The 13th Age core book tells us little about the Queen’s Wood, where the Elf Queen rules: it’s a sprawling elven wood, largely empty now, whose trees have leaves that are “a riot of silver and gold and green and indigo.” In the lengthy description of the elven Court of Stars in 13 True Ways, we learn a bit more:
The Queen’s Wood redounds with the magic of nature, to which the elves of all mortal races remain most bound. The Court of Stars moves in harmony with the other, inaccessible natural worlds hanging high in the heavens. It moves across the magical forest as the constellations proceed through the night sky above. As such it comprises the central vortex of the ever-growing, ever-breathing collection of living things that is the Queen’s Wood. Just as the plants of the forest floor can grow from seed to maturity in a few short hours, the forest transforms itself as the Court approaches. To try to map it is fruitless. It’s not that you can’t perceive it properly—all the details of the physical environment exist in literal reality. But by the time you’ve drawn up your map, the details have faded into obsolescence.
So, here we have a fairy wood, ever-changing under the Queen’s influence. This is more than enough to spark the imagination when it comes to adventures inside the Queen’s Wood: this place is magic, but of a vastly different kind than the Archmage’s in Horizon. Time and space behave differently here, not because someone harnessed the power of wizardry and, through force of will, made it that way. There’s no “because” here; things simply are, the way they simply are in a fairy tale.
How do you represent this in your game, should you decide to send your heroes on a quest within in the Queen’s Wood? Here’s how two of my favorite fantasy authors handled the matter of the deep, magical forest, and those who dwell within.
Little, Big: The Further In You Go, The Bigger It Gets
John Crowley’s novel Little, Big chronicles the lives of the Drinkwater family, whose destiny is mysteriously bound up with the fairies. In a flashback to the Victorian era, we hear an ancestor, Dr. Bramble, explain why he believes descriptions of the little folk vary so wildly—from tiny people with “spears of locust-thorns and their chariots made of nutshells” to fully-formed men and women three feet tall, all the way up to “fairy warriors on great steeds, banshees and pookahs and ogres who are huge, larger by far than men.”
His theory is that the universe consists of worlds or layers of reality in concentric circles. Our world is the outermost, largest ring; but paradoxically, the further in you go, the bigger those innermost worlds are. Passing through a “door” into the next circle brings one into contact with the smallest of the fey. Entering the next circle, you meet larger fey. At the center is the infinite realm of Faery.
Using this approach in an adventure within the Queen’s Wood makes the journey a multidimensional one that plays with the idea of perception vs. reality. The characters may perceive themselves to be traveling through a forest, but they’re actually transitioning between parallel worlds. Each world, zone, circle—however you want to frame it—is home to different types of fey creatures found in 13th Age. But perhaps in the Queen’s Wood, elves, pixies, sprites, and so on only appear to be different types of creatures because the PCs encounter them in different places. Maybe the next time they glance over at the pixie NPC who agreed to be their guide, that tiny, winged creature has become a faun, or a tall elven warrior with a shining spear. (See the fey entry in the 13th Age Bestiary 2, particularly the power of a name mechanic which gives fey different powers depending on which name they’ve taken.)
Lavondyss: Old Forbidden Place
In Robert Holdstock’s book Lavondyss, Ryhope Wood is England’s last primeval forest, and the way into the Otherworld, or “Old Forbidden Place” as the book’s hero Tallis calls it. Here, “mythagos”—hero-forms from myth, legend, and folklore—take material form from the power of the forest and the often dark, violent subconscious of humanity. You could meet Guinevere, or Robin Hood, or olderheroes from humanity’s prehistoric past here. But the Robin Hood you meet might not be the version you’re familiar with, or want: a winking rogue in Lincoln Green, or a strange, silent predator. Arthur might look like Malory’s noble Once and Future King, or might be Artorius, a Latin-speaking military commander covered in mud and blood.
If you like the idea of ancient heroes and legends (or their phantoms) dwelling in the Queen’s Wood, here’s where you open your copy of The Book of Ages and dive in—because past icons make great mythagos. This version of your players’ journey through the forest has a dreamlike feeling where past and present are mingled, and turning a corner might lead them to the scene of the Barbarian King’s last battle, a tangled path where the Huntsman has laid his snares, or to the foot of the Hermit’s tower. These shadow forms of the icons might be friends, foes, or both. It’s likely that the elves will warn you away from them, but maybe there’s a piece of vital information you need, and only the Spelljack (or his memory) has it.
For this approach, I recommend checking out the chapter on Heroquesting in 13th Age Glorantha. The PCs might perform a ritual in the Queen’s Wood, where the barriers of time and space are flexible, to enter a timeless realm of heroes and participate in the significant events of past ages as they exist in myth and dream. Success there could provide mythic insights or special magic items, or even alter the world in the present day by setting right an ancient wrong.
About 13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming. Purchase 13th Age in print and PDF at the Pelgrane Shop.
At the Imperial College of the Arcane, students struggle to master the art of magic, both theoretical and applied. And wherever there are students laboring under intense pressure—both academic and social—there will always be student societies. Most tend to be small, informal groups of close friends. However, some are powerful secret societies whose histories span the ages, and whose rituals remain forever hidden from outsiders.
This article provides a brief overview of five secret societies of the College Arcane, located in the Archmage’s city of Horizon (which you can read about in 13 True Ways). These aren’t official additions to Dragon Empire lore, but players and GMs might find them useful for adventure seeds, character backgrounds, NPC opponents, and even One Unique Things.
Common Features:
- 15-30 current, active members, usually chosen from specific areas of magical study or types of spellcasters. First-year students are almost never invited to become members of a secret society—society members keep an eye on promising first-year students to see if they’d be suitable candidates in the future. Belonging to multiple secret societies is forbidden, and anyone found doing so will be cast out and shunned. However, some societies are friendly with one another, and may collaborate on joint activities.
- An official name, and sometimes a nickname that’s more commonly used to refer to the society
- An associated icon, who might be symbolic of the society’s focus, an inspiration to its members, or even its official head
- An enchanted badge or token which, when worn, signals membership in the society to other members who are nearby—perhaps by changing temperature, tingling, or whispering in the wearer’s ear
- A motto
- An initiation rite that includes a challenging ordeal and an oath of secrecy
- A clubhouse, which at the College Arcane is called a “lair”. A secret society’s lair might take any form, whether mundane or fantastical. The key thing is that outsiders cannot see or hear what goes on inside a lair, and members can enter and exit without being seen.
- Society activities, such as the discussion of academic topics, formal debate, carousing, public service, or tasks performed on behalf of the society’s patron icon. Depending on the nature of the society, some of these may be done publicly while others are private and subject to the oath of secrecy.
The Good Fellows
Nickname: The Hellhole Club
Membership: Primarily wizards and demonologists (from Book of Demons), if your campaign’s version of the College Arcane accepts demonologists as students.
Associated icon: The Diabolist.
Motto: “From Shadows, Light. From Light, Understanding.”
Badge or token: Two hands clasped in friendship.
Initiation includes: The candidate’s courage and will is tested by branding the society’s badge on their exposed skin. The brand (and associated pain) vanishes within seconds.
Principal activities: Discussion of magic related to demons, devils, and the Abyss; the pursuit of power and influence.
In reality, the Good Fellows are a recruiting funnel for the cult of the Diabolist. As part of the society’s fun and games, members are required to carry out “secret missions” in the Diabolists’ name. These tasks are harmless pranks at first, but gradually become more sinister. Any member who refuses is reminded that the society now has quite a long record of that member’s diabolical acts. It would be such a shame if it ever became public… (For more on the Diabolist’s cult in Horizon, see “The Diabolist’s ‘Moderates’” in 13 True Ways, p. 148; and the Hell Marsh Cult monster entry in 13th Age Bestiary 2, p. 134.)
Society for the Advancement and Promotion of the Defensive Magical Arts
Nickname: B.B.F. (Blast, Burn, and Freeze)
Membership: All spellcasters, but primarily sorcerers.
Associated icon: The Archmage, in his capacity as defender of the Empire and caster of some wicked destructive spells.
Motto: “Courage Under (And Possibly While On) Fire.”
Badge or token: Two wands, crossed.
Initiation includes: On “Dueling Day”, candidates—dressed in ridiculous costumes—must fight public “duels of honor” on college grounds using absurd weapons chosen by society members.
Principal activities: Discussion of magic as it relates to warfare and battle; re-enacting historical battles using magical miniature landscapes and animated figurines (some dating back to the society’s founding).
Scroll and Staff
Nickname: The Page-Shufflers
Membership: Wizards
Associated icon: The Archmage, in his capacity as the Empire’s greatest master of magical learning.
Motto: “Read Thrice, Speak Once.” (Often paraphrased as, “Know your sh*t before you open your mouth.”)
Badge or token: An open book with the flame of the Archmage rising from its pages.
Initiation includes: The retrieval and reading of a scroll—the society’s founding document—hidden within the College Arcane’s vast library. The member must never speak of its contents to anyone, not even other society members.
Principal activities: Debate, study, and the discussion of magical texts from past ages. After final exams, truly legendary carousing.
The Cacophonous Society
Nickname: The Bleating Herd
Membership: Primarily bards and chaos mages.
Associated icons: Elf Queen, Spelljack (See “The Age of Founding”, Book of Ages)
Motto: “Wit, Harmony, and Friendship.”
Badge or token: A lyre within a laurel wreath
Initiation includes: Candidates are given music and lyrics for the society’s anthem (an almost impossibly difficult song) and must perform it in public while the current members heap good-natured ridicule on them.
Principal activities: Discussion of the intersection of magic and the performing arts; musical, dramatic, and comedic composition and performance (both public and private); carousing.
Hand and Eye
Nickname: Rag and Bone
Membership: Primarily necromancers, wizards, and clerics of death gods.
Associated icon: The Lich King
Motto: “Silence.”
Badge or token: A skull with a skeletal hand covering its right eye.
Initiation includes: Candidates are abducted from their rooms in the dead of night and led blindfolded to a certain cemetery on College grounds. There, they experience a ceremonial death and resurrection in which they are buried alive and then dug up again an hour later. The new members are welcomed joyfully with a lavish feast.
Principal activities: Discussion of necromantic magic, philosophy, and ethics; charitable works related to death, dying, and grieving, always performed anonymously—for example, providing a poor family with funds for the proper burial of a deceased loved one.
