Elven Towers

Recover the hidden power of the Elf Queen!

Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.

Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now the keys to the Elf Queen’s power are hidden in three magical towers—one for each of the three elven peoples—and the elves themselves cannot pierce their defenses.

What to do? Summon heroes, of course! Glory, riches, and power will surely flow to those who answer the Elf Queen’s call . . . or perhaps to those who want her power for their own icons.

Elven Towers is a champion tier 13th Age adventure for 3 to 6 adventurers by Cal Moore (High Magic & Low Cunning, The Crown Commands; Fire and Faith). It includes plotlines and options for adventures throughout the Queen’s Wood, with multiple elven-themed encounters you can use in any campaign.

Format: Print and PDF
Author: Cal Moore
Developers: John-Matthew DeFoggi, Rob Heinsoo
Cover: Lee Moyer, with sketches from Rich Longmore
Status: In development

3 Responses to “Elven Towers”

  1. Boyd says:

    Oooohhh! This looks like so much fun!

  2. Michael says:

    Is this a simple one or two session adventure, a longer, more involved adventure, or a multiple level spanning mega-adventure?

    • Becky Smith says:

      Hi Michael. It’s bigger than a couple of sessions. It’s probably more like 1.5 or 2 levels, and if the GM wanted to flesh out one section in particular it could be an entire three-level champion-tier campaign. Thanks, Becky.

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