The Trail of Cthulhu Keeper’s bundle is a quick and affordable way to get into our award-winning Mythos RPG. It features the core book, an adventure collection and a Keeper’s screen and resource book: everything you need to run the game at a tasty 15% discount from the retail price.

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Trail CoverTrail of Cthulhu is an award-winning roleplaying game of investigative horror, powered by the GUMSHOE system and produced under license from Chaosium. Acclaimed expert on the eldritch Kenneth Hite weds his encyclopedic knowledge of vivid historical detail to his mastery of H. P. Lovecraft’s classic horror tales to bring their cosmic malignity forward into the 1930s—a time when the creeping madness of the Great Old Ones intermingles with the sweeping cruelty of global totalitarianism.

Two modes of play: Pulp (for the “desperate action” feel of Robert E. Howard or Indiana Jones) and Purist (full of philosophical horror and cosmic dread)

  • A new take on Mythos creatures and cults that makes even the most familiar Mythos elements surprising and scary at the gaming table
  • A Drives mechanic that addresses the perennial horror RPG question, “Why don’t we just forget we saw anything, and go home where it’s safe?”
  • GM advice on how to run a horror adventure
  • Detailed notes on designing an enthralling, cohesive investigative adventure using the GUMSHOE system’s clue structure.

KeeperThe Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add to your game’s eldritch atmosphere.

  • With the screen is the Keeper’s Resource Book;  a carefully researched collection of clues, special benefits, game-relevant historical data, 1930s equipment, NPCs and occupational information for use in play.
  • Occupations have detailed backgrounds you can use to flesh out character backgrounds and NPC contacts; discover their techniques, weaknesses and foibles.
  • Select from a range of NPCs,contacts with forbidden knowledge, patrician academics, antique book dealers and professional rivals.
  • Finally, there is handy Sanity and Stability summary, with page references to the main book. With amazing artwork, and superb resources, forbidden knowledge has never been so much fun!

Stunning Stunning Eldritch Tales a collection of four heart-pounding pulp adventures, specially designed for Keepers new to Trail.

  • Devourers In the Mist: A rugged adventure tale in which the survival of island castaways is tested not only by the elements — but by the twisted shapes of half-seen, sadistic entities who haunt the atoll’s jungled interior!
  • Shanghai Bullets: Guns-blazing danger portends and international intrigue unfurls in the city of conspiracy, the licentious, opium-infused Berlin of the East. In the shadow struggle between nations, no weapon is more fiercely coveted than the star mirror. It brings blood-draining death from beyond the stars!
  • Death Laughs Last : When philanthropist and gadabout Addison Bright is found bizarrely murdered in his own New York mansion, only a team of doughty investigators can protect his reputation—and the sanity of mankind—from the awful truths lurking in his tragically colorful past.
  • Dimension Y : A scientific experiment yields the promise of a glimpse into an adjoining reality. But when the heroes peer through this window… they find cosmic horror peering back at them!

Praise for Trail of Cthulhu:

There is no Lovecraftian mystery game as engrossing, as well-crafted, or as much sheer fun as Pelgrane’s roleplaying game, Trail of Cthulhu. Shut Up and Sit Down

GUMSHOE is a perfect fit for investigating the supernatural mysteries and horrors associated with the Cthulhu Mythos. – Wired

Overall, Trail of Cthulhu was a blast to play, and it offers a more dramatic, less procedural look at Cthulhu-esque investigative horror than the mighty Call of Cthulhu. – Geek Native.

Praise for the Keeper’s Screen:

...a detailed product that really aids the GM in running a TOC campaign. I thought the material was well presented and evocative. This is simply a product that I think every TOC GM needs to own. Go buy it already! rppgeek

Praise for Stunning Eldritch Tales:

There are lots of great RPGs, but many fewer great books of adventures. This is one of those great books of adventures, and it deserves some of your shelf space.Ogre Cave

 

Buy the Keeper’s Bundle in print

 

Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle.

Night’s Black Agents players are even tougher.

Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. On one side, stunning artwork; on the other, vital reference tables for your eyes only.