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming. Purchase 13th Age in print and PDF at the Pelgrane Shop.

13 True Ways Limited Edition
We printed 100 limited editions in all, and 13 True Ways Kickstarter backers, and pre-orders, had the first opportunity to buy them. We are releasing the few that are left on a first come, first served basis – when they’re gone, they’re gone!
The books are blue faux leather with gold foil. Each one includes a book plate signed by Rob Heinsoo, Jonathan Tweet, Aaron McConnell and Lee Moyer for you to add to the book. They will also include a limited edition A4 print of Lee’s beautiful Dragon Rider image.
“For 13th Age groups, this is a glorious supplement, a must-have purchase and even if you only are remotely interested in the world or the concepts I mentioned, this may very well be worth it for the idea-scavenging alone.” – Endzeitgeist
Omens of the Age
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it’s drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.
Patch things up with your surly magic weapon, hero. The adventure is just beginning.
13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you’ll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm’s secret assassin, and much more.
For Players:
- The chaos mage who embraces randomness, and the monk who embodies discipline
- The druid who masters the elements , and the necromancer who commands the undead
- The commander who orders your ranks, and the occultist who orders reality
- Multiclassing tools to help you create the character you most want to play
- Treasure to loot, and artifacts that might just loot you
For GMs:
- All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa Cora
- More ways to use the icons, including variant icons and relationship results tied to a location
- Lists of 13: deadly dungeons, flying realms, must-visit inns, and more
- New monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensers
- Four detailed new NPCs with multiple campaign options
13 True Ways: New heroes. New legends. Your world.

Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation.
Multiclass penalties
The multiclass system in chapter 2 of 13 True Ways is a tool whose significance depends heavily on the user. I know players who have never read the chapter and never will. I know other players who picked up 13 True Ways, skimmed a bit, then turned to the multiclassing chapter and read every word before even looking at the new classes.
As a game designer, I originally told myself that I wasn’t that interested in multiclassing. Jonathan cared more about it, mostly because he knew we needed it and he was being the responsible one. But I was the one who ended up handling the fiddly and in-depth work, and along the way I carved a multiclassing system that creates characters I enjoy playing.
The key is that multiclass characters sacrifice a bit of power for flexibility. That’s pretty obvious when it comes to classes like the sorcerer and wizard, characters who depend on spells. Getting access to spells one level behind a single class character is an obvious reduction in raw power.
Weapon-users were trickier to handle. With a few exceptions for classes that are all about weapon-use and shouldn’t be penalized (exceptions mentioned at the bottom of page 107), multiclass characters suffer a die-size reduction, using WEAPON dice that are one size smaller. The point is that weapon-using multiclass characters who need to take a hit to their raw power take that hit through dealing slightly less damage every time they attack with weapons. It’s not crippling, since you’re still rolling one WEAPON die per level, but the point is that this damage reduction parallels the damage reduction that spellcasting multiclass characters suffer.
Questions about corner-cases we didn’t handle should consider our design intent. A multiclass character who has found a way to roll a number of damage dice equal to their level, all the time, should probably be taking the die-step penalty unless both their classes are from the classes listed as taking no weapon damage die penalty.
Those classes, again, are the barbarian, bard, commander, fighter, paladin, ranger, and rogue. It made no sense to us to put two classes that are great at using weapons together and produce a multiclass that was worse at using weapons. Happily, game balance works out fine allowing these multiclass characters to keep their full weapon damage. They all take some form of hit from lagging a level behind on class features, the class-by-class exceptions detailed in the chapter curb specific excesses, and their raw power isn’t so great that the increased flexibility of multiclassing somehow pushes them above other classes.
Over on the very active Google+ 13th Age community, Sean Dunstan has pulled together a complete list of monsters from the core 13th Age rulebook, the 13th Age Bestiary, 13 True Ways, and Eyes of the Stone Thief. John Clayton has kindly reproduced that here in table format; you can also download it as a zipped Excel spreadsheet on the 13th Age Resources page.
Level |
Monster |
Size |
Role |
Type |
Book |
Page # |
0 |
giant ant |
normal |
troop |
beast |
Core |
206 |
0 |
kobold grand wizard |
normal |
mook |
humanoid |
Bestiary |
123 |
0 |
squib swarm |
normal |
mook |
beast |
Bestiary |
179 |
0 |
stirge |
normal |
troop |
beast |
Bestiary |
197 |
0 |
stirgelings |
normal |
mook |
beast |
Bestiary |
197 |
1 |
archer stirge |
normal |
archer |
beast |
Bestiary |
197 |
1 |
cobbler stirge |
normal |
blocker |
beast |
Bestiary |
197 |
1 |
decrepit skeleton |
normal |
mook |
undead |
Core |
246 |
1 |
dire rat |
normal |
mook |
beast |
Core |
206 |
1 |
ettercap acolyte |
normal |
mook |
humanoid |
Bestiary |
73 |
1 |
fungaloid creeper |
normal |
troop |
plant |
Bestiary |
83 |
1 |
giant scorpion |
normal |
wrecker |
beast |
Core |
206 |
1 |
goblin grunt |
normal |
troop |
humanoid |
Core |
229 |
1 |
goblin scum |
normal |
mook |
humanoid |
Core |
229 |
1 |
gravemeat |
normal |
mook |
undead |
Bestiary |
97 |
1 |
human thug |
normal |
troop |
humanoid |
Core |
235 |
1 |
kobold archer |
normal |
mook |
humanoid |
Core |
237 |
1 |
kobold warrior |
normal |
troop |
humanoid |
Core |
237 |
1 |
orc warrior |
normal |
troop |
humanoid |
Core |
242 |
1 |
skeletal hound |
normal |
blocker |
undead |
Core |
246 |
1 |
skeleton archer |
normal |
archer |
undead |
Core |
246 |
1 |
swarm of bats |
normal |
spoiler |
beast |
Bestiary |
13 |
1 |
watch skull |
normal |
troop |
undead |
Bestiary |
109 |
1 |
white dragon hatchling |
normal |
troop |
dragon |
Bestiary |
219 |
1 |
wibble |
normal |
mook |
construct |
Bestiary |
223 |
1 |
wolf |
normal |
troop |
beast |
Core |
207 |
1 |
zombie shuffler |
normal |
mook |
undead |
Core |
251 |
2 |
aerial spore |
normal |
mook |
plant |
Bestiary |
83 |
2 |
ankheg |
large |
troop |
beast |
Core |
208 |
2 |
avenging orb |
normal |
caster |
humanoid |
Bestiary |
204 |
2 |
bat cavalry |
large |
wrecker |
beast/humanoid |
Bestiary |
14 |
2 |
bear |
normal |
troop |
beast |
Core |
207 |
2 |
boombug |
normal |
troop |
beast |
Bestiary |
113 |
2 |
bugbear scout |
double-strength |
troop |
humanoid |
Bestiary |
24 |
2 |
claw flower |
normal |
spoiler |
plant |
Bestiary |
161 |
2 |
destroying sword |
normal |
wrecker |
humanoid |
Bestiary |
204 |
2 |
dire bat |
normal |
troop |
beast |
Bestiary |
14 |
2 |
enduring shield |
normal |
blocker |
humanoid |
Bestiary |
204 |
2 |
ettercap hunter |
normal |
blocker |
humanoid |
Bestiary |
73 |
2 |
feral warbanner |
double-strength |
caster |
construct |
Bestiary |
207 |
2 |
giant web spider |
large |
blocker |
beast |
Core |
207 |
2 |
goblin shaman |
normal |
caster |
humanoid |
Core |
229 |
2 |
hellwasp |
normal |
spoiler |
beast |
Bestiary |
113 |
2 |
hobgoblin warrior |
normal |
troop |
humanoid |
Core |
230 |
2 |
hook scuttler |
normal |
blocker |
beast |
Bestiary |
113 |
2 |
human rabble |
normal |
mook |
humanoid |
Bestiary |
208 |
2 |
human zombie |
normal |
troop |
undead |
Core |
251 |
2 |
hunting spider |
normal |
wrecker |
beast |
Core |
206 |
2 |
kobold hero |
normal |
leader |
humanoid |
Core |
237 |
2 |
kobold skyclaw |
normal |
mook |
humanoid |
Bestiary |
124 |
2 |
lizardman savage |
normal |
wrecker |
humanoid |
Core |
237 |
2 |
medium brass dragon |
normal |
troop |
dragon |
13 True Ways |
184 |
2 |
medium white dragon |
normal |
troop |
dragon |
Core |
218 |
2 |
newly-risen ghoul |
normal |
mook |
undead |
Core |
225 |
2 |
orc archer |
normal |
archer |
humanoid |
Bestiary |
156 |
2 |
orc berserker |
normal |
troop |
humanoid |
Core |
242 |
2 |
orc shaman |
normal |
leader |
humanoid |
Core |
242 |
2 |
pit-spawn orc |
double-strength |
