Search Results for: skullduggery

The Dripping Throne: an Adventure Seed for Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine’s pre-layout PDF is available for everyone who has pre-ordered the game, so we wanted to sketch out an adventure seed to use alongside of (or instead of) A Corpse Astray from the rulebook. This seed is a solid session or two of adventure, easily customized for your own […]

Four Heroes #2: Swords of the Serpentine pre-made heroes

By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]

See Page XX – April/May 2020

We continue to be in the grip of the toughest pandemic of our lifetimes, and we’ve shifted towards a more virtual way of living here in the Pelgrane’s Nest. Find out what’s new and happening in the Pelgrane in the Time of the Corona below, and check out new pre-orders Swords of the Serpentine, Honey […]

The Iconic Hero: Fantasy Classics in Swords of the Serpentine

By Kevin Kulp There’s value in seeing how a hero you know translates into Swords of the Serpentine, especially when that hero changes over time. SotS lets you play fledgling (less experienced) and sovereign (exceptionally experienced) versions of the same character, jumping back and forth in time between adventures in the same way a collection […]

Swords of the Serpentine

A GUMSHOE roleplaying game of swords & sorcery!

by Kevin Kulp and Emily Dresner

When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled from a smuggler’s ship; of cooking smoke and human waste. Bells ring out across the water and echo like the song of ghosts, loud enough to almost drown out the chanted prayers of your ship’s rowers.

You round the bend past the lower fort and there she is: the great city of Eversink, sprawled out on scores of islands across the sheltered water. Her jeweled and crystal turrets are reflected in a shimmering bay full of hundreds of brightly colored boats. Architecture from a dozen eras towers above a tangle of grand plazas and narrow canals. Temples to her goddess rise above the mansions and tenements, calling her people to prayer. She may be ancient and corrupt, slowly and inexorably swallowed by an endless bog; but she’s alive in a way most cities aren’t. She’s a melding of faith and stone and wood and water – and mud – that’s unique in all the world. 

It doesn’t matter whether you’ve come to kill a rival, earn a fortune, learn a secret, or hire an army. You’re home now, and the Sinking City will embrace you. All you need to do is survive.

Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.

Your characters will discover leads that, if followed, propel them headlong into danger and forbidden knowledge. A lead might point the way to sunken treasure, jungle ruins, the missing key to a sorcerous trap, or the true identity of a notorious murderer. The GUMSHOE game mechanics ensure that you’ll always notice leads if you look for them. It’s up to you to choose which one you’ll follow into whatever perils lie ahead, in hopes of fortune, glory, justice, or just staying alive another day.

If you want to track down foul sorcerers in a corrupt and decadent city, clamber through underground ruins to sneak into an enemy’s home and rob them, or wage a secret war against a rival political faction, you’re in the right place.

Swords of the Serpentine offers:

  • A fantasy city of mystery and magic inspired by Lankhmar and Ankh-Morpork
  • Tools for fast and effective character creation
  • A customized combat system that opens the door for cinematic, heroic battles
  • Social combat that targets your enemy’s morale, letting you defeat some foes through wit, guile, and threats
  • Sorcery that allows you to rip apart a tower with the flick of a hand—but are you willing to pay the price in corruption to body and soul?
  • Powerful allegiances that give you influence in one or more factions across the city, but which can earn you equally powerful enemies…
  • Streamlined abilities that power four distinct types of heroes, and which you can mix-and-match across professions to customize your character further
  • Gameplay and rules mechanics that encourage players to help build the world they’re adventuring in
  • Rules for death curses, true names, alchemy, sorcerous items, ghostly possession, political manipulation, and more!

  • Swords of the Serpentine Hero Generator – Matthew Breen’s online tool allows you to build a character from scratch, or randomly generate a starting template for inspiration. Export a finished sheet as a PDF, or create a short-form stat block.
  • Four Heroes: Your Swords of the Serpentine source for pre-made heroes – Kevin Kulp’s short series featuring sample Heroes for each profession.
    • Four Heroes 1 – Sentinel, Sorcerer, Thief and Warrior pre-generated characters.
    • Four Heroes 2 – More Sentinel, Sorcerer, Thief and Warrior pre-generated characters.
    • Four Heroes 3 – Six pre-gens, as used for The Dripping Throne adventure, featuring Sentinel, Sorcerer, Thief, Warrior, pre-gens along with two mixed profession preg-gens, Sorcerer / Thief, and Sentinel /  Sorcerer / Thief.

What Kind of Hero Are You?

by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]

January playtesting

If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.     Title: Swords of the Serpentine System: GUMSHOE Author: Kevin Kulp, Emily Dresner Deadline: February 28th Number of sessions: 2-8 Description: Swords of the Serpentine is a sword & sorcery game of investigation, […]

Swords of the Serpentine: What’s In That Playtest?

The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]

13th Sage: Monsters in the Party

While the 13th Age Bestiary was in playtesting, we heard some fun stories about groups that temporarily allied with monsters and wanted guidelines about how to handle their unlikely allies. Here’s Jonathan’s advice to GMs on handling this unusual situation, along with a paragraph I’ve inserted that addresses healing. –Rob Heinsoo By Jonathan Tweet 13th Age […]

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