Accompanying the screen is the practical Resource Guide, containing

  • Initiation Scenes to kick off your campaign
  • New Monsters and enemy Operatives to bolster the ranks of the Conspiracy
  • Combat Options and Thriller Scene rules for when you need to zoom in on the action
  • Mission Skeletons and Location Plans to help build your adventures!
Stock #: PELGN15 Author: Gareth Ryder-Hanrahan
Artists: Marisa Erven, Jérôme Huguenin, Heather Landry, Georgia Roan, Jorge Fernández Sanz, and Karolina Węgrzyn Format: 4-panel full-colour GM screen, 56-page resource guide

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Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.

With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.

Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both – or if you have two perps on your hands.

If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.

Police work will never be the same.

Upgraded In 2nd Edition!

    • Push rules make GUMSHOE investigation even faster and more flexible
    • New modes of play help GMs tailor the game to their players
    • Personal crisis rules bring the stress of the job into play
    • Character templates to help players build their officers
    • Expanded chase rules for superpowered action
    • Rules for superpowered private investigators
    • A thrilling new scenario, Blue on Blue, delves into buried secrets of Mutant City and the early days of the Sudden Mutation Event

 

Stock #: PELGM201 Authors: Robin D. Laws, Gareth Ryder-Hanrahan
Artists: Gene Ha, Jen McCleary Pages: 216 pages, case bound, B&W

 

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Equipped with your smarts, your notebook, and your code of honor, you scour city streets in search of its deepest secrets.

Some secrets go deeper than others.

EVEN DEATH CAN DIE features nine twisting, turning, adventures in a world both hardboiled and cosmically horrific.

One For the Money: Scholarly WW2 vet Langston Wright fights for room to breathe in wartime Washington under the shadow of Jim Crow. Rhino Jones is one tough cookie, and he makes it impossible to turn down a demand to identify the culprit who stole from him and killed his crew. This plunges Langston into a blurred otherworld of corrupt businessmen, Nazi spies, a deadly weapon prototype.

The Shadow Over Washington: Langston knows an ancient enemy is rising, but he is trapped a million years away. An extraterrestrial intelligence inhabits Langston’s body, dodging bullets as well as a monster controlled by a megalomaniac. Can Langston regain his selfhood in time to save the nation’s capital?

Preacher Man Blues: Langston Wright investigates a traveling fire and brimstone preacher spurring the  black community to action. The police want him silenced. Local churches want him to move on. What do those slaughtered animals have to do with it?

The Howling Fog: Sharp-dressing, straight-talking, New York investigative journalist Vivian Sinclair chases the Big Apple’s hottest scoops. She goes deep undercover in sleazy clip joints and Harlem’s famous Cotton Club—only to learn a dead Irish hitman’s terrifying secret: murder from a distance!

Ex Astoria: A brawl between picketers from the miner’s union and scab laborers working on the Winn Water Tunnel turns into a riot, with Vivian Sinclair on the scene reporting. But scab workers are the least of the miners’ concerns.  Can Viv prevent further injuries and an environmental disaster?

Boundary Waters: Vivian Sinclair’s third cousin, society heiress Tabitha “Tabby” Sinclair hosts a benefit gala aboard a gambling ship. Vivian accepts her invitation to cover the gala, keen to investigate rumors about the boat’s other international activities. But under this swell affair skitters something creepy and crawly.

The House Up in the Hills: Hard-boiled private eye Dex Raymond prowls Los Angeles, led by his nose for trouble. A supposedly straightforward auto fatality case hurtles Dex toward sorcerous members of L.A.’s business elite, a wave of rat attacks, and a child’s disappearance.

High Voltage Kill: A legendary designer of spark-flinging horror movie props becomes Dex’s client when some punk swipes key set pieces from 1931’s Frankenstein. Dex encounters a man so determined to get revenge he’s willing to kill anyone who gets in his way, be it bystander, cop, or hardboiled private eye.

Skin and Teeth: The Revelstock hotel, on South Normandie near Pico, is a place where the shady go to hide out and/or ply their trades. But one of the maids found something so terrible under a bed while cleaning that even the mob-connected owner Hal Cade is sweating. The answer lies in a shocking disaster of the recent past—and something older still.

Can you solve these cases with your hide—and mind—intact?

Stock #: PELGOC09 Author: Robin D. Laws, Chris Spivey, Ruth Tillman
Artists: Wagner Chrissante, Marisa Erven, Jérôme Huguenin, Gabrielle Kershaw, Christian Knutsson, Laura Martin Format: 360 page casebound B&W book

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You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.

