June has been a busy month! Our trips to two big conventions (UK Games Expo and the Origins Game Fair) have meant we’ve been on the road for a lot of June. Still, it’s always great to catch with Pelgrane fans, writers and GMs. Roll on Gen Con!
Production of the two core Dracula Dossier books have dominated this month, but we’ve still found time for a big, new launch in the form of a beautful new hardback collection of the relentlessly purist Cthulhu Apocalypse rules and adventures. We’ve also got the June edition of KWAS, Hideous Creatures: The Great Race of Yith, now available in the webstore, as is the June edition of 13th Age Monthly, Summoning Spells. KWAS Vol. 3 subscribers now have the latest edition, Mutant City Spies, on their order receipt pages – this will be available to non-subscribers at the end of July. And another two brand-new story games are available to playtest, from our upcoming story games anthology.
New Releases
- Cthulhu Apocalypse – the long-awaited collection of purist horror for Trail of Cthulhu
- Hideous Creatures: The Great Race of Yith – the latest edition of Ken Writes About Stuff looks at the cone-shaped librarians of your nightmares
- Summoning Spells – The fifth edition of 13th Age Monthly is also available as a stand-alone product
Articles
- View from the Pelgrane’s Nest – Awards, Dracula, what’s new and what’s next by Simon Rogers
- How to Veil Out a Former Colleague – Robin D. Laws considers the issue of burnt Ordo Veritatis operatives in The Esoterrorists
- Interview with a GM – Ruth Tillman – Pelgrane GM and writer Ruth Tillman chats to Simon Rogers
- Pyramid Linking for Fun and Profit – Gareth Ryder-Hanrahan considers the utility of Night’s Black Agents Conspyramids in Mutant City Blues
- Interpersonal Abilities as Personal Traits – Robin D. Laws looks at deriving your character’s attitudes from her interpersonal abilities
- Escalating GUMSHOE – Simon Rogers offers a way you can use the 13th Age Escalation Die in your GUMSHOE games
- The Rhythm of Ensemble – Robin D. Laws looks at how GMs can work with groups of players to create better story
- Call of Chicago: The Call of … Varna? – Kenneth Hite details another of our continuing (and continuing) series “Things We Left Out of the Director’s Handbook for the Dracula Dossier.“
- Fear Itself – Frosh Week – Robin D. Laws’ 1-sheet GUMSHOE entry (j/k – he’s not actually entering the competition)
- Find Your Dreamhound at Artsy – Robin D. Laws looks at how Artsy, a visual arts clearinghouse, can provide useful resources for Dreamhounds of Paris
- June playtesting – Story games are flavour of the month this month, play adventurers about to set off on what might be their final battle in Before the Storm, or a family with a difficult choice in Acceptable Losses
13th Age
- Seven Answers to the 13th Sage – Rob Heinsoo brings answers and a lot lot more to the 13th Age trivia challenge
- The Archmage Engine SRD – The System Reference Document has been updated to include Bestiary monsters
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13th Age Organized Play: The Archmage’s Orrery – Download the ENnie-award nominated free Organized Play adventure now.
See Page XX Poll

I don’t know if I’m alone in this but when will we see more of Toy GUMSHOE. I loved the idea and it’s the perfect way to present the system to my players.
What is Toy GUMSHOE?
http://pelgranepress.wpengine.com/index.php/toy-gumshoe-part-one/
https://pelgranepress.com/site/?p=17277 :)
I like Delta Green as much as the next guy, but there’s a new version in the works and GUMSHOE conversions are easy.
Now, a Sword & Mythos game – with all the rich source material available on prehistorical mythos Earth – is something I *don’t* have. And would dearly love to see.
GUMSHOE Compendium, with Settings
GUMSHOE Investigative Fantasy
GUMSHOE Swords and Mythos
These seem to be the most interesting and useful.
I’d like to see a Cthulhu apocalypse setting for 13th Age; half Mad Max, half Midnight (the FFG setting), half Cthulhu.
Wow! That’s a close vote :)
Which also reflects my thoughts on the subject. I eventually voted Gumshoe Ancient Earth, but Delta Green, Investigative Fantasy, and Compendium were realy close. I could just as well have rolled a d4 :P
For what it’s worth:
GUMSHOE Investigative Fantasy: I love this idea. It risks splitting the publication further, but I, for one, would buy it.
GUMSHOE Compendium: Probably the most practical item on the list; useful, but dull.
A Delta Green crossover: I like Delta Green, but I think Esoterrorists and NBA pretty much have this covered.
Swords and Mythos – GUMSHOE Ancient Earth Version: Nope, sorry. Not a Swords & Mythos fan, and it risks catering to a niche of a niche.
Swords and Mythos – 13th Age Version: Slightly better idea than the GUMSHOE version, but if I wanted mythic 13th Age, I’d play Glorantha.
A GUMSHOE crossover book for 13th Age: I play 13th Age for different reasons than GUMSHOE, and the two systems are trying for two different goals. It would be like trying to do an Advanced Squad Leader/Feng Shui crossover.
Death in the Dark Ages! There must be other people who are dying to know what it is/was, at least.
I *treble* the motion for more TOY GUMSHOE !