Limited edition with bookplate

On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker’s draft drawn on the Bank of England for a substantial sum.

The book itself is a work of scientific romance, a gallimaufry of fables in the manner of The Time Machine by H.G. Wells. To what end it was written, and for whom, I may never know, but I hope you, Gentle Reader, find it of use, whoever you are, wherever you may travel and whenever you read it.

The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and The Armitage Files.

  • Why are there too many cats in London in 1840 and no dogs at all, and how does that relate to the pyramids of Kush?
  • Why is Edward V scouring the timelines for Caravaggios?
  • Who time-pranked Alexander Graham Bell into thinking he’d heard spirit voices on his new invention?

Fire up your autochron, unhook your tethers and dive into the gaps between the chimes.

Only 100 copies of the limited edition exist. 50 are available to customers in the US and Canada, and 50 are available to customers outside the US and Canada. The limited edition books are hardbound and cloth-covered with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book.

 

Buy the limited edition

Stock #:PELGTW03L Authors: Heather Albano, Kennon Bauman, Emily Care Boss, Stephanie Bryant, Emily Dresner, Marissa Kelly, Emma Marlow, Epidiah Ravachol, Rebecca Slitt, Ruth Tillman, and Kevin Kulp
Pages: 224 pages, perfect bound Artists: Juha Makkonen, Sarah Wroot

Book of Changing Years front cover_350On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker’s draft drawn on the Bank of England for a substantial sum.

The book itself is a work of scientific romance, a gallimaufry of fables in the manner of The Time Machine by H.G. Wells. To what end it was written, and for whom, I may never know, but I hope you, Gentle Reader, find it of use, whoever you are, wherever you may travel and whenever you read it.

The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and The Armitage Files.

  • Why are there too many cats in London in 1840 and no dogs at all, and how does that relate to the pyramids of Kush?
  • Why is Edward V scouring the timelines for Caravaggios?
  • Who time-pranked Alexander Graham Bell into thinking he’d heard spirit voices on his new invention?

Fire up your autochron, unhook your tethers and dive into the gaps between the chimes.

 

Also available as part of The Complete TimeWatch RPG Bundle with TimeWatch and Behind Enemy Times, or in a cloth-covered, hardback, limited edition format.

 

Buy the standard edition

Buy the complete TimeWatch bundle

Buy the limited edition

 

 

Stock #:PELGTW03 Authors: Heather Albano, Kennon Bauman, Emily Care Boss, Stephanie Bryant, Emily Dresner, Marissa Kelly, Emma Marlow, Epidiah Ravachol, Rebecca Slitt, Ruth Tillman and Kevin Kulp
Pages: 224 pages, perfect bound Artists: Juha Makkonen, Sarah Wroot

The ENnie award nominations have been announced, and the voting booth is open.

The ENnies are annual awards which celebrate and reward the year’s best roleplaying game releases. They are run by ENworld – a huge and popular forum devoted primarily to roleplaying games.  Each year at Gen Con they host a ceremony which acknowledges and rewards that year’s roleplaying game highlights. As with many awards the recipients get more excited about them than the customers who buy the products. But we are recipients, and this article is about our excitement!

First the judges examine all the entries to select the nominees, then it goes to a popular vote.

There are six Pelgrane and five Pelgrane-adjacent nominations. The Edom Files, a collection of Dracula Dossier adventures gets a nod for Best Adventure. Timewatch, written by Kevin Kulp  is nominated for Best Game and Product of the Year. The Book of Changing Years, a multi-author in-world journal for TimeWatch is up for Best Writing. Gareth Ryder-Hanrahan wrote Swords Against the Dead and The Van Helsing Letter, a 13th Age and Night’s Black Agents adventure which is nominated as Best Free Product, and is available as part of the KWAS and 13th Age Monthly subscriptions. Pelgrane is the executive producer of Ken and Robin Talk About Stuff– a multi-award winning podcast.

Our friends at Evil Hat published the GUMSHOE-powered teen detective roleplaying game Bubblegumshoe, and it’s received an amazing four nominations. Many props to Emily Care Boss, Kenneth Hite, and Lisa Steele.

Finally, Campaign Coins produced the beautiful 13th Age Icon Tokens.

