Sex is…

…exploring your partner’s body like an adventurer in a surreal landscape

…experimenting at a BDSM party in search of your perfect kink match

…helping your lover reach new heights of pleasure…with your vampire bite

…a confusing yet exciting gossip topic for slumber parties

…masturbating with balloons and talking about it in a chat room

…not gay if it’s with your bro

…almost everything you do, if you’re hosting an alien symbiote

…difficult to describe using only a plate of sandwiches

 

Honey & Hot Wax is an anthology of games about sex by a diverse group of 10 designers, edited by Lucian Kahn and Sharang Biswas. From games that merely talk about sex, to larps that feature sex acts, these games will challenge how you think about roleplaying, sexuality, and human relationships. The anthology includes a foreword by game designer Naomi Clark of Consentacle (Twitter: @metasynthie) and a chapter on safety and consent by Maury Brown (Twitter: @maurybrown).

Honey & Hot Wax includes the following live action roleplaying games:

In the Clefts of the Rock 

You are a sentient, otherworldly landscape, and an explorer of landscapes. A surrealist game about touching each others’ bodies while imagining them to be other worlds.

by Lucian Kahn (Twitter: @oh_theogony) 

Follow My Lead

An exploration of kink and kink negotiation where you play dominants and submissives searching for your ideal partners by leading or being led blindfolded through space.

By Susanne

Feeding Lucy

A sex larp based on Bram Stoker’s classic vampire novel. Play the Lucy (a person whose body and desires are policed by society to be “pure”) or the Dracula (a vampire who in feeding off Lucy’s latent desires seeks to help her free herself to join the ranks of the beautiful creatures of the night).

By Jonaya Kemper (Twitter: @VioletRiotGames)

The Sleepover

Play as adolescents learning and sharing knowledge about sex, sexuality, and gender identity. Explore how you take what you’ve heard from others and figure out what is true for you. 

By Julia B. Ellingboe (Twitter: @QueenOvPirates) & Kat Jones

Pop!

Play as people who love and have sex with balloons. Build community and culture in cyberspace!

By Alex Roberts (Twitter: @muscularpikachu)

The Echo of the Unsaid

Two ostensibly straight college boys explore unresolved sexual tension, and quite possibly, romantic attraction. You tell the story of sex by not talking about it, letting silence speak volumes.

By Sharang Biswas (Twitter: @SharangBiswas)

You Inside Us

A romance for two people in one body. You play as a human host and the alien symbiote living inside them, sharing their senses. You’ll learn new ways to touch and feel, letting yourselves blur together until it’s hard to say where one ends and the other begins.

By Kat Jones & Will Morningstar (Twitter: @RiverOfInk)

Pass the Sugar, Please

Friends and strangers meet for afternoon tea only to realize that they already hooked up with someone there at a secret BDSM sex party. Can you convey messages about your intimate experiences using only descriptions of the food?

By Clio Yun-Su Davis (Twitter: @cysdavis)

This collection was made possible in part by a grant from the Effing Foundation for Sex-Positivity (Twitter: @EffingFound).

Status: In development

Different times call for different games

Have you ever wondered…

  • how the children from Narnia coped back in the real world?
  • what it’s like to voyage into a black hole?
  • how dystopias are created, and destroyed?
  • what you would sacrifice to protect your family?
  • what heroes talk about on the eve of a life-altering battle?
  • how to defend your village, when your heroes are away?
  • who protects your home when you’re not looking?

Seven Wonders has the answers!

Seven Wonders is a collection of stand-alone story games from UK-based games designers, which focus on characterisation and inter-character drama, and use improvisational techniques to tell innovative, compelling tales.

You can find Seven Wonders downloads and articles here.

Buy it now

Seven Wonders includes the following new story games:

When the Dark is Gone

by Becky Annison

Imagine the children in The Lion, the Witch and the Wardrobe. They visited a magical land, fought battles alongside talking animals and centaurs and won a war against a powerful and evil enemy. Then they returned home, no-one believed them and they were back to war time rations and maths homework. What did that feel like? How did they live with the memories of what they experienced?

