Kenneth Hite and Robin D. Laws talk worldbuilding, creating interesting female pregens for con games and freeforms, Gareth Ryder-Hanrahan and time-traveling health care in a brand new episode of Ken and Robin Talk About Stuff.

After much preparation, a great leviathan lurches its head from the dark waters of podcasting. Ken and Robin Talk About Stuff, the new podcast featuring Pelgrane Press stalwarts Kenneth Hite and Robin D. Laws, is now live. Bookmark its popping site, as festooned by the finest cartoon stylings of John Kovalic, whose Dork Tower is a Ken and Robin sponsor in perpetuity. Ken and Robin will range far and wide across the fields of gaming, history, movies, culture, and time itself. But given their various works in progress, you can expect regular scoops, hints and insider skinny on all things Pelgrane. Listening to the podcast will refresh several of your investigative ability pools, guaranteed.

Grab the inaugural episode to hear us discuss Night’s Black Agents, English perambulations, the role of the GM in contemporary game design, and the Hermetic Order of the Golden Dawn.

Pelgrane Press is sponsoring Ken and Robin Talk About Stuff, a new webcast by our favourite game designers, Robin Laws (GUMSHOE System, Ashen Stars) and Ken Hite (Trail of Cthulhu, Night’s Black Agents). Below you can listen to a sneak preview test segment from a forthcoming podcast. It is in its rough stages and there are a few editing mishaps but rest assured, all Robin’s plosives will be gone from the final version. Keep an eye on the Pelgrane Press website for annoucements.

[audio:http://site.pelgranepress.com/files/PageXX/KandR_StoneskinPromoTestSegment2.mp3]

Stunning

Four Heart-Pounding Pulp Adventures for Trail of Cthulhu

Strolling Arkham’s fog-veiled streets, you stumble across a humble antiquarian bookshop you’ve never before noticed. Driven by the febrile compulsions of the committed bibliophile, you slip inside. Soon you find yourself in its ill-lit basement, the stench of rotting paper assailing your nostrils. Ducking down, your fingers lunge for a cardboard box filled with curled, yellow-edged old magazines.

The lurid covers assault your senses! Can it be? Though you consider yourself an expert on the pulp magazines of the thirties, these titles are oddly unfamiliar to you. You scan the cover stories—each is an exemplar of its time, yet infused by a distinctly Lovecraftian sensibility.

  • Devourers In the Mist: A rugged adventure tale in which the survival of island castaways is tested not only by the elements — but by the twisted shapes of half-seen, sadistic entities who haunt the atoll’s jungled interior!
  • Shanghai Bullets: Guns-blazing danger portends and international intrigue unfurls in the city of conspiracy, the licentious, opium-infused Berlin of the East. In the shadow struggle between nations, no weapon is more fiercely coveted than the star mirror. It brings blood-draining death from beyond the stars!
  • Death Laughs Last : When philanthropist and gadabout Addison Bright is found bizarrely murdered in his own New York mansion, only a team of doughty investigators can protect his reputation—and the sanity of mankind—from the awful truths lurking in his tragically colorful past.
  • Dimension Y : A scientific experiment yields the promise of a glimpse into an adjoining reality, a repository of man’s dreams and memories. But when the heroes peer through this window… they find cosmic horror peering back at them!

A bang resounds above your head — the basement door slamming shut. You’re trapped in the crypt of impossible pulps! But before you meet your deserved fate, you can take your final pleasures in this collection of exciting pulp-style scenarios for Trail Of Cthulhu , the GUMSHOE game of Lovecraftian investigative horror.

See the complete reviews to date here

Four excellent standalone adventures for Trail of Cthulhu, lovingly crafted in the pulp idiom.

– commited hero

 

 

Stock #: PELGT02 Author: Robin D Laws
Artist: Jerome Huguenin Pages: 82

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The following articles originally appeared on an earlier iteration of See Page XX in September 2008.

Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James Semple’s first Pelgrane release – music for Trail of Cthulhu. The sleeve notes are here for your edification. Finally, Jason Durrall has provided a summary of character creation guidelines for Trail of Cthulhu. Perhaps this is gilding the lily, but who I am to begrudge our customers golden petals?

Contents

The following articles originally appeared on an earlier iteration of See Page XX in June 2008.

In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of Mystic Moo – learn how to get your fondest wishes, with cosmic ordering. I was very pleased with the results of the last poll – our readership is higher than I expected – so I’ve included another one, with a peculiar question. Your feedback really helps.

The following articles originally appeared on an earlier iteration of See Page XX in April 2008. 

This month we step beyond the limitations of the pixel and into the glorious world of sound. James Semple introduces us to the new theme for Esoterrorists, Luke Crane shares air with Vincent Baker, and Paul MacClean advises us on how to record our gaming sessions. Juila Ellingboe discusses how her game Steal Away Jordan, and points us at recorded actual play. Mystic Moo will appear shortly with her Moocast. Please answer our poll. I know lots of people read our webzine, but I don’t get much feedback. Your response will help me improve content.

Contents

The following articles originally appeared on an earlier iteration of See Page XX in February 2008. 

Tools, toys and transport are the theme for this issue of Page XX. Robin D Laws discusses the use of music to end scenes in GUMSHOE games, and James Semple provides some stings for Trail of Cthulhu. Jamie Maclaren says the fidgeting and playing with toys at the gaming table isn’t all bad, and Simon Carryer closes his excellent series for Trail of Cthulhu GMs with an article on the majestic liners and tramp steamers of the thirties. For Mutant City Blues, we present interview with Dr Lucius Quade, the world’s premier scientist in anamorphology, the study of mutant powers (toys for gamers, at least).

Contents

The following articles originally appeared on an earlier iteration of See Page XX in December 2007. 

In this issue, Robin D Laws discusses three ways you can resolve interpersonal conflicts in the GUMSHOE system. Interpersonal conflicts also feature in Mystic Moo’s Yuletide pantomime, and Simon Carryer reminds us of the fun of festive travel with his article on Rail Transport in the 1930s. Finally, Steve Dempsey suggests a way you can improvise adventures using GUMSHOE, perhaps while sitting in a turkey induced stupor around the log fire.

Contents

The following articles originally appeared on an earlier iteration of See Page XX in October 2007. 

October heralds the relaunch of See Page XX to fit in with the new look Pelgrane Press website. But it’s more than cosmetic; there are other changes – this month features more articles than we’ve ever had before. We have two interview, one with Kenneth Hite, author of the forthcoming Trail of Cthulhu, the other Brennan Taylor, President of Indie Press Revolution. Graham Walmsley shows how adaptable GUMSHOE is, in this case as a basis for Live Action Roleplaying, and Robin D Laws shows you how to create use GUMSHOE with other settings. Fred Hicks talks about the fine balance between character empowerment and danger. As a resource for the forthcoming Trail of Cthulhu, Simon Carryer offers us a fact-packed article on air transport in the 1930s and finally, dear old Mystic Moo gives us the RPG Horoscopes for the season, and acts as an agony aunt for roleplayers with “issues.”

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