Best Adventure
The Edom Files (Pelgrane Press)

Best Aid/Accessory
13th Age Icon Tokens (Campaign Coins)

Best Family Game
Bubblegumshoe (Evil Hat)

Best Free Product
Free RPG Day Flipbook – Swords Against the Dead and The Van Helsing Letter (Pelgrane Press)

Best Game
Timewatch (Pelgrane Press)
Bubblegumshoe (Evil Hat)

Best Writing
The Book of Changing Years (Pelgrane Press)

Best Podcast
Ken and Robin Talk About Stuff

Best Rules
Bubblegumshoe (Evil Hat)

Product of the Year
Bubblegumshoe (Evil Hat)
Timewatch (Pelgrane Press)

 

 

see-page-xx-santa-hat-2015_04_01-16_53_09-utc

We’re just back from Dragonmeet, the biggest RPG-focused convention in the UK, where we had a great day catching up with customers and colleagues alike. One of the most exciting things to happen there was selling out of our limited preview editions of Cthulhu Confidential by 14:00. The first product for our new GUMSHOE One-2-One system is available to pre-order in our webstore now, so you can pick up the pre-order and get the PDF for your favourite One for Christmas – or, if they’re resolutely a non-roleplayer, you can get a 30% discount off all Stone Skin Press anthologies with this month’s bookshelf offer.

Out in PDF format this month are time-travel GUMSHOE adventure TimeWatch RPG, and its two supplements, Behind Enemy Times and The Book of Changing Years. We’ve also got the latest 13th Age Monthly, November’s Further Alarums: Downtime for Seven Icons, available now.

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The year nears its end, and it’s been a year, filled with non-Pelgrane-related turmoil, festooned with awards and topped off with Kickstarter fulfilment ! Now, with the Dragonmeet behind us, we move on to a belated See Page XX.

 After hundreds of playtests, the polishing and honing of the manuscript and a whole new look designed for this range, our first two-player game, Cthulhu Confidential, is available on pre-order as the Case Notes edition. The TimeWatch RPG and its supplements are available in PDF for, and in a bundle. We release the next issue of 13th Age Monthly.

UK Prices held until January

Our costs of production are in dollars, and our books have dollar retail prices.  The fluctuations in currency mean that, from January our non-US prices will be adjusted to match the new exchange rate – an increase of around 15% – 20%. Today’s new releases are at the correct exchange rate.

What this does mean is that until January, all our other books will still be at a lower price. So buy books from the store now to avoid the increase!

I’ve written a more detailed article on the economics of this here.

 Cthulhu Confidential – The Case Notes Edition

It’s easy to find one player to play with, and it’s easy to introduce a friend or loved one to roleplaying in a two-player game. That’s why we devised GUMSHOE One-2-One. It’s designed to be especially easy for players new to roleplaying to play.  We are proud and excited to present a beautiful and stylish book, with three very different protagonists.Cthulhu Confidential in on pre-order today as the Case Notes edition, and for a limited time, includes  a playable plain-text version of the first extra Dex Raymond adventure The House Up in the Hills.

At Dragonmeet, we discussed a number of ideas for new GUMSHOE One-2-One games – let us know what kinds of protagonists you’d like to see in the comments.

Chris Spivey and Ruth Tillman are working on new adventures for their protagonists, which are likely to be in playtest next month _ Robin has completed his three.

Dragonmeet

Dragonmeet is one-day convention based in London. The convention has been passed like a baton between UK-based roleplaying company owners and volunteers, from its refounding in 2000 by James Wallis and others, then to Pelgrane and ProFantasy, then on to Cubicle 7, and now Modiphius. It is a great deal of fun, and a chance to catch up with UK-based fans and those from farther afield (bonjour, Jean-Christophe!). It’s also the occasion aside from Gen Con when the Pelgrane clan gets to gather together to play a game, have chats and a strategic meeting.  Sadly Cat Tobin was not well on the day, but will soon be fully recovered. This year’s game was a playtest of the Yellow King, Robin D Laws new GUMSHOE based-game which we will be Kickstarted in April.  The new venue is spacious, with wide aisles and gamers were able to move freely. We entirely sold out of the Dragonmeet version of Cthulhu Confidential by half way through the day and the Pelgrane seminar and Ken and Robin Talk About Stuff live were packed. Our sales there were higher than they have ever been at Dragonmeet. The volunteers coped admirably with a rather complex delivery set up and kept their cool. I look forward to next year, this time with Cat at the helm!

