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The last edition of See Page XX was filled with so much excitement around the launch of the GUMSHOE Community Content program (ICYMI, find all the details here), but that pales into insignificance compared to this month, and the launch of the Yellow King RPG! We’re proud of how slick and elegantly it’s turned out – thanks in large part to Christian Knutsson’s effortless design – and we’re so glad to be finally able to share it with the world. Pick it up on its own, or in a discounted bundle with city sourcebook Absinthe in Carcosa and Robin’s latest novel, The Missing and the Lost.

New Releases

      • The Yellow King RPG – Four full-colour 6″ x 9″ hardback books in a slipcase, with accompanying GM screen. The dread horror of Robert Chambers’ King in Yellow stories take RPG form, confronting your players with an epic journey across four Carcosan-drenched time periods.
      • Absinthe in Carcosa – An 8.5″ x 11″, full-colour hardback, this indispensable city guide for The Yellow King Roleplaying Game is yoked together from travelogues, newspapers, and the disquieting ephemera of the occult tradition.
      • The Missing and the Lost – A thrilling, thought-provoking novel, which can be read as a mystery of a dread-drenched alternate reality, or use it as a model for The Yellow King Roleplaying Game when you play its Aftermath setting.
      • The GUMSHOE Community program – Create your own adventures, ships, planets, and much more for the Ashen Stars setting!
      • 5e conversion – Eyes of the Stone Thief – Two levels of Gareth Ryder-Hanrahan’s 13th Age megadungeon Eyes of the Stone Thief campaign, converted to D&D 5th edition rules
      • Mutant City Blues 2nd Edition – Pre-order the updated and expanded mutant-powered police procedural GUMSHOE game, and get the final PDF now.
      • Even Death Can Die – Pre-order this adventure collection for Cthulhu Confidential and get the pre-edit draft PDF now.

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Long-term readers will understand how I am equal parts excited and relieved to be able to FINALLY say this…

***NEW*** The Yellow King RPG!!

If you missed out on the multi-phased and many-pronged cursing of the Nest that was The Yellow King RPG printing and fulfillment, you can now corrupt your own existence with the four-book, slipcase & GM screen extravaganza that is Robin D. Laws’s The Yellow King RPG – if you dare.

In case you haven’t spent the last two years chasing printers on it and don’t know what it’s about…inspired by the reality-twisting The King in Yellow stories by Robert W. Chambers, the boxed set contains four different settings:

  • Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
  • The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
  • Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
  • This is Normal Now. In the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.

***NEW*** Absinthe in Carcosa

Accompanying your Yellow King RPG spiral into the distorted degeneracy of the Carcosans is Absinthe in Carcosa, an indispensable city guide to Belle Époque Paris. As an absinthe-drenched American art student explored Paris in search of the decadent influence of the King in Yellow, he created a scrapbook – a guide both for himself, and those who would follow. Yoked together from existing travelogues, newspapers, and the disquieting ephemera of the occult tradition, it laid out a skewed portrait of a haunted city. Dean Engelhardt (The Hawkins Papers, Hideous Creatures: A Bestiary of the Cthulhu Mythos) has worked his usual dazzling magic on this evocative full-colour handbook to Yellow Paris. Mine it for YKRPG adventure hooks, handouts, absinthe trips and period flavour – or just to show your players how far they have to fall…

***NEW*** The Missing and the Lost

In his creepy and unnerving short story collection New Tales of the Yellow Sign, Robin first explored the “spread through global culture, and history itself, like a virus” of the King in Yellow. And now, his own “contagion bears hideous fruit” in the Yellow King RPG, and the meta novelisation-of-a-novel that is The Missing and the Lost. Set in the “post-Carcosan” Aftermath setting of the Yellow King RPG, the protagonist Technician, responsible for repairing the suicide machines known as the Government Lethal Chambers, is determined to decommission those instruments of death, but instead he finds himself investigating a murder – all the while trying to restore democracy and order to a USA crippled by the Carcosan-supported for Castaigne former regime. While the Kickstarter backers have been waiting for their copies, I’ve been very good and not read it – now that it’s out, I’ve got it stacked up on my Kindle (the print book comes with the PDF, EPUB and MOBI files), and I can’t wait to dive into it as prep for Aftermath games.

