The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are to be had”; therefore, we have categorised these cuttings as FINEST EFFECTS.

All materials tagged FINEST EFFECTS are Handler’s Eyes Only – prospective players of the Borellus Connection campaign are instructed not to read these articles. 

The ultimate target of the Agents’ investigation in The Borellus Connection is the necromancer Simon Orne. His background is described in the introduction to the campaign – here’s a more detailed timeline of his movements and activities across history.

1649: Born in Salem.

1652: His father John Orne purchases a farm near the village.

1662: Birth of Joseph Curwen in Salem-Village

1680: Joins congregation headed by the preacher George Burroughs, later hanged a witch. Another member of the congregation is Edwin Hutchinson, a local landowner (and necromancer).

1683: Burroughs departs Salem for Maine, ostensibly over a dispute about payment.

1686: Curwen returns from his travels overseas and becomes a close friend of Hutchinson and Orne.

1690: They make a breakthrough in the woods behind Hutchinson’s house: they successfully invoke Nyarlathotep in his mask of the Black Man, and through him established communion with Yog-Sothoth in the form of ‘Umr at-Tawil, “the Prolonged of Life.” From that point, none of the members of the circle seem to age.

1692: The Salem Witch trials. Orne is named as a witch by Hepzibah Lawson and Amity How in 1692, but escapes prosecution – either his case is dismissed for lack of evidence, or he co-operates with the authorities, trading information for leniency. His master in the coven, George Burroughs, is arrested in Maine and hanged in Salem. Other members of the coven flee – “G” to Philadelphia, Edwin Hutchinson to Transylvania, Joseph Curwen to Providence, Rhode Island.

1710-1719: Orne’s failure to grow visibly old draws attention in Salem.

1720: Orne leaves Salem and travels to Europe. He puts his property in the town into the care of trusted servants, although they are enjoined not to visit the house by the woods – the former home of Edwin Hutchison, later purchased by Orne in 1705.

1723: Orne is initiated into the Order of Almousin-Metraton in Malta.

1730: Orne travels briefly to Philadelphia to participate in the opening of the first Freemason’s Lodge in America.

1731: In Egypt, Orne is involved in the murder of the ruling Sheikh al-Balad, as part of a scheme to seize control of certain tombs under the city. Orne spends six years living in the City of the Dead outside Cairo.

1750: “Jedediah” Orne returns to Salem, claiming to be Simon’s son. He provides documents in his “father”’s hand, attesting to his ownership of the properties in Salem.

1751: Joseph Curwen writes a letter to ‘Simon’, describing a ritual to invoke Yog-Sothoth in order to affect future destiny, ensuring that of his “seede of Olde shal one be borne who shal looke Back, tho’ know’g not what he seekes’.

1771: Letters from Providence citizens (likely the ones who attacked Joseph Curwen’s farm) to Rev. Thomas Barnard of Salem arouse more suspicions about Orne.

Orne flees to Baltimore, adopts the name ‘Isaac Pelham’.

1780: Eager to avoid suspicion, Orne becomes involved with a circle of physicians and chemists in the Baltimore area. He redoubles investments in shipping and real estate in the city, and contributes handsomely to the building of public buildings including Baltimore’s courthouse and city hall.

1807: The “Doctor’s Riot”, A mob burns down a private anatomical theatre operated by Dr. John Beale Davidge.

1827: Aided by money from Orne, the Washington Medical College opens, despite objections from the rival University of Maryland Medical school.

1830s: Demand for cadavers in Baltimore rises; an infamous grave-robber known as Frank the Spade becomes well known for his ghoulish talents.

1833: The college moves to new facilities opposite city hall. Tunnels under the city are said to be used to move bodies unseen.

1835: The college’s founder, Dr. Horatio Gates Jameson, departs for Cincinnati. Enrolment numbers at the college decline precipitously; oddly, the rate at which corpses are stolen continues to increase.

1840s: Orne invests in Philadelphia’s burgeoning fertiliser and chemical industries.

1851: The college closes; two years later, a mob attempts to burn down the derelict building, claiming that the devil haunts the building’s cellars.

