Albion’s Ransom: Little Girl Lost & Albion’s Ransom: Worm of Sixty Winters double review by kafka

Albion's Ransom: Little Girl Lost coverkafka’s shining review of Albion’s Ransom: Little Girl Lost & Albion’s Ransom: Worm of Sixty Winters is available in full at rpg.net

10/10: “this is British horror at its best.” 

“The Esoterrorists picks up where Cthulhu games sometimes leave off in creating a truly horrific experience without getting into gore and staying true to the cosmic horror that we are truly insignificant against the banal and malevolent forces that look at our speck of a dirt that we call the Earth as nothing. Yet, aptly keeps things local and contextualized it by bringing a local yet alien world in the form of the United Kingdom feeling the winds of a cozy catastrophe blow-in from the Outer Dark. Solid writing, art and editing will guarantee that this adventure will be enjoyed for many years.”

“It is the strength of the writing that the descriptions of the NPCs are so powerful that they might pass for fact. The adventure moves from a modern police procedural and descends/ascends to almost Fleming-Bond adventure without any of the silliness inspired by the films of that genre.”

Sixty-Winters-Cover_reduced1“It is a rollercoaster of an adventure that will really test adventures investigative abilities, in which, players will be thankful for the GUMSHOE rules that does not leave these things to chance. That said, players are no way conscripted into meeting their doom, say, in the way, that Return to the Tomb of Horrors. Rather, it is the grand tradition of the British Cozy Catastrophe. Whereby, the actions of the players do lead to the world going mad, but, they have every chance to set events back on track – preferably before the tea gets cold.”

“Solid writing, art and editing will guarantee that this adventure will be enjoyed for many years. Pelgrane Press continues to hit the ball out of the park with ease, nowhere is more evident than in the phenomenal adventures they produce – the extra features flesh out what dry rules cannot. This adventure is meaty enough that it will be enjoyed time and time again; and like the before mentioned, Return to the Tomb of Horrors creates a familiarity but also dread. So, if you are a Gamemaster, in need of an adventure that may or may not result in a TPK, but, provide lots of thought-provoking role-playing opportunities – you must check this one out!”

Thanks, kafka!

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