Work in progress update: Black Star Magic

This month, we’re got the book of magic for The Yellow King RPG, Black Star Magic, available for playtesting. Featuring background material for Carcosan magic in all four YKRPG settings, and GM guidance showing you how to incorporate player-facing occult powers into your game, as well as a brand-new magical adventure for each of the four YKRPG settings. You’ll need the core YKRPG set to playtest this – if you’re interested, contact us in the usual way.

Other news – GUMSHOE SRD update

I don’t want this to be an all-YKRPG View, but there’s a lot happening with it. Thanks to the generosity of the YKRPG backers (have I mentioned that you’re great? You’re great!), Robin’s been able to update the existing GUMSHOE SRD to include the rules for both QuickShock GUMSHOE, and also GUMSHOE One-2-One. As always, we’d love to hear what you do with those, so do tag us on social media if you’ve got any GUMSHOE projects on the go!

Other other news – social media updates

We’ve been talking a lot internally about video content, and I’d really like to be able to demonstrate how awesome our games are to more video-native players. To that end, I’ve transferred over all our videos from our old Google+(sob!)-connected Google account to a new YouTube account, and also discovered there are some really fabulous Actual Plays and other Pelgrane-related videos out there. I’ve pulled them together into some playlists, focusing on game lines, interviews (how does Rob Heinsoo still look the exact same, 13 years later?!), and GMing advice. Did I miss anything you’d love to see? Let me know in the comments below!

It would be remiss of me not to mention that I’m braving the waters of Reddit on r/RPGdesign from 9th February. AMA about Pelgrane, publishing, or your favourite Pelgrane games!

And while we’re on the social media, a reminder of where you can get all the latest Pelgrane news:

Until next time…

^^ Cat

Happy new year, all, and I do hope you’re enjoying your dystopian cyberpunk future! I know I am. 😐

BUT, here in the Pelgrane’s Nest, things are looking up. As of today, we have joined another future – a more positive, and community-based future – with the launch of the GUMSHOE Community program on DriveThruRPG. If you haven’t yet come across the Community Content program, it’s a way for publishers to release some IP elements like text, art and layout assets to their communities to publish new works on DriveThruRPG within that setting, and even make money from them. So now’s your opportunity to revisit those Ashen Stars drafts in your Ideas folder, and get them up there for everyone to enjoy. You can find out more about the program here, and the full details are on the GUMSHOE Community page, here.

***NEW*** Eyes of the Stone Thief 5e Compatible PDF

You’re likely familiar with Eyes of the Stone Thief, Gareth Ryder-Hanrahan’s massive campaign for 13th Age. But, did you know that the living dungeon known as the Stone Thief is so epic it cannot be confined to just one system?! With some help from Kieran Turley, Gareth’s turned the first two levels of his megadungeon masterpiece into a PDF that’s compatible with the 5th Edition of the world’s most popular roleplaying game. If you have friends who are interested in making the jump, but nervous about spending money to do so, as well as being available in our webstore, you can also pick it up in the DriveThruRPG store as a pay-what-you-want title.

***NEW*** Hideous Creatures: A Bestiary of the Cthulhu Mythos PDF

New out this month is the PDF of the enormous Hideous Creatures: A Bestiary of the Cthulhu Mythos. While a staff writer, Ken wrote a number of stand-alone PDFs giving some mythos monsters the full Trail of Cthulhu treatment, writing up adventure seeds, variations, sample clues, mythic echoes throughout history, and stats. These PDFs were each carefully researched and information-dense, and packed with such useful ideas and scenario starters that we wanted to make them available to a wider audience. We collated the fifteen of those, added seven entirely new creatures, and rounded the collection out with another nine which had never appeared in a mythos RPG before. Hideous Creatures is the ultimate bestiary not only for Trail of Cthulhu, but for any mythos RPG.

A very rough sketch map of the city of Eversink

Work in progress update: Swords of the Serpentine

Kevin’s submitted the final manuscript (yay!), and it’s currently in editing. He’s now working with cartographer and Pelgrane artist Jérôme Huguenin on the maps of Eversink, although it’s early days still – you can see Jérôme’s first draft of the Sinking City over. We’re hoping to be able to release this in time for Gen Con, with pre-orders starting in March or April. Kevin’s also working on his own adventure, and the other writers’, for The Slithering God. Oh, oops…