mook |
humanoid |
Bestiary |
156 |
2 |
razor shark |
normal |
mook |
beast |
Bestiary |
187 |
2 |
sahuagin raider |
normal |
troop |
humanoid |
Bestiary |
187 |
2 |
skeleton warrior |
normal |
troop |
undead |
Core |
246 |
2 |
skin devil |
normal |
troop |
devil |
13 True Ways |
168 |
2 |
splotchcap |
normal |
archer |
humanoid |
Bestiary |
175 |
2 |
sporrior |
normal |
wrecker |
plant |
Bestiary |
84 |
2 |
swarming maw |
normal |
wrecker |
beast |
Bestiary |
113 |
2 |
trog |
normal |
spoiler |
humanoid |
Core |
247 |
2 |
wererat |
normal |
troop |
beast |
13 True Ways |
205 |
2 |
zombie beast |
large |
troop |
undead |
13 True Ways |
207 |
3 |
barbellite |
normal |
troop |
beast |
Bestiary |
179 |
3 |
blue sorcerer |
normal |
caster |
humanoid |
Bestiary |
21 |
3 |
braincap |
double-strength |
wrecker |
plant |
Bestiary |
84 |
3 |
bugbear |
normal |
troop |
humanoid |
Core |
230 |
3 |
bugbear schemer |
normal |
leader |
humanoid |
Bestiary |
25 |
3 |
catacomb dragon |
large |
wrecker |
dragon |
Bestiary |
17 |
3 |
cave orc |
normal |
mook |
humanoid |
Bestiary |
156 |
3 |
cenotaph dragon |
normal |
troop |
dragon |
Bestiary |
219 |
3 |
Crusader warbanner |
double-strength |
caster |
construct |
Bestiary |
208 |
3 |
dawn zorigami |
normal |
spoiler |
construct |
Bestiary |
225 |
3 |
death-plague orc |
large |
spoiler |
humanoid |
Bestiary |
158 |
3 |
dire wolf |
large |
troop |
beast |
Core |
207 |
3 |
dretch |
normal |
mook |
demon |
Core |
210 |
3 |
drow spider-mage |
normal |
caster |
humanoid |
Bestiary |
58 |
3 |
ettercap supplicant |
normal |
caster |
humanoid |
Bestiary |
73 |
3 |
ettercap warrior |
normal |
blocker |
humanoid |
Bestiary |
74 |
3 |
fire bat |
normal |
mook |
beast |
13 True Ways |
162 |
3 |
fungaloid drudge |
normal |
troop |
plant |
Bestiary |
84 |
3 |
ghoul |
normal |
spoiler |
humanoid |
Core |
225 |
3 |
gnoll ranger |
normal |
archer |
humanoid |
Core |
229 |
3 |
gnoll savage |
normal |
troop |
humanoid |
Core |
228 |
3 |
goblin bat mage |
normal |
spoiler |
beast/humanoid |
Bestiary |
14 |
3 |
hell hound |
normal |
wrecker |
beast |
Core |
234 |
3 |
hungry star |
normal |
wrecker |
aberration |
Core |
235 |
3 |
imp |
normal |
spoiler |
demon |
Core |
210 |
3 |
intellect devourer |
normal |
spoiler |
aberration |
Bestiary |
116 |
3 |
kobold dog rider |
normal |
troop |
humanoid |
Bestiary |
124 |
3 |
kobold engineer |
normal |
leader |
humanoid |
Bestiary |
124 |
3 |
large brass dragon |
large |
troop |
dragon |
13 True Ways |
184 |
3 |
lemure |
normal |
mook |
devil |
13 True Ways |
169 |
3 |
magma brute |
normal |
wrecker |
construct |
13 True Ways |
163 |
3 |
medium black dragon |
normal |
wrecker |
dragon |
Core |
218 |
3 |
medium bronze dragon |
normal |
wrecker |
dragon |
13 True Ways |
184 |
3 |
ochre jelly |
large |
wrecker |
ooze |
Core |
241 |
3 |
ogre |
large |
troop |
giant |
Core |
240 |
3 |
ogre penitent |
large |
blocker |
giant |
Bestiary |
149 |
3 |
orc battle screamer |
normal |
leader |
humanoid |
Bestiary |
157 |
3 |
Orc Lord warbanner |
double-strength |
caster |
construct |
Bestiary |
209 |
3 |
orc tusker |
normal |
troop |
humanoid |
Bestiary |
157 |
3 |
otyugh |
large |
blocker |
aberration |
Core |
243 |
3 |
pixie pod |
double-strength |
leader |
plant |
Bestiary |
161 |
3 |
pixie warrior |
normal |
spoiler |
humanoid |
13 True Ways |
198 |
3 |
poddling |
normal |
mook |
plant |
Bestiary |
161 |
3 |
redcap |
normal |
wrecker |
humanoid |
Bestiary |
175 |
3 |
rust monster |
normal |
spoiler |
aberration |
Bestiary |
184 |
3 |
slime skull |
normal |
spoiler |
undead |
Bestiary |
109 |
3 |
small air elemental |
normal |
wrecker |
elemental |
13 True Ways |
189 |
3 |
small earth elemental |
normal |
troop |
elemental |
13 True Ways |
189 |
3 |
small fire elemental |
normal |
troop |
elemental |
13 True Ways |
189 |
3 |
small water elemental |
normal |
blocker |
elemental |
13 True Ways |
189 |
3 |
spinneret doxy |
normal |
spoiler |
humanoid |
Bestiary |
120 |
3 |
trog chanter |
normal |
leader |
humanoid |
Core |
247 |
3 |
weaver swarm |
normal |
mook |
beast |
Bestiary |
61 |
3 |
werewolf |
normal |
troop |
beast |
13 True Ways |
205 |
4 |
awakened trees |
normal |
mook |
plant |
13 True Ways |
202 |
4 |
azer soldier |
normal |
troop |
dwarf |
13 True Ways |
162 |
4 |
barbarous bugbear |
normal |
wrecker |
humanoid |
Bestiary |
25 |
4 |
basilisk |
large |
wrecker |
beast |
Bestiary |
10 |
4 |
Blackamber skeletal legionnaire |
normal |
troop |
undead |
Core |
246 |
4 |
cambion dirk |
normal |
mook |
demon |
Bestiary |
31 |
4 |
centaur lancer |
normal |
troop |
humanoid |
Bestiary |
35 |
4 |
chaos beast |
normal |
troop |
aberration |
Bestiary |
39 |
4 |
chaos behemoth |
huge |
spoiler |
aberration |
Bestiary |
40 |
4 |
chaos brute |
large |
wrecker |
aberration |
Bestiary |
39 |
4 |
chaos glorp |
normal |
mook |
aberration |
Bestiary |
39 |
4 |
chuulish slave |
normal |
troop |
aberration |
Bestiary |
51 |
4 |
demonic ogre |
large |
spoiler |
giant |
Bestiary |
149 |
4 |
derro maniac |
normal |
troop |
humanoid |
Core |
216 |
4 |
derro sage |
normal |
caster |
humanoid |
Core |
216 |
4 |
despoiler |
normal |
caster |
demon |
Core |
210 |
4 |
dire bear |
large |
troop |
beast |
Core |
207 |
4 |
dungeon town guard |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
101 |
4 |
drow soldier |
normal |
mook |
humanoid |
Bestiary |
58 |
4 |
elder spore |
normal |
mook |
plant |
Bestiary |
85 |
4 |
ettercap keeper |
normal |
leader |
humanoid |
Bestiary |
74 |
4 |
flesh golem |
large |
blocker |
construct |
Core |
231 |
4 |
fungaloid empress |
huge |
wrecker |
plant |
Bestiary |
85 |
4 |
fungaloid monarch |
double-strength |
leader |
plant |
Bestiary |
84 |
4 |
gelatinous tetrahedron |
huge |
blocker |
ooze |
Bestiary |
88 |
4 |
ghoul fleshwripper |
normal |
wrecker |
undead |
Bestiary |
97 |
4 |
ghoul licklash |
normal |
blocker |
undead |
Bestiary |
97 |
4 |
ghoul pusbuster |
normal |
spoiler |
undead |
Bestiary |
97 |
4 |
gnoll war leader |
normal |
leader |
humanoid |
Core |
229 |
4 |
half-orc legionnaire |
normal |
troop |
humanoid |
Core |
233 |
4 |
harpy |
normal |
spoiler |
humanoid |
Core |
234 |
4 |
hell imp |
normal |
spoiler |
devil |
13 True Ways |
170 |
4 |
hobgoblin captain |
normal |
leader |
humanoid |
Core |
230 |
4 |
honey devil (slime devil) |
normal |
troop |
devil |
13 True Ways |
171 |
4 |
huge brass dragon |
huge |
troop |
dragon |
13 True Ways |
185 |
4 |
jest bones |
normal |
spoiler |
undead |
Bestiary |
109 |
4 |
kobold bravescale |
normal |
blocker |
humanoid |
Bestiary |
125 |
4 |
kobold dungeon-shaman |
double-strength |
caster |
humanoid |
Bestiary |
125 |
4 |
kobold shadow-warrior |
normal |
mook |
humanoid |
Bestiary |
125 |
4 |
large white dragon |
large |
troop |
dragon |
Core |
218 |
4 |
lethal lothario |
normal |
leader |
humanoid |
Bestiary |
121 |
4 |
lich baroness |
normal |
spoiler |
undead |
Bestiary |
135 |
4 |
Lich King warbanner |
double-strength |
caster |
construct |
Bestiary |
210 |
4 |
medium copper dragon |
normal |
spoiler |
dragon |
13 True Ways |
185 |
4 |
medium green dragon |
normal |
spoiler |
dragon |
Core |
219 |
4 |
minotaur |
large |
troop |
humanoid |
Core |
239 |
4 |
orc boatmen |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
57 |
4 |
orc sniper |
normal |
archer |
humanoid |
Eyes of the Stone Thief |
57 |
4 |
ogre berserker |
large |
wrecker |
giant |
Bestiary |
149 |
4 |
ogre crusader |
large |
troop |
giant |
Bestiary |
150 |
4 |
owl bear |
large |
wrecker |
beast |
Core |
243 |
4 |
ravenous cannibal |
normal |
mook |
humanoid |
Bestiary |
212 |
4 |
screaming skull |
normal |
troop |
undead |
Bestiary |
110 |
4 |
small-but-vicious |
normal |
mook |
construct |
Eyes of the Stone Thief |
93 |
4 |
troll |
large |
troop |
giant |
Core |
248 |
4 |
wereboar |
double-strength |
troop |
beast |
13 True Ways |
205 |
4 |
wight |
normal |
spoiler |
undead |
Core |
249 |
4 |
woven |
normal |
mook |
humanoid |
Bestiary |
121 |
4 |
zombie of the silver rose |
normal |
mook |
undead |
13 True Ways |
207 |
5 |
air elemental |
normal |
wrecker |
elemental |
13 True Ways |
190 |
5 |
binding bride |
normal |
spoiler |
humanoid |
Bestiary |
121 |
5 |
bloodsucking book |
normal |
spoiler |
construct |
Eyes of the Stone Thief |
92 |
5 |
bulette |
large |
wrecker |
beast |
Core |
208 |
5 |
cambion sickle |
normal |
troop |
demon |
Bestiary |
31 |
5 |
centaur raider |
normal |
wrecker |
humanoid |
Bestiary |
35 |
5 |
common treant |
normal |
spoiler |
plant |
13 True Ways |
202 |
5 |
cultist initiate |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
283 |
5 |
demon-touched human ranger |
normal |
archer |
humanoid |
Core |
235 |
5 |
dire boar |
large |
troop |
beast |