13th Age

Next year, Rob will become much more involved in the direct production of 13th Age, delivering final print-ready files.

Rob Heinsoo has been working away at the Bestiary 2, commissioning art and writing simultaneously to speed up the process. We are using this project as an opportunity to try out new writers and artists so supplement our stalwarts.

Shards of the Broken Sky has an intimidating amount of cartography to deal with, and we are still contemplating how that might be done.

Rob has been working on the Demonist character class which is the main barrier to getting the Book of Demons out.

Fall of Delta Green

Ken’s manuscript has hit 84000 words, and we’ve done an internal playtest. Next month should see a playtest release.

Logo No Go

It is with great sadness I announce the departure of our first logo.  She has served us well for many years, but freelancers have been sneering about her behind their hands for a long time, and Cat and I reluctantly decided to say farewell. Fly free, tiny Pelgrane!

 

 

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout.

Also, available now for a limited time are two PDF Bundles of Holding – the original Trail of Cthulhu bundle and the Trail of Cthulhu +2 bundle – collections which include a swathe of our award-winning adventures, settings and supplements.

TimeWatch RPG

The TimeWatch RPG is on general release in stores, supported by Behind Enemy Times and The Book of Changing Years. Work continues on the two supplements,  The Valkyrie Gambit, a set of adventures which includes different TimeWatch settings, and the TimeWatch GM Screen and Resource Book, illustrated by Rich Longmore. Both have been through copy editing and are in art direction. These will be out later this year or early next.  The screen looks glorious – here is a little snippet.

gm_revision

International Pelgrane Day and Ten Years of GUMSHOE

Ten years of GUMSHOE! It’s all gone by so fast. My original brief to Robin addressed a particular issue – treating information like treasure to be randomly assigned. But GUMSHOE has grown and spread so much since then, that while it’s still an important feature, GUMSHOE does much more in so many guises, that it’s not the prime reason people get GUMSHOE books any more. From vampires, to personal horror, to mutant cops, to space investigators, along with a host of other settings in KWAS, GUMSHOE has much to offer, and there is more to come. The biggest change over the last few years in particular is how widely played and accepted GUMSHOE is – books to be played, not read. It’s a good job GUMSHOE does not depend on its central conceit – because subtly or not, most games since have incorporated it into their core.

To celebrate International Pelgrane Day, Cat and I, as well as Steve Dempsey and Steve Ellis ran games for the Hackney Area Tabletop Enthusiasts club; Robin Laws ran Cthulhu Confidential and Yellow King , Gareth playtested Cthulhu City and Kevin Kulp hosted a huge barbecue and ran TimeWatch. Players everywhere joined in – TimeWatch, Mutant City Blues and 13th Age Monster creation – read a round-up here.

Cthulhu Confidential

While Cat has been up to her eyeballs in tea and ink creating Hawkins Papers, she’s also working on Cthulhu Confidential with Christian Knutsson doing layout and art design. We intend to have Cthulhu Confidential on pre-order in December, with a softcover limited edition at the Dragonmeet convention. We are also working on the follow-up adventure collection featuring all three original writers.

13th Age

Shards of the Broken Sky is in art direction. The Book of Demons awaits a development pass of the Demonologist character class from Rob. The Bestiary 2 is underway – it’s a glossy hardback follow-up to the original Bestiary featuring our take on more archetypal creatures, and some entirely new creatures.

Out on roll20, we have the virtual tabletop version of Shadows of Eldolan – see all-star actual play here, and buy it in the roll20 store.

Other Mythos Games

As you might have guessed from Robin’s International Pelgrane Day preview game, his next big project is The Yellow King RPG – a mind-bending self-contained game and campaign which we’ll be kickstarting next year. Gareth is due to hand in his first draft Cthulhu City manuscript in early December.

