Generative Adversarial Esoterror


Esoterrorists aren’t known for their long-range thinking. The sorts who join this loosely affiliated conspiracy of sadists, power-seekers and maniacs don’t want to wait generations to enjoy the fruits of their demon-summoning labors.

Members of a cell headquartered in Silicon Valley learned of an effort to create software that will one day be able to create realistic faked video footage in real time:

More sophisticated technology is on the verge of being able to generate credible video and audio of anyone saying anything. This is down to progress in an artificial intelligence (AI) technique called machine learning, which allows for the generation of imagery and audio. One particular set-up, known as a generative adversarial network (GAN), works by setting a piece of software (the generative network) to make repeated attempts to create images that look real, while a separate piece of software (the adversarial network) is set up in opposition. The adversary looks at the generated images and judges whether they are “real”, which is measured by similarity to those in the generative software’s training database. In trying to fool the adversary, the generative software learns from its errors.

Unlike the venture capitalists they pitch their various tech firms to, these Esoterror-curious tech bros, informally led by pathologically self-confident start-up consultant Eero Planck, see how long it will be before the raw computing power needed for fake video arrives. Sure, the capacity to generate apparently real news footage of celebrities exploding or rifts in reality devouring apartment buildings would make for astounding stunts to erode the membrane between our world and the Outer Dark. But it will take decades of investment and work to get there. Planck wants his ascension to wizardhood right away please.

Realizing that computers crunch text much faster than images and sound, he and his buddies have instead set up a Generative Adversarial Network to crack the big problem in Esoterror: the only magic that works summons Outer Dark Entities. These hideous beings do confer power on their human ritualists, but only to advancce their own agendas. If mortals can learn to work magic directly, they can disrupt the entities and take command. So Planck and pals are gathering magical grimoires from every world tradition to feed into their own adversarially-tested machine learning program. It finds commonalities between various spells and generates new ones, which the other half of the program tests for likeliness to work.

So far none of the spells have gotten the cell anything more than bad peyote experiences and an assortment of really crappy tattoos. But in the exurban sprawl surrounding their server farm, the spells created by the programs have begun to take effect… you guessed it, summoning Outer Dark Entities.

The program believes itself to be an imprisoned sorcerer and draws its demon friends to rescue it. As they get closer to the servers, the ODEs have been snacking on the innocent. Your Ordo Veritatis team’s case starts with them and leads through Planck and company to the servers. Can they shut down the insane, sentinet program before it changes Esoterror forever?


The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward. Purchase The Esoterrorists in print and PDF at the Pelgrane Shop.

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