For some time now, the Agents have been on the trail of something called FOREVER.

From what they’ve gathered, FOREVER is some sort of vampire-connected program run by shadowy elements within the United States intelligence community.

Some claim FOREVER’s an ultrablack operation, a dozen levels higher and deeper than anything at Groom Lake. Other accounts say that FOREVER was shut down decades ago.

The truth is somewhere in between…

Find FOREVER is primarily intended as a high-octane one-shot for the Night’s Black Agents RPG. It also works well as the third or fourth mission in a new campaign, paying off on the Agents’ initial investigations and opening their eyes to a wider conspiracy.

Stock #: PELGN17D Authors: Gareth Ryder-Hanrahan
Artist: Jessica Greving Pages: 26pg colour PDF

Buy Find FOREVER now

For some weeks now, you’ve been on the trail of a vampire in London.

Call him Dracula.

He may or may not be the no-kidding Count Dracula, but he’s definitely cut from the same burial shroud.

You’ve hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him, and come face to face with your enemy.

Time is running short. Unless you kill him, he’ll spread his curse like a disease. Think of the vampire as a pathogen, a plague – the Dracula Vector.

The Dracula Vector is a short (1-2 session) adventure, designed as an introduction to the Night’s Black Agents RPG, and giving a taste of how a larger mission plays out.

It can also serve as a jumping-off point for a longer Dracula Dossier campaign.

Stock #: PELGN16D Author: Gareth Ryder-Hanrahan
Artist: Phil Stone Type: 29-page PDF

Buy now

In the Community Content Spotlight, each month I write up a short review of a community content title available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!


Stick around after the review for news about our Community Content Contest.

THE PHANTOM OF THE BASTILLE

The following review contains spoilers for Phantom of the Bastille.

Rick Dakan’s Phantom of the Bastille is a lavishly researched, imaginative scenario for Fear Itself that takes players to Paris in 1789, the beginning of the French Revolution. Planned as the first in a series of French Revolution scenarios, we get a glimpse into the chaos of, and the different groups jostling for dominance in, late-1780s France.

Like many historical scenarios, Phantom of the Bastille latches onto a major historical event and then deep dives into an unusual idiosyncrasy. And that is part of the joy of historically situated gaming: major events (like the fall of the Bastille) always have strange surprises, particularities, coincidences, and falsehoods told about them. What Dakan has done is take a pseudo-legendary figure, the Comte De Lorges (who was supposedly a prisoner in the Bastille), and asked “Why do people report the existence of the Comte, when no such person ever existed?” Rick’s answer creates all kinds of new Fear Itself fodder: a new creature of Unremitting Horror; the unnatural, putrescent death of King Louis XV; the tragic painting of a family destroyed by the scenario’s inciting action. It was this last which I was personally most drawn to. I wanted to see how my players would respond to a fallen family of the French aristocracy — how would the characters be swayed, and what schemes would they devise in order to protect this pitiable family?

Interestingly, the scenario’s villain is also a sympathetic GMC (although I did find myself, after seeing the results of the villain’s actions, thinking that were I playing the scenario, I would probably have advocated for the character’s demise — it is the French Revolution, after all).

The pre-generated investigators are all Freemasons (or members of their sister organizations), which provides an easy “in” to the scenario and provides fodder both for more characters (should one of the PCs die — unthinkable!) and for information-holding allies. It was easy to see, even in the structure of this first scenario, how a whole campaign could be strung out from this framework ( “Headhounds of Paris,” anyone? Because of the guillotine… get it?… nevermind). Rick also employs a clever “counterespionage spend” mechanic by grouping three of the Investigative abilities, which spends of can “distract or counter the spies” of one of the scenario’s factions, and are increasingly costly. They got me thinking about other ways that abilities could be grouped and spent toward particular ends in new scenarios.

(As a sidenote, maybe my favorite thing about the scenario, as an eighteenth-century literary theorist, is tha

t there’s an opportunity for some very memorable roleplaying with the Marquis de Sade — yes, that Marquis de Sade, for whom the practice of “sadism” is named, although it’s probably notwhat you expect.)

The scenario is lavishly illustrated with period-sourced paintings and engravings, and was laid out by our very own Will Hindmarch. Rick has some great additional resources on his website whether you’re planning on running Phantom of the Bastille, Fear Itself, or another game set at the dawn of the French Revolution. Also consider giving him a follow on Twitter.

Title: Phantom of the Bastille
Author: Rick Dakan
System: Fear Itself, 2nd Edition
Price: $4.95 PDF

Community Content Contest

Last week I announced the GUMSHOE Community Content Contest, where one winning product will receive professional layout and a custom cover provided by Pelgrane Press. I’m happy to announce that the final deadline will be Monday, September 7th, 2020. (I’ve also updated the original posting to reflect this.)

For more information about the contest, please see the original posting, or get a hold of me either on our Discord or by leaving a comment.

Good luck with your entries!


The Pelgrane Press Community Program brings you into the fold with other GUMSHOE game designers, affording creators (whatever that means to you!) the opportunity to post and sell their own products on DriveThruRPG. We currently accept material for Ashen Stars, The Esoterrorists 2nd Edition, Fear Itself 2nd Edition, and TimeWatch. Have a kooky idea you’d like to write up and get out there? A flushed out scenario you think others would enjoy? The Community Program is the place to showcase these ideas. If you’re interested in creating something for the Community Program, read more about it here.