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It’s TimeWatch month! We’re so excited about the release of our newest GUMSHOE game that’s it’s been all we can think and talk about, which you can see from the many articles and resources we’ve pulled together for it below. While all of our GUMSHOE books are fun, none are so boisterous, adventure-packed and lively that “rollicking” is the only appropriate term, and we’re delighted to have a more family-friendly addition to our line-up. As well as the core TimeWatch RPG, we’re also releasing Behind Enemy Times, a set of adventures for TimeWatch, and The Book of the Smoke-style The Book of Changing Years, a wiki-like collection of time-travellers’ tales you can use as inspiration, or adventure hooks for your own TimeWatch campaign. We’ve also got the latest 13th Age Monthly, September’s Mounted Combat, available now.

New Releases

      • TimeWatch RPG – The exciting new GUMSHOE time-travel adventure RPG where brave agents of TimeWatch defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers.
      • Behind Enemy Times – A series of six missions for TimeWatch, which you can run separately or as a linked campaign.
      • The Book of Changing Years – A collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in the Citadel – TimeWatch HQ.
      • Mounted Combat – Rules for riding war rhinos, giant lizards, giant spiders, and other critters into 13th Age battles is September’s 13th Age Monthly edition by Rob Heinsoo.

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In this season of mellow fruitfulness we’ve devoted our time to TimeWatch, the Hawkins Papers, the Crown Commands for the 13th Age and worked more on Cthulhu Confidential.  The TimeWatch RPG is out now, supported by two supplements,Behind Enemy Times and The Book of Changing Years but their poll victory means an adventure seed featuring a Time Crime heist, raiding a Spanish treasure ship. Mounted Combat – rules for riding war rhinos, giant lizards, wyverns, and other critters into 13th Age battles is September’s 13th Age Monthly edition by Rob Heinsoo, with help from ASH LAW. We apologise for its delayed arrival.

TimeWatch

velociraptor-vs-ezeruThe TimeWatch RPG has shipped to Kickstarter backers and is now available for order from the store.

The book itself is filled with adventure seeds and starter adventures; Behind Enemy Times gives you more adventures which can be loosely linked to form a campaign and The Book of Changing Years, like the Book of the Smoke for Bookhounds of London lets you and your players improvise adventures, letting you jump all over the time line. All three of them together are available as a popular bundle.

I’ve written up a bunch of articles to get you started with TimeWatch. Part One, Characters, Part Two, Gear, , Part Three, Thrills, introduce you to TimeWatch, and The Quick and Clean Guide to Having Already Run Your First TimeWatch Game does what it says.

We are working on the Valyrie Gambit, a set of adventures which includes different TimeWatch settings, and the TimeWatch GM Screen and Resource Book, illustrated by Rich Longmore. These will be out later this year or early next.

13th Age

The Crown Commands: Battle Scenes for Four Icons and its Map Folio have gone to the printers, and will be on sale for pre-order next month. I spent three days last weekend running theses adventures loosely linked in a campaign, and they worked exactly as I’d hoped. They loose maps really brought the encounters to life, and it was easy to adapt them on the fly as I needed them, knowing the encounters would be fun, flexible and challenging.

Shards of the Broken Sky is in art direction. The Book of Demons awaits a development pass of the Demonologist character class from Rob. The Bestiary 2 is underway – it’s a glossy hardback follow-up to the original Bestiary featuring our take on more archetypal creatures, and some entirely new creatures. Let us know which you’d like to see in the comments.

Night’s Black Agents

We have a writers’ line up for the Persephone Extraction -Bill White, Will Plant, Emma Marlow, and Heather Albano. It’s a world-spanning campaign – The Persephone Extraction – where we’ll do all the work of vampire and conspiracy creation for you. Locations include Moscow, Paris, Barcelona and Turkey.

Trail of Cthulhu

Bill White has supplied us with the first draft of All Along the Watchtower, an adventure set in the counterculture of 1968 inspired in part by the Illuminatus Trilogy, and featuring players characters such as E Gary Gygax, Jimi Hendrix and Hillary Rodham. It’s up for playtesting.

Gareth is most of the way through the first draft of Cthulhu City, we hope it will be ready for playtesting next month.

