Fire & Faith: Battle Scenes for Four Icons is the final volume in the Battle Scenes Series.

The Battle Scenes books are independent collections of icon-themed encounters for the 13th Age Roleplaying Game  at all levels of play, packed with dangerous hand-picked foes on terrifying terrain.

Less Prep, More Play!

Chase the Diabolist’s Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!

Fire & Faith: Battle Scenes for Four Icons has 36 challenging and memorable icon-themed battles against enemies connected to the Crusader, Priestess, Great Gold Wyrm, and Diabolist. Drop these fights into your game at every tier of play, from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.

Fire & Faith gives you:

  • New NPCs and monsters whose icon connections make them meaningful opponents for your PCs
  • Traps and terrain to provide deadly hazards and opportunities for clever tactics
  • Adventure hooks that offer a variety of entry points for each set of battles
  • Storylines that link each battle to the ones that come after, taking the PCs from one full heal-up to the next – with room to expand on these stories to fill multiple sessions of gameplay.

With Fire & Faith, your players will find themselves on an unforgettable journey to adventure.

The enemy awaits. Are your heroes ready?

 

Stock #: TBC Author: Cal Moore
Artwork: Rich Longmore, Alicia Vogel Developer: Rob Heinsoo
Cartographers: Gill Pearce. Ralf Schemmann, Christina Trani Type: Monochrome perfect bound book

Forthcoming  Estimated August 2017

The Crown Commands: Battle Scenes for Four Icons is the final volume in the Battle Scenes Series.

The Battle Scenes books are independent collections of icon-themed encounters for the 13th Age Roleplaying Game  at all levels of play, packed with dangerous hand-picked foes on terrifying terrain.

Ready-to-Go Battle Scenes for GMs: Less Prep, More Play!

GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King!  

PLAYERS: Please, stop the GM’s wicked schemes!

The Crown Commands: Battle Scenes for Four Icons by Cal Moore offers icon-themed 13th Age Roleplaying Game encounters for the Dwarf King, Elf Queen, Emperor, and Lich King. You’ll find challenging fights at all levels of play, packed with dangerous foes on terrifying terrain.

The Crown Commands includes:

  • 40 illustrated and mapped battle scenes for the Dwarf King, Elf Queen, Emperor, and Lich King: one set of battles for each of the three tiers of play.
  • New monsters and NPCs, including dwarf warriors, drow wizards, arena pit fighters, and owlbear cubs; along with new magic items to wield in battle.
  • Story ideas for getting the PCs into the battle scene, and possible outcomes that result from their actions.
  • Traps and terrain which make an exciting, challenging environment for PCs to face their foes.
  • Simple options to increase or decrease the difficulty of a battle.
  • Storylines that link each battle to the ones that come after, so you can take the PCs from one full heal-up to the next using only the battles in the set—with room to expand on these stories to fill multiple sessions of gameplay.

Battle Scenes are packed with ideas so that you can can incorporate them into your existing campaign, use them in a game when don’t have anything prepared; or when an icon relationship roll calls for a complication.

Four crowned icons of the Dragon Empire. Forty battles. Are you ready?

Buy The Crown Commands as a standalone book, or combine it with the full-colour Map Folio in a special offer bundle.

Stock #: PEL13A12 Author: Cal Moore
Artwork: Melissa Gay, Rich Longmore Developer: Rob Heinsoo
Cartographers: Naomi VanDoren, Alyssa Faden, Gill Pearce, Ralf Schemmann Type: 176 page monochrome perfect bound book

Buy now

ROB_tileCal Moore created the lightning elemental as part of the newly published High Magic & Low Cunning: Battle Scenes for Four Icons. I tweaked the stats a bit to get them to play more like our other elementals.

High Magic & Low Cunning includes stats for the 7th level version of the lighting elemental. The monster tile Lee Moyer created for the lightning elemental is snazzy, and I’m taking this chance to show it off in color by presenting stats for the other lightning elementals at 3rd, 5th, and 9th level.

