Only 100 copies of the faux-leatherbound limited edition The Fall of DELTA GREEN exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The books are faux leather with gold foil, and each one includes a sticky-backed bookplate signed by Kenneth Hite which you can add to your book.

Limited edition with bookplate

It is the 1960s. The stars are coming right.

The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else.

You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your nonexistent soul keeping your family, your country, your planet, ignorant and safe for one more day.

Written by ENnie Award-winning designer Kenneth Hite, The Fall of DELTA GREEN corebook adapts DELTA GREEN: THE ROLE-PLAYING GAME from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970.

Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness.

The Fall of DELTA GREEN features:

  • Lethal combat and covert action in the 1960s, featuring assault rifles, flamethrowers, mortar shells, spy cameras, truth drugs, and getting rid of the bodies DELTA GREEN operations always seem to leave behind.
  • “Back in the World” vignettes that let you explore the human side of your Agent’s life—and often track their slow destruction by DELTA GREEN.
  • The rich world of the Delta Green Mythos, including a gazetteer of unnatural lands, the desperate truth of Hastur, and period takes on the top-secret MAJESTIC program, the Nazi Karotechia, the alien Greys, and the decadent Cult of Transcendence.
  • Detailed advice for making mysteries, magics, monsters, and DELTA GREEN operations.
  • Interoperability with Night’s Black AgentsTrail of Cthulhu, and The Esoterrorists: Use your favorite GUMSHOE rules to battle the unnatural in the 1960s!

The decade begins in sunny optimism, and ends in nighted disaster in the jungles of Indochina.

After the summer of the 1950s, now comes the fall—The Fall of DELTA GREEN.

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Stock #: PELGDG01L Author: Kenneth Hite
Artists: Jen McCleary, Gislaine Avila, Nyra Drakae, Kennedy C. Garza, Melissa Gay, Quintin Gleim, Jérôme Huguenin, David Lewis Johnson, Erika Leveque, Anthony Moravian, Ernanda Souza, and Karolina Węgrzyn Format: 368-page, full color, smythe-sewn hardback

Buy the limited edition

In the latest episode of their absolutely above-board, honestly run, no dice-shaving podcast, Ken and Robin talk clipjoint towns, WWI spies, Nicole Lindroos and NASA bacteria balloons.

It is the 1960s. The stars are coming right.

The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else.

You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your nonexistent soul keeping your family, your country, your planet, ignorant and safe for one more day.

Written by ENnie Award-winning designer Kenneth Hite, The Fall of DELTA GREEN corebook adapts DELTA GREEN: THE ROLE-PLAYING GAME from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970.

Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness.

The Fall of DELTA GREEN features:

  • Lethal combat and covert action in the 1960s, featuring assault rifles, flamethrowers, mortar shells, spy cameras, truth drugs, and getting rid of the bodies DELTA GREEN operations always seem to leave behind.
  • “Back in the World” vignettes that let you explore the human side of your Agent’s life—and often track their slow destruction by DELTA GREEN.
  • The rich world of the Delta Green Mythos, including a gazetteer of unnatural lands, the desperate truth of Hastur, and period takes on the top-secret MAJESTIC program, the Nazi Karotechia, the alien Greys, and the decadent Cult of Transcendence.
  • Detailed advice for making mysteries, magics, monsters, and DELTA GREEN operations.
  • Interoperability with Night’s Black Agents, Trail of Cthulhu, and The Esoterrorists: Use your favorite GUMSHOE rules to battle the unnatural in the 1960s!

The decade begins in sunny optimism, and ends in nighted disaster in the jungles of Indochina.

After the summer of the 1950s, now comes the fall—The Fall of DELTA GREEN.

Buy the regular edition

Buy the limited edition

Buy the PDF

Related Links

Stock #:PELGDG01 Author: Kenneth Hite
Artists: Jen McCleary, Gislaine Avila, Nyra Drakae, Kennedy C. Garza, Melissa Gay, Quintin Gleim, Jérôme Huguenin, David Lewis Johnson, Erika Leveque, Anthony Moravian, Ernanda Souza, and Karolina Węgrzyn Format: 368-page, two-color, smythe-sewn hardback

 

Edom Field Guide Cover_350Drink from the chalice, and join the ranks of the unseen immortals.

You’re on the inside now.

You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it, and what we’re working towards. It will also teach you how to handle our special assets, and how to put them down if they go rogue.

For more than a century, the top-secret operation within MI6 codenamed ‘Edom’ has defended the United Kingdom from the machinations of the Un-Dead. This book describes the operation’s history, methods, and tradecraft, initiating you into the innermost secrets of the British vampire program.

