Friday the 13th Age LogoIt’s Friday the 13th, and you know what that means: it’s 13th Age DayTo celebrate, we’re offering a 13% discount on select 13th Age products at the Pelgrane Store and DriveThruRPG until Monday.

Use the code 13TH@FRI at the Pelgrane Store.

The discount applies to all 13th Age PDFs on both stores, and all print items except bundles, Bestiary 2, and Fire and Faith. Check out the game for the first time by buying the core book, or fill the gaps in your collection!

How can YOU participate in Friday the 13th Age (besides buying stuff)? Post something cool and useful for the game online with the hashtag #FridayThe13thAge. We’ll happily reshare the best of the bunch!

For example:

  • Link to a monster, magic item, icon, setting, homebrew class, house rule or play aid that you or someone else in the community created.
  • Share helpful 13th Age GM tips,.
  • Tell people about your favorite 13th Age product, whether it’s by Pelgrane Press or a third party publisher who’s creating great 13th Age material.
  • Link to a 13th Age podcast or YouTube channel that deserves more attention.
  • Play 13th Age and post a pic; or play online via Google Hangout or Roll20.
  • One Unique Things!
  • OWLBEARS

Friday the 13th Age comes but once a year. (Maybe two or three times, depending on the year.) Take advantage of this special offer while it lasts!

 

Diabolist BannerMay 13 is the only Friday the 13th in 2016, and the Diabolist is performing one of her biggest demon-summoning rituals yet! We’re getting reports of hellholes opening across the Dragon Empire. Strange things are emerging from them, and reality is warping in startling ways.

 

Hellhole #1

A whirling tornado of cursed coins.

Hellhole #2

A massive stone temple hung with the Diabolist’s banners, where sinister hooded figures stand waiting to enter the 13th Age.

  • Effect: If 13 people subscribe to 13th Age Monthly before the end of May, ALL subscribers will get early access to the new Demonologist class playtest document by Gareth Ryder-Hanrahan and Rob Heinsoo.

Hellhole #3

An abyssal armory whose walls are lined with tempting weapons, armor, and wondrous items that bear the Diabolist’s mark.

Hellhole #4

A mad, arcane realm where the demonic, the divine, and the elemental clash! 

  • Effect: Download Summoning Spells from 13th Age Monthly Year One, with demon and elemental summoning spells for wizards, archon summoning spells for clerics, stats for all those summoned creatures, and a new demon type: the laughing demon.

Hellhole #5

Not a place of demonic chaos, but devilish law!

Hellhole #6

This hellhole leads to a brooding, Gothic sublevel of a living dungeon, where excruciatingly polite demons guard the marble doors.

Hellhole #7

The scout sent to look into this hellhole staggered back and fell to the ground with a dirk between his shoulder blades.

 

Punch - King of Puppets, frontispieceTraditionally in the West, Friday the 13th is a day of calamity: plans go awry, every advantage is met with a disadvantage, and any act can have unintended consequences.

In that spirit, here are three cursed magic items for the 13th Age roleplaying game:

Mr. Punch’s Hat (+2 armor at adventurer tier): Once per day when you drop an enemy to 0 hp with an attack using a melee weapon, you can shriek, “That’s the way to do it!” in a grating, high-pitched voice to gain a +2 bonus to your next attack with that weapon this battle. If you do, you take a –2 penalty to MD until the end of the battle. Quirk: Violence is always the answer.

Wand of Misrule (+2 implement at adventurer tier): You take a –1 penalty to skill checks based on Wisdom. When you score a critical hit while using this implement, the target is confused (save ends). If the natural attack roll is 1–5, a random nearby ally takes 1d6 psychic damage. Quirk: Speaks in riddles.

Staff of Misrule (+3 implement at champion tier): You take a –2 penalty to skill checks based on Wisdom. When you score a critical hit while using this implement, the target takes 1d6 psychic damage and is confused (save ends), and you can make a second attack against a nearby or far away enemy. If you roll a natural 1–5 on the second attack, you take 1d6 psychic damage and are confused (save ends). Quirk: Has contempt for authority.

 

13th Age answers the question, “What if Rob Heinsoo and Jonathan Tweet, lead designers of the 3rd and 4th editions of the World’s Oldest RPG, had free rein to make the d20-rolling game they most wanted to play?” Create truly unique characters with rich backgrounds, prepare adventures in minutes, easily build your own custom monsters, and enjoy fast, freewheeling battles full of unexpected twists. Purchase 13th Age in print and PDF at the Pelgrane Shop.

Friday the 13th Age LogoEvery Friday the 13th, fans want to know what we’re doing to celebrate 13th Age. Because let’s face it: every Friday the 13th should be 13th Age Day.

So now it’s official. Starting this Friday the 13th — and on every Friday the 13th after — we’re going to try and TAKE OVER THE WORLD. We want to fill Twitter, Facebook, Google+ and blogs with 13th Age, so that people ask, “What’s this incredibly cool game that I’ve never heard of, but everyone’s suddenly talking about?”

To participate in Friday the 13th Age, just post something cool and useful for the game online with the hashtag #FridayThe13thAge. (Feel free to use the image on the right.) For example:

  • Link to a monster, magic item, icon, setting, homebrew class, house rule or play aid that you or someone else in the community created.
  • Share helpful 13th Age GM tips,.
  • Tell people about your favorite 13th Age product, whether it’s by Pelgrane Press or a third party publisher who’s creating great 13th Age material.
  • Link to a 13th Age podcast or YouTube channel that deserves more attention.
  • Play 13th Age and post a pic; or play online via Google Hangout or Roll20.
  • One Unique Things!
  • OWLBEARS

We’ll happily reshare the best of the bunch!