January playtesting

Dice imageIf you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.

 

 

Title: Swords of the Serpentine

System: GUMSHOE

Author: Kevin Kulp, Emily Dresner

Deadline: February 28th

Number of sessions: 2-8

Description:

Swords of the Serpentine is a sword & sorcery game of investigation, heroism, sly politics and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.

Your characters will discover leads that, if followed, propel them headlong into danger and forbidden knowledge. A lead might point the way to sunken treasure, jungle ruins, the missing key to a sorcerous trap, or the true identity of a notorious murderer. The GUMSHOE game mechanics ensure that you’ll always notice leads if you look for them. It’s up to you to choose which one you’ll follow into whatever perils lie ahead, in hopes of fortune, glory, justice, or just staying alive another day.

If you want to track down foul sorcerers in a corrupt and decadent city, clamber through underground ruins to sneak into an enemy’s home and rob them, or wage a secret war against a rival political faction, you’re in the right place.

10 Responses to “January playtesting”

  1. STORN COOK says:

    I would love to playtest your game! I’ve been following it for the last week or so and I’m really curious to see how it plays. I have NOT played Gumshoe, but have heard good things. I have played a bunch of Apocalypse World engine games and a few other “indie” games as well.

  2. João Taassa says:

    Hello,

    I would also be interested in playtesting this game.

    Thanks.

  3. Cat Tobin says:

    Great, thanks! Please email us per the instructions above.

  4. Brian Rogers says:

    I would love the chance to playtest – I was in one of the alpha playtests at metatopia and loved it, so it’ll be great to see the new system in its glory and kick the tires.

  5. Frédéric Verdier says:

    Same here. I’d love to master this. Factions remind me of Blades in the Dark. And, as with any citycentric settings, I long for Wolfe’s creation, Nessus.

  6. Guillermo Royuela says:

    terry pratchett? so captain vimes is a sentinel, sgt. colon a warrior , corporal nobbs a thief and pvt. carrot… a carrot?

    • Kevin Kulp says:

      Cpl. Carrot is a Sentinel through and through! Ranks in Allegiance: Dwarves and Allegiance: City Watch (with Thieves’ Guilds as an enemy?), with ranks in Charm, Command, Liar’s Tell, Trustworthy, and lots of Sentinel abilities.

      Similarly, you can model Rincewind (Corruption 4, Sorcery 1), the wizards, the witches (using Witchery with a sphere of Headology), and more. SotS isn’t designed for Ankh-Morpork (nor does it have the license, and there’s a great Discworld game out there already), but it’s flexible enough to make such home games a lot of fun.

  7. Jesse Covner says:

    Hi,

    I’m developing a fantasy game that has investigative aspects. I would like to co-develop our first campaign for the GUMSHOE system. BTW I just ran a KS for a CoC campaign – The Sassoon Files – and made the book for use with GUMSHOE as well.

    I would be very interested in joining in on play-testing your game.

    Regards,
    Jesse Covner

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