You found the truth. You found the vampires – and got burned.

You’re all alone against them.

One player. One Gamemaster.

The odds are against you. You’ll have to use every edge you can muster, every contact you can blackmail, every weapon you can find just to survive. But maybe, just maybe, you can fight back against the monsters.

Create your own Agent, or take on the role of Leyla Khan – an ex-MI6 officer who must confront her own half-remembered past as a thrall of the vampires!

Use the GUMSHOE One-2-One rules, designed for the thrilling intensity of head-to-head play. Navigate complex mysteries with investigative abilities! Overcome challenges with luck and mastery edges! And if you fail, pick up Injury, Heat and Shadow problems that’ll cause trouble later on.

Play through three complete adventures for Leyla Khan, or use them as templates to create your own mysteries:

  • Never Say Dead: Leyla wakes up in a hospital with only fragmentary memories of her past life. She was left for dead at the side of the road. Who’s trying to kill her? Who’s trying to save her? Who can she trust?
  • No Grave For Traitors: A drug war in Spain. Mysterious intrigue in London. Haunted castles in the Carpathians. Can Leyla unravel the mystery that connects these events, and stop her rivals from unlocking the door to an ancient horror?
  • The Deniable Woman: Leyla’s tasked by her old allies at MI6 to investigate the disappearance of a British spy in Moscow. Can she find the missing man – or will she, too, vanish into the shadows of the Kremlin?

We’ll give you the tools you need to battle the undead princes and crime lords, all alone. But will it be enough? Find out, with Night’s Black Agents: Solo Ops!

Stock #: PELGON01 Author: Gareth Ryder-Hanrahan
Artists: Jérôme Huguenin, Gislaine Avila, Lauren Covarrubias, Evanleigh Davis, Marisa Erven, Jen McCleary, Georgia Roan, Runa I. Rosenberger, Jorge Fernández Sanz, and Quico Vicens Pages: 280 pages, casebound, B&W

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The Valkyrie Gambit

Three Adventures for the TimeWatch RPG

A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!

 

The Sphinx and the Madman

Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline?

The Misery Trumpets

A peaceful autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is one of many, where do your allegiances lie?

The Valkyrie Gambit

Someone changed the outcome of World War II, using methods that defy TimeWatch’s warning system. Now it’s up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!
These one-shot adventures showcase what the TimeWatch RPG can do, and show GMs how to create their own time-traveling adventures. Face your past to save the future.

Take your time, don’t waste it!

Stock #: PELGTW05 Authors: Kevin Kulp
Artist: Rich Longmore Pages: 72 Pages

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TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!
The TimeWatch GM’s Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game.
The Resource Book includes advice, guidance and rules for:

  • Making combat in TimeWatch even more fun
  • Pre-made Rebel organizations to bedevil or ally with your time-traveling Agents
  • 16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, “that sounds fun but how would I use it?”, you’ll like this section.
  • Protect the secrets of the future, present and past until the time comes to reveal them

gm_revision

Take your time, don’t waste it!

 

Stock #: PELGTW06 Authors: Kevin Kulp with Conan French, Jim Groves, Michael Rees and Jason Morningstar
Artist: Rich Longmore and Lee Moyer Pages: Screen and 40-page saddlestiched book

Price: $19.95

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Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.

In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we present a comprehensive look at Lovecraft’s hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the “Gods and Titans” section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.

Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Mythos giant Kenneth Hite and fellow experts Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake.

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Hideous Creatures: A Bestiary of the Cthulhu Mythos features seven all-new creatures:

Bholes * Colour Out of Space * Elder Things

Flying Polyps * Moon Beasts * Night-gaunts * Spawn of Yog-Sothoth

Plus full write-ups of nine Foul Congeries, opening the books on Lovecraftian monsters that have never taken stat-block form before in any game!