13 True Ways |
160 |
5 |
drow sword maiden |
normal |
troop |
humanoid |
Bestiary |
58 |
5 |
earth elemental |
normal |
blocker |
elemental |
13 True Ways |
190 |
5 |
ettin |
large |
troop |
giant |
Core |
224 |
5 |
fire elemental |
normal |
wrecker |
elemental |
13 True Ways |
190 |
5 |
flaming skull |
normal |
caster |
undead |
Bestiary |
110 |
5 |
frenzy demon |
normal |
wrecker |
demon |
Core |
211 |
5 |
gargoyle |
normal |
troop |
construct |
Core |
224 |
5 |
gelatinous cubahedron |
huge |
blocker |
ooze |
Bestiary |
89 |
5 |
gelatinous cube |
huge |
blocker |
ooze |
Core |
241 |
5 |
ghast |
normal |
wrecker |
undead |
Bestiary |
98 |
5 |
gorge dragon |
large |
spoiler |
dragon |
Bestiary |
17 |
5 |
green bulette |
large |
wrecker |
beast |
Bestiary |
27 |
5 |
half-orc tribal champion |
normal |
wrecker |
humanoid |
Core |
233 |
5 |
hell shark |
normal |
mook |
demon |
Eyes of the Stone Thief |
108 |
5 |
hobgoblin warmage |
normal |
caster |
humanoid |
Core |
230 |
5 |
huge white dragon |
huge |
troop |
dragon |
Core |
219 |
5 |
hydra, 5 heads |
huge |
wrecker |
beast |
Core |
236 |
5 |
Iron Sea shark |
double-strength |
mook |
beast |
Bestiary |
188 |
5 |
kobold dragon-soul |
normal |
troop |
humanoid |
Bestiary |
125 |
5 |
lumberland dirt-fisher |
huge |
wrecker |
beast |
Bestiary |
28 |
5 |
manticore bard |
large |
caster |
beast |
Bestiary |
139 |
5 |
mantikumhar |
large |
spoiler |
beast |
Bestiary |
139 |
5 |
mausoleum dragon |
large |
troop |
dragon |
Bestiary |
219 |
5 |
medium blue dragon |
normal |
caster |
dragon |
Core |
219 |
5 |
nasty cave orc |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
78 |
5 |
ogre bully |
large |
mook |
giant |
Eyes of the Stone Thief |
96 |
5 |
ogre champion |
large |
wrecker |
giant |
Bestiary |
150 |
5 |
ogre dungeonspawn |
large |
mook |
giant |
Eyes of the Stone Thief |
72 |
5 |
ogre master shaman |
large |
leader |
giant |
Eyes of the Stone Thief |
39 |
5 |
ogre slave-taker |
large |
troop |
giant |
Eyes of the Stone Thief |
78 |
5 |
orc wardens |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
57 |
5 |
ravenous bumoorah |
normal |
wrecker |
beast |
Bestiary |
28 |
5 |
rust monster obliterator |
normal |
spoiler |
demon |
Bestiary |
184 |
5 |
sahuagin |
normal |
wrecker |
humanoid |
Core |
245 |
5 |
sahuagin glow priest |
normal |
caster |
humanoid |
Bestiary |
188 |
5 |
skelepede |
normal |
wrecker |
undead |
Eyes of the Stone Thief |
66 |
5 |
skeleton host |
normal |
mook |
undead |
Eyes of the Stone Thief |
65 |
5 |
smoke devil |
normal |
troop |
devil |
13 True Ways |
172 |
5 |
stoneroost barbarian |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
322 |
5 |
swarm prince |
normal |
spoiler |
humanoid |
Bestiary |
121 |
5 |
swaysong naga |
large |
leader |
beast |
Bestiary |
143 |
5 |
thunder bat |
normal |
archer |
beast |
Bestiary |
15 |
5 |
trained bulette |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
90 |
5 |
undead spider |
normal |
spoiler |
undead |
Eyes of the Stone Thief |
53 |
5 |
warped beast |
normal |
wrecker |
aberration |
Bestiary |
70 |
5 |
water elemental |
normal |
blocker |
elemental |
13 True Ways |
190 |
5 |
wendigo spirit |
large |
wrecker |
undead |
Bestiary |
212 |
5 |
werebear |
large |
troop |
beast |
13 True Ways |
206 |
5 |
whispering prophet |
normal |
leader |
aberration |
Bestiary |
216 |
5 |
wraith |
normal |
spoiler |
undead |
Core |
250 |
5 |
wyvern |
large |
wrecker |
beast |
Core |
250 |
6 |
apex zorigami |
normal |
spoiler |
construct |
Bestiary |
225 |
6 |
bat demon (squishy) |
normal |
mook |
demon |
13 True Ways |
164 |
6 |
bearded devil (barbazu) |
large |
blocker |
devil |
13 True Ways |
173 |
6 |
bird flock |
normal |
mook |
beast |
Eyes of the Stone Thief |
335 |
6 |
blizzard dragon |
large |
wrecker |
dragon |
Bestiary |
220 |
6 |
blockheads |
normal |
mook |
construct |
Eyes of the Stone Thief |
85 |
6 |
blood rose |
double-strength |
wrecker |
undead |
13 True Ways |
195 |
6 |
bugbear brute |
normal |
blocker |
humanoid |
Eyes of the Stone Thief |
46 |
6 |
cambion katar |
normal |
wrecker |
demon |
Bestiary |
31 |
6 |
centaur champion |
double-strength |
leader |
humanoid |
Bestiary |
36 |
6 |
centaur ranger |
normal |
archer |
humanoid |
Bestiary |
35 |
6 |
chuul |
large |
spoiler |
aberration |
Bestiary |
47 |
6 |
chuulish swarm |
normal |
troop |
aberration |
Bestiary |
47 |
6 |
clay golem |
large |
spoiler |
construct |
Core |
231 |
6 |
corpse collector |
double-strength |
leader |
undead |
Eyes of the Stone Thief |
77 |
6 |
corpse dybbuk |
double-strength |
troop |
demon |
Bestiary |
64 |
6 |
coursing manticore |
large |
spoiler |
beast |
Bestiary |
140 |
6 |
crimsoncap |
normal |
spoiler |
humanoid |
Bestiary |
175 |
6 |
cult zombie |
normal |
mook |
undead |
Eyes of the Stone Thief |
261 |
6 |
death blossom |
double-strength |
caster |
undead |
13 True Ways |
194 |
6 |
deepwood spider swarm |
normal |
mook |
beast |
Eyes of the Stone Thief |
336 |
6 |
derro slasher |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
91 |
6 |
dire snail |
normal |
troop |
beast |
Eyes of the Stone Thief |
95 |
6 |
dire tiger |
large |
troop |
beast |
13 True Ways |
160 |
6 |
drider |
large |
caster |
aberration |
Core |
223 |
6 |
drow spider-sorceress |
normal |
caster |
humanoid |
Bestiary |
59 |
6 |
drow wintersmith |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
335 |
6 |
filth hydra |
large |
wrecker |
beast |
Eyes of the Stone Thief |
51 |
6 |
forge-wraith |
normal |
troop |
undead |
Eyes of the Stone Thief |
59 |
6 |
frost-wurm |
large |
troop |
beast |
Bestiary |
180 |
6 |
gelatinous octahedron |
huge |
blocker |
ooze |
Bestiary |
89 |
6 |
ghoul champion |
normal |
spoiler |
undead |
Eyes of the Stone Thief |
43 |
6 |
golem-smith |
normal |
blocker |
construct |
Eyes of the Stone Thief |
58 |
6 |
hag |
normal |
spoiler |
humanoid |
Bestiary |
105 |
6 |
clay golem |
large |
spoiler |
construct |
Core |
231 |
6 |
half-stone medusa |
double-strength |
wrecker |
humanoid |
Eyes of the Stone Thief |
60 |
6 |
hill giant |
large |
troop |
giant |
Core |
225 |
6 |
ice zombie |
normal |
mook |
undead |
Bestiary |
79 |
6 |
infernal shadow |
normal |
spoiler |
demon |
Eyes of the Stone Thief |
334 |
6 |
intellect assassin |
normal |
spoiler |
aberration |
Bestiary |
118 |
6 |
jotun auroch |
huge |
mook |
beast |
Bestiary |
78 |
6 |
large black dragon |
large |
wrecker |
dragon |
Core |
220 |
6 |
large bronze dragon |
large |
wrecker |
dragon |
13 True Ways |
185 |
6 |
lich flower |
double-strength |
blocker |
undead |
13 True Ways |
194 |
6 |
lokkris |
normal |
mook |
beast |
Bestiary |
61 |
6 |
manticore |
large |
archer |
beast |
Core |
238 |
6 |
medium red dragon |
normal |
wrecker |
dragon |
Core |
220 |
6 |
medium silver dragon |
normal |
spoiler |
dragon |
13 True Ways |
185 |
6 |
medusa outlaw |
double-strength |
wrecker |
humanoid |
Core |
238 |
6 |
ogre mage knight |
large |
wrecker |
giant |
Bestiary |
152 |
6 |
orc blood sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
72 |
6 |
orc commander |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
57 |
6 |
orc heavy tusker |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
85 |
6 |
orc tracker |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
163 |
6 |
parasitic dybbuk |
double-strength |
spoiler |
demon |
Bestiary |
64 |
6 |
poison dandelion |
double-strength |
spoiler |
undead |
13 True Ways |
195 |
6 |
rathell rat zombies |
normal |
mook |
undead |
Eyes of the Stone Thief |
238 |
6 |
remorhaz frost-wurm |
normal |
troop |
dragon |
Bestiary |
180 |
6 |
rock grub |
normal |
spoiler |
beast |
Eyes of the Stone Thief |
319 |
6 |
rotroot grubman |
normal |
mook |
demon |
Eyes of the Stone Thief |
238 |
6 |
sahuagin mutant |
double-strength |
wrecker |
humanoid |
Bestiary |
189 |
6 |
sahuagin sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
108 |
6 |
sahuagin warrior |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
107 |
6 |
shipwrecked sailor |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
118 |
6 |
skeletal shamblers |
normal |
mook |
undead |
Eyes of the Stone Thief |
127 |
6 |
skywurm |
normal |
troop |
beast |
Eyes of the Stone Thief |
329 |
6 |
slaughterspawn |
normal |
mook |
demon |
Eyes of the Stone Thief |
119 |
6 |
sparkscale naga |
large |
leader |
beast |
Bestiary |
144 |
6 |
specter |
double-strength |
wrecker |
undead |
13 True Ways |
201 |
6 |
spider mount |
large |
troop |
beast |
Bestiary |
60 |
6 |
stone imp |
normal |
troop |
construct |
Eyes of the Stone Thief |
47 |
6 |
stone imp reject |
normal |
mook |
construct |
Eyes of the Stone Thief |
47 |
6 |
terribly hungry star |
normal |
wrecker |
aberration |
Eyes of the Stone Thief |
