A combination of forensic examination and interrogation results have revealed a chilling new modus operandi of an Esoterror cell. This cell, known to us as the Murphy-Hanson-Crawford organization (MHCO), and to its participants as the Gee-Gnomes, has been using genetic testing as a screening device for the recruitment of new members.

Under the guise of a biotech start-up principals Ella Murphy, Rhonda Hanson and Deanna Crawford attracted curious young entrepreneurs, coders and scientific researchers. Using social media and word of mouth, they spread rumors of a paradigm-breaking new technology offering lucrative opportunities for those willing to penetrate their secrecy and offer themselves up as early sweat equity hires.

Their firm’s doorbell, with the whimsical message “Insert Finger Here For Assistance” employed an as-yet inexplicable transfer technology to record the DNA of any person who pressed it.

Servers inside the firm’s offices then automatically sequenced the entire genome of each would-be applicant—along with couriers, delivery drivers and curious neighborhood kids. Naturally no permission was sought for this egregious privacy invasion.

Those whose so-called “junk DNA” contained a particular property were then approached with offers of employment. In all eleven persons were recruited into the cell, eventually becoming fully complicit Esoterror operatives.

Under interrogation Hanson referred to this property only as The Potential. Throughout the process she remained frustratingly vague on the details—while fully cooperating in the provision of much more directly incriminating testimony.

Chief interrogator AGENT TRIBUNE has come to believe that none of the group fully understood what The Potential meant. Her tentative conclusion: it searched for ancient inhuman ancestry. This forces us to explore the hypothesis that individuals bearing trace elements of outer-dimensional DNA might have the latent ability to achieve the goal the Esoterrorists have so long hungered after: to perform acts of ritual magic with an efficacy beyond the mere summoning of uncontrollable quasi-demons.

Although the MHCO acted independently of other cells and does not appear to have shared technology outside its own tight circle, it would be unwise to assume that no other such group will follow in its footsteps. For one thing, key techniques in the DNA screening process appear to have been transmitted to Hanson psychically, from entities of the Outer Dark.

We recommend a tasking of SIGINT to detect telltale keywords related to The Potential emanating from biotech labs worldwide. It is only a matter of time before someone else seeks to continue what the Gee-Gnomes started.

Needless to say, we must also keep a close watch on each and every individual their sequencers identified as having The Potential. Including those they failed to recruit.


The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward. Purchase The Esoterrorists in print and PDF at the Pelgrane Shop.

Though founded in Britain and with long history in the West, the Ordo Veritatis has in recent years come to regard Japan as key strategic ground in the battle against the Outer Dark. These extra-dimensional demons and their human minions, the Esoterrorists, thrive by spreading panic, anxiety and cognitive dissonance. Japan’s propensity for urban legends of curses and malign ghosts gives its homegrown Esoterrorists an automatic head start in their efforts to tear a hole in reality. Not only do tales of eerie menaces such as the Kuchisake-onna (“Slit-Mouthed Woman”) and Aka Manto (“Red Cape”) readily circulate in Japan; they trigger genuine panics. An instance of a Slit-Mouthed Woman provoking a panic in South Korea chilled OV analysts on every continent.

Local operatives try to defuse these incidents by ensuring that they rapidly wind up in movies, TV shows and manga, thus rendering them absurd. Some within the organization fear that the group places too much confidence in these Veil-Out techniques. They worry that as people around the world increasingly steep themselves in outlandish pop culture, these gambits may wind up propagating urban legends useful to Esoterror.

Workers in the Anglo OV hierarchy refer to their Japanese colleagues as J-Branch, a term not used or needed in the country itself. For geopolitical reasons the Ordo could not establish itself in Japan until after WWII. Early attempts to impose the Anglo-European structure bore mixed results, leading headquarters to back off in favor of local control under more familiar consensus-based management principles. Certain maverick agents in Tokyo or Sendai now complain of a faith in bureaucratic procedure that eclipses even that of head office.

Western OV operatives rarely conduct operations in Japan, whose agents know the territory better than they ever could. More commonly a J-Branch agent will be dispatched outside the country as an adviser to a local team when a drowned ghost or yokai-inspired ODE shows up elsewhere in the world. If they can pop up in South Korea, further manifestations in San Francisco, Vancouver or south London may not be so far behind. Especially when they have human accomplices to spread the word.

hat tip to this installment of the A.V. Club’s Wiki Wormhole


The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward. Purchase The Esoterrorists in print and PDF at the Pelgrane Shop.