Technically, given the standardized sizes we used for elementals in 13 True Ways, we should have called the 7th level lightning elemental in the book the ‘big lightning elemental.’ No harm done, and I’m using the elemental standard in this article. I’m also ever-so-slightly massaging the stats of these new versions, but I can’t imagine you’ll notice!

Bzzzzt!

Small Lightning Elemental

Lightning elementals don’t have natural shapes of their own, unless you count bolts and sparks as shapes. They tend to pulse rapidly between jagged bolts and outlines borrowed from the creatures around them.

3rd level spoiler [elemental]

Initiative: +10

Lightning zap +8 vs. AC—7 lightning damage

Natural odd hit: The target is dazed until the end of its next turn.

R: Lightning strike +8 vs. PD (one nearby enemy)—9 lightning damage

Flight: Lightning elementals zip from place to place about half-as-quick as lightning, hovering above the ground to avoid being grounded.

Metal affinity+: The lightning elemental’s attacks gain a +2 bonus against an enemy wearing metal armor or wielding a metal weapon.

Resist lightning and thunder 16+: When a lightning or thunder attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC   18

PD    18                 HP 38

MD  11

 

Lightning Elemental

Webs of lightning repeatedly streak in all directions, outlining the form of the creature and then dissipating. Each flash happens so fast, it leaves the thing’s image burned into your eyes.

5th level spoiler [elemental]

Initiative: +12

Lightning zap +10 vs. AC—12 lightning damage

Natural odd hit: The target is dazed until the end of its next turn.

R: Lightning strike +10 vs. PD (one nearby enemy, or far away enemy at -2 attack)—17 lightning damage

Lightning storm transformation: Roll a d10 at the start of each of the lightning elemental’s turns. If you roll less than or equal to the escalation die, it shifts into lightning storm form until the end of the battle. While in this form it gains the following improved attack (and you stop rolling lightning storm transformation checks):

C: Storm strike +10 vs. PD (up to 2 nearby enemies)—14 lightning damage

Natural even roll: The elemental can include an additional target in the attack (requires attack roll) that hasn’t been hit by storm strike this turn, but the attack only deals half damage.

Flight: Lightning elementals zip from place to place about half-as-quick as lightning, hovering above the ground to avoid being grounded.

Metal affinity+: The lightning elemental’s attacks gain a +2 bonus against an enemy wearing metal armor or wielding a metal weapon.

Resist lightning and thunder 16+: When a lightning or thunder attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC   20

PD    20                 HP 66

MD  13

 

Epic Lightning Elemental

Epic lightning elementals that serve the Archmage have often been forced into somewhat regular forms in order to be able to hold a conversation. Epic lightning elementals associated with the High Druid let their current do the talking.

9th level spoiler [elemental]

Initiative: +16

Lightning zap +14 vs. AC—35 lightning damage

Natural odd hit: The target is dazed until the end of its next turn.

R: Lightning strike +14 vs. PD (one nearby enemy)—45 lightning damage

Lightning storm transformation: Roll a d6 at the start of each of the lightning elemental’s turns. If you roll less than or equal to the escalation die, it shifts into lightning storm form until the end of the battle. While in this form it gains the following improved attack (and you stop rolling lightning storm transformation checks):

C: Storm strike +14 vs. PD (up to 2 nearby enemies)—40 lightning damage

Natural even roll: The elemental can include an additional target in the attack (requires attack roll) that hasn’t been hit by storm strike this turn, but the attack only deals half damage.

Flight: Lightning elementals zip from place to place about half-as-quick as lightning, hovering above the ground to avoid being grounded.

Metal affinity+: The lightning elemental’s attacks gain a +2 bonus against an enemy wearing metal armor or wielding a metal weapon.

Resist lightning and thunder 16+: When a lightning or thunder attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC   24

PD    24                 HP 164

MD  15

 

High Magic Low Cunning cover thumbnailHigh Magic & Low Cunning: Battle Scenes for Five Icons is available to pre-order, and it’s pretty great! But you don’t have to take my word for it: Check out these free previews of Rafting Razoredge Gorge, a low-level adventure featuring a journey through perilous waters to ambush an orcish camp.

