In the Community Content Spotlight, each month I write up a short review of a community content title available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!


Stick around after the review for news about our Community Content Contest.

THE PHANTOM OF THE BASTILLE

The following review contains spoilers for Phantom of the Bastille.

Rick Dakan’s Phantom of the Bastille is a lavishly researched, imaginative scenario for Fear Itself that takes players to Paris in 1789, the beginning of the French Revolution. Planned as the first in a series of French Revolution scenarios, we get a glimpse into the chaos of, and the different groups jostling for dominance in, late-1780s France.

Like many historical scenarios, Phantom of the Bastille latches onto a major historical event and then deep dives into an unusual idiosyncrasy. And that is part of the joy of historically situated gaming: major events (like the fall of the Bastille) always have strange surprises, particularities, coincidences, and falsehoods told about them. What Dakan has done is take a pseudo-legendary figure, the Comte De Lorges (who was supposedly a prisoner in the Bastille), and asked “Why do people report the existence of the Comte, when no such person ever existed?” Rick’s answer creates all kinds of new Fear Itself fodder: a new creature of Unremitting Horror; the unnatural, putrescent death of King Louis XV; the tragic painting of a family destroyed by the scenario’s inciting action. It was this last which I was personally most drawn to. I wanted to see how my players would respond to a fallen family of the French aristocracy — how would the characters be swayed, and what schemes would they devise in order to protect this pitiable family?

Interestingly, the scenario’s villain is also a sympathetic GMC (although I did find myself, after seeing the results of the villain’s actions, thinking that were I playing the scenario, I would probably have advocated for the character’s demise — it is the French Revolution, after all).

The pre-generated investigators are all Freemasons (or members of their sister organizations), which provides an easy “in” to the scenario and provides fodder both for more characters (should one of the PCs die — unthinkable!) and for information-holding allies. It was easy to see, even in the structure of this first scenario, how a whole campaign could be strung out from this framework ( “Headhounds of Paris,” anyone? Because of the guillotine… get it?… nevermind). Rick also employs a clever “counterespionage spend” mechanic by grouping three of the Investigative abilities, which spends of can “distract or counter the spies” of one of the scenario’s factions, and are increasingly costly. They got me thinking about other ways that abilities could be grouped and spent toward particular ends in new scenarios.

(As a sidenote, maybe my favorite thing about the scenario, as an eighteenth-century literary theorist, is tha

t there’s an opportunity for some very memorable roleplaying with the Marquis de Sade — yes, that Marquis de Sade, for whom the practice of “sadism” is named, although it’s probably notwhat you expect.)

The scenario is lavishly illustrated with period-sourced paintings and engravings, and was laid out by our very own Will Hindmarch. Rick has some great additional resources on his website whether you’re planning on running Phantom of the Bastille, Fear Itself, or another game set at the dawn of the French Revolution. Also consider giving him a follow on Twitter.

Title: Phantom of the Bastille
Author: Rick Dakan
System: Fear Itself, 2nd Edition
Price: $4.95 PDF

Community Content Contest

Last week I announced the GUMSHOE Community Content Contest, where one winning product will receive professional layout and a custom cover provided by Pelgrane Press. I’m happy to announce that the final deadline will be Monday, September 7th, 2020. (I’ve also updated the original posting to reflect this.)

For more information about the contest, please see the original posting, or get a hold of me either on our Discord or by leaving a comment.

Good luck with your entries!


The Pelgrane Press Community Program brings you into the fold with other GUMSHOE game designers, affording creators (whatever that means to you!) the opportunity to post and sell their own products on DriveThruRPG. We currently accept material for Ashen Stars, The Esoterrorists 2nd Edition, Fear Itself 2nd Edition, and TimeWatch. Have a kooky idea you’d like to write up and get out there? A flushed out scenario you think others would enjoy? The Community Program is the place to showcase these ideas. If you’re interested in creating something for the Community Program, read more about it here.