For players – create your own Edom officers and hunt vampires with the sanction and backing of the British government! Immerse yourself in the clandestine world with eyes-only documents and briefings. Call on Dukes for aid and counsel, gather intel with the aid of Edom’s networks of informants, and gear up with specialised anti-vampire weapons and tactics. Use the Fields of Edom campaign frame to play the spies hunting for the stolen Dracula Dossier, or defy your masters and complete the original mission by taking Dracula down for good.

For Directors – Build your own Edom with a guide to the operation’s structure and methods. Two dozen non-player characters give you a supporting cast for Edom-centred games. Explore Edom’s secret history and render its shadowy present in vivid detail. Advice and campaign options help you bring the operation to a thrilling conclusion – or a bloody catastrophe.

So watch for the cup-and-blaze mark and the hand signal. Keep your kukri close, and remember your training. Four generations of agents have passed the cup on to you – do not falter at the last!

The Edom Field Manual stands alone as a guide to a vampire hunting program. Combine it with the other books in the Dracula Dossier series for insight into Edom its machinations.

 

 

Author: Gareth Ryder-Hanrahan Stock #: PELGN08
Artists: Jesús Blones, Luigi Castellani, Raina Kuptz, Margaret Organ-Kean, Miguel Santos, Biddy Seiveno, Patricia Smith, Jeff Strand Format: 112 pages, B&W, perfect bound

Buy now

NBA DEXCON 2013

CONFIDENTIAL//SI-NBA//ORCON

We have learned that last year’s operation in Morristown, New Jersey failed to end the vampire threat. Kenneth Hite and John Adamus urgently request assistance at DEXCON 16 from 10:00AM – 6:00PM, Saturday, July 6, 2013 to counter yet another assault by the undead…

…or to participate in it.

The Operation: The 2013 World Night’s Black Agents Championship will be run in two rounds by Night’s Black Agents designer Kenneth Hite, assisted by John Adamus. Players can come for either, or both sessions:

  • The first round is a LIVE ACTION session in which players portray agents, vampires, and the holders of the clues to a terrifying conspiracy.
  • Surviving agents follow those clues to an explosive final tabletop round.

Prizes: Up to five winners (determined by survival and excellence) will receive FREE 2014 combo memberships to METATOPIA 2013, DREAMATION 2014 and DEXCON 17.

Get more details, and order Night’s Black Agents from the Pelgrane Shop.

Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

Ken and Robin talk player ejection, ur-Call of Cthulhu, wrong opinions and the Cuban Missile Crisis in the latest episode of their Pelgrane-sponsored podcast, Ken and Robin Talk About Stuff.

After much preparation, a great leviathan lurches its head from the dark waters of podcasting. Ken and Robin Talk About Stuff, the new podcast featuring Pelgrane Press stalwarts Kenneth Hite and Robin D. Laws, is now live. Bookmark its popping site, as festooned by the finest cartoon stylings of John Kovalic, whose Dork Tower is a Ken and Robin sponsor in perpetuity. Ken and Robin will range far and wide across the fields of gaming, history, movies, culture, and time itself. But given their various works in progress, you can expect regular scoops, hints and insider skinny on all things Pelgrane. Listening to the podcast will refresh several of your investigative ability pools, guaranteed.

Grab the inaugural episode to hear us discuss Night’s Black Agents, English perambulations, the role of the GM in contemporary game design, and the Hermetic Order of the Golden Dawn.

Twisted Tales interviews Kenneth Hite, author of Trail of Cthulhu and the forthcoming Night’s Black agents.

 

 

This year at GenCon, Pelgrane Press will be hosting a seminar on Investigative Gaming and the GUMSHOE system (SEM1118992).

A panel discussion with Kenneth Hite, Robin D Laws and Simon Rogers on the GUMSHOE gaming system, specifically unravelling the mysteries around investigative gaming, tackling the issues of railroading and demystifying the clue-driven RPG.

Start Date & Time: Friday at 3:00 PM
Duration: 1 hours
Location: Marriott : Indiana Bllrm F

To book a ticket, please register through the GenCon Registration site, then ‘Find Events’ on the left side panel, then either search for GUMSHOE or copy and paste the Game ID – SEM1118992.

Tickets are going fast, we hope to see you all there!

The voting for the ENnie awards is open. Pelgrane Press have been nominated for Best Cartography for Bookhounds and Best Writing for Dance in the Blood. We ask that you consider voting for us.

Other Pelgranistas have been nominated; Graham Walmsley for A Taste for Murder, Robin D Laws for Hamlet’s Hit Points and Kenneth Hite for Dresden Files and The Bones: Us and Our Dice, all fine products worthy of your consideration.

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