Night’s Black Agents

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Night’s Black Agents won two silver ENnie awards for Best Game and Best Writing, and was nominated for Best Rules, Best Interior Art and Product of the Year. Find out why!

Night’s Black Agents puts you in the role of a deadly secret agent, taking down the forces of darkness.

Bring your favorite high-octane spy thrillers to the table with Night’s Black Agents from legendary designer Kenneth Hite (Trail of Cthulhu). Have friends who love console shooters? This is the tabletop RPG for them! Access the eyes-only Resources page for blank agent dossiers, quick-reference sheets, a 20-minute demo and more — but sweep for tracking devices first.

Buy the standard edition

Buy the limited edition

The Cold War is over. Bush’s War is winding down.

You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.

Then you got out, or you got shut out, or you got burned out. You didn’t come in from the cold. Instead, you found your own entrances into Europe’s clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn’t matter.

It turned out to matter a lot. Because it turned out you were working for vampires.

Vampires exist. What can they do? Who do they own? Where is safe? You don’t know those answers yet. So you’d better start asking questions. You have to trace the bloodsuckers’ operations, penetrate their networks, follow their trail, and target their weak points. Because if you don’t hunt them, they will hunt you. And they will kill you.

Or worse.

Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

Updating classic Gothic terrors for the postmodern age, Night’s Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rules options let you set the level of betrayal, grit, and action in your game. Riff from the worked examples or mix and match vampiric abilities, agendas, and assets for a completely custom sanguinary spy saga.

The included hook adventure gets the campaign going; the included city setting shows you what might be clotting in Marseilles’ veins even now. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, and keep watching the mirrors … and pray you’ve got your vampire stories straight.

Designer’s blog entries

An interview with the publisher

Free downloads and resources for Night’s Black Agents

Listen to Ken Hite talk about Night’s Black Agents on the Fear the Boot podcast



Review Highlights

Read all the reviews here.

As good as the toolkits that Night’s Black Agents provides are, the rules and advice deliver on the game and genre that they promise. Whether it is blood pumping action or heart stopping shocks, Night’s Black Agents is probably best shaken, and definitely has the “Vampire Spy Thriller” staked. – Matthew Pook

Vampires and spies – once you’re past the initial surprise, you’ll see that they work tremendously well in tandem. Well, I think they do, and I think the book’s an absolute knockout. – Sidney Roundwood


Stock #: PELGN01 Author: Kenneth Hite
Artist: Alessandro Alaia, George Cotronis, Chris Huth, Phil Reeves Pages: 232pg hardback

Buy the standard edition

Buy the limited edition

105 Responses to “Night’s Black Agents”

  1. […] is Dungeon World Link to Dungeon World Home Page GNS Theory Nights Black Agents Lumpley Games Choose Your Own […]

  2. […] them all very much, of course, but I certainly hope my finest piece of work is my most recent one: NIGHT’S BLACK AGENTS, my vampire spy thriller RPG from Pelgrane Press. That said, the original-series STAR TREK RPG from […]

  3. […] 1812. We’ve outlined a couple of potential games of vampire-hunting espionage in the style of Night’s Black Agents set in this era, and explored at length one of the age’s iconic heroes: Davy […]

  4. […] couple of weeks ago we were playing a game of Night’s Black Agents (which you simply MUST try if you haven’t already (imagine “must” said in foppish […]

  5. […] as they try to fulfill their destinies during a war along the Silk Road . After that, we have a Night’s Black Agents campaign called the Tribes of Tokyo – a group of security experts uncovers a horrific vampire […]

  6. […] for the Stars is our first attempt at creating a Night’s Black Agents […]

  7. […] Superhelden und Copstories in Mutant City Blues, Vampirverschwörungen und Geheimagenten in Night’s Black Agents, Sci-Fi und Detektivgeschichten in Ashen Stars verbinden lassen. Die Zahl der weiteren […]

  8. Kellie says:

    Having read this I thought it was really informative. I appreciate
    you taking the time and effort to put this content together.
    I once again find myself spending way too much time both reading
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  9. […] multiple attempts to jump into a demo of it at conventions and failing, I took on a review copy of Night’s Black Agents. Early buzz was positive, and the elevator pitch of a game where you play super spies opposing a […]

  10. […] Even as a player, I find myself diving into the genre I normally eschew. The latest Night’s Black Agents campaign being posted over at RPPR saw me get little too involved in my character at times; I just […]

  11. […] of Tokyo is the newest RPPR campaign, which uses Night’s Black Agents for the system. A game of thrilling espionage action and dark vampiric horror in the bustling metropolis of modern day Tokyo, starts as a normal investigative scenario. A group […]

  12. […] Night’s Black Agents (Pelgrane Press) […]

  13. […] Night’s Black Agents (Pelgrane Press) […]

  14. […] Night’s Black Agents (Pelgrane Press) *Silver Winner* […]

