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A GAME OF TIME TRAVEL ACTION AND INVESTIGATION

BY KEVIN KULP

2017 Indie RPG Game of the Year Nominee, and Winner of the Best Support and Best Production Awards

History isn’t written by the victors. It’s written by the people with the time machines.

“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether. “Looks like the Khan didn’t die of alcoholism, and his hordes didn’t stop at Vienna,” she says.

“Then we’d better find whoever decided to save his life.” You punch in the coordinates for Karakorum in the year 1241, and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn’t the roaches again…

In the TimeWatch roleplaying game, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:

  • Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.
  • Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.
  • Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.
  • More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.
  • Plenty of options, so you can easily customize the game to match your group’s preferred style of play.

You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

Welcome to TimeWatch!

Buy it now, and get a bonus ZIP file containing sound effects and music mp3s! Also available as part of The Complete TimeWatch RPG Bundle with Behind Enemy Times and The Book of Changing Years.

Buy the standard edition

Buy the limited edition

Buy the complete TimeWatch bundle

Stock #: PELGTW01 Authors: Kevin Kulp with John Adamus, Heather Albano,
Kennon Bauman, Matthew Breen, Dave Chalker, Kenneth Hite,
Christopher Lackey, Cindy Maka, Belton Myers, Michael Rees,
Corey Reid, Paul Stefko, Jeff Yaus
Artist: Rich Longmore Pages: 392-page hardback

The Valkyrie Gambit

Three Adventures for the TimeWatch RPG A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!   The Sphinx and the Madman Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline? The Misery Trumpets A peaceful autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is one of many, where do your allegiances lie? The Valkyrie Gambit Someone changed the outcome of World War II, using methods that defy TimeWatch’s warning system. Now it’s up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines! These one-shot adventures showcase what the TimeWatch RPG can do, and show GMs how to create their own time-traveling adventures. Face your past to save the future. Take your time, don’t waste it! Stock #: PELGTW05 Authors: Kevin Kulp Artist: Rich Longmore Pages: 72 Pages Order […]

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TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process! The TimeWatch GM’s Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game. The Resource Book includes advice, guidance and rules for: Making combat in TimeWatch even more fun Pre-made Rebel organizations to bedevil or ally with your time-traveling Agents 16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, “that sounds fun but how would I use it?”, you’ll like this section. Protect the secrets of the future, present and past until the time comes to reveal them Take your time, don’t waste it!   Stock #: PELGTW06 Authors: Kevin Kulp with Conan French, Jim Groves, Michael Rees and Jason Morningstar Artist: Rich Longmore and Lee Moyer Pages: […]

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