Did they end up in therapy?

When the Dark is Gone is a GM’d story game for 3-4 players, who take on the roles of Clients in a real-world, modern-day setting, whose serious psychological disorders are damaging them and those closest to them. The game is set in their group therapy session – one final attempt to get their lives back on track.

Rise and Fall

by Elizabeth Lovegrove

Dystopias come from somewhere, and they go somewhere. They appear because someone is able to convince others that they are reasonable, and they disappear because someone is able to exploit their weaknesses. They rise, and they fall.
Rise and Fall is a GM-less story game for 2-5 people in which players create a dystopia, explore its rise to power, how everyday life operates during its tenure, and then how the regime is brought down.

Heroes of the Hearth

by Stiainín Jackson

Do you see them? Off in the distance? The heroes – the ‘adventuring party’. A thief, a fighter, a cleric, a mage – that’s the story, they’re off to do battle against some terrible threat. They’ll defend the villages by the way. They’ll fight fearsome beasts. They’ll find great and awesome treasure. And at the end of it … well, I guess they’ll go home?

Because every adventurer has a place that they’re from, and every adventurer has people that know them – many are lucky enough to have people that love them. Those people have stories too – what is their home like? How do they feel when their loved ones are off doing battle? What do they do in the face of this threat and how do they move on with their lives?

This game is about those stories and those people. They are the heroes of the hearth.When the Dark is Gone interior_350

Acceptable Losses

by Tova Näslund

A family drama set in a dystopian future. Humanity lives in self-sustaining buildings, large enough to supply hundreds of thousands of people. At the start of each month, an “employee of the month” is announced and allowed to move up a floor. On the other hand, a family that doesn’t fill their work quota are sent down a floor, to the even worse slums below.

In the tougher lower floors live the Witkins, a close family of maintenance workers. Over the years you’ve adopted a family motto: the Witkins don’t ask for help, they earn it. But you’re in dire straits, crippled with debt and due to be forced down a floor in the next five days. One of you has a means of escape – a promotion, through marriage. Do you all move down together – or do you split the family?

Small Things

by Lynne Hardy

In Small Things you play a noble guardian who protects your House and Family from whatever may come along. Problem is, you’re only little – and some of the things you have to guard against are very Big…

Set in Britain somewhere between 1930 and the mid-1950s (but without the inconvenience of a World War and rationing), Small Things takes place in a world of faded colours, good manners, few labour-saving gadgets and tea made in big brown teapots and left on the hearth to warm under a stripy tea cosy.

Nemesis 382

by Alex Helm

We know that a black hole is a star that has collapsed under the weight of its own gravity, creating a well in space-time that not even light can escape. But what lies beyond a black hole? Would an object entering be simply stretched and crushed to death? Would it fall through into another universe as some scientists speculate? Or perhaps, as holy men and women suggest, would it come face to face with God? Nobody knows, and there’s only one way to find out.

This is the story of the Albert Einstein III, a scientific research vessel dispatched to the newly discovered supermassive black hole called Nemesis 382. As the ship edges closer to the event horizon, the crew must decide once and for all – how far are they willing to go in the name of science?

Before the Storm

by Joanna Piancastelli

It’s the last few hours of the world as you know it. Tomorrow morning, the Stormsworn will attack – a huge army granted power by a malevolent ancient force. There’s no way out of the oncoming battle.

You sit in the hall of Castle Iriya, yourself and your small band of companions, the people you must now trust and rely on above all others.  You all have your flaws, your secrets and regrets, things you ought to tell each other but never have. In these last hours of eerie peace, you have a chance to put that to rights.

Stock #: PELSW01 Authors: Becky Annison, Liz Lovegrove, Stiainín Jackson, Tova Näslund, Lynne Hardy, Alex Helm, Joanna Piancastelli
Artists: Gabriela Zurda, Britney Winthrope, Alicia Vogel, Erica Leveque, Nyra Drakae Pages: 288 page casebound book

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