  15. […] „Night’s Black Agents” (Pelgrane […]

  16. […] Night’s Black Agents (Pelgrane Press) *Silver Winner* […]

  17. […] Night’s Black Agents (Pelgrane Press) *Silver Winner* […]

  18. […] Iron Kingdoms de Privateer Press. El segundo puesto ha sido para Night’s Black Agents, el juego de espionaje y terror basado en el sistema […]

  19. […] GUMSHOE-sääntöjärjestelmästään. Tuorein tulokas tässä joukossa on Ken Hiten Night’s Black Agents. Tuoteselosteen mukaan pelissä on 70 % vakoojatrilleriä ja 30 % yliluonnollista kauhua. En […]

  20. […] juego: Iron Kingdoms (Privateer Press; prácticamente descatalogado en español). Finalista: Night’s Black Agents (Pelgrane […]

  21. […] Night’s Black Agents (Pelgrane Press) -SILVER […]

  22. […] Night’s Black Agents (Pelgrane Press) *Silver Winner* […]

  23. […] Ken Hite: Nights Black Agents: […]

  24. […] Together they comprise The Dracula Dossier — an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG. The mission: Hunt and kill Dracula now, once and for […]

  25. […] The default campaign model for Eclipse Phase is agents of Firewall, a clandestine, illegal, international conspiracy that seeks out existential threats to transhumanity. That’s a tall order and it’s a pretty different model than crashing through dungeons or searching libraries for eldritch secrets. The result can be overwhelming for both players and GMs but there are other resources out there to draw from, the most impressive being the vampiric conspiracy game Night’s Black Agents. […]

  26. […] week, I described using the conspiracy pyramid (or conspyramid) from Night’s Black Agents to make your Eclipse Phase game more spy-heavy. It’s an excellent organizational framework […]

  27. […] week we played 7th Sea for the first time. This week -J. took the GM seat and ran Night’s Black Agents (NBA) for […]

  28. […] were great. I got to play Hollow Earth Expeditions, Savage Worlds, Mutants & masterminds, Night’s Black Agents, Bubblegumshoe, and Masks. Saturday night was dedicated to the Farscape Invitational, which is a […]

  29. […] Night’s Black Agents […]

  30. […] a break this week from the Undeath of History to collect all of the material from my Night’s Black Agents campaign in one […]

  31. […] I first heard about Bubblegumshoe, the adaption of the GUMSHOE system behind Trail of Cthulhu and Night’s Black Agents, I know I had to have it. Published by Evil Hat Production it is the first GUMSHOE game by a […]

  32. […] If you want to learn more about Night’s Black Agents head over to Pelgrane Press and have a look. […]

  33. […] Attached are links to the first two sessions playing Pelgrane Press’s amazing espionage/vampire RPG, Night’s Black Agents. […]

  34. […] am about to start playing in a Nights Black Agents: Dracula Dossier campaign, which I am extremely excited […]

  35. […] A few months ago, we posted Agent Jacob Moffitt’s Delta Green adaptation of the Conspyramid from Night’s Black Agents. […]

  36. […] A few months ago, we posted Agent Jacob Moffitt’s Delta Green adaptation of the Conspyramid from Night’s Black Agents. […]

  37. […] Friday, April 13th – Review of Night’s Black Agents […]

  38. […] the moment I’m running a campaign based around the Nights Black Agents ruleset, and the Delta Green background. I’m pretty happy with how that’s going. Nights […]

  39. […] on your armor a few hours ago. This is the approach taken by other survival-oriented games like Night’s Black Agents and Red Markets and I’m all for its inclusion in a 5e […]

  40. Craig B. says:

    What is the difference between the regular and deluxe game book?

    • Colleen Riley says:

      The difference is that the limited edition features a faux leather cover with foil embossing, and includes a sticky-backed book plate signed by the authors for you to add to the book. Only 100 copies of the limited edition exist with 50 available to customers in the US and Canada, and 50 available to customers outside the US and Canada.

  41. […] Night’s Black Agents is a GUMSHOE engine game published by Pelgrane Press with a default setting of secret agents hunting vampires and vampire minions in the modern world. The characters are expected to be competent on par with James Bond and Jason Bourne, but are operating independently of any agency they used to be a member of. The GUMSHOE engine’s core mechanic is to roll a d6, spending points from a pool to boost your chance of success. Points only refresh fully between “operations” with some limited options in play to refresh some points. Investigative abilities work differently – they always succeed, but you can spend points for extra effect. For example, when one of my players went to examine the records at the Prayer Temples on Algol, hoping to track down information on a priest of the Order of Martyrs that no one has seen in almost 50 years, just using Bureaucracy is enough to find the core clue that leads the party closer to their goal, but spending two points meant he got the information in a few hours rather than it taking two full days in dusty archives. […]

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