See Page XX A column about roleplaying by Robin D. Laws Since Cthulhu Confidential’s arrival in foyers and post office boxes worldwide, a couple of folks have asked me how one might go about combining GUMSHOE One-2-One with Trail of Cthulhu’s standard multiplayer format. The short answer is, uh, I didn’t design them to fit […]
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Street Theatre The team retreats from Singleton’s house. They decide that they need some spiritual assistance, and contact a Network ally of theirs, Revered Rogers (any resemblance to Simon Rogers of Pelgrane is purely deliberate). Rogers meets them in a private room at a nearby pub, and brings along a bag of crucifixes along with […]
A Dispatch From Cthulhu City. Cults are a major part of Cthulhu City. The setting mashes Arkham, Dunwich, Innsmouth and Kingport together with the Mythos’ other great cities – the City of the Elder Things, the City of Pillars, Carcosa, Pnakatos, Rlyeh, the Marvellous Sunset City of the Dreamland – and each of those cities […]
The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]
One of the joys of writing a whole new Cthulhoid core book (The Fall of Delta Green, and thank you for asking) is attempting yet another take on the old familiar Mythos legendry. The technothriller tone of Delta Green cries out for specifics and details and connections to our real world of war and terrorism, […]
Driven By Our Loves A New Sources of Stability System for Trail of Cthulhu by Cat Ramen Trail of Cthulhu makes it clear that the Investigators are not simply pushed by their own need to investigative the Mythos; they also need the support of the people closest to them, their Sources of Stability. This system […]
Conspiracy Horror in Trail of Cthulhu by Justin Farquhar These guidelines will help you to incorporate a thoroughly conspiratorial feel into your Trail of Cthulhu campaign. They make use of conspiracy mechanics found in Night’s Black Agents, so you will need a copy of the Night’s Black Agents (NBA) core rulebook as well as your […]
UPDATE: All of our events but one (The Lost Tower of Suln in the VIG Lounge) are sold out! If you want to play 13th Age at Gen Con, find us at Booth #101 and sign up for the 2-hour demo with GM Rob Heinsoo. See you in Indy! Want to play 13th Age at […]
by Gareth Hanrahan [This is an extract from the introduction to the forthcoming installment of the Cthulhu Apocalypse series. Previous installments are The Dead White World, a set of three linked adventures, and The Apocalyse Machine, the rules engine for creating your own apocalypse.] It is now the summer of 1939. The decision that […]
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