Battle 1: Catch of the Day (download the PDF)

You’ve got the hang of navigating the “raft” you’re using to travel through Razoredge Gorge. You’ve been in the gorge for an hour now, seeing only the sharp-edged canyon walls that give the place its name. But things are too quiet.

Battle 2: Zip-Lines and Wardrums (download the PDF)

Featured on Six Feats Under

The river begins to pick up speed as the gorge narrows around you. The sharp, rocky cliffs are riddled with small caves and low bushes that could hide almost anything. Higher up the canyon walls, you see a ridge of large pine trees, some of which have fallen into the gorge and wedged. As you go under one large trunk, you see a rope extending away from it downstream to another similar log. That’s when the drumming starts.

Battle 3: Razoredge Orc Camp  (download the PDF)

Featured on EN World

The steep canyon walls of the gorge seem to be behind you now as the river begins to slow and the cliffs flatten out. As you pass around a tight bend, the current spins you into calm water formed by a long sandbar and the raft hangs up on some bushes in the shallows. That would be fine, except for the surprised-looking orcs fishing in the shallows, and a full orc camp spread out behind them on a sandy tree-filled beach. With howls to the rest of their tribe, they lift their spears toward you.

 

13a_HM&LCMapFolio front cover_350

Bring your battles to life!

“If we’re going to fight to the death, let’s at least do it someplace pretty.” – Jara the Jaded, High Elf Rogue

The High Magic & Low Cunning Map Folio brings you 45 maps from High Magic & Low Cunning – Battle Scenes for Five Icons, printed in glorious full color by expert cartographers! The Map Folio includes:

  • Player-facing maps for exciting battles in a mad wizard’s lair, an underground fighting arena, an active volcano, and more
  • GM-only versions of each map with the encounter title, High Magic and Low Cunning page references, monster positions, and hidden terrain features
  • A full index so you can easily cross-reference the maps with scenes in High Magic & Low Cunning

Why run a straightforward, stand-up battle when you can make the PCs dodge bursts of lava, swing on vines across a deep gorge, or fight the animated contents of a wizard’s laboratory gone berserk? Get the High Magic & Low Cunning Map Folio—your players will thank you for it, once their characters have stopped burning, falling, or being pummeled by a living hat rack.

 

Stock #: PEL13A11M Author: Cal Moore
Design and Layout: Aileen Miles Developer: Rob Heinsoo
Cartographers: Pär Lindström , Gill Pearce, Ralf Schemmann Type: Type: 45 double-sided maps

Buy now

 

Image1High Magic & Low Cunning: Battle Scenes for Five Icons is the final volume in the Battle Scenes Series.

The Battle Scenes books are independent collections of icon-themed encounters for the 13th Age Roleplaying Game  at all levels of play, packed with dangerous hand-picked foes on terrifying terrain.

Less prep, more play!

High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.

With High Magic & Low Cunning, you can:

  • Give the PCs compelling reasons to fight based on their icon relationships, their stories, and your campaign
  • Pit them against NPCs and monsters whose icon connections make them meaningful opponents—not just random foes
  • Use traps and terrain to provide a challenging environment with opportunities for clever tactics
  • Unleash all-new monsters on the PCs, along with new magic items to wield in battle.
  • Easily adjust battles to make them easier, or harder
  • Use the provided storylines to link each battle to the ones that come after, taking the PCs from one full heal-up to the next using only the battles in the set – with room to expand on these stories to fill multiple sessions of gameplay.

From a white-knuckle white-water ride past orcish hordes, to abseiling kobolds and a perilous magical cloud fortress, High Magic & Low Cunning takes your players on an unforgettable journey to adventure.

The digital download includes “The Wizard’s Gifts”, a bonus scene that’s not in the printed book. You can also get the complete set of High Magic & Low Cunning printed color maps in the High Magic & Low Cunning Map Folio.

The enemy awaits. Are your heroes ready?

 

Stock #: PEL13A11 Author: Cal Moore
Artwork: Patricia Smith, Rich Longmore Developer: Rob Heinsoo
Cartographers: Pär Lindström , Gill Pearce, Ralf Schemmann Type: 192 page monochrome perfect bound book

Buy now