Fear Itself is a game of contemporary horror that plunges ordinary people into a disturbing world of madness and violence. Use it to run one-shot sessions in which few (if any) of the protagonists survive, or an ongoing campaign in which the player characters gradually discover more about the terrifying supernatural reality which hides in the shadows of the ordinary world. Will they learn how to combat the Creatures of Unremitting Horror from the Outer Black? Or spiral tragically into insanity and death? Purchase Fear Itself in print and PDF at the Pelgrane Shop.

The following adventure for The Dying Earth RPG originally appeared on DyingEarth.com in January 2005.

This short scenario seed by Steve Dempsey can be dropped into any ongoing Dying Earth campaign.

The adventurers are on the road traveling. It is getting late and night is drawing in. As they near their destination, they spot a lone tree from which hangs a gruesome bundle: the half-rotted remains of what may have once been a man. As the characters approach, birds of carrion flap their great wings and fly off in a raucous cacophony. The darkened sun is setting and the long shadow of the hanged man falls across one of the PCs. As it does so, a great dark patch passes portentously over the face of the sun, plunging all into near darkness. It is this shadow that triggers the events that will eventually come to pass…

Download In dreams what death may come


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in October 2004.

This adventure by Steve Dempsey is for use as a diversion in your regular campaign and can be slotted in as the characters are travelling between locations. It’s suitable for Cugel-level characters, who encounter a small pool by the roadside containing some rather large tadpoles. Standing near the pool is an old man, Zafouc , with a sharp stick. He has a small fire going and has obviously been trying to catch some of the tadpoles, to no avail. Pedantry will reveal that these
are Polliwolls, delicious if grilled over the wood of the tattervine. It is probably time for the PCs to test their Gourmandism…

Download Doodle all the Day here

 


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in September 2004.

Part two of an adventure by Steve Dempsey.

This part of the adventure is very unstructured and is an opportunity to use Robin’s “Yes, But …” See Page XX columns.

The adventure takes place in the PCs’ collective memory so it is essentially up to the players to construct the backdrop to the adventure. The film Eternal Sunshine of the Spotless Mind has sequences that illustrate this kind of thing, and it’s well worth seeing too!

Wiping the Slate Clean (Part 2)

Wiping the Slate Clean (Part 1) is here.

 


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in August 2004.

by Steve Dempsey

Amaranth is tall and willowy with a girlish bob of black hair. Her features are attractive but quite sharp. Her eyes are gray. She wears outmoded fashion from Aeons ago, a green military jacket with lapels and medals that jangle, purple trousers and riding boots of fine leather. She carries a shoulder bag in which she keeps all her worldly goods, a few terces, a shell she found, a small Bakelite statue of a bearlike creature that she found on the banks of the Scaum, a thin sheet of metallic material under which she sleeps, and some leaves of the bodo-bush. One of these will feed a person for a day but stains the mouth bright red.

Amaranth has approached the PCs as she needs their help. She knows of a manse…

Download Wiping the Slate Clean (Part 1)

Wiping the Slate Clean (Part 2) is here.


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in July 2004.

by Steve Dempsey

The mage Vanduk has promised to deliver a talk at a conclave. His reputation rides on the success of his demonstration. His talk is about how spell pervulsions are combined to make worthwhile effects, but his understanding is that of a hedge magician. So he called on Pandelume and negotiated an exchange.

Pandelume was to teach him the pervulsions of Vorredol’s Removable Eye for use at the Symposium. In exchange, Vanduk was to deliver certain rare spices to Pandelume. Vanduk cheated – some of the spices were fakes. Pandelume realised that Vanduk would try to cheat him and put in a faulty syllable to at
least gain some advantage. The mistake summons a demon who, it just so happens, Pandelume wants to capture. Had Vanduk been honest, Pandelume would have sent him a message explaining that there had been an accidental inversion and giving him the correct version of the spell.

The PCs are the unfortunates who are left to sort out this sorry mess.

Download The Balance Restored here

 


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

 

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in June 2004.

by Steve Dempsey

Master Wilbon Sar, a member of the Scholasticarium, teaches XIIth Aeon Custom.

Wilbon dresses in typical style of that period, that is to say cumbersome robes that splay out into a calf length skirt. They are highly pretentiously decorated and definitely impractical for anyone performing manual labour. He claims they are the robes appropriate to the Elder Sage of a Syronical Potentate and that he is justified in wearing them because he is the last descendant of the Syrons.

Another member of the Scholasticarium, Ildegar Wemms, has entered into a wager with Wilbon that he cannot prove this by sundown tomorrow.

Wilbon has engaged the PCs to help in this endeavour, either because they are his students and he holds absolute power over them, or they are tempted by the lure of the terces that a man of such stupendous dress must surely possess. In any case, the point is moot, and the game afoot…

 

Download Sartorial Reference here

 


The Dying Earth — and its rules-lighter version the Revivification Folio — take you into the world of master fantasist Jack Vance, where a flashing sword is less important than nimble wits, persuasive words,and a fine sense of fashion. Survive by your cunning, search for lost lore, or command the omnipotent but quarrelsome sandestins. Purchase The Dying Earth or the Revivification Folio in print and PDF at the Pelgrane Shop.

Over the years, we’ve released a number of one-shot adventures for our systems during Free RPG Day, and we often get messages asking us for the PDFs. As we know everyone’s looking for more gaming opportunities at the moment, we’ve collected them all here, now.

All we ask is that if you download, run and enjoy these adventures, you consider making a donation to Doctors Without Borders, to assist in their efforts to fight the coronavirus COVID-19.

Donate to Doctors Without Borders

 

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