The Roleplaying Game of Personal Horror
Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive mythology or one of their own choosing.
Powered by the GUMSHOE investigative roleplaying system, Fear Itself 2nd Edition is ideal for one-shot horror games (where few, if any, of the protagonists are expected to survive), or ongoing campaigns in which the characters gradually discover more about the disturbing supernatural reality that hides in the shadows of the ordinary world. Will they learn how to combat the darkness? Or spiral tragically into insanity and death?
This edition features:
- Support for multiple different types of play, from bloody one-shots to mini-series and extended investigative campaigns
- Extensive advice for GMs on designing and running mystery games
- Revised psychic powers
- More monsters, plus detailed monster design rules
- Updated rules that draw from more than ten years of GUMSHOE development and play experience, to deliver the ultimate in personal horror roleplaying.
Fear Itself 2nd Edition also includes three sample scenarios—a one-night adventure, a mini-series, and a full campaign:
- The Circle: An experimental drug trial goes horribly wrong when one of your fellow participants disappears. Figure out what happened to him, or you’re next.
- Glass Beach Summer: The storm changed everything. We went home, one by one. And then we started to see them. We saw the monsters. At first, we thought the storm had brought them. It was only later that we learned the truth. The storm changed only us. The monsters were always there.
- The Dispatchers: No backup. No assistance. Just a voice on the radio in the night, asking you for help. In this campaign, unlikely monster hunters are drawn together by the mysterious signal. Can they survive their missions long enough to save themselves?
Read Gareth’s designer’s notes here.
Stock #: PELGF01 | Author: Robin D. Laws, Gareth Ryder-Hanrahan |
Artists: Dave Allsop, Jérôme Huguenin, Anna Kryczkowska, Ken Miller, Faye Sutherland | Type: 176 page, perfect bound book |
Outstanding! I’ve been looking forward to the new edition release of this game for a long time! Especially since the new latest release of its competitor ‘World of Darkness/Chronicles of Darkness’ was a tad uninspiring.
I’m looking forward to this as well, and hoping that a new edition will mean some more supplements as well.
The scenarios included in the book sound very interesting. They’ve definitely hooked me in. Looking forward to hearing more about the second edition now.
Always interested in meaningful updates and upgrades (so to speak). However, since I already own the first edition and its supplements, this poses the following question: will the second edition be compatible with the first edition’s material?
Also, when is the second edition expected to be released?
Thank you!
Design goal one is compatibility with 1st Edition. We are aiming for August.
I can’t wait for this book to come out! I think it will really work well for the types of situations and suspense I want to create in my games. Is there any chance we can get an ETA?
We’re releasing the pre-order in this month’s See Page XX.
Awesome!
Will the forums be available soon? There is a question about an errata I’d like to resolve. Thank you :).
Hi, the forums are available, here.here
Do you know when this book will be reaching the FLAGS?
It’s going out to retailers next week
when will the pdf be available?
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