Breaking! The Slithering God

This just in: we’re working on a five-adventure campaign for Swords of the Serpentine. Like The Zalozhniy Quartet and The Persephone Extraction, The Slithering God will feature five linked adventures, which can be run separately, or combined into one epic campaign. Serpentine authors Kevin Kulp and Emily Dresner will be writing one adventure each, and they’ll be joined by Dracula Dossier and Persephone author Heather Albano, along with Rachael Cruz and Black Star Magic writer Sarah Saltiel. Oh, I did it again? *le sigh*

Breaking! Black Star Magic

Also brand new to our Forthcoming list is a book of magic for The Yellow King RPG. Black Star Magic will feature background material for Carcosan magic in all four YKRPG settings, and GM guidance showing you how to incorporate player-facing occult powers into your game, as well as a brand-new magical adventure for each of the four YKRPG settings. Progress has been tearing along on this thanks to an all-star writing team of Robin Laws, Gareth Ryder-Hanrahan, Sarah Saltiel and Ruth Tillman, and we’re hoping to open playtesting on this in the next See Page XX.

Work in progress update: The Yellow King RPG

And while I’m on the topic, the last remaining backer copies of the Yellow King RPG are winging their way to our wonderful Kickstarter backers, who have waited so very patiently through what has been a fulfillment process of Carcosan-level nightmares.

I say often that we at Pelgrane are incredibly lucky to have the community we do, who understand that we work hard to produce high-quality games for them, and stay with us on that journey, no matter how arduous; but it does bear repeating. A big shout-out of gratitude to the YKRPG backers, for their humour and generosity of spirit, and crossing our fingers that, now that they’re in possession of the tomes, the YKRPG curse touches them but lightly.

For those of you who’ve been waiting patiently while they waited patiently, we’ll be releasing the Yellow King RPG in the next edition of See Page XX.

Work in progress update: Mutant City Blues 2nd Edition

The final PDF has been uploaded to pre-orderers’ bookshelves now, and this is with the printers. Chinese New Year will impact the delivery date, but we’re hoping to have the books in the US and UK in April.

Work in progress update: Born Robot

Unfortunately, Robin’s conflicting commitments have put this project on semi-permanent hiatus, at least for the next two years. We’ll revisit this once his bandwidth frees up again.

Pelgranes in the Wild, January – Warpcon, Ireland

The early gaming ground of a young me, and an even younger Gareth Ryder-Hanrahan, we’ll be trialling a small booth at our home convention in Cork for the first time. This will impact our game running, game playing, and game drinking time (pp. 8-9), but it’ll be worth it to sing the epic song of the Pelgrane for our friends and neighbours.

Pelgranes in the Wild, January, cont – Contingency, UK

At the same time that Gareth and I are reminiscing, Becky will be braving the fens of East Anglia to try out a small booth at Contingency, in King’s Lynn, assisted by Pelgrane playtester Chris Romer. If you’re in the area, which seems quite central, to swing by and say hello.

Until next time…

^^ Cat

GUMSHOE

GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery.

In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, during which they use their Investigative Abilities to gather the core clues they need to move the narrative forward. They must then put the clues together to uncover the secrets behind the mystery.

Contents

  • GUMSHOE One-2-One
  • GUMSHOE links and resources
  • Our GUMSHOE games
  • GUMSHOE short settings
  • GUMSHOE Zooms
  • Third-party GUMSHOE games
  • GUMSHOE One-2-One

    This is a new iteration of GUMSHOE, designed for one player, and one GM. You can find out more about it here.

    GUMSHOE links and resources

    Our GUMSHOE games

    Any RPG which uses the GUMSHOE system redefines it for that setting, and so there is no “GUMSHOE book”. Each of the RPGs below contains the full GUMSHOE rules for creating characters and playing in that world, as well as guidance on designing your own investigations for that particular setting.

    Follow the links below to find out about our GUMSHOE games:

    GUMSHOE short settings

    GUMSHOE Zooms 

    Short supplements focused on a key game mechanic or subject, and its possible applications to any GUMSHOE game

    Third-party GUMSHOE games

    • Monster Squad Control – Play Control Room Administrators for Monster Squad, an Internet based startup that kills monsters in this two-page game
    • Bubblegumshoe – Intrepid teen sleuths solving mysteries in a modern American small town
    • Harlem Unbound – Face terrifying horrors from the Lovecraftian Mythos in the exciting world of the Harlem Renaissance at its height
    • Casting the Runes – Set in the Edwardian era, players are occult investigators, exploring the supernatural and uncovering arcane and esoteric mysteries