Dice imageIf you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: Drone

System: Standalone

Author: Gareth Ryder-Hanarhan

Deadline: 13th November 2017

Number of sessions: 2-4

Description:

In drone, one player plays the drone – a cybernetically reanimated corpse, memory erased, designed for the mission at hand.

Three other players are the operators – remote console jockeys, there to guide the drone through its assignment, and keep it under control. Both sets of players draw their actions from the same pool of dice, forcing them to work together – and as the game progresses, the dice pool gets tighter and the hostile Gamemaster gets more firepower to throw at them.  It’s a collaborative cyberpunk dystopian psychodrama – with lots of guns.

 

Dice imageIf you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: The Yellow King RPG

System: GUMSHOE core

Author: Robin D. Laws

Deadline: 31st October 2017

Number of sessions: 6-8

Description: Inspired by Robert W. Chambers’ influential cycle of short stories, YKRPG pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness. Or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa.  Read more >>

The playtest materials contain the revised PDF of the Paris chapter, which includes the rules, the adventure “Ghost of the Garnier”, plus image files for all of the Shock and Injury cards appearing in this first book.

Dice imageIf you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: The Demonologist class from The Book of Demons

System: 13th Age

Author: Gareth Ryder-Hanrahan, Paul Fanning & Rob Heinsoo

Deadline: 30th September 2017

Number of sessions: 6-8

Description:

There’s a new type of magician surfacing in the Dragon Empire who might do something about the Empire’s demon problem.
It may not be something good.
The Demonologist offers three paths to damnation – the path of flame, the path of corruption, and the path of slaughter. Each one offers different spells and demon-summoning options.

Dice imageIf you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: Fearful Symmetries

System: Trail of Cthulhu

Author: Steve Dempsey

Deadline: 30th July 2017

Number of sessions: 6-8

Description:

Fearful Symmetries reveals the secret history of England between the World Wars, a magical reawakening and the people who fought in the shadows for the newly discovered power. It is the story of how Albion was split asunder and how clues in the poetry of William Blake lead groups of magicians to attempt to reunite it. And it is the story of the singular squamous truth buried in these hideous myths.

Dice imageIf you are interested any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: One For the Money

System: GUMSHOE One-2-One

Author: Chris Spivey

Deadline: 30th April

Number of sessions: 1-2

Description:

Rhino Jones needs a solid. Has hell frozen over? Can Langston Wright get to the bottom of this before he and his new partner are devoured by what man was not meant to know? The clock is running and dozens of lives and sanity are at stake as America’s new superweapon is in the hands of its enemies.

 

Title: The Persephone Extraction

System: Night’s Black Agents

Author: See individual entries

Deadline: 30th April

Number of sessions: 2-4

Description:

THE PERSEPHONE EXTRACTION is a campaign for Night’s Black Agents. Each of the adventures below should take 2-4 sessions to play through, and is largely standalone. Please let us know which one you would like to playtest – once you  have submitted your playtest feedback, you can playtest a second adventure. THE PERSEPHONE EXTRACTION is the first adventure in the sequence and THE PEOPLE OF ASH is the last; the other three can be played in any order. The adventures are:

  • SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and the plague…
  • CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
  • THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Madrid…

Dice imageIf you are interested any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: The Persephone Extraction

System: Night’s Black Agents

Author: See individual entries

Deadline: 31st March

Number of sessions: 2-4

Description:

THE PERSEPHONE EXTRACTION is a campaign for Night’s Black Agents. Each of the adventures below should take 2-4 sessions to play through, and is largely standalone. Please let us know which one you would like to playtest – once you  have submitted your playtest feedback, you can playtest a second adventure. THE PERSEPHONE EXTRACTION is the first adventure in the sequence and THE PEOPLE OF ASH is the last; the other three can be played in any order. The adventures are:

  • THE PERSEPHONE EXTRACTION (Emma Marlow): Someone’s framed the Agents for a murder that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
  • SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and the plague…
  • CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
  • THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Madrid…
  • THE PEOPLE OF ASH (Gareth Ryder-Hanrahan): The final assault on the Conspiracy takes the Agents to Greece. There, they must uncover the ancient lair of the vampire elders and destroy them, once and for all time. Their clandestine odyssey ends in darkness…

Dice imageIf you are interested any of these games, please email us with the game you wish to playtest in the subject line.

 

 

Title: Fall of Delta Green – Operation ALADDIN’S CAVE

System: Trail of Cthulhu

Author: Kenneth Hite

Deadline: 31st March

Number of sessions: 2-3

Description:

A quagmire overseas chews up American forces.

Apocalyptic cults rise in the Middle East, riots paralyze Paris, and Russia moves aggressively into Europe.

The United States wages secret war around the globe while its social fabric shreds and its cities crackle with gunfire.

New technologies, new sciences, and new music revolutionize our lives.

The Earth’s ecology teeters at the brink of toxic ruin.

The stars are coming right.

It is 1968, and you are invited to a night at the opera.

 

Dice imageIf you are interested any of these games, please email us with the game you wish to playtest in the subject line.

 

 

Title: One For the Money

System: GUMSHOE One-2-One

Author: Chris Spivey

Deadline: 31st January

Number of sessions: 1-2

Description:

Rhino Jones needs a solid. Has hell frozen over? Can Langston Wright get to the bottom of this before he and his new partner are devoured by what man was not meant to know? The clock is running and dozens of lives and sanity are at stake as America’s new superweapon is in the hands of its enemies.

 

Title: The Howling Fog

System: GUMSHOE One-2-One

Author: Ruth Tillman

Deadline: 31st January

Number of sessions: 1-2

Description:

Vivian Sinclair investigates strange and apparently supernatural elements in a turf war between New York City’s Italian and Irish mobs. She moves through sleazy clip joints and the famous Cotton Club, brushing elbows with “hostesses,” chorus girls, and chanteuses, only to come face-to-face to with the terrifying secret of a dead Irish hitman, and how others use it to kill at a distance.

Dice imageIf you are interested any of these games, please email us with the game you wish to playtest in the subject line.

 

 

Title: Unquiet Waters

System: GUMSHOE One-2-One

Author: Ruth Tillman

Deadline for playtest feedback: 30th November

Number of sessions: 1-2

Description:

It started like an ordinary assignment–cover a confrontation between scabs and union workers. Yet as Viv uncovers details of the union’s work stoppage and the strange behavior of the scabs, she discovers something far more sinister lurking beneath the streets of Queens

 

Dice imageIf you are interested any of these games, please email us with the game you wish to playtest in the subject line.

 

Title: Along the Watchtower

System: Trail of Cthulhu

Author: Bill White

Deadline: 31st October

Number of sessions: 2-3

Description:

 

There is havoc in the streets of Chicago as disaffected youth protest war and injustice during the Democratic National Convention of 1968. But some darker purpose is at work, and an unlikely band of investigators that includes Gary Gygax, Hunter S. Thompson, Jimi Hendrix, and Hilary Rodham come together in a desperate hour to confront a nameless evil that threatens the very idea of America!

 

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