51 |
6 |
the miller |
double-strength |
spoiler |
undead |
Eyes of the Stone Thief |
283 |
6 |
thunder sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
336 |
6 |
undead librarian |
normal |
wrecker |
undead |
Eyes of the Stone Thief |
93 |
6 |
vampire spawn |
normal |
spoiler |
undead |
Core |
249 |
6 |
vrock |
normal |
spoiler |
demon |
Core |
211 |
6 |
weretiger |
large |
troop |
beast |
13 True Ways |
206 |
6 |
winter beast |
large |
troop |
beast |
Bestiary |
79 |
6 |
winter beast |
normal |
troop |
undead |
Eyes of the Stone Thief |
241 |
6 |
wyrmtwine worms |
normal |
mook |
dragon |
Eyes of the Stone Thief |
238 |
7 |
animated halberd |
normal |
mook |
construct |
Eyes of the Stone Thief |
231 |
7 |
bergship raider |
large |
spoiler |
giant |
Bestiary |
77 |
7 |
big air elemental |
normal |
wrecker |
elemental |
13 True Ways |
191 |
7 |
big earth elemental |
normal |
blocker |
elemental |
13 True Ways |
191 |
7 |
big fire elemental |
normal |
wrecker |
elemental |
13 True Ways |
191 |
7 |
big water elemental |
normal |
blocker |
elemental |
13 True Ways |
191 |
7 |
black serpent assassin |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
212 |
7 |
bronze golem |
large |
blocker |
construct |
Bestiary |
100 |
7 |
cave mouth |
normal |
blocker |
aberration |
Eyes of the Stone Thief |
248 |
7 |
cavern wight |
normal |
spoiler |
undead |
Eyes of the Stone Thief |
286 |
7 |
cavernwight spawn |
normal |
mook |
construct |
Eyes of the Stone Thief |
286 |
7 |
cloud giant mage |
huge |
caster |
giant |
13 True Ways |
165 |
7 |
cloud giant thane |
huge |
wrecker |
giant |
13 True Ways |
165 |
7 |
crustycap |
normal |
wrecker |
humanoid |
Bestiary |
176 |
7 |
cult enforcer |
normal |
blocker |
humanoid |
Eyes of the Stone Thief |
253 |
7 |
cult sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
261 |
7 |
death-bound shade |
normal |
mook |
undead |
Eyes of the Stone Thief |
64 |
7 |
derro master-sage |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
91 |
7 |
devil of the fangs |
huge |
spoiler |
devil |
13 True Ways |
180 |
7 |
dire owlbear |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
178 |
7 |
dorfin the thief |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
216 |
7 |
dreams of the devourer |
normal |
spoiler |
aberration |
Eyes of the Stone Thief |
266 |
7 |
drow darkbolt |
normal |
archer |
humanoid |
Bestiary |
59 |
7 |
drunken wizard |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
235 |
7 |
dungeon marauder |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
268 |
7 |
dwarven warrior |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
235 |
7 |
elf spectral warrior |
normal |
troop |
undead |
Eyes of the Stone Thief |
143 |
7 |
ethereal dybbuk |
double-strength |
wrecker |
demon |
Bestiary |
65 |
7 |
fallen lammasu |
large |
wrecker |
beast |
Bestiary |
131 |
7 |
feast-goers |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
235 |
7 |
fell dryad |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
335 |
7 |
fercrag |
double-strength |
wrecker |
humanoid |
Eyes of the Stone Thief |
322 |
7 |
frost giant |
large |
spoiler |
giant |
Core |
226 |
7 |
gelatinous dodecahedron |
huge |
blocker |
ooze |
Bestiary |
90 |
7 |
gnoll death priest |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
225 |
7 |
gnoll death priest acolyte |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
225 |
7 |
gnoll fiendfletch |
normal |
archer |
humanoid |
13 True Ways |
196 |
7 |
gnoll shredder |
normal |
blocker |
humanoid |
13 True Ways |
196 |
7 |
harpy diva |
double-strength |
spoiler |
humanoid |
Eyes of the Stone Thief |
61 |
7 |
hellclam |
normal |
blocker |
demon |
Eyes of the Stone Thief |
119 |
7 |
hezrou |
large |
troop |
demon |
Core |
212 |
7 |
hooded devil |
normal |
troop |
devil |
13 True Ways |
174 |
7 |
hydra, 7 heads |
huge |
wrecker |
beast |
Core |
236 |
7 |
ice sorceress |
large |
caster |
giant |
Bestiary |
77 |
7 |
lammasu warrior |
large |
troop |
beast |
Bestiary |
131 |
7 |
large green dragon |
large |
spoiler |
dragon |
Core |
220 |
7 |
lesser abomination |
normal |
mook |
aberration |
Eyes of the Stone Thief |
148 |
7 |
lorgo |
normal |
wrecker |
giant |
Eyes of the Stone Thief |
117 |
7 |
manafang naga |
large |
leader |
beast |
Bestiary |
144 |
7 |
masked demon |
normal |
spoiler |
demon |
Eyes of the Stone Thief |
334 |
7 |
medium gold dragon |
normal |
caster |
dragon |
13 True Ways |
186 |
7 |
moon dragon |
huge |
troop |
dragon |
Bestiary |
220 |
7 |
necromagus |
normal |
caster |
undead |
Eyes of the Stone Thief |
126/td> |
7 |
odma the seer |
double-strength |
caster |
humanoid |
Eyes of the Stone Thief |
322 |
7 |
ogre mage |
large |
caster |
giant |
Core |
240 |
7 |
ogre stalker |
large |
wrecker |
giant |
Eyes of the Stone Thief |
164 |
7 |
orc rager |
normal |
mook |
humanoid |
Core |
242 |
7 |
orc sniper |
normal |
archer |
humanoid |
Eyes of the Stone Thief |
288 |
7 |
pale lizard |
normal |
spoiler |
beast |
Eyes of the Stone Thief |
95 |
7 |
phase spider |
large |
wrecker |
beast |
Core |
244 |
7 |
plague zombies ghost |
normal |
mook |
undead |
Eyes of the Stone Thief |
233 |
7 |
princess shatter |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
216 |
7 |
raging wyvern |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
286 |
7 |
sahuagin priest |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
108 |
7 |
scrimshawed skelepede |
normal |
wrecker |
undead |
Eyes of the Stone Thief |
66 |
7 |
sister selra |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
117 |
7 |
snake swarm |
normal |
mook |
beast |
Eyes of the Stone Thief |
213 |
7 |
swordapus |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
105 |
7 |
the architect |
double-strength |
caster |
construct |
Eyes of the Stone Thief |
85 |
7 |
the flesh tailor |
double-strength |
caster |
undead |
Eyes of the Stone Thief |
130 |
7 |
the gravekeeper |
double-strength |
caster |
construct |
Eyes of the Stone Thief |
136 |
7 |
theobald the traitor |
normal |
wrecker |
construct |
Eyes of the Stone Thief |
136 |
7 |
tomb lord |
normal |
spoiler |
undead |
Eyes of the Stone Thief |
126 |
7 |
tough frenzy demon |
normal |
wrecker |
demon |
Eyes of the Stone Thief |
119 |
7 |
umluppuk |
huge |
spoiler |
aberration |
Bestiary |
69 |
7 |
void dragon |
huge |
caster |
dragon |
Bestiary |
18 |
7 |
volcano dragon |
large |
wrecker |
dragon |
Bestiary |
168 |
8 |
adult remorhaz |
large |
wrecker |
beast |
Bestiary |
180 |
8 |
akkad demon |
normal |
troop |
demon |
Eyes of the Stone Thief |
231 |
8 |
archivult king |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
189 |
8 |
armored hill giant |
normal |
troop |
giant |
Eyes of the Stone Thief |
158 |
8 |
armored war troll |
normal |
wrecker |
giant |
Eyes of the Stone Thief |
166 |
8 |
artalin shade |
normal |
troop |
undead |
Eyes of the Stone Thief |
233 |
8 |
baleful cyclops |
normal |
troop |
giant |
Eyes of the Stone Thief |
267 |
8 |
black skull |
normal |
caster |
undead |
Bestiary |
110 |
8 |
blazing shade |
normal |
spoiler |
demon |
Eyes of the Stone Thief |
111 |
8 |
bloodweeds |
normal |
mook |
plant |
Eyes of the Stone Thief |
153 |
8 |
cambion hellblade |
normal |
wrecker |
demon |
Bestiary |
32 |
8 |
captain bluescale |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
117 |
8 |
carid, reseeded |
triple-strength |
troop |
plant |
13 True Ways |
254 |
8 |
cats of rathell |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
238 |
8 |
couatl |
large |
spoiler |
beast |
Bestiary |
52 |
8 |
crowned gargoyle |
normal |
wrecker |
construct |
Eyes of the Stone Thief |
319 |
8 |
cult acolyte |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
253 |
8 |
cult assassin |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
263 |
8 |
cult mummy |
double-strength |
wrecker |
undead |
Eyes of the Stone Thief |
248 |
8 |
demonic hunting pig |
normal |
mook |
beast |
Eyes of the Stone Thief |
164 |
8 |
drow cave stalker |
normal |
blocker |
humanoid |
Eyes of the Stone Thief |
141 |
8 |
dwarf god statue |
normal |
blocker |
construct |
Eyes of the Stone Thief |
55 |
8 |
dwarf vampire priest |
normal |
caster |
undead |
Eyes of the Stone Thief |
217 |
8 |
dwarf vampire |
normal |
spoiler |
undead |
Eyes of the Stone Thief |
217 |
8 |
elder swaysong naga |
normal |
leader |
beast |
Bestiary |
144 |
8 |
elfshades |
normal |
mook |
undead |
Eyes of the Stone Thief |
172 |
8 |
fat troll |
normal |
troop |
giant |
Eyes of the Stone Thief |
156 |
8 |
fire giant |
large |
wrecker |
giant |
Core |
227 |
8 |
flowstone dragon |
normal |
blocker |
dragon |
Eyes of the Stone Thief |
263 |
8 |
frost giant adventurer |
large |
spoiler |
giant |
Bestiary |
78 |
8 |
fury devil (erinyes) |
