Category Archives: Gumshoe

GUMSHOE general category

See Page XX: Pardon Me, I Must Be Going

This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]

Plain People of Gaming: The Bad Die

At our GenCon panel on horror, we got asked about the risk of breaking atmosphere in Trail of Cthulhu games by asking for Stability tests. You describe whatever horrific or disturbing sight the investigator encounters in ghastly detail – and then go “now, roll Stability”, dragging the player out of the story and soiling everything […]

Community Content Spotlight: Phantom of the Bastille

In the Community Content Spotlight, each month I write up a short review of a community content title available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! Stick around after the review for news about our Community Content Contest. THE PHANTOM OF THE BASTILLE The following review contains […]

My Favorite Monster with Robin D. Laws

When choosing his favorite monster, Robin looked to three criteria: ickiness, impersonality, and versatility. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane […]

Community Content Spotlight: Rogues’ Galaxy

In the new Community Content Spotlight, each month I’ll be writing up a short review of a community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! —————————————— With Rogues’ Galaxy, Chris Sellers turns the standard Ashen Stars setup on its head. […]

Statting GMCs in GUMSHOE

A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]

Mother of Cities 3: The Thing in the River

In the latest installment of their play by clip game, Gar’s character makes a shocking discovery upon making his rendezvous with the Thing in the River, and Robin breaks down the fine art of the auto-success. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from […]

Mother of Cities Episode 2: Mycorthmic Control Code

In part 2 of Gar and Robin’s Play-By-Clip game, Gar walks us through his process for allocating GUMSHOE general ability points. And his character examines an alarming message he was not meant to read. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues […]

Robin Rebuts Gar’s Attack on a Beloved GUMSHOE Ability

In response to Gar’s senseless assault on a beloved GUMSHOE ability, Robin reluctantly reveals a terrible secret. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.