Fear Itself is a game of contemporary horror that plunges ordinary people into a disturbing world of madness and violence. Use it to run one-shot sessions in which few (if any) of the protagonists survive, or an ongoing campaign in which the player characters gradually discover more about the terrifying supernatural reality which hides in the shadows of the ordinary world. Will they learn how to combat the Creatures of Unremitting Horror from the Outer Black? Or spiral tragically into insanity and death? Purchase Fear Itself in print and PDF at the Pelgrane Shop.

We want your ideas as part of the GUMSHOE Community on DriveThruRPG! The GUMSHOE Community is a home for independent creators to upload products like adventures, rules supplements, monsters, and whatever else you can dream up. If you’ve got a wild idea, whether it’s a new planet you homebrewed for Ashen Stars, or a creature of unremitting horror for Fear Itself, or if you’ve written up scenario notes that really terrified your Esoterrorist investigators, consider writing up any of these for the GUMSHOE Community Contest.

How it works

The GUMSHOE Community program is a place where you can upload your homebrew content for various GUMSHOE systems and sell them straight through DriveThruRPG. For this contest, write up any of your wild and/or successful ideas for one of the supported GUMSHOE systems (see “What can I submit?” below), submit them through the form at the bottom of this post, and Robin D. Laws will select one winner, whose piece will get a professional cover illustration and be professionally laid out (see “What do I get?” below).

The best part about all this is that, even for those of us who don’t win, at the end we’ll have put in the work and have a finished written product that we can still upload to the GUMSHOE Community. If you’ve always wanted to try your hand at publishing an RPG product, this is a great way to dip your toes.

What can I submit?

Anything that fits with the GUMSHOE rulesets currently supported in the GUMSHOE Community program: that’s Ashen Stars, The Esoterrorists 2nd Edition, Fear Itself 2nd Edition, and TimeWatch.

As to the style of submission, nearly anything goes. Full-fledged scenario? Groovy. Collection of scenario hooks? Rad. A single new monster? Sure, why not? You don’t need to write a 10,000-word manifesto (though you could), and you don’t need a 5,000-word write-up for a new planet. Give us your short, pithy ideas, alongside your longer masterpieces. Give us your best.

Multiple submissions are fine.

We’ll ask that you only submit text files, unless you have illustrative examples you think are completely necessary, and these should be incorporated into a text file. The way that Google Forms works, you’ll need to submit either a Google Doc or a PDF saved to Google Drive.

It doesn’t need to be PG, but nothing rated NC-17, please. See the GUMSHOE Community Content Guidelines for more resources about what’s acceptable and what’s not.

What are the judges looking for?

First of all, we won’t be judging based on things like art or professional layout (though that doesn’t mean your writing shouldn’t be organized).

Here’s what Robin says he’ll be looking for in a winning entry:

  • engaging prose,
  • original and inspiring mysteries (or support material that inspires them),
  • apt use of GUMSHOE mechanics,
  • material presented for use in play,
  • evocation of your chosen game line’s themes and tone.

What do I get?

Anyone who submits will get an 8.5″ x 11″ art print of the cover art for the line they submit to (submitting for Ashen Stars? That’s the cover you’ll receive). Additionally, Robin D. Laws will be judging the entries, and one winner will have their product professionally laid out by Jen McCleary, of The Fall of DELTA GREEN and Night’s Black Agents: Solo Ops, with cover art by Jérôme Huguenin, who’s done the covers for Trail of CthulhuCthulhu Confidential, and more.

The “prize,” in other words, is custom cover art and custom layout for your product before you upload it to the GUMSHOE Community program on DriveThruRPG.

Deadline – Updated

The deadline for your entries will be Monday, September 7th, 2020.

Submit your entries… HERE

In the new Community Content Spotlight, each month I’ll be writing up a short review of a community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!
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Rogues' Galaxy Cover
With Rogues’ Galaxy, Chris Sellers turns the standard Ashen Stars setup on its head. Rather than playing official Lasers in the mode of Star Trek or Babylon 5, Rogues’ Galaxy gives you all the rules modifications and additions you need to play the lovable (or despicable) crooks the Lasers normally hunt.