normal |
wrecker |
devil |
13 True Ways |
175 |
8 |
gatekeeper mage |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
286 |
8 |
giant jungle stewpot plant |
normal |
spoiler |
plant |
Eyes of the Stone Thief |
152 |
8 |
giant praying mantis |
large |
blocker |
beast |
13 True Ways |
161 |
8 |
glabrezou |
large |
caster |
demon |
Core |
212 |
8 |
godtick |
normal |
leader |
demon |
Eyes of the Stone Thief |
183 |
8 |
golden serpent warrior |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
212 |
8 |
great minotaur |
triple-strength |
wrecker |
beast |
Eyes of the Stone Thief |
63 |
8 |
greater abomination |
normal |
wrecker |
aberration |
Eyes of the Stone Thief |
148 |
8 |
greyface |
double-strength |
leader |
humanoid |
Eyes of the Stone Thief |
179 |
8 |
grim guardians |
normal |
leader |
undead |
Eyes of the Stone Thief |
126 |
8 |
grimtusk |
double-strength |
leader |
beast |
Eyes of the Stone Thief |
177 |
8 |
iconic chimera |
large |
wrecker |
beast |
Bestiary |
42 |
8 |
lammasu wizard |
large |
spoiler |
beast |
Bestiary |
132 |
8 |
large blue dragon |
large |
caster |
dragon |
Core |
221 |
8 |
lesser archivult |
normal |
mook |
beast |
Eyes of the Stone Thief |
189 |
8 |
lesser stone hand |
normal |
mook |
construct |
Eyes of the Stone Thief |
112 |
8 |
lord sunhammer |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
235 |
8 |
manymouth |
normal |
wrecker |
aberration |
Eyes of the Stone Thief |
242 |
8 |
lich count |
double-strength |
spoiler |
undead |
Bestiary |
135 |
8 |
marble golem |
large |
troop |
construct |
Bestiary |
101 |
8 |
midhogg’s brood |
normal |
mook |
dragon |
Eyes of the Stone Thief |
217 |
8 |
mummy |
double-strength |
wrecker |
undead |
13 True Ways |
197 |
8 |
nascent dungeon |
normal |
spoiler |
aberration |
Eyes of the Stone Thief |
238 |
8 |
ogre lightning mage |
large |
caster |
giant |
Bestiary |
152 |
8 |
orc heavy guard |
normal |
blocker |
humanoid |
Eyes of the Stone Thief |
288 |
8 |
orc veteran |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
163 |
8 |
orc war spirit |
normal |
mook |
undead |
Eyes of the Stone Thief |
185 |
8 |
orcish piker |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
192 |
8 |
parasitic lightning beetle |
normal |
mook |
beast |
Bestiary |
164 |
8 |
pet thundercloud |
normal |
spoiler |
aberration |
Eyes of the Stone Thief |
329 |
8 |
possessor demon |
normal |
spoiler |
demon |
Eyes of the Stone Thief |
178 |
8 |
prayer wheel |
normal |
caster |
construct |
Eyes of the Stone Thief |
199 |
8 |
purple larvae |
normal |
mook |
beast |
Bestiary |
165 |
8 |
purple worm |
huge |
wrecker |
beast |
Bestiary |
164 |
8 |
rakshasa |
double-strength |
caster |
humanoid |
Core |
245 |
8 |
ripper clockworker |
normal |
mook |
construct |
Eyes of the Stone Thief |
199 |
8 |
rootrot mossmen |
normal |
caster |
plant |
Eyes of the Stone Thief |
238 |
8 |
rotten twigling |
normal |
mook |
plant |
Eyes of the Stone Thief |
144 |
8 |
sahuagin madfish |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
111 |
8 |
shadow dragon |
large |
caster |
dragon |
Bestiary |
193 |
8 |
shadow thief |
normal |
mook |
dragon |
Bestiary |
193 |
8 |
shrieking bowmen |
normal |
archer |
humanoid |
Eyes of the Stone Thief |
242 |
8 |
shrieking strangler |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
249 |
8 |
sourblood |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
192 |
8 |
spawn |
normal |
mook |
aberration |
Eyes of the Stone Thief |
324 |
8 |
spellshadow |
normal |
mook |
aberration |
Eyes of the Stone Thief |
251 |
8 |
stalwart clockworker |
normal |
blocker |
construct |
Eyes of the Stone Thief |
198 |
8 |
stone brute |
normal |
troop |
construct |
Eyes of the Stone Thief |
172 |
8 |
stone giant |
large |
troop |
giant |
Core |
226 |
8 |
stone golem |
large |
blocker |
ooze |
Core |
232 |
8 |
stone hands |
normal |
wrecker |
construct |
Eyes of the Stone Thief |
112 |
8 |
stoneborn orc |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
165 |
8 |
sublime orc |
normal |
spoiler |
aberration |
Eyes of the Stone Thief |
268 |
8 |
the celestial guardian |
double-strength |
wrecker |
construct |
Eyes of the Stone Thief |
192 |
8 |
the ghost of perido |
triple-strength |
caster |
undead |
Eyes of the Stone Thief |
170 |
8 |
the witch of marblehall |
double-strength |
caster |
humanoid |
Eyes of the Stone Thief |
240 |
8 |
thing in the cave |
triple-strength |
wrecker |
aberration |
Eyes of the Stone Thief |
324 |
8 |
thorn creepers |
normal |
archer |
plant |
Eyes of the Stone Thief |
152 |
8 |
titanic abomination |
normal |
wrecker |
aberration |
Eyes of the Stone Thief |
149 |
8 |
unseen wardens |
normal |
spoiler |
demon |
Eyes of the Stone Thief |
255 |
8 |
wyrmtwine dragonlings |
normal |
wrecker |
dragon |
Eyes of the Stone Thief |
239 |
9 |
arkad demon sergeant |
normal |
leader |
demon |
Eyes of the Stone Thief |
231 |
9 |
black pudding |
huge |
wrecker |
ooze |
Core |
241 |
9 |
blade thrall |
double-strength |
spoiler |
humanoid |
Eyes of the Stone Thief |
201 |
9 |
blind uthe |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
185 |
9 |
bone devil (osyluth) |
large |
troop |
devil |
13 True Ways |
176 |
9 |
chimera |
large |
wrecker |
beast |
Core |
209 |
9 |
chryaxas the cripple |
normal |
spoiler |
dragon |
Eyes of the Stone Thief |
196 |
9 |
cult champion |
double-strength |
wrecker |
humanoid |
Eyes of the Stone Thief |
253 |
9 |
cult high priest |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
253 |
9 |
deep bulette |
huge |
wrecker |
beast |
Bestiary |
28 |
9 |
despoiler mage |
normal |
caster |
demon |
Core |
213 |
9 |
djinn |
large |
spoiler |
giant |
Bestiary |
93 |
9 |
dread specter |
triple-strength |
wrecker |
undead |
13 True Ways |
201 |
9 |
drow cavalry |
double-strength |
wrecker |
humanoid |
Bestiary |
59 |
9 |
elder sparkscale naga |
normal |
leader |
beast |
Bestiary |
145 |
9 |
elf banshee |
normal |
caster |
undead |
Eyes of the Stone Thief |
144 |
9 |
elite orc guard |
normal |
blocker |
humanoid |
Eyes of the Stone Thief |
166 |
9 |
elder wendigo |
huge |
spoiler |
demon |
Bestiary |
212 |
9 |
empyrean dragon |
huge |
spoiler |
dragon |
Bestiary |
18 |
9 |
epic air elemental |
normal |
wrecker |
elemental |
13 True Ways |
192 |
9 |
epic earth elemental |
normal |
blocker |
elemental |
13 True Ways |
192 |
9 |
epic fire elemental |
normal |
wrecker |
elemental |
13 True Ways |
193 |
9 |
epic water elemental |
normal |
blocker |
elemental |
13 True Ways |
193 |
9 |
fangrot |
double-strength |
leader |
humanoid |
Eyes of the Stone Thief |
187 |
9 |
fire giant pyromancer |
normal |
caster |
giant |
Eyes of the Stone Thief |
200 |
9 |
fire giant warlord |
large |
leader |
giant |
Core |
227 |
9 |
giant vrock |
large |
spoiler |
demon |
Core |
214 |
9 |
goblin elite scout |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
300 |
9 |
guardian statues |
normal |
troop |
construct |
Eyes of the Stone Thief |
208 |
9 |
headless zombie |
normal |
troop |
undead |
13 True Ways |
207 |
9 |
hoard spirit |
normal |
mook |
construct |
Bestiary |
169 |
9 |
hoardsong dragon |
large |
spoiler |
dragon |
Bestiary |
169 |
9 |
hooked demon |
normal |
mook |
demon |
Core |
213 |
9 |
huge black dragon |
huge |
wrecker |
dragon |
Core |
221 |
9 |
huge bronze dragon |
huge |
wrecker |
dragon |
13 True Ways |
186 |
9 |
ice ape |
normal |
wrecker |
giant |
Eyes of the Stone Thief |
201 |
9 |
jac, cult agent |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
193 |
9 |
koruk the invincible |
double-strength |
leader |
humanoid |
Eyes of the Stone Thief |
322 |
9 |
lammasu priest |
large |
caster |
beast |
Bestiary |
132 |
9 |
large copper dragon |
large |
spoiler |
dragon |
13 True Ways |
186 |
9 |
master blood sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
300 |
9 |
midhogg |
normal |
wrecker |
dragon |
Eyes of the Stone Thief |
217 |
9 |
moon serpent sorcerer |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
212 |
9 |
nioba shieldspinner |
double-strength |
leader |
humanoid |
Eyes of the Stone Thief |
142 |
9 |
ogre minion |
large |
mook |
giant |
Bestiary |
150 |
9 |
orc fanatics |
normal |
mook |
humanoid |
Eyes of the Stone Thief |
300 |
9 |
pheig, hag grandmother |
double-strength |
spoiler |
humanoid |
Eyes of the Stone Thief |
156 |
9 |
pilgrim shade |
normal |
mook |
undead |
Eyes of the Stone Thief |
207 |
9 |
prismatic ogre mage |
large |
caster |
giant |
Bestiary |
153 |
9 |
sahuagin king |
normal |
leader |
humanoid |
Eyes of the Stone Thief |
109 |
9 |
secret master |
double-strength |
caster |
humanoid |
Eyes of the Stone Thief |
254 |
9 |
shade of benedict artalin |
normal |
leader |
undead |
Eyes of the Stone Thief |
233 |
9 |