Bat-Things * Black Winged Ones * Gaseous Wraiths

Medusas * Raktajihva * Ultraviolet Devourer

Vampirish Vapour * Worm-Cultist * Y’m-bhi

And new art and in-world documents for each of the fifteen original Hideous Creatures:

Byakhee * Dark Young of Shub-Niggurath * Deep Ones

Ghouls * Great Race of Yith * Hounds of Tindalos

Hunting Horrors * Lloigor * Mi-Go

Rat-Things * Serpent Folk * Shoggoths

Star Vampires * Tcho-Tchos * Wendigo

Stock #: PELGT47 Author: Kenneth Hite, Gareth Ryder-Hanrahan, Becky Annison, Helen Gould, Ruth Tillman
Artists: Gislaine Avila, Ethan Black, Gennifer Bone, Mark Bulahao, Wagner Chrissante, Tyler Clark, Kennedy C. Garza, Dean Engelhardt, Jorge Fernández Sanz, Quintin Gleim, Heather Landry, Jeff Porter, Georgia Roan, Anna Rogers, Ian Schofield, Patricia Smith, Kellianne Stakenas, Kyle Strahm, Piya Wannachaiwong. Pages: 368 page hardback

Silver ENnie award winner for Best Rules; nominee for Best Game and Product of the Year.

13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming:

Get your copy of 13th Age today at the Pelgrane Shop or your local game store.

“13th Age RPG delivers an incredible fantasy storytelling experience.” – io9

“13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Dorkadia

Learn more about 13th Age.

ennies 2014 silverCheck out the Resources page for downloads, reviews, interviews, convention videos and actual play, and visit the 13th Age Facebook group to talk with other GMs and players.

Want to create 13th Age compatible content? See here.

Play 5th Edition? See here and here.

“One of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age… It’s fun, fast and accessible.” – Forbes

“[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester

“The system is absolutely brilliant. For me, it brings a lot of the things I really enjoy about traditional fantasy gaming and infuses them with some new and really useful ideas that you often see in more indie gaming.” – Aaron R., GM of Forgotten Sagas of the 13th Age, Obsidian Portal’s March 2013 Campaign of the Month

13th Age - The Three

About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.

Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.

There are also fun new rules for hitting orcs and making them go splat.

“Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer

About Rob Heinsoo
Rob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons & Dragons® and wrote or led the design of many 4e sourcebooks. Rob has just released the card game Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. Other recent game designs include THREE-DRAGON ANTE, THREE-DRAGON ANTE: Emperor’s Gambit, Inn-Fighting, Dreamblade, FORGOTTEN REALMS® Campaign Setting, and the first nine sets of D&D Miniatures®. Games he worked on in the 90’s that have aged well include Shadowfist, Feng Shui, and King of Dragon Pass.

About Jonathan Tweet
Jonathan Tweet has been creating games professionally for 25 years. He created or co-created the roleplaying games Ars Magica (1987), Over the Edge (1992), and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game’s third edition. In addition to roleplaying games, Jonathan has created and contributed to card games, miniatures games, computer games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame.

Price: $44.95

 

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Accretion Disk coverAn Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.

It holds true for stars and black holes – and for politics and crime, too.

And let’s face it – you’re the ones who are going to be standing in the path of that explosive release. Better get ready.

Accretion Disk: The Ashen Stars Expansion Book includes:

  • Sample clues, special spend benefits, and added data on each Investigative ability. Learn how to use Kinetics to escape VR simulations, identify alien interference in pre-contact cultures, and trace viro-augmented criminals with endocrinological profiling.
  • More options and tactics for general abilities, including species-specific ones. Master zero-g martial arts, detect weapons as they charge up, and acquire corporate sponsorship for your Laser team to boost your cash flow!
  • Take your stations on board ship with options and tactics for each warpside and groundside role, then delve into player-drive Arcs and Drives. Guide your own destiny amid the guttering Ashen Stars.
  • Explore new character options with six new playable species.
  • Deckplans for every class of ship show you what it’s like on board – and new ship options and bolt-ons open up tactics for ship-board adventures.
  • When you hit dirtside, break out any of the dozens of new weapons, equipment items, cyberware or viroware – if you can afford the upkeep!
  • Hot Contracts gives a roster of jobs that only a Laser crew can handle. Pick your own challenge hot off the Bleed, and get to work!
  • Finally, twelve new hostile aliens ensure that the Bleed stays dark and bloody…

accretiondeckplans

Stock #: PELGA08 Author: Gareth Ryder-Hanrahan, Kevin Kulp, Kieran Turley
Artist: Jérôme Huguenin, Chris Huth Pages: 192 page perfect bound

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