Search Results for: black star magic/

Legions of Carcosa: The Yellow King Roleplaying Game Bestiary

The Carcosans Are Coming

Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it?

Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental War soldiers, alternate reality ex-insurgents, and ordinary people trapped in unraveling normalcy.

From alien parasites to warped human conspirators, from hungry buildings to incarnations of drought, from gods torn from the pages of myth to war machines that hunt in wolf-like packs, Legions of Carcosa: The Yellow King Bestiary presents 86 new Foes to mystify, haunt and menace your investigators.

Throw icewater into your player’s veins with 100 brand new Shock and Injury cards. The book also includes all the preexisting cards you need to run these adversaries and beasties without reaching for any other volume.

Foe descriptions key themselves to one of the game’s four twisty sequences. Each entry also includes hooks inspiring you to repurpose the Foe in the other three settings.

With this book in your feverish hands, the investigators can:

  • Tremble in aesthetic unease when confronted by the Living Portrait!
  • Flee the blazing weapons fire of the Angel of Mons!
  • Shudder at the razor teeth of the hinge-jawed Flip-tops!
  • Open their apps to fall into the validating, concerned clutches of the Chirpers!
  • And much much more…

Whatever hole opens up in your reality today, an antagonist from The Yellow King Bestiary is ready to slither out of it, through your mind and into your heart.

The interior art for this book was created by Robin D. Laws using Stable Diffusion. Learn more.

People who bought this also bought Black Star Magic, Fifth Imperative and The Missing and the Lost.

The Yellow King RPG Bundle

The original set of The Yellow King RPG, featuring three separate products:

The Yellow King RPG

Written and designed by GUMSHOE master Robin D. Laws, The Yellow King RPG takes you on a brain-bending spiral through multiple selves and timelines.

Inspired by Robert W. Chambers’ influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa.

Four books, served up together in a beautiful slipcase, confront your players with an epic journey into reality horror:

  • Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
  • The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
  • Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
  • This is Normal Now. In the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.

Absinthe in Carcosa

At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality.

The play was called The King in Yellow.

Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces throughout the City of Lights.

As he explored Paris in search of its decadent influence, he created a scrapbook. A guide for himself, and for those who would come after him. This is Absinthe in Carcosa.

Yoked together from existing travelogues, newspapers, and the disquieting ephemera of the occult tradition, it laid out a skewed portrait of a haunted city:

  • Art student life, from hazing rituals to fabulous bacchanals at the Moulin Rouge
  • Hangouts and nightspots, from everyday beaneries to ghoulish cabarets
  • Neighborhoods and attractions, with useful maps
  • Sources of knowledge, from museums to institutes of technology
  • Operations of the justice system, from the city’s police to its prisons
  • Rites of death, from funeral fees to the notorious, bone-stacked catacombs
  • Details of everyday life, including currency, communications, and essential phrases
  • A timeline of recent historical events

In the margins appear the increasingly fervid scrawls of the anonymous compiler. Through them determined investigators of the Yellow Sign mystery will learn:

  • Who to seek aid from
  • Where madness lurks
  • And to never waver in their distrust of clowns

The Missing and the Lost

The Missing and the Lost is a novel by Robin D. Laws based in The Yellow King RPG‘s Aftermath setting.

Imperial America has fallen.

Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed.

After a century of tyranny, democracy has returned to the USA—if those who fought for it have what it takes to keep it.

Along with his loyal crew, the man they called the Technician helped win the struggle. Now he seeks a return to civilian life.

Specifically, he wants to eliminate his job. He repairs the suicide machines known as the Government Lethal Chambers.

His determination to decommission these instruments of death brings him to the People’s Hall. There a generation of political pioneers works to jumpstart a disarrayed provisional administration into a fairly and freely elected government.

But when the body of a murder victim shows up in flagship Lethal Chamber in Washington Square, the Technician sees that the skill set of his crew hasn’t quite gone out of fashion.

The ensuing investigation takes him on a journey through the secrets of the old regime, with fugitive war criminals, haunted hide-outs, urban firefights and dread parageometrical rituals along the way.

People who bought this also bought Black Star Magic, Legions of Carcosa and Fifth Imperative.

See Page XX – February 2021

Well, 2020 is over, finally!!, as is January 2021, which looked horribly like it was going the way of 2020 for a while. COVID-19 vaccines are starting to be distributed, and hopefully life will return to something resembling normalcy over the coming months. However, there’s nothing normal about our newest pre-order, The Fall of DELTA […]

See Page XX: Behind the Wilde Scenes

A column about roleplaying by Robin D. Laws Now that lots of you have had the chance to check it out, either in its original run on Twitch or now on YouTube, I thought you might enjoy a look behind the scenes at my process for preparing and running “Mr. Wilde’s Wild Halloween.” These notes […]

See Page XX – September/October 2020

As we enter our ninety-sixth year of lockdown, we’ve lost all concept of space, time, and externality. If you’re looking for an introductory session to get your group into the Dracula Dossier, pick up this month’s PDF release The Dracula Vector. New Releases The Dracula Vector – An introductory adventure for Night’s Black Agents, which can […]

See Page XX: What If They Seek the Book?

A column about roleplaying by Robin D. Laws A colleague currently running The Yellow King Roleplaying Game recently asked me what happens when one of your players determines to seek out “The King in Yellow,” the fictional play that brings mental dissolution and reality shattering supernatural effects to all who read it. The answer is: […]

Pelgrane News 1998-2000

The following news items and diary entries originally appeared on DyingEarth.com in 2000. You can find the entries for 2001-2002 here. You can find the entries for 2006-2009 here. ☀ Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their chronology, and have […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.