shambling undead adventurer |
normal |
mook |
undead |
Eyes of the Stone Thief |
274 |
9 |
skull of the beast |
large |
wrecker |
undead |
Bestiary |
110 |
9 |
snakescale horror |
normal |
troop |
humanoid |
Eyes of the Stone Thief |
203 |
9 |
soul flenser |
normal |
spoiler |
aberration |
13 True Ways |
199 |
9 |
stone brute mooks |
normal |
mook |
construct |
Eyes of the Stone Thief |
277 |
9 |
stone sentinels |
normal |
blocker |
construct |
Eyes of the Stone Thief |
276 |
9 |
thaumaunt |
normal |
caster |
aberration |
Eyes of the Stone Thief |
250 |
9 |
the alabaster sentinel |
normal |
troop |
construct |
Eyes of the Stone Thief |
206 |
9 |
the curator |
double-strength |
caster |
construct |
Eyes of the Stone Thief |
215 |
9 |
the false thief |
double-strength |
wrecker |
construct |
Eyes of the Stone Thief |
276 |
9 |
the flensed |
normal |
mook |
aberration |
13 True Ways |
200 |
9 |
the provost |
triple-strength |
leader |
humanoid |
Eyes of the Stone Thief |
101 |
9 |
the sorcerer |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
159 |
9 |
undead cleric |
normal |
blocker |
undead |
Eyes of the Stone Thief |
274 |
9 |
undead fighter |
normal |
troop |
undead |
Eyes of the Stone Thief |
274 |
9 |
undead rogye |
normal |
wrecker |
undead |
Eyes of the Stone Thief |
274 |
9 |
undead wizard |
normal |
caster |
undead |
Eyes of the Stone Thief |
274 |
9 |
vizier |
double-strength |
caster |
construct |
Eyes of the Stone Thief |
188 |
9 |
wraith bat |
normal |
mook |
undead |
Bestiary |
15 |
10 |
azanth choketongue |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
294 |
10 |
barbed devil (hamatula) |
normal |
caster |
devil |
13 True Ways |
176 |
10 |
battle wyvern |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
301 |
10 |
borys firesword |
normal |
troops |
humanoid |
Eyes of the Stone Thief |
294 |
10 |
drao of the ghostlands |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
295 |
10 |
dusk zorigami |
normal |
wrecker |
construct |
Bestiary |
225 |
10 |
efreet |
large |
wrecker |
giant |
Bestiary |
93 |
10 |
ethumel self-conceived |
normal |
spoiler |
giant |
Eyes of the Stone Thief |
347 |
10 |
haron of stoneroost |
normal |
wrecker |
humanoid |
Eyes of the Stone Thief |
296 |
10 |
elder manafang naga |
normal |
leader |
beast |
Bestiary |
145 |
10 |
great fang cadre (orc) |
normal |
mook |
humanoid |
Core |
242 |
10 |
iron golem |
large |
wrecker |
construct |
Core |
232 |
10 |
large red dragon |
large |
wrecker |
dragon |
Core |
222 |
10 |
large silver dragon |
large |
spoiler |
dragon |
13 True Ways |
187 |
10 |
laurende witherleaf |
normal |
archer |
humanoid |
Eyes of the Stone Thief |
296 |
10 |
massive mutant chuul |
huge |
wrecker |
aberration |
Bestiary |
48 |
10 |
master throatcutter |
double-strength |
wrecker |
humanoid |
Eyes of the Stone Thief |
299 |
10 |
nalfeshnee |
large |
caster |
demon |
Core |
214 |
10 |
river devil |
normal |
wrecker |
devil |
13 True Ways |
180 |
10 |
sea kraken |
normal |
wrecker |
aberration |
Eyes of the Stone Thief |
346 |
10 |
spawn of the master (vampire) |
normal |
mook |
undead |
Core |
249 |
10 |
storm giant |
huge |
archer |
giant |
Core |
228 |
10 |
storm giant sage |
normal |
archer |
giant |
Eyes of the Stone Thief |
329 |
10 |
tara zalbera |
normal |
spoiler |
humanoid |
Eyes of the Stone Thief |
295 |
10 |
fire ape |
normal |
wrecker |
beast |
Eyes of the Stone Thief |
346 |
10 |
the first master |
triple-strength |
wrecker |
humanoid |
Eyes of the Stone Thief |
223 |
10 |
the gilded singer |
normal |
spoiler |
construct |
Eyes of the Stone Thief |
297 |
10 |
the spellblight |
normal |
caster |
humanoid |
Eyes of the Stone Thief |
298 |
10 |
the stone thief (dungeon dragon) |
normal |
wrecker |
dragon |
Eyes of the Stone Thief |
356 |
10 |
treant titan |
large |
spoiler |
plant |
13 True Ways |
203 |
10 |
vampire |
normal |
spoiler |
undead |
Core |
248 |
11 |
elder couatl |
large |
spoiler |
beast |
Bestiary |
53 |
11 |
greathoard elder |
huge |
wrecker |
dragon |
Bestiary |
170 |
11 |
huge copper dragon |
huge |
spoiler |
dragon |
13 True Ways |
187 |
11 |
huge green dragon |
huge |
spoiler |
dragon |
Core |
222 |
11 |
ice devil (gelugon) |
normal |
leader |
devil |
13 True Ways |
177 |
11 |
large gold dragon |
large |
caster |
dragon |
13 True Ways |
187 |
11 |
medusa noble |
double-strength |
caster |
humanoid |
Core |
239 |
11 |
remorhaz queen |
large |
wrecker |
beast |
Bestiary |
180 |
12 |
ancient purple worm |
huge |
wrecker |
beast |
Bestiary |
164 |
12 |
ankyroth |
normal |
archer |
giant |
Eyes of the Stone Thief |
330 |
12 |
flamewreathed dragon |
huge |
spoiler |
dragon |
Bestiary |
170 |
12 |
horned devil (conugon) |
large |
troop |
devil |
13 True Ways |
177 |
12 |
huge blue dragon |
huge |
caster |
dragon |
Core |
222 |
12 |
lich prince |
double-strength |
spoiler |
undead |
Bestiary |
136 |
12 |
marilith |
large |
troop |
demon |
Core |
215 |
12 |
smoke minions |
normal |
mook |
construct |
Bestiary |
171 |
13 |
balor |
large |
wrecker |
demon |
Core |
215 |
13 |
Hagunemnon |
large |
wrecker |
aberration |
Bestiary |
69 |
13 |
huge red dragon |
huge |
wrecker |
dragon |
Core |
223 |
13 |
huge silver dragon |
huge |
spoiler |
dragon |
13 True Ways |
188 |
13 |
river devil minion |
normal |
mook |
devil |
13 True Ways |
181 |
13 |
the final devil |
huge |
leader |
devil |
13 True Ways |
181 |
14 |
huge gold dragon |
huge |
caster |
dragon |
13 True Ways |
188 |
14 |
pit fiend |
huge |
wrecker |
devil |
13 True Ways |
178 |
15 |
tarrasque |
huge |
wrecker |
beast |
Bestiary |
201 |
|
|
|
|
|
|
While the 13th Age Bestiary was in playtesting, we heard some fun stories about groups that temporarily allied with monsters and wanted guidelines about how to handle their unlikely allies. Here’s Jonathan’s advice to GMs on handling this unusual situation, along with a paragraph I’ve inserted that addresses healing. –Rob Heinsoo
By Jonathan Tweet
13th Age campaigns where diplomacy or skullduggery are options sometimes end up with creatures that start as monsters fighting alongside the party. This can cause some problems if all the new ally’s abilities are handled exactly as they were when the creature was functioning as an enemy of the PCs.
If 13th Age were a simulation, then monsters and characters would be interchangeable objects. You would be expected to treat the monstrous ally as written, so it would act, for example, “the way a naga really would act.” But 13th Age is only partially a simulation, and both PCs and monsters are hand-crafted to fit their distinct roles at the table.
GMs, if a monster joins the party, consider each of its special abilities to see whether that ability makes sense for a creature functioning as a PC. Feel free to interpret special abilities loosely. These monsters aren’t like cards in a collectible card game, where you have to follow the letter of the card text.
The goal is to make these temporary alliances fun rather than weird or exploitative. Given how many surprises can lurk within mechanical combinations the game wasn’t expecting to handle, don’t be shy about changing interpretations on the fly. So long as your intentions are good and the results are amusing, the players should thank you.
Here are some example adjustments.
Powerful monster abilities: Certain per-battle abilities, such as demonic teleportation or trollish regeneration, are abusive if they can be used every five minutes. If they are powerful, they might be too decisive and repetitive as per-encounter powers. In such cases, assign the power a recharge roll. 11+ is usually fair, and it provides variation between battles.
Escalation die interactions: Abilities that reduce the escalation die can be thought of as reducing the enemies’ access to the escalation die, if any. Those abilities should work against dragons, but if the party happens to have a frost giant ally, don’t always penalize them with a slower escalation die. Once, perhaps, for dramatic flavor, but as a rule such abilities are meant to be used when the monster is fighting the PCs, not allied to them.
Flying: A monster’s long-range flying ability may be far more limited than its write-up mentions. It may be limited in how far it can fly in a day or how long it can fly without a quick rest. The monster write-ups describe how well a creature flies in a battle, when its life depends on it.
Monsters that are tougher when hurt: If the PCs end up exploiting a monster’s power by dealing it damage, keeping it staggered, putting minor effects on it, or that sort of thing, the power could probably use a re-interpretation. A “when staggered” power, for example, might be re-imagined as “when staggered, and for up to 5 minutes a day.”