TimeWatch and Brexit have occupied my attention this month. Cat has been neck-deep in Gen Con preparations. I’ve written about the UK referendum here, but the tl;dr is that it won’t affect Pelgrane Press or our customers directly. All the physical rewards for Dracula Dossier other than the Hawkins Papers have shipped, and we are able to offer the three final books as a bundle on pre-order.  TimeWatch is on the presses; the main PDFs have gone out and we’ll be collecting details on backerkit soon. 13th Age sees the release of the Temple of the Sun Cabal , and for 13th Age Monthly subscribers get a new Organised Play adventure the Free RPG Day release Swords Against The Dead as a PDF.

      • The Edom FilesEight desperate missions for the Dracula Dossier  take you from the mountains of Bulgaria to the streets of Berlin; from the Russo-Turkish war to the War on Terror, and from 1877 to the present day.
      • The Edom Field Manualbuild sanctioned vampire hunters, learn how to slay your vampire foes as a sacntioned agent of MI6, and build your own version of Edom.
      • The Thrill of Dracula – Kenneth Hite takes apart Dracula into his component pieces, and shows you how to build new, yet mythic, stories about the King of the Vampires for your  Dracula Dossier or other horror game
      • Temple of the Sun Cabal – To save the world, you have to save a vampire – from the not-so-friendly neighborhood sun cult. A one-shot adventure by Wade Rockett is the latest edition of 13th Age Monthly

ENnie Nominations

The ENnie award nominations have been announced, and Pelgrane Press is up for ten awards – more than any other publisher! Congratulations to all the nominees – we are in august company.

Dracula Dossier – Director’s Handbook was nominated for Best Adventure, Best Writing  and Product of the Year. The Dracula Dossier: Hawkins Papers got the nod as Best Supplement – the only electronic product in a stellar line up of other nominations. Our friends at All Rolled Up, received recognition for All Rolled Up – Dracula Dossier: The Black Archive as the Best Aid/Accessory, but it’s up against 13th Age Game Master’s Screen and Resource Book. Also for 13th Age, in Best Free Product, ASH LAWs Race to Starport. Get this free when you sign up for organised play on the Pelgrane Press bookshelf. Ken Writes About Stuff Volume 3 is in the Best RPG Related Product, and Ken and Robin Talk About Stuff is again are nominated in the Best Podcast category. Trail of Cthulhu: The Long Con is nominated for Best Electronic Book.

Finally, this very webzine, See Page XX  has been nominated as Best Website.

Please consider voting for us in the voting booth.

Edom Field Guide Cover_350

Gen Con – We Need GMs!

This year at Gen Con demand is higher than ever before and we urgently need more GMs! We’ll provide you with booked game slots and pre-written new adventures. As a member of the GM team, you’ll meet the Pelgrane crew at Gen Con – Kenneth Hite, Rob Heinsoo, Kevin Kulp, ASH LAW, Gareth Ryder-Hanrahan, and Wade Rockett – for an exclusive GM briefing, get t-shirts, convention adventures, store discounts and other freebies. Plus, if you run sixteen hours or more of adventures, we’ll pay for your badge! Please contact Cat Tobin if you are interested.

Dracula Dossier

Edom Files, Thrill of Dracula and the Edom Field Manual are available on preorder from the store, and they will be in the stores before the end of July. Only the Hawkins Papers are left to deliver. Backers have been sent an email with a grabcode for all the digital content to add to the Pelgrane Press bookshelf.

TimeWatch

changing limitedThe TimeWatch RPG, The Book of Changing Years and Behind Enemy Times are on the presses. I’ve sent out an email via mailchimp to backers who can now add the ebooks to their Pelgrane Press bookshelves. We are collecting add-ons and addresses via backerkit over the next week, and if you are already a backer, you’ll be able to get these additional books as add-ons if you’ve not already.

We’ve creates a limited edition version of the Book of Changing Years – only fifty of these will be produced, and they will be available to backers via backerkit, first come, first served. They’ll have signed bookplates.

One of the rewards for TimeWatch is a set of downloadable inserts for a GM Screen. We are going to combine that with the remaining time seeds and other material to make a physical GM screen and booklet to be released in November – backers will also get the chance to pre-order this via backerkit.

