Outer Dark Entity Profile: Seeper

New creature for The Esoterrorists

The membrane between this world and the Outer Dark is everywhere. Even inside your computer. That’s where seepers break through. They sense the particular stink of paranoia and latent aggression stoked on the Internet’s blackest shoals. When you drink in conspiracy theory or wallow in mythologies of victimhood, they wriggle from the swirling chaos into your CPU, out through your motherboard, and into your keyboard cable. Using a wireless keyboard? A seeper is fine with that; it can transmit itself along your wi-fi connection. As you spiral down the rabbit hole of electronic disinformation, as you type your screeds against the government and You Know Which Ethnic Group, the seeper works its way under your fingernails and into your bloodstream. 9/11 was an inside job!

Once it infests you, the seeper doesn’t turn you into a rampaging maniac. Instead you become a vector for madness. You take that extra step from posting and commenting on conspiracy theories and start to network in person with fellow believers. When you meet an especially unstable hanger-on in the world of fringe politics, the seeper floods your brain with endorphins. Unconsciously seeking that biochemical reward, you befriend damaged, repellent people you’d normally shun. The seeper uses you as a broadcast beacon, intensifying the fragility of its secondary target. It might even require you to do things behind your new friend’s back to worsen his life and drive him further to the edge. Maybe you “accidentally” let his boss find out about his white supremacist views. Or you tell a story on him that gets him kicked out of his responsible gun club, or pushes him away from the one family member who still keeps tabs on him.

That way, when the secondary target embarks on his kill spree and shoots himself in the heart when cornered, or takes a sniper shot to the head, the seeper remains alive and in this world. You go on television to decry the way the media is exploiting this tragedy to score cheap political points. You mourn your friend and cultivate your sense of martyrdom.

Eventually the seeper impels you to move to another city, where it draws you to its next secondary victim. It teaches you to be careful, so no one ever puts it together, IDing you as the common factor connecting two, three or even four spree killers. Meanwhile, the seeper grows psychically fat on the grief and carnage it causes, sending its energy back through the membrane to grow offspring, which wait for their own chance to stoke the spree-kill epidemic.


The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward. Purchase The Esoterrorists in print and PDF at the Pelgrane Shop.’

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