Healing: If the PCs want to use precious healing spells, commands, or potions to keep monstrous allies alive, you should probably let them, at least once per battle. Treat the monster as if it has a single recovery that can be used in each battle, regaining 25% of its starting hit points when it does so. Heinsoo’s version would have you roll a d4 and multiply the result by 10% to find out the percentage of the monster’s hit points it regains using the recovery, so do whichever you like. If you want the monster to heal a bit between battles, that’s fine, but you probably want it to heal less than the PCs to help the PCs feel special.
Out of combat possibilities: Certain battle abilities might suggest other capacities that the monster could use while exploring or interacting with people. At the GM’s option, for example, a confusion ability could be used to fast-talk someone. Again, even if that ability is an at-will power in battles as a monster, it probably works best if it’s being used on the PC’s side as a power that only has a chance of recharging. Obviously there could be some extremely surprising stories resulting from abilities used by allied monsters, but if they seem like they’re overshadowing the PCs’ abilities, backgrounds, and One Unique Things, then the recharge on the monster’s ability is too low or the ability itself needs to be toned down.
By Rob Heinsoo
The text below is from a 13 True Ways Kickstarter update I posted yesterday. Since it talks about material that will also interest everyone buying 13 True Ways on pre-order or ordering it from their hobby shop, I’m posting the update here as well.
By now most of you will have seen the 13 True Ways PDF, except for those old-fashioned souls who want to wait for the printed book. I know there are some of you because Jonathan is one! Yes, Jonathan Tweet doesn’t want to spoil the surprise by looking at the PDF. Since I handle art and layout and editing communication, Jonathan still doesn’t know what the final book is going to look like, apart from the text, so if you are waiting for the printed book later this summer you have some good company.
Along with the final printed books there are other backer rewards in the works, such as dice and t-shirts and postcards. Those are all at various stages in the production queue, and I can’t predict when they all will be ready.
For now I want to talk about another aspect of 13 True Ways delivery: the other PDFs that are going to show up on your computer in coming months.
We ended the Kickstarter promising a 180-page book. Once we got into the design phase, our labor-of-love approach pushed us up to 256 pages. And because it was a labor of love, Jonathan and I prioritized the things we thought would be the most fun, and held our work to a very high standard. If we felt meh about something, and believed that you would feel meh about it too, it didn’t go in. We ended up delivering on all the stretch goals in the Kickstarter along with all the backer rewards, but some of our ideas in the original 13 True Ways Kickstarter plan didn’t make it into the book.
So here’s what we plan to do about it.
We’re going to finish those pieces properly as part of the upcoming subscription-based 13th Age annual (name to be determined), along the lines of the excellent Ken Writes About Stuff from Pelgrane Press. I should be clear that the we I’m mentioning includes me, but not always the other members of the original 13TW team. Sometimes I’ll be the designer, other times I’ll act as developer with other talented contributors handling the design work. Sometimes we’ll be completing work that I started on 13 True Ways but didn’t finish to my satisfaction.
13TW Kickstarter backers will have two options when the annual goes live:
- You can choose to get only the issues that contain 13 True Ways follow-up content, for free
- You can choose to purchase the entire first 13th Age annual at a discount which covers all of the free content to which you’re entitled, plus a bit extra
Not every month’s installment will contain 13 True Ways follow-up content, and there’s no set schedule about when a particular piece of 13 True Ways follow-up content will be completed. This may stretch out for quite some time, because during the design phase of 13 True Ways we unexpectedly hit on a few things that could serve as the basis for larger books. If they do get turned into books, when those surprises get unveiled we’ll send a related freebie to 13TW backers. Think of this operation as a purchase that keeps on providing surprising micro-rewards.
With that in mind, I’m going to go ahead and list the things that didn’t make it into 13 True Ways and my current thoughts on how they’ll be part of the 13th Age annual subscription, or not.
Appearing in the annual at some point
- Details on forests & woods to make them distinct: This grew into something a bit different than I thought originally.
- More on gladiatorial games: Yeah, there’s some more we can explore here.
- Rules for dragon-riding: I know that a lot of you were really looking forward to this—I was, too—and some of you even backed the project because of it. So I’ll be blunt: so far all the systems we’ve come up with have been worse than no system at all in terms of their impact on the game. I’m not interested in publishing bad systems, and I’m pretty sure you’re not interested in getting them. ASH and I are continuing to work on these rules, and we’ll do everything we can to ensure they get included in the first annual. I can promise that we’re not going to shrug our shoulders and send you something that we think isn’t worth using, just so we can check off a box on our to-do list. We’ll get it to work because I know ASH will kill me if we don’t.
- Illustrated comparisons of the adventurer, champion, and epic tier: We’ll do these, but probably not by Aaron and Lee.
- Some fantastic maps of the overworld and portions of the underworld: Ditto.
- A cutaway map of a typical elven wood: Same.
Partially appearing in the annual after their actual potential is realized in future books
- Racial feats: because they do appear to have a place in the game, but that place may come as a surprise.
- Feats associated with the icons: same story. The obvious mechanics weren’t so good, but there is something interesting hidden behind the idea.
- Stats for the 13 icons themselves: As the game evolved and matured through further development and play, we became increasingly convinced that this was an idea we didn’t want to pursue half-cocked. You can see the care we took detailing the 4 backer-created NPCs in the Gamemasters’ Grimoire chapter of 13TW. In a sense, those NPCs function a bit like mini-icons, and our final approach to this topic may bear some resemblance to the multi-option approach used for the NPCs. But when I say ‘final approach,’ I’m acknowledging that this isn’t something we intend to pursue soon. When we do finally take this path, it’s almost certainly going to be the basis for a book rather than a slice of a different book. In the near-ish future, we will be doing monster-style stats for various servants and followers of the icons. Some of the high-level lieutenants of the icons will find their way into a 13TW-backers update to provide touches of the high-level play people might have been looking for from actual icon stats.
There are also going to be surprise backer freebies along the way, some of which expand on ideas that made it into 13TW.
That’s all I’ve got for now. We’ll be in touch about the annual’s start date and other details once we’ve built the plan out further, probably before or around GenCon.
Yours in the whirl,
Rob Heinsoo
Lead Designer, Fire Opal Media
In his April View from the Pelgrane’s Nest column, Simon provided updates on all of Pelgrane’s current projects. Here’s the latest news on 13th Age:
The 13th Age Bestiary is with the printers, on target for a mid-June delivery date. Pre-order your copy now from the Pelgrane store. It’s available on Bits and Mortar, too, so you can pre-order it from your local retailer and get the PDF now.
The Bestiary limited edition is in the changing rooms at the boutique, trying out new outfits of faux leather colours and gold foil. The limited B is currently available for pre-order, with Hatchling edition customers geting first dibs.
13 True Ways is finally in layout. We apologize for the extreme delay in getting this Kickstarted product out to you – we think it’s worth the wait. We’ll put in on pre-order this month. It’s touch and go if we’ll have it out in time for GenCon and Kickstarter backers come first. A non-laid out PDF version should be out with backers in the next couple of weeks.
For FreeRPGDay , Saturday 21st June, we’ll be releasing a new retail-exclusive adventure Make Your Own Luck. 3500 of these adventures will be distributed free in up to 700 hobby stores. Stores can sign up here and you can find your nearest participating retailer here.
Gareth Ryder-Hanrahan is nursing the great whale that is The Eyes of the Stone Thief into the the deep waters of art direction; Rich Longmore, Anna Kryczkowska, Juha Makkonen and Pat Loboyko are doing the interior work, and Ben Wootten the cover.
Cartographer Pär Lindstrom is producing maps for Shadows of Eldolan, and we have a first colour draft of the cover by Joshua Calloway here.
ASH LAW has delivered a draft of Shards of the Broken Sky, which Rob will look at when 13 True Ways is laid out.
The Book of Loot, a delicious collection of potent and quirky Icon-featured items is in first draft, also awaiting Rob’s seal of approval.
A 13 True Ways Preview
Chapter five of 13 True Ways is all about devils—those malevolent creatures from the Pit who delight in corrupting, binding and tormenting mortals. Where demons rage, devils persuade; where demons destroy, devils subvert and dominate.
Typically their role in your campaign depends on which icon you associate them with. If devils are most closely identified with the Archmage in your campaign, they are the servants and betrayers of wizards. If you prefer to tie them to the Elf Queen, they are haters and despoilers of beauty. If you choose to tie them to the High Druid, they work to transform the Wild into a desolate, industrial wasteland.
And then there are ideas that don’t follow the standard format tying the devils to icons. Some of these apply better to monstrous devils, and others work with the new covert devils you’ll find described for the first time in 13 True Ways.
Continue reading »
by Rob Heinsoo
ASH LAW and I are both going to be running quick 13th Age games at the new AFK Tavern in Renton tomorrow, April 5th, as part of International Tabletop Day.
ASH is showing up around 11 am, I’ll be there around 12:30 to run a couple two hour games before I return to my regularly scheduled work weekend.
I’ll be running demo style games, the usual pregen character sheets that the players get to add the interesting stuff to, backgrounds and icon relationships and the One Unique Thing.
But not all the pregen sheets will be the usual sheets. Tomorrow I’m going to bring pregen sheets for characters like the woman pictured here, in art by Aaron McConnell and Lee Moyer: the necromancer. I know that class hasn’t gone out to wider playtesting yet but it went a round within Fire Opal and it will be fun to bring it into the game tomorrow. What type of fun? Well, here’s one of the popular talents from the necromancer in its pre-edited form. Not everyone wants to play this way, but for those who do . . . .
Cackling Soliloquist
If you spend your move action, your quick action and your standard action casting a daily spell that ordinarily only requires a standard action—while screaming grandeloquently, cackling maniacally, or megalomaniacally describing the grandeur of your plans and the futility of your enemies’ resistance—the daily spell you are casting becomes a recharge 18+ spell (roll after the battle) and you can invent a slight improvement to the spell, especially if it’s at least partly story-oriented.
Adventurer Feat: The sound of your own voice invigorates you and you gain 1d6 + your level + Charisma temporary hit points when you use Cackling Soliloquist.
We may or may not play with the chaos mage’s special brand of crazy tomorrow. I’m working on the first revision for that class today and if works out we’ll probably use it, if I’m not happy yet it will have to wait outside the tavern.
Looking forward to tomorrow and seeing friends I haven’t seen for awhile as well as new souls and necromancers.