s Black Agents, p. 94), possibly including some Objects or handouts from the Hawkins Papers – and definitely including some lovely period gear. Escape in that lovingly maintained Aston Martin DB6, or take out bad guys with a WWII Sykes-Fairbairn knife issued by the Special Operations Executive back in ’41.

The Dream: One of the Agents dreams of the late NPC. It’s an unusually vivid nightmare – the two are in some building associated with the NPC (the old MI6 headquarters at Century House, a cottage in the Cotswolds, Ring Manor, a castle in Transylvania, a nightclub in Berlin) while a storm rages outside and some animal tries to break in (but what animal beats its wings against the upper windows like a bat, but scratches at the door like a dog?). Clearly, it’s just a dream, and none of the information obtained within can be relied upon… especially as Dracula can send deceitful visions by night. Or did the late NPC have some special grace from the Almighty to send one last message?

Necromancy: The campaign crawls with ways to raise the dead. There’s the Spirit Board (p. 279), the Online Mystic (p. 126), the Psychic (p. 96), the Solomonari (p. 74). Any of them could call up a dead soul, or even resurrect a corpse in some ghastly mockery of life. For the dead travel fast – and talk even faster, under interrogation.


Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite and Gareth Ryder-Hanrahan have restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula UnredactedFollow those clues to the Director’s Handbook, containing hundreds of encounters: shady NPCs, dangerous locations, conspiratorial nodes, and mysterious objects. Together they comprise The Dracula Dossier — an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG. Purchase the Dracula Dossier starter kit bundle in print and PDF at the Pelgrane Shop.

Limited edition with bookplate

A Secret History Unearthed. A Legendary Horror Walks Again.

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kenneth Hite and Gareth Ryder-Hanrahan, which you can add to your book.

Presenting an epic improvised campaign for Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?

The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, a rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. They’ll chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.

Dracula's Castle_350Directors combine these leads and notes with pre-prepared elements in the Director’s Handbook, including:

  • Conspiracy nodes, eerie locations and vampiric beasts
  • More than 60 supporting characters in vampiric, heroic, or in-between versions
  • Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — who can drive the story in any direction the players look.

ZZ_Spread pages 186_187 (Carfax)

Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier.

Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires.

If you survive.

 

Buy the limited edition

Authors: Kenneth Hite, Gareth Ryder-Hanrahan Stock #: PELGN05L
Artists: Stefano Azzalin, Francesca Baerald, Gennifer Bone, Jeff Brown, Tyler Clark, Dennis Detwiller, Nyra Drakae, Dean Engelhardt, Melissa Gay, Brittany Heiner, Jérôme Huguenin, Chris Huth, Christian Knutsson, Anna Kryczkowska, Erica Leveque, David Lewis Johnson, Pat Loboyko, Rich Longmore, Amanda Makepeace, Juha Makkonen, Angelus Nex (Tina X Filic), Olivia Ongai, Margaret Organ-Kean, Nathan Paoletta, Jen Estirdalin Pattison, Brittany Pezzillo, Jeff Porter, Danielle Sands, Biddy Seiveno, Patricia Smith, Ernanda Souza, Marc Steinmann, Ashley Vanchu, Alicia Vogel, Britney Winthrope Contributors: Heather Albano, Paul Baldowski, Kennon Bauman, Walt Ciechenowski, Justin Farquhar, Elsa S. Henry, Carol Johnson, Marissa Kelly, Shoshana Kessock, Shawn Merwin, James Palmer, Nathan Paoletta, Will Plant, Wes Schneider, Christopher Sniezak, Phil Vecchione
Cartographers: Olivia Catroppa, Chris Huth, Will Jobst, Gill Pearce, Joachim de Ravenbel, Simon Rogers, Ralf Schemmann Format: 368 page, full colour hardback

 

Take your players on the greatest vampire hunt in history—more than a hundred years in the making with the limited edition of Dracula Unredacted.

Limited edition without dust jacket

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are hardbound replicas of the first edition of Bram Stoker’s Dracula with the Dracula Unredacted dust jacket and each one includes a sticky-backed bookplate signed by Kenneth Hite and Gareth Ryder-Hanrahan, which you can add to your book.

Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan have restored the deleted characters and redacted information, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.

Limited edition with dust jacket and bookplate

 

This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government… until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story you’ve known for years… for the first time.
Dracula Unredacted does for the Dracula Dossier what Henry Armitage’s letters did for Armitage Files or The Book of the Smoke for Bookhounds of London.

 

 

 

 

 

 

Stock #: PELGN06L Author: Bram Stoker, Gareth Ryder-Hanrahan, Kenneth Hite
Artist: Jérôme Huguenin, Juha Makonnen Format: 488 pages, casebound, octavo sized

A Secret History Unearthed. A Legendary Horror Walks Again.

The Dracula Dossier is an epic improvised campaign for the Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?

The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, a rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. They’ll chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast. Directors combine these leads and notes with pre-prepared elements in the Director’s Handbook. 

The Director can use these Dracula Dossier cards in whatever purpose best fits with their style of play. Some examples include:

  • For visual reference, to aid the players when they reach an encounter or meet an NPC
  • As part of a web of clues on a corkboard on the wall, with connected cards linked with string to build up a map of the Conspiracy
  • To generate random encounters – shuffle the deck, and see who or what the players encounter
  • To generate the latest Conpiracy victim – show the players which NPC’s life is at stake tonight if they fail in their mission
  • To add backstory when the players visit a familiar city
  • To generate the game’s Conspyramid
  • To deal a Tarot of Dracula, using the instructions included with the card deck

Buy the full 104-card printable PDF (if you’re a Dracula Dossier Kickstarter backer, you can download this from your bookshelf now)

Buy a 52-card print on demand deck at DriveThruRPG

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