1853: Orne leaves Baltimore, travelling to Cairo. He digs something up from an incorrectly marked tomb; when resurrected, it attacks him, scarring his face. Wounded, he flees to Prague.

1854: Orne purchases a house at Kleinstrasse 11 in the Altstadt, establishing an identity as “Josef Nadek”. He regularly corresponds with Edwin Hutchinson, who continues to reside in Transylvania as “Count Ferenczy”. He becomes quietly influential in various occult and Masonic circles. Graverobbings in Prague’s cemeteries increase.

1860: Orne establishes new branches of the Order of Almousin-Metraton in Prague, Munich and Paris.

1924: Charles Dexter Ward visits Orne before travelling on to Transylvania.

1925: Through his criminal contacts Paul Carbone and Francois Spirito, Orne imports mummies and other relics from Egypt.

1928: Orne’s house is totally wrecked in a single night by Ógafracoth. “Nadek” flees, leading the creature away from Orne’s secret laboratory that still survives in Prague.

Castle Ferenczy is destroyed in a titan explosion.

1929: Orne establishes himself in Munich, using his Masonic contacts to arrange the purchase of an old house where he recreates his Prague laboratory. He secretly maintains the Prague lab, intending to return there when circumstances permit.

1930: Paul Carbone and Francois Spirito employ genius chemist Joseph Cesari to produce heroin from a secret lab in Marseille.

1935: Riots and Nazi Party condemnation of occult lodges and Freemasonry impel Orne to flee Munich for Marseille, where he has contacts from his days as a merchant trader. He advises Joseph Cesari on pharmaceutical techniques. Orne adopts the name “Jacques Vènice,” vènicemeaning “scar” in Corsican.

1937: Orne establishes a new branch of the Order of Almousin-Metraton in Marseille.

1942: Orne quarrels with his business partners for their collaboration with the Nazis, and switches allegiance to the Guérini crime family. He deploys his Custodes to kill collaborators for the Brutus network of the French resistance, building up credit with the victorious allies to ensure he’s protected after the war.

1953: Establishment of the “French Connection”, linking the Turkish opium trade to the United States drugs market.

Orne returns to Baltimore as “Edwin Pelham” and purchases the site of his former residence.

1964: Unione Corse chemist Joseph Cesari is arrested; the Guérinis demand that Orne take over as lead chemist. Orne agrees, but secretly uses Unione Corse connections to pursue his worship of Yog-Sothoth.

Rung Sat swampThe upcoming Borellus Connection is a gigantic, titanic, cyclopean campaign for Fall of DELTA GREEN. It’s so huge, in fact, that it could not (in its original form) be contained by any binding ritual that could be worked by our printers. It was just huge. Therefore, we’ve a got a wealth of cut material from the campaign that we’ll be presenting as Page XX articles in the months to come. As a taster, here’s a write-up of hazards from the swamps of Vietnam and Ken’s Operation ALONSO, where the Agents are sent to investigate the remnants of the Cthulhu cult that might be lurking in the Rung Sat…

Handlers may not feel the Rung Sat deadly enough with just the provided Encounters, or may wish to throw something more in for flavor or tension-building. Alternatively, Agents who operate carelessly (or roll a natural 1 on an Athletics or Stealth test, making noise and waves) may invite dramatic retribution.

Cobra

Abilities:Athletics 7, Fighting 9, Health 4

Hit Threshold:4 (quick)

Stealth Modifier:+2

Weapon:strike (Diff 6 Health test; minor:d+2, Hurt; major: L2; -2 Health and -1 Athletics every hour)

Armor:none

Deadly Strike:A cobra automatically spends 3 points of Fighting (if available) when it strikes.

Crocodile

Agents encounter d+2 crocodiles at a time.

Abilities:Athletics 8, Fighting 17, Health 13

Hit Threshold:4

Alertness Modifier:+0 (+1 for splashing targets)

Stealth Modifier:+1 (+2 mostly submerged)

Weapon:bite (d+4), tail swipe (d+2 to a foe in the rear, can be combined with another attack)

Armor:-5 vs any (thick scaly hide)

Aquatic:Crocodiles have contest advantage (FoDG,p. 086) in the water.

