See Page XX: DELTA GREEN Meets the Dreamhounds (Part 2)

A column about roleplaying

by Robin D. Laws

Continuing from last month, we look at the Dreamhounds of Paris player characters who survived to the 1960s and how they might make cameo appearances as sources of information in The Fall of Delta Green.

Agents seeking Giorgio de Chirico (1888- 1978), painter of eerie, depopulated landscapes strewn with Classical debris, find him in his home near the Spanish Steps in Rome. Still busily at work on new canvases, he long ago abandoned his so-called metaphysical style, no longer wanting anything to do with the Dreamlands. Should agents show up brandishing one of his old paintings, he declares it a forgery. Ironically, it may be a forgery of his own creation, as his old style commands higher prices than his current, Rubens-inspired work, and he sometimes pays the rent by dashing one off and signing an old date to it. Art might spot the fraud, giving the group leverage to gain the info they seek from him. He may confess that he still occasionally slips back to the Dreamlands, where he tries his best to revert it to its pre-surrealist state. Nowadays that means removing the Oldenburg stuffed hamburgers and the field of Warhol electric chairs.

Previous to his death in 1968 at 81, agents can locate the cerebral granddaddy of conceptual artists, Marcel Duchamp either in the Greenwich Village New York studio where he secretly putters away on new projects, or at home in Neuilly-sur-Seine, France. Age has left undimmed the sardonic twinkle in his eyes. Prying information from a reluctant Duchamp may require an agent to lose to him at chess (not a difficult feat), followed by Flattery of his playing skill. The old man might be lured back to the Dreamlands, doubtless in the dream-form of his female alter ego Rrose Sélavy, by the opportunity to play a Grandmaster there. Duchamp remains fast friends with Man Ray, a frequent visitor at Neuilly-sur-Seine.

After a lengthy sojourn in Sedona, New Mexico, the German-born painter, collagist and bird avatar Max Ernst (1891-1976) moved back to France. The agents find him working in his Provence studio alongside his American wife, Dorothea Tanning, also a surrealist painter. Finally financially secure, he ruefully recalls the hunger and occasional danger of his Dreamhounds days. Having once painted a gruesome protective mural to aid his late friend Paul Éluard against a Mythos entity, he might do the same for the team on an Inspiration spend.

Largely retired from a career devoted to theatrical set design, Valentine Hugo lives modestly in a Paris flat. When visited by agents, she maintains a decades-long pretense, claiming to have abandoned painting and drawing. HUMINT shows that she’s lying—and indeed, a locked room contains countless visual works, including one on the easel right now. Even then she says she has stopped showing her work out of shyness, when really she’s doing it for Pickmanesque reasons. Or the paintings act as a portal to the Dreamlands, Leng or Yuggoth. Or she has enemies trapped in the confines of her delicate linework. Hugo dies in 1968, at 80.

René Magritte lives long enough to see his paintings of impossible realism, suffused with deadpan wit, embraced by the counterculture generation. A man of regular habits even during his interactions with the 30s surrealists, he leads a quiet life with his wife Georgette near Brussels. Though he never admits to participation in any supernatural event, he tells the agents what they want to know by couching his memories as fiction. As his final year, 1967, approaches, agents may note outward signs of his pancreatic cancer. After meeting him, the agents are pursued by faceless, bowler-hatted men clad like Belgian bankers.

The painter André Masson (1896 – 1987) has returned to the automatism he practiced in his surrealist days, now through his present viewpoint as a Zen Buddhist. His new faith tempers his turbulent, anarchic personality. The agents may be drawn to Paris flat after learning of his support for Algerian independence, for which he is arrested in 1961. Leveraging this with the aid of French intelligence contacts may allow them to subject him to Interrogation. Secrets he may harbor include not only his Dreamlands activity but Mythos involvement in the Spanish Civil War, which he witnessed first hand. (Thus allowing you to dragoon your copy of Soldiers of Pen and Ink into DELTA GREEN service.)

Even for DELTA GREEN agents, getting access to the world’s most famous artist isn’t easy. Pablo Picasso (1881-1973) might take a shine to them if pick up on and echo his contempt for his longtime personal and ideological enemy André Breton. HUMINT shows that his claims never to have been involved with or influenced by the surrealists include a healthy dollop of protesting too much. Picasso still works feverishly at an array of paintings and sculptures, never mind the critics who call them passé and perverse. An unflinching Stalinist (at least in public), his Party connections may be of as much interest to agents as his long-ago Dreamlands jaunts.

The American surrealist photographer and experimental filmmaker Man Ray (1890-1976) lives in Paris’ St. Germain des Pres neighborhood with his wife, the dancer Juliet Browner. Agents may find him in a retrospective mood, as he is either working on his 1963 autobiography Self-Portrait or still has his notes lying around. Naturally the published version omits all the details of filming an experimental film in a supernatural realm, or the time he was nearly devoured by the disembodied lips of ex-lover Lee Miller near the Nameless Rock. Streetwise may permit agents to filch undeveloped film canisters bearing the legend “les fouet de Dylath-Leen.”

Dadaist poet and performance artist Tristan Tzara has stepped back from public life after antagonizing fellow Communists by supporting Hungary’s liberalization movement. His grudge against André Breton continues: his old nemesis deepened his troubles by agreeing with him too loudly. Tzara accepts the occasional prize for his contributions to poetry, studies the works of 15th century poet-criminal François Villon, and promotes African art. When agents ask for his help, he conditions it on a favor in return. They must banish the invisible entity that pursues him. Half a decade ago, it moved into his apartment in Zurich, trapping him there. Now, his health mysteriously failing, he feels its inexorably nearing presence. He’ll tell them anything—anything—so long as they banish it. Presumably the agents do a partial job at best, as Tzara dies of unknown causes on Christmas of 1963.


The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and friendlies. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. Purchase The Fall of DELTA GREEN in print and PDF at the Pelgrane Shop.

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