A big Carcosan shout out goes to our backers of the Kickstarter for The Yellow King Roleplaying Game. Their fast and frankly overwhelming support got us over the top in four hours. Now their ravening enthusiasm has led them to crash through what I planned as days worth of stretch goals on an equally surprising day two.

If you belong to that exalted host, I, the entire team at Pelgrane Press, and our roster of artists and visual wizards, all express our black-starred regards.

You’ve certainly kept me hopping keeping the stretch goal boiler bubbling. On one hand, this delightful early frenzy delayed my morning coffee intake today. On the other, it gives me the wiggle room to tighten up future thresholds between goals once we exit this eye-popping initial period and discover what a normal pace for this campaign looks like.

I’d stick around and chat but the stars are turning black again, which means it’s time to return to the stretch goal mines.

Thanks again, not only for your backing, but for the signal boosting so many of you have been doing out there in Social Media Land. (This is only fitting, as that kingdom clearly lies near the lake of Hali.) Together we can continue to build additional awesomeness and terror into YKRPG. —RDL

The curtain rises on Pelgrane Press’ Kickstarter for The Yellow King Roleplaying Game.

The book has been written.

The book has been read.

Now it rewrites you.

Across time it spreads, creating dread new realities.

And you’re in all of them.

Pelgrane Press is terrified to announce that The Yellow King Roleplaying Game is now live on Kickstarter.

Written and designed by GUMSHOE master Robin D. Laws, YKRPG takes you on a brain-bending spiral through multiple selves and timelines.

Inspired by Robert W. Chambers’ influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa.

Four books, served up together in a beautiful slipcase, confront your players with an epic journey into reality horror:

  • Belle Epoque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
  • The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
  • Aftermath, set later in the same reality, in 2017 North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
  • This is Normal Now. In the 2017 we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.

New GUMSHOE features include:

  • A completely new player-facing combat system.
  • A fresh, evocative approach to wounds, physical and psychic, inspired by the innovations of GUMSHOE One-2-One.
  • Linked character creation across multiple settings.

Crowdfunding now for a 2018 release.

Back the Kickstarter

In this month’s mega-sized Page XX, pre-order Dracula Dossier: Director’s Handbook, Dracula Dossier: Dracula Unredacted, and Cthulhu Apocalypse, check out winners of the  RPG Geek One Sheet GUMSHOE contest, run by Yohann Delalande, and see what’s next for 13th Age Organized Play.