Cthulhu Confidential


Face Madness and Corruption… Alone!

Langston Wright is an African-American war veteran and scholar in WW2-era Washington, D.C. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles.

Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town’s secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil—the malign, cosmic indifference of H.P. Lovecraft’s Cthulhu Mythos?

You get the GUMSHOE One-2-One game, Cthulhu Confidential™.


One Game Master, One Player

GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM.
Together you create a story that evokes the classic solo protagonist mystery format.

  • Can’t find an entire game group who can play when you can?
  • Want an intense head-to-head gaming experience?
  • Looking for a game to play online which fits superbly with virtual tabletops?

promo-image_400Cthulhu Confidential includes all the rules you need to play GUMSHOE One-2-One, plus a detailed approach to building your own mysteries.

Horror Goes Hardboiled

Cthulhu ConfidentialTM drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York, or Washington, D.C. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavour, lives corruption so old and inhuman you’ll need all your courage and resourcefulness to face it.

Cthulhu Confidential features three protagonists each in their own setting, with three fully-featured adventures, which serve as a complete model for further mysteries of your creation.

The Fathomless Sleep

How did fast-living society girl Helen Deakin come down with a case of catatonia? Her sultry sister pays you to find out. As Dex Raymond, you’ll explore a web of blackmail, dirty money, and weird mysticism in the city of fallen angels.


Fatal Frequencies

In the offices of the New York Herald, Sadie Cane seeks reporter Vivian Sinclair‘s help. Sadie’s fiancé, George Preston, disappeared three days after a murder in his apartment block. Can Viv uncover the truth about George, and will Sadie like what she finds?


Capitol Colour

Lynette Miller was a riveter. A few weeks ago, she got a new job: hush-hush, and highly paid. She’s a clever and resourceful young woman, and now she’s missing, and her father is heartbroken. Can Langston Wright unweave a web of deceit, face down racist cops, and uncover the deeper conspiracy which endangers the war effort?



Download the Cthulhu Confidential Sampler


Buy the standard print edition

Buy the limited edition

Stock #: PELGOC01 Authors: Robin D. Laws, Chris Spivey, Ruth Tillman
Artists: Stephanie Brown, Jérôme Huguenin, Christian Knutsson, Anthony Moravian, Leonard O’Grady Pages: 328 pages, casebound book






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6 Responses to “Cthulhu Confidential”

  1. Francis says:

    This looks great. I really like the idea of a one-to-one game. I think my partner and I could really get into this. The thing is, we would much prefer to play it as a straight noir, without the Lovecraft mythos. I’ve read that it’s relatively painless to strip the fantasy elements from most of the GUMSHOE games – does that also hold true for this?

    • Ruth Tillman says:

      Hi Francis, one of the writers here… Although I haven’t tried to do it, I think the game could play fairly well as straight-up noir. Unless one decides that one’s character is experienced in the mythos, I’d say the game assumes you’re coming from a noir starting point–perhaps one where the mythos had shaped some of your experiences, but not in a way you’d recognize or admit.

      Robin’s the mechanical genius behind it, so I’m hoping he’ll assess my take, but I’d recommend just taking out the rules around Mythos Shock, focusing on just Stability, and otherwise playing as written. Noir itself is a notoriously unsettling genre, so there’s plenty of room to mess around with the dark (but creative) takes on physical injury/stability which Robin’s mechanics provide to really harrow your player in a noir fashion.

      As for the published scenarios… I think that the ones in the book could all be stripped and altered to play pure noir. Sometimes it’s intertwined a little more deeply with Mythos… I’m thinking my “Ex Astoria” would be fairly easy to mess with but my “Howling Fog” less so. For the published ones it’s really about how much work you want to put in and how much it’s a noir story with mythos elements which could be subbed out for mundane or how much it’s a mythos story in a noir setting. All the writers have definitely written both kinds. If you’re writing your own, it should be pretty straightforward.

      • Francis says:

        Nice! Thanks for the really helpful and detailed reply. This game is definitely going on our wishlist.

  2. Tolye says:

    Are we likely to see a print collection of the .pdf scenarios?

  3. Emanuele says:

    Ok Cthulhu Confidential is great, but the next step should be a master-less rpg, for solo or group playing, in a way similar to Mythic Roleplaying! Will you think about it? Thanks :)

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