September playtesting

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

TimeWatch Mythos

System: TimeWatch

Author: Chris Lackey

Duration: One to two sessions

Deadline: October 31st

Description:

Lovecraftian horror throughout time. You’re from 1920s Arkham, but arcane rituals open a path to travel through time, letting you possess people in the past or future and thwart the machinations of unnatural horrors. Comes with the TimeWatch Jurassic edition and the chapter on Mythos-based time-traveling by Chris Lackey. Just watch out for relentless hounds of Tindalos… We need 1-2 sessions of playtesting per group, with a GM and 2-6 players. Perfect for Trail of Cthulhu groups as well.

TimeWatch Parallel Realities

System: TimeWatch

Author: Dave Chalker

Duration: One to two sessions

Deadline: October 31st

Description:

Instead of time traveling you’re walking between worlds, stepping from one parallel universe to the next. The problem is that you’re not the first people to discover this technology. Comes with the TimeWatch Jurassic edition and the chapter on parallel realities by Dave Chalker.

TimeWatch Pulp!

System: TimeWatch

Author: Corey Reid

Duration: One to two sessions

Deadline: October 31st

Description:

Christianity has just disappeared, and the reason isn’t necessarily what you’d expect. Why do those wooly mammoths have rocket launchers, anyways? Corey Reid’s pulp TimeWatch adventure “Queen of the Nile” can be run in 4-6 hours, for 3-6 players.

 

TimeWatch Leap of Faith

System: TimeWatch

Author: Kevin Kulp

Duration: One to two sessions

Deadline: October 31st

Description:

Solo play for one player and GM. If you just have yourself and one other player (or GM), we’d love to have you playtest TimeWatch’s solo rules, written by Kevin Kulp and inspired by TV shows like Quantum Leap. When you time travel by possessing someone else’s body, sometimes you have to play the hand you’ve been dealt. Comes with the TimeWatch Jurassic edition and the chapter on solo play.

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: November 30th

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else. 

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies!  What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

 

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

2 Responses to “September playtesting”

  1. Nick Farrance says:

    I know it’s really late, but, is there any chance of play testing the Timewatch Mythos scenario with some friends I am going away with for a gaming week.I would love to run it, and it’s right up my gamers street.
    PLEASE.
    Nick

    • Cat Tobin says:

      Unfortunately not – this playtest finished at the end of October, and the manuscript is now being worked on post-playtesting.

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September playtesting

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

Ashen Stars Character Builder

DC has been working on an Ashen Stars version of the free Black Book character generator. It will be fully ready for testing next Monday. It will include Groundside and Warpside assignments along with an indicator as to how suitable your character is for the job – Techo with Systems Repair 2? Fine! Consider it a roleplaying opportunity. It’s also starting to show signs of a visual overhaul, something that should be complete by the end of the month – feedback and testers always welcome.

Just register as a new user or login with your existing details to test it out.

Dreamhounds of Paris

System: Trail of Cthulhu

Author: Robin D. Laws

Duration: 6-8 sessions

Deadline: 7th November

Description:

Dreamhounds of Paris is the Dreamlands book for people who hate the Dreamlands. The players are prominent surrealists, their rivals, and occult adversaries, fighting to control the Dreamlands and thus alter human consciousness. The fractious, iconoclastic surrealists were the premiere troublemakers of the intellectual scene of 1930s Paris. Andre Breton, their ideological enforcer, considered the movement not an art or avant garde pursuit, but an exercise in literally changing the human spirit. The exploration of dreams was but one part of this quasi-mystical pursuit. In Dreamhounds of Paris, top surrealists–but never the hyper-rational Breton himself–not only discover a way of breaking through to the Dreamlands by randomly walking the streets of the city. They discover that their powerful imaginations allow them to reshape its oneric geography. Soon the Dreamlands look more like something envisioned by Lautreamont than Dunsany–then they’re overrun by melting watches, ants streaming from giant hands, and bowler-hatted men whose faces can never be seen.

Mythos Expeditions – The Dwellers in the Dunes

System: Trail of Cthulhu

Author: Steven S. Long

Duration: 1-2 sessions

Deadline: 7th October

Description:

Famed explorer Roy Chapman Andrews leads one final expedition into the harsh Gobi Desert of Mongolia in search of fossils. His true hope is to find evidence that humanity evolved in Central Asia as his academic mentor predicted years ago. When his latest expedition uncovers some hominid fossils, he and his colleagues are ecstatic — until members of the expedition start dying horribly. Can the Investigators figure out what’s going on and destroy or escape a menace out of time before they and the rest of the expedition become yet another collection of bones scattered across the desert?

Mythos Expeditions – Mother of Malaria

System: Trail of Cthulhu

Author: Robin D. Laws

Duration: 1-2 sessions

Deadline: 7th October

Description:
Professor H. C. Kelston of the London School of Hygiene and Tropical Medicine both loves and hates anopheles mosquitoes. Every day he wakes up thinking about the damnable creatures, so perfectly designed by evolution for fecundity. Kelston seeks a better way to end the disease’s reign of terror—by learning to control, and eventually exterminate, the mosquito itself.
After expeditions to Egypt, Panama, and Greece, Kelston now trains his angry scientific eye on the British colony of North Rhodesia, in whose Busanga Swamp is said to fester the Mother of Mosquitoes.

The investigators prepare to join him on that quest.

Mythos Expeditions – The Jaguars of El-Thar

System: Trail of Cthulhu

Author: Tristan Tarwater

Duration: 1-2 sessions

Deadline: 7th October

Description:
Professor Henry Rutherford Stapleton of the Miskatonic Department of Anthropology is just west of Chichen Itza, working with local Maya people and a few university students at what he calls the Cenote of El-Thar. He is loath to leave his work behind as he has fostered a relationship with the locals and reports he is on the verge of making a very important discovery. To the northwest, ethnolinguist Galina Avenirovna Prokhorov is studying glyphs found in the Temple of the Jaguar King, suggesting it has some connection with the cenote Stapleton is studying. Hurricane season is drawing to a close and Stapleton has requested several more students to aid him in investigating and dredging the cenotes, ruins, and vibrant villages on the Yucatan peninsula.

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