Primal Horror:Being attacked by a crocodile triggers a 4-point Stability test (Violence).

Flies

A swarm of flies (or other insects) cannot be effectively hit. As long as targets remain inside the cloud, each person suffers d-3 damage per round. In the normal course of things, a cloud of flies is only d-1 rounds “wide.” (Use this same damage for red ant bites, but ants only spend one round on a victim unless he’s tied down.)

Being inside a swarm of angry insects triggers a 3-point Stability (Helplessness) test; those who fail must attempt to leave the cloud, throwing down heavy equipment or leaving the trail to do so.

Flame weapons (white phosphorus grenades, flamethrowers) can briefly damage or disperse a cloud of flies. Only chemical fog permanently disperses an insect swarm.

Scorpion

Among other hideous things, the Rung Sat houses the giant forest scorpion. Any good hit on one of these six-inch monsters (Hit Threshold 3) kills it, but if the Agent fails a Sense Trouble test (Difficulty 5, or 4 if the Agent has Survival) it stings first.

Onset:d-2 hours (minimum 5 minutes); Health test Difficulty:4; Minor: d-1; Severe:Hurt (paralyzed), d+2 to both Health and Athletics

Sucking Mud

A layer of mud covers a sinkhole or fumarole, producing a sucking vacuum when an Agent steps through it. It takes a Difficulty 6 Sense Trouble to notice the slight depression in the middle of the mud flat (Difficulty 5 with Survival).

Anyone who fails becomes stuck in the mud, sinking rapidly as the low pressure below sucks him under. It requires an Athletics test (Difficulty 3) to avoid going under; +3 Difficulty to escape entirely. Reduce the Difficulty by -1 if they have a rope to cling to or climb up. Each round, the Difficulty increases by 1. Someone stuck in the mud can Cooperate on this test, but only with someone on firmer ground – and on a failed 1, both go into the mud.

Someone who goes under the mud begins drowning immediately, losing d+3 Athletics and Health (divided however they like) each round from inhaling mud.

VC Booby Trap

Punji stake traps (FoDG,p. 140) don’t work without soil to dig in, although the VC might booby trap a seemingly solid section of ground that way.

In the Rung Sat, the guerrillas prefer grenade traps triggered by tripwires around trees or in the shallow water near their bases. Spotting a tripwire requires a test of Conceal or Demolitions (Difficulty 4) or Sense Trouble (Difficulty 5). Not spotting a tripwire triggers a grenade (L1*). Disarming it takes a quick snip of the wire (Mechanics Difficulty 3 or Demolitions Difficulty 2); stepping over it just takes a round of otherwise undistracted movement.

Dice imagePlease email support@pelgranepress.com for instructions on how to take part in this month’s playtest!

 

Title: The Borellus Connection

System: The Fall of DELTA GREEN

Author: Gareth Ryder-Hanrahan, Kenneth Hite

Deadline: May 31st 2019

Number of sessions: 2-3 per adventure

Description:

The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the United States Bureau of Narcotics and Dangerous Drugs as a narrative spine. The campaign runs from South-East Asia to the Middle East to Europe, as the Agents uncover the sinister machinations of a necromantic cult.

  • Operation ALONSO (Saigon, Vietnam): The NBDD assigns the Agents to surveil a drug summit at the Continental Palace hotel between Unione Corse bosses and emissaries from Marseille. While there, DELTA GREEN wants them to ascertain the status of the Cthulhu cult in the Rung Sat region south-east of the city.
  • Operation NEPENTHE (Baltimore, Maryland):  Orne intends to use Baltimore as his stepping stone towards his ultimate goal – transcending humanity and becoming one with Yog-Sothoth. He uses the occult resources he’s assembled over the course of the campaign to warp the city, piggybacking on the minds of the drug users to cast a vast necromantic ritual, opening the door between our reality and the Unnatural. He can step through – but what approaches from the other side?