Tag Archives: Ashen Stars

(Space) Station Duty

The 2nd edition of the Esoterrorists includes the Station Duty campaign frame, in which a Esoterrorist team is placed on long-term assignment to a particular small town for an ongoing investigation instead of the usual mystery-of-the-week. That approach also works in Ashen Stars. (The obvious worked example: Star Trek: Deep Space Nine swapped out the […]

See P. XX: Bad Contracts of the Bleed

A column about roleplaying by Robin D. Laws In Ashen Stars, players portray freelance law enforcers working the spacelanes of the frontier sector known as the Bleed. Their ability to secure lucrative contracts depends on their reputation, which goes up when they solve cases well and honorably, and drops when they get caught cutting ethical […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

Rogue Paleontologist Rewrites Planetary Ecosystem

Replication A scenario seed for Ashen Stars The lasers pick up a contract from an independent scientific consortium to investigate the fate of one of their Sherlock-class survey vessels. It sent out a distress call several days ago and has not been heard from since. The Linnaeus was orbiting a supposedly barren planet in the […]

Ashen Scoundrels: Running a game of smugglers in Ashen Stars

by Chris Sellers I recently ran a short campaign of Ashen Stars where the group played crooks instead of Lasers. They were honorable thieves, like the crew of “Firefly,” or maybe the Han Solo we’ll see in Solo. The game was set in a vast Bleed where they also had to dodge a still-powerful Combine. […]

Star Trek: Discovery, Ashen Stars, and Episode Structure

[Contains a mild spoiler for the most recent episode of Discovery…] A note on tone in Ashen Stars invites you to think of it as the gritty reboot of a beloved TV space opera show from the past. Enough episodes of Star Trek: Discovery have dropped to see that it is very much reading out […]

The Plain People of Gaming: Icons of the Ashen Stars

There are a lot of books in the pipeline right now, but none of them are quite cooked yet, so here’s a little bit of whimsy before the cannon of self-promotion is brought to bear on this space. As you know, Bob, Icons are a lovely little mechanic from 13th Age that model the player […]

GUMSHOE Scenarios Then and Now

See P. XX a Column About Roleplaying by Robin D. Laws   Was it a whole ten years ago that Simon Rogers and I sat by ourselves at a small table on the far fringes of the Gen Con exhibit hall? It feels like only yesterday, that forlorn time when we had nothing to lure […]

Fighting God: TimeWatch and the Secret Enemy

By Kevin Kulp The baby had been born three hours ago, healthy and beautiful, and now it was asleep in its mother’s arms. The three men pushed open her bedroom door, stood there in the doorway, blocking the gaslight from the hall. All three wore identical black suits. Their skin was sallow, almost gray, their […]

See P XX: Recreational Drugs in Ashen Stars

A column about Roleplaying by Robin D. Laws At the height of the Combine’s prosperity prior to the Mohilar War, recreational drugs had been rendered safe by technology. All manner of pleasurable sensations could be delivered as viral treatments encoded with anti-addictive measures. Physical wear and tear on the body caused by their side effects […]

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