Elven Towers

Recover the hidden power of the Elf Queen!

Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.

Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now the keys to the Elf Queen’s power are hidden in three magical towers—one for each of the three elven peoples—and the elves themselves cannot pierce their defenses.

What to do? Summon heroes, of course! Glory, riches, and power will surely flow to those who answer the Elf Queen’s call . . . or perhaps to those who want her power for their own icons.

Elven Towers is a champion tier 13th Age adventure for 3 to 6 adventurers by Cal Moore (High Magic & Low Cunning, The Crown Commands; Fire and Faith). It includes plotlines and options for adventures throughout the Queen’s Wood, with multiple elven-themed encounters you can use in any campaign.

Stock #: PEL13A22 Author: Cal Moore
Art & Cartography: Simone Bannach, Ania Kryczkowska, Rich Longmore, Dagmara Matuszak, Gill Pearce, Roena I. Rosenberger, Christina Trani Developer: John-Matthew DeFoggi, Rob Heinsoo
Cover Art: Lee Moyer, Rich Longmore Type: Monochrome 120-page perfect-bound book

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Iconic Adventures!

The Battle Scenes series offers icon-themed adventures for the 13th Age, at all levels of play, packed with dangerous hand-picked foes on terrifying terrain.

All Battle Scenes books include:

  • Ideas on how to get the PCs into the story, and possible outcomes that result from their actions.
  • Encounters that pit the PCs against NPCs and monsters that are linked to an icon.
  • Traps and terrain which make an exciting, challenging environment for PCs to face their foes.
  • Plenty of new monsters to challenge the PCs, along with new magic items to wield in battle.
  • Simple options to tailor encounters to increase or decrease the difficulty.
  • Storylines that link each battle to the ones that come after, so you can take the PCs from one full heal-up to the next using only the battles in the set – with room to expand on these stories to fill multiple sessions of gameplay.
  • Incredible maps, available as free downloads with and without monster markers.
  • Battles spanning the three tiers of play (Adventurer, Champion and Epic).

The first book in the series is High Magic and Low CunningFrom a white-knuckle white-water raft past orcish hordes, to abseiling kobolds and a fearsome magical cloud fortresses, High Magic and Low Cunning takes your players on a journey to adventure at every level of play, and offers 45 sets of challenging and memorable battles lined keyed to five icons (Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three).

The next Battle Scenes book is The Crown Commands. Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King!  (Dwarf King, Elf Queen, Emperor, Lich King)

The third book is Fire & Faith. Chase the Diabolist’s Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry! (Crusader, Diabolist, Great Gold Wyrm, Priestess).

You can also get the complete collection, featuring 40 adventures, with 135 encounters, with a player- and GM-facing map for each.

Battle Scenes are packed with ideas so that you can can incorporate them into your existing campaign, use them in a game when don’t have anything prepared; or when an icon relationship roll calls for a complication.

We build the battles – you and your players bring them to life.

Orc Lord Champion 1

 

Status: Out Now