Cthulhu Confidential

Robin Laws has returned the post-playtest manuscript for Cthulhu Confidential, which tweaks the GUMSHOE One-2-One rules, bakes all three characters into the examples, and offers plenty of advice based on the huge amount of feedback we’ve had. In particular we’ve added:

  • advice on how to deal with the intensity of a game with just two players.
  • a cheat sheet for One-2-One
  • a player handout offering advice on moving forward with the investigation (talk to everyone, even scary people)
  • GM advice on how to help players move forward without leading them by the nose
  • a breakdown of GUMSHOE One-2-One for existing GUMSHOE players

Fear Itself 2nd Ed and Esoterrorists

Fear Itself 2nd Edition is now with the printers.

Worldbreaker – our epic Esoterrorists campaign is very close to completion –  few tweaks to the layout and we are done.

worldbreaker

13th Age

Please GM for us at Gen Con – 13th Age is one of the game most highly in demand and we are desparate for GMs. If you are at Gen Con and want to GM, meet the 13th Age creative team and get goodies, please contact Cat Tobin if you are interested.

  • Vampires aren’t exclusive to the Dracula Dossier, and in 13th Age they aren’t always the baddies. This month’s 13th Age Monthy Temple of the Sun Cabal sees one such blood-sucker. 13th Age Monthly also features a new Organized Play adventure and the the Free RPG Day released Swords Against The Dead. Rob and Jonathan have completed their part of the subscriber question and answer video, and we hope to have that out to you before the end of the month. Subscribe now!
  • Rob Heinsoo has the Demonologist in hand and is working on balancing it with other classes while keeping Gareth’s vision of the class as a summoner and reckless binder intact.
  • The Crown Commands: Battle Scenes for Four Icons featuringThe Emperor, The Dwarf King, and the Lich King, the The Elf Queen is now nearly ready for layout – the art is complete, except for the cover.

Trail of Cthulhu

Cat is copy editing Out of the Woods, our all-new collection of Trail of Cthulhu adventures.

Cthulhu City is a concept of Gar’s – characters are trapped in a monstrous conurbation – Dunwich in the west, beyond Sentinel Hill; quaint Kingsport, by the sea; industrial Innsmouth, the engine of trade and commerce; and the city’s heart, Old Arkham. I’ve run his example adventure with my own group, and it has a very solid noir feel to it. I’ve noticed that with noir, most of the information comes from people, and that you need to leverage in a noir setting to get anything out of people; find their vices, tempt them, or blackmail them.

The Trail of Cthulhu starter set is underway – we’ve decided on how we’ll present characters to new players.

 

 

 

 

behind enemy times cover smaller

Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.

Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized,  with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted human extinction event. But TimeWatch engineered history so that never happened, and only a few ezeru remained, caught in the time stream outside of reality. They want to restore their species and their history, and only you, the agents of TimeWatch, can stop them.

Behind Enemy Times features:

The Gadget

An obsessive 24th-century collector (and disembodied brain) tries to steal the first working atomic bomb for his own personal museum. As Agents work to stop him, ezeru slip in to steal his collection of nuclear warheads.

Thief in the Night

Sophosaurs (sentient velociraptors from an alternate history) destroy human culture by systematically stealing the creativity and memories of history’s greatest thinkers. Agents must unravel the scheme to prevent it from ever occurring.

Time Will Tell

A rogue TimeWatch memory technician has teamed up with William Tell to destroy oppression throughout history. The Agents must undo Tell’s actions in a way that does not create paradox, never letting him know they’re saving his victims, or they could inadvertently destroy TimeWatch’s Citadel.

Rebel Heart

Against their will or knowledge, the Agents are burned by their own superiors and put into deep cover to infiltrate a rebellion against TimeWatch.

Hatchet and Axe

Ezeru spies trigger nuclear war in the 1960s with an unexpected change to history, helping 19th-century social reformer Carrie Nation in a way that creates catastrophe 70 years hence.

The Hatching Time

Ezeru plan to hatch millions of eggs in the heart of New York City, and they’re willing to flood the city with radiation to do so. It takes careful investigation and tricky alliances to defeat an ezeru queen once and for all.

Also available as part of The Complete TimeWatch RPG Bundle with TimeWatch and The Book of Changing Years.

Stock #: PELGTW02 Authors: Kevin W. Kulp, Matthew Breen, Michael Rees, Gareth Ryder-Hanrahan
Artist: Rich Longmore Pages: 108 page perfect bound 8.5″ x 11″

Buy the standard edition

Buy the complete TimeWatch bundle

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