In Rogues’ Galaxy you’re playing Firefly or Cowboy Bebop, and you’re striking a tone that, depending on what appeals to you and the other players, might fall anywhere along the spectrum from gritty noir to goofy heist flick. Sellers has put a unique spin on the Ashen Stars setting that tonally complements the shift from law officer to rascal, and I found myself imagining campaigns based around his new Class-K entities, the hierophants (which cause “irreversible psychosis in intelligent creatures” and reminded me of something out of the novel Blindsight) and the shroud (which have an ability to blink into star systems without warning, and thence onto non-shroud starships: “the ensuing mortality rate on those ships is total”).

This supplement includes new Groundside roles, variations on the original Warpside roles, and a list of all-new drives for your criminal player characters. There are new or modified Investigative and General abilities (while some remain the same as those in Ashen Stars), and write-ups of 13 icons (inspired by the 13th Age system) for your criminal Ashen Stars campaign.

Sellers’ text is canny about its audience: “If you’re reading this, you’re already hacking Ashen Stars, so you may want to customize your setting further,” and Rogues’ Galaxy provides folks with short sections providing guidance on customizing faster-than-light travel, rival gangs, and your own galaxy, before introducing Sellers’ own setting information.Rogues Planning

Sellers has tied each new aspect of this new (totally optional) setting material “into the inequitable power structures of the galaxy.” For instance, in the Rogues’ Galaxy version of hyperspace, the “augur drives” used for FTL travel only function at particular sites of spatial instability called “boreholes,” and because the mathematics of FTL travel are so complex, every augur drive comes equipped with its own computational artificial intelligence. But, because you’re in the Bleed, your AI has its own neuroses and psychopathologies (think HAL 9000). The AI becomes an in-built NPC the GM can immediately make use of, whether to help the PCs out or as a wrench to gracefully lob into their well-considered plans.

Sellers has expanded on ideas we’ve seen in See Page XX articles and in Accretion Disk (for instance, the porting of 13th Age’s icons into Ashen Stars was originally proposed by Gareth Ryder-Hanrahan), making Rogues’ Galaxy an excellent addition to your collection of Ashen Stars options.

***

The introduction of Rogues’ Galaxy lets us know right away the kind of universe we’re playing in:

Let’s assume that in real life, you and your friends are law-abiding citizens of a just, equitable government. But what if we imagine the government is not just? Or the economic playing field not level? “Revolution”? That’s easy to say but hard to do. So what then?

A crime is just a revolution on a personal scale.

The tone of the book is something I can absolutely get behind, with the art (all by Sellers) vacillating between comedic, serious, and shameless callouts to Star Wars. The supplement also comes with a new character sheet for your roguish characters, a new galaxy map (including territory owned by those Class-K baddies), and a thirteen-page adventure to cap things off.

Perhaps the best praise I can give Chris Sellers’ Rogues’ Galaxy is that, reading it, I wanted to play. I just wanted to build a character and get going (former Laser who’d been ousted after refusing to keep cover for another officer in a scandal… who now works as consigliere for a thief ring à la Ocean’s Eleven… only survivor from a shroud encounter who’s emotionally scarred…?). I think that you’ll find lots of inspiration for your own Ashen Stars games here, even if you don’t decide to go the full criminal direction.

Title: Rogues’ Galaxy
Author: Chris Sellers
Price: $8.95 PDF, also available as a softcover color book for $11.95

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The Pelgrane Press Community Program brings you into the fold with other GUMSHOE game designers, affording creators (whatever that means to you!) the opportunity to post and sell their own products on DriveThruRPG. Currently Ashen Stars, Esoterrorists, Fear Itself, and TimeWatch are the only game systems we’re accepting material for, but keep an eye out for expansions into others! Have a kooky idea you’d like to write up and get out there? A flushed out scenario you think others would enjoy? The Community Program is the place to showcase these ideas. If you’re interested in creating something for the Community Program, read more about it here.

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