Where Mystery Meets Adventure

Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!

Lorefinder merges the action-oriented fantasy rules of The Pathfinder Roleplaying Game with the streamlined investigative focus of Robin D Law’s GUMSHOE (The Esoterrorists, Trail of Cthulhu, Ashen Stars). Bad luck might get you killed, but it won’t stop you finding the information you need to move ahead.

For GMs, there are concise, well-honed guidelines on creating mysteries for The Pathfinder Roleplaying Game.

The Lorefinder supplement contains:

  • An adaptation of the GUMSHOE investigative rules for fantasy adventuring
  • Character creation and conversion guidelines for use with Pathfinder
  • Drives to bring you into the heart of the adventure
  • New skills, spells and feats
  • Guides for designing mysteries and campaigns
  • At Slaughter Field, a sample Lorefinder scenario

Lorefinder will forever change the way you run The Pathfinder Roleplaying Game.

See the complete reviews to date here.

Read an interview with Gareth here.

Download a PDF of the 2-page character sheet.

Do I recommend the book? Yes, absolutely! The brief book provides an excellent paradigm for regulating information in a fantasy RPG. Even if you follow that paradigm within the core Pathfinder rules (with skill checks), GUMSHOE is an excellent model and will enrich your game. The advice on divinations and “clues” in combat are also excellent. Vestige, RPG Geek

2012 ENnies Silver award winner

Silver Award Winner for Best Rules in the 2012 ENnie awards

Stock #:PELGLF01 Author: Gareth Hanrahan
Artist: Chris Huth Pages: 48 page Perfect Bound


35 Responses to “Lorefinder”

  1. Sune Nødskou says:

    I’m so excited! For all those fantasy fans out there, this is a MUST have!

    … and for me, it’s still a MUST have, as I have always wanted to learn Pathfinder a little better.

    YESYESYES! More to read!

  2. Sune Nødskou says:

    … I’ve already promoted it to my local bricks and mortar supplier. And with the annual danish roleplaying convention getting closer, it will be a sellout!

  3. Lance Goodale says:

    Very excited to hear this news, a RP group of mine loves the pathfinder games and it sounds like the 2 systems merged well. Can’t wait.

  4. This is the kind of thing I’d like to hear more about, say, on The Atomic Array.

  5. Travis says:

    I have issues, I have bad luck rolling dice and I have been classified a Storyteller type, needless to say when I make a notice roll to spot something that advances the story and don’t, I have endless frustration failing that roll especially if it is a core skill I spend alot of time developing. I like to see the over all plot progress, so Gumshoe is awesome. It allows me to make a character that does something well, and guess what he does, and more importantly allows to push the story forward. I have to say adding this to Pathfinder is a great idea, Paizo should be supportive I am now looking at purchasing the beginners box because of Lorefinder. But I am curious on the next step for the fusion of Gumshoe with other mechanics and systems. Right away I see a Fate version (open license without needing to get permission like Savage Worlds or WOTC), have all the phases of character creation and aspects for a Fate Pool to augment General Skills. Regardless, I cant wait to see what is next for this adoption of Gumshoe philosphy in other systems, be it Barbarians of Lemuria or Warhammer 40K oranything else

  6. Hawke says:

    Looking forward to a 4E version. I love gumshoe’s investigation narrative style, but I love tactical map-based combat… something to merge the two might hit the sweet spot for me.

  7. […] Pelgrane Press Ltd » Blog Archive » Lorefinder […]

  8. Paul Snow says:

    Lorefinder looks good after a quick read through the PDF. Anyone got any top recommendations for adventures that start as investigative style PF adventures?

    In particular, anyone tried the Zeitgeist adventure path?


    Indications are that it might be the right kind of thing to be Lorefinderised.

  9. […] the coming months, I also hope to try out Google+, Lorefinder (Gumshoe for Pathfinder), and FATE 3e Legends of Anglerre. Boston-area role-players Sara F. & […]

  10. […] the Far West (Adamant Entertainment)Best RulesBulldogs! (Galileo Games)Hollowpoint (VSCA Publishing)Lorefinder—The Pathfinder / GUMSHOE Mashup (Pelgrane Press)Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions)Spellbound Kingdoms […]

  11. […] Lorefinder—The Pathfinder / GUMSHOE Mashup (Pelgrane Press) […]

  12. Gary Furash says:

    Is there a version of lorefinder not for Pathfinder. I like pathfinder, but find it onerus to run and play given the gazillion options it provides.

  13. […] Lorefinder—The Pathfinder / GUMSHOE Mashup (Pelgrane Press) […]

  14. […] (Galileo Games)Hollowpoint (VSCA Publishing)Spellbound Kingdoms (T. Shield Studios)Silver: Lorefinder—The Pathfinder / GUMSHOE Mashup (Pelgrane Press)Gold: Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions)Best […]

  15. Please update the character sheet. The Saving Throw comments are random:



  16. […] I find GUMSHOE to be incredibly weak in combat (which is why I was thrilled to learn about Lorefinder, a GUMSHOE-Pathfinder hybrid) and as a combat enthusiast, it wasn’t to my style. But I was still […]

  17. I added two, what I deem, neccessary rules to the game. I am unsure how the authors missed it, but without a fix wisdom, intelligence and charisma are absolutely nerfed.

    I explored two fixes for this. One was to make saves related to reflex (intelligence), fortitude (charisma) and Will (wisdom).

    The other was to alter the gumshoe rule by creating a limit for placing ranks in a gumshoe skill based on int(lore), wis(cunning), cha (interpersonal). Whereas the limit is score-10 and you an always place at least 1 if you have at least 10.

    My players liked the second option but curious what people think about the other.

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